Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
Speculative Design and Experiential Futures Stuart Candy
Speculative design and experiential futures are practices for influencing what is possible by materialising the imaginary.
This is an edited version of a presentation by design futurist Stuart Candy to the Stanford d.School class "Decay of Digital Things" (http://decay.io) at the invitation of Elizabeth Goodman (@egoodman) on May 1, 2014.
Our Morgenbooster: Designing for Possible Futures.
Get a sneak-peak into how to apply futures thinking to your design processes to help create reactive and proactive brands, businesses, and products.
Speculative Design and Experiential Futures Stuart Candy
Speculative design and experiential futures are practices for influencing what is possible by materialising the imaginary.
This is an edited version of a presentation by design futurist Stuart Candy to the Stanford d.School class "Decay of Digital Things" (http://decay.io) at the invitation of Elizabeth Goodman (@egoodman) on May 1, 2014.
Our Morgenbooster: Designing for Possible Futures.
Get a sneak-peak into how to apply futures thinking to your design processes to help create reactive and proactive brands, businesses, and products.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
A summary of the basic principles of design thinking, human centered innovation and its application to strategy. Created by Natalie Nixon of Figure 8 Thinking.
Systemic Design Toolkit - Systems Innovation BarcelonaPeter Jones
The Systemic Design Toolkit represents a formalized set of methods and research tools designed by Namahn and developed with collaboration by me (SDA) and Alex Ryan of MaRS. The Toolkit can be discovered at https://www.systemicdesigntoolkit.org/
A fast-forward tour about Design Thinking by webkeyz.
How design thinking differs from scientific thinking? Why to use it? When to use it? And how design thinking can impact your life?
Workshop | Planet Centric Impact Mapping
As designers, we are part of creating or redesigning products and services for real people, that will experience them. Even if we don´t think about it, each decision we make will affect someone, and too often we have a narrow perspective on who that someone is. In this workshop, you will learn more about the unintended consequences of design, and who it is important to reflect on the unintended consequences of design for people, society and the planet. So, how do we become more aware of the potential and the power within each decision?
Using a real project case, and split into groups, Idun Aune and Emily Lin will introduce some concrete tools on how to investigate the impact, positive or negative, of your concept. They will then teach you how to build impact strategies to address these impacts; either to reduce negative ones or enhance positive ones.
By the end of the workshop, you will be more aware of, and equipped to take responsibility for what you create, and control how you use design.
This presentation explore the 3 key elements of Design Thinking concept:
1) mind-set
2) process and
3) tool
Thinking of design as an experience rather than isolated objects help us deal with much more complex world - Tim Brown
A way of approaching business problem in the same way designers approach design problem - Roger Martin
No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes. - Bruce Mau
Design as a way of thinking, an approach to solving problems
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
A summary of the basic principles of design thinking, human centered innovation and its application to strategy. Created by Natalie Nixon of Figure 8 Thinking.
Systemic Design Toolkit - Systems Innovation BarcelonaPeter Jones
The Systemic Design Toolkit represents a formalized set of methods and research tools designed by Namahn and developed with collaboration by me (SDA) and Alex Ryan of MaRS. The Toolkit can be discovered at https://www.systemicdesigntoolkit.org/
A fast-forward tour about Design Thinking by webkeyz.
How design thinking differs from scientific thinking? Why to use it? When to use it? And how design thinking can impact your life?
Workshop | Planet Centric Impact Mapping
As designers, we are part of creating or redesigning products and services for real people, that will experience them. Even if we don´t think about it, each decision we make will affect someone, and too often we have a narrow perspective on who that someone is. In this workshop, you will learn more about the unintended consequences of design, and who it is important to reflect on the unintended consequences of design for people, society and the planet. So, how do we become more aware of the potential and the power within each decision?
Using a real project case, and split into groups, Idun Aune and Emily Lin will introduce some concrete tools on how to investigate the impact, positive or negative, of your concept. They will then teach you how to build impact strategies to address these impacts; either to reduce negative ones or enhance positive ones.
By the end of the workshop, you will be more aware of, and equipped to take responsibility for what you create, and control how you use design.
This presentation explore the 3 key elements of Design Thinking concept:
1) mind-set
2) process and
3) tool
Thinking of design as an experience rather than isolated objects help us deal with much more complex world - Tim Brown
A way of approaching business problem in the same way designers approach design problem - Roger Martin
No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes. - Bruce Mau
Design as a way of thinking, an approach to solving problems
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Design Futures: What world do we want to design?Sean Buch
As designers, we take decisions around how people use technology everyday and in turn how their lives are shaped. Critical design allows us to explore the cultural, social and ethical implications of emerging technologies. In doing so, we can champion design that builds positive futures and avoids disastrous results.
