Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
Hany Rizk / Somuchmore – Is UX killing the experience?ConversionMeetup
With the growing awareness and value it has attained in the professional world, UX has finally reached the status of being perceived as much more than just a buzzword. As a result, testing and optimisation techniques have become ubiquitous and common to a point where almost any use case or UI or UX element have become standardised with best practices and design guidelines. This leads to products having similar look-and-feels with no uniqueness or sense of identity at all. How can a product be designed with a strong identity to stand out among its competitors, while at the same time appeasing to best practices in UX and conversion?
Design thinking applied in Smart City contextdelestre.org
Description of the principles of design thinking as a key to an inclusive Smart City process
- bottom up and an iterative process involving the different citizens and players in the city to come to an integrated approach
- helps moving moving from a silo organized city to a platform based city
Presentation made by Tanguy De Lestré at Kuala Lumpur Marcus Evans event - 8th annual meeting city development: cities and digital transformation on 16th November 2018
Much of the discussion about user experience design is focused on use, but there are additional issues to consider. In particular, issues of meaning. John will present the concept of Cultural Affordances—qualities of objects that help people to understand through the frame of their own past experience—and discuss the ways that we as designers can use cultural affordances to more effectively design for our audience.
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
Hany Rizk / Somuchmore – Is UX killing the experience?ConversionMeetup
With the growing awareness and value it has attained in the professional world, UX has finally reached the status of being perceived as much more than just a buzzword. As a result, testing and optimisation techniques have become ubiquitous and common to a point where almost any use case or UI or UX element have become standardised with best practices and design guidelines. This leads to products having similar look-and-feels with no uniqueness or sense of identity at all. How can a product be designed with a strong identity to stand out among its competitors, while at the same time appeasing to best practices in UX and conversion?
Design thinking applied in Smart City contextdelestre.org
Description of the principles of design thinking as a key to an inclusive Smart City process
- bottom up and an iterative process involving the different citizens and players in the city to come to an integrated approach
- helps moving moving from a silo organized city to a platform based city
Presentation made by Tanguy De Lestré at Kuala Lumpur Marcus Evans event - 8th annual meeting city development: cities and digital transformation on 16th November 2018
Much of the discussion about user experience design is focused on use, but there are additional issues to consider. In particular, issues of meaning. John will present the concept of Cultural Affordances—qualities of objects that help people to understand through the frame of their own past experience—and discuss the ways that we as designers can use cultural affordances to more effectively design for our audience.
Slides for a workshop for an audience of international journalists visiting DePaul University in Chicago, June 2016. Workshop learning objectives: 1) Increase understanding of a U.S. context for social media shifts in news production and consumption; 2) Learn practical ways to overcome “content shock;” 3) Apply social listening techniques to analyze ways in which U.S. and Georgian news outlets are covering current news (e.g. using Orlando Pulse nightclub terrorist attack as case study); and 4) Understanding of how to apply “design thinking” techniques to developing audience-centered social media strategy.
This is a somewhat condensed version of Visual Communication That Works. How to imagine your story, build your presentation, and design your slides. Encouragement to use presentation software as it's meant to be used and to be creative and effective with it.
A bigger view of UX doesn't need a bigger screenEric Reiss
User experience has been around since the dawn of time. But for most people and their employers, UX is something that happens on a two-dimentional interface – a laptop, a tablet, a smartphone. As a result, our talents, as UX professionals, are limiting our career opportunities. Service design is part of UX. So is product design. As our discipline matures, we need to move beyond the digital interfaces and demonstrate how our skills can be applied to many other areas.
I made my first product design improvement at the age of three (I will provide photographic proof). And I have been thinking about user experience throughout my life. I would like to share some stories with my friends in Slovakia that I hope will help them grow their careers, strengthen their community, and enhance their national presence on the international scene.
This edition of UXU is about ethics in design and how to avoid dark patterns. How can we continue to respect our users in a time where conversion and money are often prioritized?
- Introduction The Dark Side of UX by Floor
- History of Dark Patterns by Rico
- Psychology and UX by Jasper
- Conversion and UX by Sjoerd
Professional factions have made it impossible for the business community to make educated decisions - or even understand what the hell we do. Content strategists scream “Content is King.” The information architects yell “Structure the kingdom.” The SEO folks say, “There is no data without metadata.” The interaction designers insist “While any software system introduces some kind of formalization of the world, HCI (like AI) deals with formalizations of human cognition and activity. These are the issues that have lay at the heart of philosophical debate for centuries. In some ways, it would be hard to imagine a more philosophical enterprise.”
And the business community says, “screw you.”
To which the advertising agencies say “We can solve your problem. Don’t ask how we do it, but we can. Just throw money in our direction.”
Guess who gets the money thrown at them?
