The Wave of the Future: Understanding Marshall McLuhanPaul Schumann
This is a summary of Marshall McLuhan's work applied to understanding the past, present and future. It covers - the medium is the message, the medium as content, hot and cool media, our change from a pre-literate to literate to post literate society, characteristics of the post literate society, and the four laws of media. It will close with a discussion of the wave of the future.
The benefits of understanding this approach are that you:
• Will understand why our present environment is the way that it is
• Gain a greater understanding of the interrelationships of past, present and future.
• Will understand the influence of media on our perception, thinking and actions
• Will gain insight on the long term future.
Paul Schumann is a practicing futurist with expertise in creativity and innovation. He has lived long enough to see forecasts fail and succeed, including some of his own. He had a thirty year career with IBM in three very different arenas - as a technologist and technology manager in semiconductor technology, as an internal entrepreneur creating the first independent business unit within IBM, and as a cultural change agent developing a more creative and innovative culture. Since retiring from IBM he has 19 years of experience in consulting as a business futurist with programs in creativity and innovation. He is the founding president of the Central Texas Chapter of the World Future Society (http://centexwfs.ning.com). And he is the founder of the Insights – Intelligence - Innovation Collaborative (http://incollaboration.ning.com) . He is on the advisory boards of the Marketing Research Association and the Austin Center for Nonprofit and community Based Organizations. More information about Paul can be found on his web site (http://www.glocalvantage.com).
I made this slideshow for a class presentation applying Marshall McLuhan's theory to the modern medium of the internet. The points made in these slides contributed greatly to my final project, Tweory (see my links).
This PPT briefly explains media theorist Marshall McLuhan's "The Message is the Medium" and contrasts his theory with two innovation theory readings. It ends with three class discussion points about McLuhan and his relevancy today.
The Wave of the Future: Understanding Marshall McLuhanPaul Schumann
This is a summary of Marshall McLuhan's work applied to understanding the past, present and future. It covers - the medium is the message, the medium as content, hot and cool media, our change from a pre-literate to literate to post literate society, characteristics of the post literate society, and the four laws of media. It will close with a discussion of the wave of the future.
The benefits of understanding this approach are that you:
• Will understand why our present environment is the way that it is
• Gain a greater understanding of the interrelationships of past, present and future.
• Will understand the influence of media on our perception, thinking and actions
• Will gain insight on the long term future.
Paul Schumann is a practicing futurist with expertise in creativity and innovation. He has lived long enough to see forecasts fail and succeed, including some of his own. He had a thirty year career with IBM in three very different arenas - as a technologist and technology manager in semiconductor technology, as an internal entrepreneur creating the first independent business unit within IBM, and as a cultural change agent developing a more creative and innovative culture. Since retiring from IBM he has 19 years of experience in consulting as a business futurist with programs in creativity and innovation. He is the founding president of the Central Texas Chapter of the World Future Society (http://centexwfs.ning.com). And he is the founder of the Insights – Intelligence - Innovation Collaborative (http://incollaboration.ning.com) . He is on the advisory boards of the Marketing Research Association and the Austin Center for Nonprofit and community Based Organizations. More information about Paul can be found on his web site (http://www.glocalvantage.com).
I made this slideshow for a class presentation applying Marshall McLuhan's theory to the modern medium of the internet. The points made in these slides contributed greatly to my final project, Tweory (see my links).
This PPT briefly explains media theorist Marshall McLuhan's "The Message is the Medium" and contrasts his theory with two innovation theory readings. It ends with three class discussion points about McLuhan and his relevancy today.
This is a collection of my favorite Marshall McLuhan quotes. McLuhan was a visionary thinker who published a lot on 'the new media' in his age (= tv, radio, and later the computer). His insights are impressively transferable to our current web-revolutions.
(DISCLAIMER: as far as I know, the pictures in this presentation may be used for this purpose (source = www.sxc.hu). The creative commons license is NOT valid for the picture material)
Media theory of Marshall McLuhan, brief history of mass production and objectified society and ways to use that knowledge to determine trends in the current media landscape.
slideshow to introduce (in broad strokes) the key themes of my forthcoming book, titled "Media Life" (completion date: December 2010; publication date: 2011, contracted with Polity Press).
presentation file last update: 5 October 2009.
My presentation at the Media Ecology Association Convention 2010. Objective: to explore and expand the ecological metaphor including concepts like media evolution, media extinction, human-media coevolution, etc.
kick-off (introduction) lecture for I AM BAND project for second years at Willem de Kooning Academy in Rotterdam. Lecture at Worm, institute for avant gardistic recreation.
In januari students will present their band 2015 concept.
This is a collection of my favorite Marshall McLuhan quotes. McLuhan was a visionary thinker who published a lot on 'the new media' in his age (= tv, radio, and later the computer). His insights are impressively transferable to our current web-revolutions.