PRIMER Speculative Futures Conference 2017George Wang
As the inaugural speculative design conference, PRIMER brought together some of the best minds in the field of speculative design. This is a recap of my own takeaways from the conference.
For more, or to simply connect, get in touch with me at
georgewang89@gmail.com
linkedin.com/in/georgewang89
twitter.com/georgewang89
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Domain7
The user experience community has been developing amazing methods for collaborative design, that are about to be mainstreamed and revolutionize our workplaces. Be part of influencing the massive shift that will do away with classic constructs of creative leadership: our collective genius is more powerful than any force. This presentation walks through the simple basics of co-creation for UX.
Design for debate, an introduction to design fiction and my research topic (T...Max Mollon
Mollon, M. (2013 Mar. 19th). Design for debate, an introduction to my research topic. Presented at Pôle supérieur de design, DSAA Interaction Design program, Villefontaine (38), France. – http://www.designvillefontaine.com/
New Media New Technology Workshop 1, Spring Semester 2017, Media Technology. Covers purpose of the course, Hardwware/Interfaces/Humans, Early Cybernetic Art and Narrative.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
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I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Ethics and aesthetics of the experience designed for the OtherUTFPR
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Speculative Everything: Be a Dreamer with Critical Design and Design Fiction
1. Talk, photos and glitch artworks by Mino Parisi
UX Book Club Rome // May 2018
SPECULATIVE
EVERYTHING
Talk and glitch artworks by
Mino Parisi // UX Designer
Be a Dreamer with Critical Design and Design Fiction
3. 30 years old
approach
How design will evolve in the Future?
Is this the
Future of
Design?DESIRABILITY
(HUMAN)
VIABILITY
(BUSINESS)
FEASIBILITY
(TECHNICAL)
INNOVATION
4. How design will evolve in the Future?
30 years old
books
Is this the
Future of
Design?
5. How design will evolve in the Future?
Design culture
shaped by
claps, likes and
viral articles
(please stop using this photo!)
Is this the
Future of
Design?
6. How design will evolve in the Future?
Trends,
pattern and
pastiche
culture
Is this the
Future of
Design?
Photo by Harpal Singh on Unsplash
7. How design will evolve in the Future?
Is this the
Future of
Design
?
Branded design
methods
8. How design will evolve in the Future?
Tech buzzword
- driven design
Is this the
Future of
Design?
Photo by Andres Urena on Unsplash
9. How design will evolve in the Future?
A set of
rules and
steps for a
no-failure
design
Is this the
Future of
Design?
10. How design will evolve in the Future?
Is this the
Future of
Design?
A“commit“
culture
11. We are
living in
many of
these filter
bubbles!
How design will evolve in the Future?
Photo by Jakob Owens on Unsplash
12. What
happen if
we blow up
these
bubbles?
How design will evolve in the Future?
Photo by Mohamed Nohassi on Unsplash
13. How design will evolve in the Future?
Liz Sanders,
2008
Map of design
practice and
research
Article →
14. Future of Design Map
Trans-human
Design
(New)
Normal
Near
Future
Probable
Future
Bio mimic
Design
Bioclimatic
Design
TUX
Tactile User
Experience
Human -Centered Design Partecipatory Design
Past
Design + Emotion
D.I.Y.
Design it
Youself
Social Design
Design
for all
Anarco
Design
Design
Fiction
DesigN.A.
Expoplanetary
Design
Mino Parisi, 2018
Speculative Critical
Design
Design
Yourself
Data
Centered
Design
Non-human
Design
Robot
Centered
Design
Alien
Design
Design without
designer
Open
Source
UXD
UXD +
Hacking
15. Affermative
Problem solving
Design as process
Provide answers
In the service of industry
For how the world is
Science fiction
Futures
Fictional functions
Change the world to suits us
Narratives of production
Anti-art
Research for design
Applications
Design for production
Fun
Concept design
Consumer
User
Training
Makes us buy
Innovation
Ergonomics
Critical
Problem finding
Design as medium
Asks questions
In the service of society
For how the world could be
Social fiction
Parallel worlds
Functional fictions
Change us to suit the world
Narratives of consumption
Applied art
Research through design
Implications
Design for debate
Satire
Conceptual design
Citizen
Person
Education
Makes us think
Provocation
Rhetoric
[ a ] [ b ]
“B was not intend
to replace A but to
simple add another
dimension…Ideally,
C, D, E, and many
others would
follow”
A/B
Manifesto
Dunne & Raby
16. What’s the role
of designer in the Future?