If content is king, context must certainly be the “kingdom.”
Perhaps it is time for us to start thinking about the context of professional communities. Far too often, “user experience” becomes the elephant described by the blind men – each community is convinced that their unique vantage point is the proper one. As content strategists, what can we do to build professional context, and thus convince the business community that our work truly does have value. This is our common challenge.
Let this talk be a call to action to all media professionals. To stop fighting each other, but instead to take up the battle with an uninformed and confused populace – people who mean well, but don’t know what to do about it.
I have used this presentation in the Design Thinking course that took place for the Service Innovation Design master students, in Laurea University of Applied Sciences, in Lepaväärä 2011.
Describing the Elephant: UX Cambridge 2014Eric Reiss
My keynote from UX Cambridge 2014. My personal review of some of the problems we face communicating the value of user experience community today, a couple of practical, actionable tools, and suggestions as to how we can strengthen our community.
Keen to start working in a more user-centric way but not sure where to start?
As part of Service Design Fringe Festival in London, we hosted an evening understanding a range of different techniques for designing user-centred services and engaging citizens in the design process. We explored projects including Good Finance, Cyclehack and our collaborative work with Democratic Society looking at the future of government online consultations.
UX strategy is about analyzing an organization's business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved. In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot. This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
Surprisingly, most companies don't have a UX strategy. In fact, very few even know what this document would contain. This talk aims to show people how to start, conduct, and complete this work, even within politically disinclined organizations.
Describing the elephant. - Moving beyond professional silos when defining UXEric Reiss
Professional factions have made it impossible for the business community to make educated decisions - or even understand what UX is. Content strategists scream “Content is King.” The information architects yell “Structure the kingdom.” The SEO folks say, “There is no data without metadata.”
And the business community says, “WTF”
To which the advertising agencies say “We can solve your problem. Don’t ask how we do it, but we can. Just throw money in our direction.”
Guess who gets the money thrown at them?
I’d like to see these professional barriers broken down. We ALL bring something valuable to the table – if we’re ever allowed to sit at that table. And I’d like to share a model for UX that respects our differences, but provides an easy-to-understand framework on which businesses can build their UX strategies.
This presentation was given at Camberwell College of Art, University of London, as part of the BA contextual studies course The Expanded Designer. It was part of the presentations grouped around the topic of Power.
VanUE Meetup: Design meets social sciences VanUE Meetup
August 2017 VanUE Meetup presentation
Presenters:
Dr. Sarah Schulman - Founder of InWithForward, and its Social Impact Lead
Charlotte Sécheresse - Service Designer at Kudoz
See here for link to the take home exercise at the end of the presentation:
Challenge Cards: https://www.slideshare.net/VanUEMeetup/vanue-meetup-design-meets-social-sciences-methods-card-deck-challenges
Methods Cards: https://www.slideshare.net/VanUEMeetup/vanue-meetup-design-meets-social-sciences-methods-card-deck-methods
Slides for a workshop for an audience of international journalists visiting DePaul University in Chicago, June 2016. Workshop learning objectives: 1) Increase understanding of a U.S. context for social media shifts in news production and consumption; 2) Learn practical ways to overcome “content shock;” 3) Apply social listening techniques to analyze ways in which U.S. and Georgian news outlets are covering current news (e.g. using Orlando Pulse nightclub terrorist attack as case study); and 4) Understanding of how to apply “design thinking” techniques to developing audience-centered social media strategy.
This is a somewhat condensed version of Visual Communication That Works. How to imagine your story, build your presentation, and design your slides. Encouragement to use presentation software as it's meant to be used and to be creative and effective with it.
A bigger view of UX doesn't need a bigger screenEric Reiss
User experience has been around since the dawn of time. But for most people and their employers, UX is something that happens on a two-dimentional interface – a laptop, a tablet, a smartphone. As a result, our talents, as UX professionals, are limiting our career opportunities. Service design is part of UX. So is product design. As our discipline matures, we need to move beyond the digital interfaces and demonstrate how our skills can be applied to many other areas.
I made my first product design improvement at the age of three (I will provide photographic proof). And I have been thinking about user experience throughout my life. I would like to share some stories with my friends in Slovakia that I hope will help them grow their careers, strengthen their community, and enhance their national presence on the international scene.
This edition of UXU is about ethics in design and how to avoid dark patterns. How can we continue to respect our users in a time where conversion and money are often prioritized?
- Introduction The Dark Side of UX by Floor
- History of Dark Patterns by Rico
- Psychology and UX by Jasper
- Conversion and UX by Sjoerd
Professional factions have made it impossible for the business community to make educated decisions - or even understand what the hell we do. Content strategists scream “Content is King.” The information architects yell “Structure the kingdom.” The SEO folks say, “There is no data without metadata.” The interaction designers insist “While any software system introduces some kind of formalization of the world, HCI (like AI) deals with formalizations of human cognition and activity. These are the issues that have lay at the heart of philosophical debate for centuries. In some ways, it would be hard to imagine a more philosophical enterprise.”