(DISCLAIMER: as far as I know, the pictures in this presentation may be used for this purpose (source = www.sxc.hu). The creative commons license is NOT valid for the picture material)
Media theory of Marshall McLuhan, brief history of mass production and objectified society and ways to use that knowledge to determine trends in the current media landscape.
slideshow to introduce (in broad strokes) the key themes of my forthcoming book, titled "Media Life" (completion date: December 2010; publication date: 2011, contracted with Polity Press).
presentation file last update: 5 October 2009.
My presentation at the Media Ecology Association Convention 2010. Objective: to explore and expand the ecological metaphor including concepts like media evolution, media extinction, human-media coevolution, etc.
kick-off (introduction) lecture for I AM BAND project for second years at Willem de Kooning Academy in Rotterdam. Lecture at Worm, institute for avant gardistic recreation.
In januari students will present their band 2015 concept.
Intervention Design workshop at Medialab Amsterdam/DSSTheo Ploeg
Design workshop for fresh interns at Medialab Amsterdam / Digital Society School about the first two phases of the Intervention Design methodology. More info here: www.studiohyperspace.net/interventiondesign.
The death of new news and the new role of the journalist: about 'Media Valley', an experimental platform grounded in Sittard february 2016. Presentation given during Maastricht Conference The Loop at the Maastricht Academy of Media Design and Technologie (MAMDT).
At the beginning of the 90s in silicon valley the future was defined, after good old Marshall McLuhan, as the network society. Now twenty years later that utopia seems further away then ever. Possible solution? Becoming a network man/woman.
Presentatie tijdens Gesel XL 2012 in Arnhem, bij lezing over de toekomst van de (nieuws)journalistiek en de journalist gericht op popmuziekjournalistiek.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
2. short introduction: who is theo ploeg?
theory about the netwerk society
assignment: a manifest for an new world
workshop 1 - a brief outline
introduction module intervention design
14. so what are you going to do?
‚Redesigning a situation by using
theory and praxis and with use of
current (old) methods of design
and new ideas, comparing them
both and design an intervention
to fill the gap.’
15. you are using the Intervention Design Process Model (IDPM)
• Select and analyse an area of interest.
• Apply theory (for example the four laws of
media) and describe the clash between the old
and new paradigms.
• Identify the problem in terms of environment,
media and target group.
• Investigate how the problem would be solved
using normal/current design.
• Investigate how the problem would be solved
using new ideas and insights.
• Compare both and design an intervention.
• Test and evaluate the intervention design.
20. We invent a new
media
technology
The new media
technology
alters our sense
ratios
The altered
sense ratio
alters our
perception
The altered
perception
changes the way
we think
With a new way of
thinking we
create new models
of reality
New models of
reality give rise to
new inventions
McLuhan’s cycle of change
‘we shape our tools
and tools shape us’,
!
Marshall McLuhan
cycle of change
24. ‘societies have always been shapes
more by the nature of the media by
which men communicate than by the
content of the communication’
mcluhan as <<technologal determinist>>
32. in Playboy (1969)
‘The computer thus holds out the
promise of a technologically
engendered state of universal
understanding and unity, a state
of absorption in the logos that
could knit mankind into one
family and create a perpetuity of
collective harmony and peace.’
the electronic age
37. ‘The people recognize themselves in
their commodities: they find their
soul in their automobile, hi-fi set,
split-level home, kitchen equipment’
in ‘one-dimensional man’ (1964): people as extensions of media
40. media structure a
culture for our
growing need for
self-conscience
rationality and objectivity of
the system increases
our subjective
selves get more
alienated and
need self-
conscience
culture creates a
false reality
that feels like a hot
bath
we become objects
submitted to the
one-dimensional
structures,
thinking we are
subjects by
consuming eros
(repressive
tolerance)
(repressive
desublimation)
marcuse’s one-dimensional society
41. HvA - CMD - V1 - C&M - HC5 41tyler durden explains it al in <<fight club>> (1999)
55. assignment: manifest for a new world (in teams of five)
End of 2014 there is an outbreak of a virus that turns people into
zombies. A year later millions of people are infected.
Institutions like governments, banks, multinationals and
other business have disappeared. There are no public services
anymore. With the infected being controlled slowly safe
heavens are being established. Authority and all kinds of
systems and structures have been vanished.
!
It is your task to build a new society, based on the ideas you find
important. Because there is nothing left, you are free of any
burden from existing systems and ideas. Feel free to rethink
stuff we take for granted currently, thus rethink everything.
!
Goal: make a manifest for your new world (not how you are going
to handle things but you think is important). Visualize every
step you take and present them at the end. Back at 2pm.