Taxonomy of
the Future
Dunne & Raby
How design will evolve in the Future?
17. Critical Design uses speculative design proposals to
challenge narrow assumptions, preconceptions and
givens about the role products play in everyday life. It
is more of an attitude than anything else, a position
rather than a method. (…) Its opposite is affirmative
design: design that reinforces the status quo.
Anthony Dunne
How design will evolve in the Future?
18. And about Speculative design?
“We believe that by speculating
more, at all levels of society, and
exploring alternative scenarios,
reality will become more
malleable and, although the
future cannot be predicted, we
can help set in place today
factors that will increase the
probability of more desirable
futures happening.” -
Design as
provocation and
storytelling
Impacts of
emerging sci-fi
and technology
Future
methodologies
How design will evolve in the Future?
Dunne & RabyImage by Luiza Prado @futurefemmes →
19. Dunne & Raby
United Micro
Kingdom
Project Website →
How design will evolve in the Future?
20. Dunne & Raby
United Micro
Kingdom:
Digitarians
Project Website →
How design will evolve in the Future?
21. Dunne & Raby
United Micro
Kingdom:
Communo-
nuclearist
Project Website →
How design will evolve in the Future?
22. Dunne & Raby
United Micro
Kingdom:
Biolibertarians
Project Website →
How design will evolve in the Future?
23. Dunne & Raby
United Micro
Kingdom:
Anarco-
evolutionist
Project Website →
How design will evolve in the Future?
29. Will we design
for utopian
communities?
Foragers,
Dunne & Raby
For whom we will design in the Future?
30. Mutoid Waste
Company
In the past,
have designers
designed with
utopias?
For whom we will design in the Future?
31. Will we design
for non-humans
needs?
Android Birthday//
David Grennan
For whom we will design in the Future?
Project Video →
32. Will we design
for non-humans
frustrations?
Teacher of
algorithms //
Automato Farm
For whom we will design in the Future?
Project Video →
33. Will we design
for non-humans
emotions?
Addicted Products//
Simone Rebaudengo
For whom we will design in the Future?
Project Video →
34. Will non-
humans design
our needs?
End of Life Care
Machine//
Dan Chen
For whom we will design in the Future?
35. Will we design
for undeads’
needs?
Ubik // Philip K. Dick
For whom we will design in the Future?
36. We will
design for
this worker
needs?
Endless Chair//
Van Der Kooij
For whom we will design in the Future?
37. S
Bogner + Schmitt
+ Voigt //
Raising Robotic
Natives
We will
design for
for robot
native
children?
For whom we will design in the Future?
38. We will design
for people who
living in a
robot?
Eco-pods // Howeler +
Soon Architecture +
Squared Design Lab
For whom we will design in the Future?
41. A/B
Manifesto
Dunne & Raby
Affermative
Problem solving
Design as process
Provide answers
In the service of industry
For how the world is
Science fiction
Futures
Fictional functions
Change the world to suits us
Narratives of production
Anti-art
Research for design
Applications
Design for production
Fun
Concept design
Consumer
User
Training
Makes us buy
Innovation
Ergonomics
Critical
Problem finding
Design as medium
Asks questions
In the service of society
For how the world could be
Social fiction
Parallel worlds
Functional fictions
Change us to suit the world
Narratives of consumption
Applied art
Research through design
Implications
Design for debate
Satire
Conceptual design
Citizen
Person
Education
Makes us think
Provocation
Rhetoric
[ a ] [ b ]
For whom we will design in the Future?
42. At the end of Computer Age
Users
Tech VS Society
Design = User Friendliness
Alternatives realities or futures
Imagers or Dreamers
World big Issues
Design = Catalyst for debate
For whom we will design in the Future?
Everyday Design Speculative Design
43. Understand or predicts users’
needs and frustrations to
reduce the gap between
people and technologies to
allow them to buy or interact
with products and services
Explore public perception to
involve people in the debate
about ethical, cultural, social,
and political implications of
technologies with society with
the aim to define alternative
worlds and futures
For whom we will design in the Future?
Everyday Design Speculative Design
44. For whom we will design in the Future?
Consider people as consumer
that suspend their disbelief on
other impulse when they using
technologies and citizen when
they discuss big issues
Design can help raise
awareness of the consequences
of our actions as citizen-
consumers
Everyday Design Speculative Design
45. For whom we will design in the Future?
We design for users and
language needs to be natural
and transparent
We design for viewers or
imagers and design language
needs to be unnatural and
even glitchy
Everyday Design Speculative Design
46. Happy designers talking in
happy conferences about
users that they made happy
through useful and meaningful
products or services
Critical Design maybe be dark,
because darkness is an antidote
to naive of the techno-utopians.