And the business community says, “screw you.”
To which the advertising agencies say “We can solve your problem. Don’t ask how we do it, but we can. Just throw money in our direction.”
Guess who gets the money thrown at them?
If content is king, context must certainly be the “kingdom.”
Perhaps it is time for us to start thinking about the context of professional communities. Far too often, “user experience” becomes the elephant described by the blind men – each community is convinced that their unique vantage point is the proper one. As content strategists, what can we do to build professional context, and thus convince the business community that our work truly does have value. This is our common challenge.
Let this talk be a call to action to all media professionals. To stop fighting each other, but instead to take up the battle with an uninformed and confused populace – people who mean well, but don’t know what to do about it.
I have used this presentation in the Design Thinking course that took place for the Service Innovation Design master students, in Laurea University of Applied Sciences, in Lepaväärä 2011.
Describing the Elephant: UX Cambridge 2014Eric Reiss
My keynote from UX Cambridge 2014. My personal review of some of the problems we face communicating the value of user experience community today, a couple of practical, actionable tools, and suggestions as to how we can strengthen our community.
Keen to start working in a more user-centric way but not sure where to start?
As part of Service Design Fringe Festival in London, we hosted an evening understanding a range of different techniques for designing user-centred services and engaging citizens in the design process. We explored projects including Good Finance, Cyclehack and our collaborative work with Democratic Society looking at the future of government online consultations.
UX strategy is about analyzing an organization's business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved. In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot. This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
Surprisingly, most companies don't have a UX strategy. In fact, very few even know what this document would contain. This talk aims to show people how to start, conduct, and complete this work, even within politically disinclined organizations.
Describing the elephant. - Moving beyond professional silos when defining UXEric Reiss
Professional factions have made it impossible for the business community to make educated decisions - or even understand what UX is. Content strategists scream “Content is King.” The information architects yell “Structure the kingdom.” The SEO folks say, “There is no data without metadata.”
And the business community says, “WTF”
To which the advertising agencies say “We can solve your problem. Don’t ask how we do it, but we can. Just throw money in our direction.”
Guess who gets the money thrown at them?
I’d like to see these professional barriers broken down. We ALL bring something valuable to the table – if we’re ever allowed to sit at that table. And I’d like to share a model for UX that respects our differences, but provides an easy-to-understand framework on which businesses can build their UX strategies.
This presentation was given at Camberwell College of Art, University of London, as part of the BA contextual studies course The Expanded Designer. It was part of the presentations grouped around the topic of Power.
VanUE Meetup: Design meets social sciences VanUE Meetup
August 2017 VanUE Meetup presentation
Presenters:
Dr. Sarah Schulman - Founder of InWithForward, and its Social Impact Lead
Charlotte Sécheresse - Service Designer at Kudoz
See here for link to the take home exercise at the end of the presentation:
Challenge Cards: https://www.slideshare.net/VanUEMeetup/vanue-meetup-design-meets-social-sciences-methods-card-deck-challenges
Methods Cards: https://www.slideshare.net/VanUEMeetup/vanue-meetup-design-meets-social-sciences-methods-card-deck-methods
Contemporary Theories in Design Research
Master Program of Innovation and Design,Department of Industrial Design,National Taipei University of Technology
"L'espressione latina dramatis personae, tradotta alla lettera, significa maschere del dramma e quindi è usata per indicare i personaggi."
"In user-centered design and marketing, personas are fictional characters created to represent the different user types that might use a site, brand, or product in a similar way.
Personas are useful in considering the goals, desires, and limitations of brand buyers and users in order to help to guide decisions about a service, product or interaction space such as features, interactions, and visual design of a website. Personas may also be used as part of a user-centered design process for designing software and are also considered a part of interaction design (IxD), having been used in industrial design and more recently for online marketing purposes.
A user persona is a representation of the goals and behavior of a hypothesized group of users. In most cases, personas are synthesized from data collected from interviews with users. They are captured in 1–2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to make the persona a realistic character. For each product, more than one persona is usually created, but one persona should always be the primary focus for the design."
(Wikipedia)
How can an industry that places empathy at the core of its practice ignore the big problems facing South Africa and the continent? In a rapidly changing design landscape will UX designers even be relevant in the future? UX designers exist at a unique interdisciplinary juncture and it gives us the opportunity to create inspiring responses to these questions. With the maturity of design thinking, social innovation, and lean startup, we are uniquely placed to re-apply our skills to find new relevance and greater impact in doing work that matters. But taking action is not easy, even if it can be known what is to be done. In this talk David will explore the new mindsets, skills and attitudes UX designers need to adopt to shift from merely doing design to becoming design activists.
How Design Theories Evolved from User-Centered Design to Design Thinking.pdfWorxwideConsulting1
From textiles to architectural drawings to digital devices, every product is created with a function—and a user— in mind. Around mid-twentieth century, designers began considering “human factors” (also called ergonomics) to products, services, and interfaces to address human users’ needs. It has led to the evolution of designing theories and shift in designer’s point of attention.
Let’s see how?!
The main mission of systems-oriented design is to build the designer’s own interpretation and implementation of systems thinking so that systems thinking can fully benefit from design thinking and practice and vice versa.
Design Thinking: Finding Problems Worth Solving In HealthAdam Connor
Ideas for new devices and services can come from anywhere. But great ideas come from aligning solutions with real value and desirability for people. Design thinking provides a set of principles and structure that can act as scaffolding for teams to find and understand challenges and opportunities to focus on fan find solutions for.
This is the Second out of Seven Articles
co -written by
Steinar Valade-Amland and myself
on
Design Thinking, Design Management
and how to coordinate both strategically .
If you miss number 1/7 send me an email bbm@designence.com and I will send it to you .
Manuela Aguirre, Natalia Agudelo, Jonathan Romm.
When designers facilitate for generative emergence within large‐scale networks, we think it is important to place special attention to the predesign phases where all stakeholders of the network are together. In complex social systems such as societies planning to receive new influxes of migration or partnering institutions coming together to envision and implement future health services, this is even more challenging. The design field is heading towards these types of domains characterized as polarized environments, with social tensions, conflicting agendas and power inequalities. To facilitate networked collaboration in these landscapes, key considerations to discovery phases like value cocreation of possibilities are important. Here is where many actors come together as cross functional teams (Clatworthy, 2013) and cocreate value by exploring opportunities and desired futures.
Intervention Design workshop at Medialab Amsterdam/DSSTheo Ploeg
Design workshop for fresh interns at Medialab Amsterdam / Digital Society School about the first two phases of the Intervention Design methodology. More info here: www.studiohyperspace.net/interventiondesign.
The death of new news and the new role of the journalist: about 'Media Valley', an experimental platform grounded in Sittard february 2016. Presentation given during Maastricht Conference The Loop at the Maastricht Academy of Media Design and Technologie (MAMDT).
kick-off (introduction) lecture for I AM BAND project for second years at Willem de Kooning Academy in Rotterdam. Lecture at Worm, institute for avant gardistic recreation.
In januari students will present their band 2015 concept.
Media theory of Marshall McLuhan, brief history of mass production and objectified society and ways to use that knowledge to determine trends in the current media landscape.
At the beginning of the 90s in silicon valley the future was defined, after good old Marshall McLuhan, as the network society. Now twenty years later that utopia seems further away then ever. Possible solution? Becoming a network man/woman.
Presentatie tijdens Gesel XL 2012 in Arnhem, bij lezing over de toekomst van de (nieuws)journalistiek en de journalist gericht op popmuziekjournalistiek.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
4. ‘digital society school is a
creative and inclusive
Amsterdam-based
community of students,
researchers and the
otherwise digitally inclined
cooperate on meaningful
integration of technology in
society’
‘studio
hyperspace
investigates the
theory and praxis
of living in an
accelerating
world’
7. * what is design?
what are we gonna to talk about?
* the three levels of design
* design thinking vs agile?
* so, what’s next? (hint: speculative design)
9. !9definition of design on wikipedia
‘Design is the intentional creation of
a plan or specification for the
construction of an object or system
for the implementation of an activity
or process.’
14. We invent a new
media
technology
The new media
technology
alters our sense
ratios
The altered
sense ratio
alters our
perception
The altered
perception
changes the way
we think
With a new way of
thinking we
create new models
of reality
New models of
reality give rise to
new inventions
McLuhan’s cycle of change
‘we shape our tools
and tools shape us’,
Marshall McLuhan
mcluhan’s cycle of change
34. ‘Design thinking is an attitude. It means
reframing the problem, seeing the
bigger picture and understanding the
context.’
the essence of design thinking #1
35. ‘Designing is never about technological
solutions, but always about need and,
even more so, creating meaning.’
the essence of design thinking #2
46. ‘speculative design is a way to
manifest possibilities, to prepare us
for inconvenient challenges and
facilitate a more desirable,
responsible path into the future’
phil balagtas (speculative futures/mckinsey & co)
57. intervention design
a discursive design approach using speculation as frame
the intervention design model
make
imagine
build a fictional world
let’s prototype
translate
createtell
ideate
experiment
evaluate
explore
investigate your environment
define
frame observe
for organizations in constant flux