Dark and complex emotions are
usually ignored in design
Everyday Design Speculative Design
For whom we will design in the Future?
49. What role will design play in the Future of technology?
“A perfect world for perfect people interact
perfectly with perfect technologies”
From: “Speculative Everything: Design, Fiction, and Social Dreaming”- A. Dunne & F. Raby, 2013
Bradley
Cooper’s
selfie at Oscar
Ceremony
2014
50. What role will design play in the Future of technology?
Design play a role in democratisation of technologies
change by widening participation in debate potential
ethical, cultural, social, and political implications.
Hyper-
Reality //
Keiichi
Matsuda &
Skillbard
Video →
51. What role will design play in the Future of technology?
Tech industry concept promote only corporate
values with limited scopes and vision
Uninvited
Guests //
Superflux
Case study
and video →
52. What role will design play in the Future of technology?
• Unsettle the present rather then predict the future
• Generate a parallel design channel free from market pressure
• Provoke, pose questions and inspire concepts
• Swift from design application to design implications
• Rise up designer’s civic purpose rather then just for business
• Look into the possible consequences of technological applications
A speculative approach can:
54. How designer will shape the Future?
Ability to
imagine
other
worlds &
alternatives
IMAGINATION
55. How designer will shape the Future?
Ability to
imagine
other
worlds &
alternatives
Everyday
within
material
culture
IMAGINATION EVERYDAY
56. How designer will shape the Future?
Ability to
imagine
other
worlds &
alternatives
Creating speculative products and services
Everyday
within
material
culture
IMAGINATION EVERYDAY
57. “The problem with speculation for designer at
least, is that fictional. Which is still seen as a
bad thing.The idea of fiction and not found in
the shop is not good.
We are interested to liberate this story making.
This dream materialising ability.
From purely commercial applications and
redirect to more social ends, that address
citizen rather than the consumer.”
How designer will shape the Future?
Anthony Dunne and Fiona Raby
58. How designer will shape the Future?
Speculative Design Thinking
Mino Parisi, 2018
CRITICAL SPECULATIVE DEBATE
Exploring underground,
and radical realities
outside industries
SUBVERT
What if…?
Working with
unreality or thought
experiments
DREAM
Observing emerging
behaviour and frictions
EXPLORATION
Collect tech and society
tendencies and understand
how things works
PREDICT
From mixed
reality props
(Design Fiction)
PROPTYPE 1
Prototyping
speculative
experiences or props
PROPTYPE 2
To makes darken
and satire
speculations
PROPTYPE …
Trigger a debate and
co-design alternatives
worlds & futures
PEOPLE
59. How designer will shape the Future?
What if were possible to
extract nutrition value
from non-human foods
using a combination of
synthetic biology and new
digestive systems of other
mammals, birds, fishes and
insects?
What if…?
Foragers // Dunne & Raby
From: “Speculative Everything: Design, Fiction, and
Social Dreaming”- A. Dunne & F. Raby, 2013
60. How designer will shape the Future?
“Design Fiction is the deliberate use
of diegetic prototypes to suspend
disbeliefs about change”
Bruce Sterling
61. How designer will shape the Future?
Curious
Rituals //
Near Future
Laboratory
Exploring emerging behaviours and frictions
with Design Fiction
Video →
62. How designer will shape the Future?
• Speculative design overlaps on design fiction with other emerging
design methods and approaches
• Deliverables: future vision video, photos, and props
• Design Fiction suffered as cinema objects a dependence with the
already know, not extend the imaginative possibilities of prop
• Rarely critical of tech progress and sometimes is a sort of
celebration aesthetics than be a catalyst of questioning
Design Fiction VS Speculative Design
63. How designer will shape the Future?
Props = Triggers
Props in speculation are not art pieces because help us entertain ideas
about everyday life and disturb it at the same time.
Menstruation
Machine //
Sputniko!
Suited for
Subversion //
Ralph Borlan
64. How designer will shape the Future?
Starting a
debate!
Testing
Hypotheticals //
Extrapolation
Factory
Case study
and video →
66. Speculative Design try to
reconnect to the Radical
Architecture spirit because
today we needs more value
and ideology to treat
Design as catalyst not a
source of vision.
Who inspires our design mindset?
From: “Speculative Everything: Design, Fiction, and
Social Dreaming”- A. Dunne & F. Raby, 2013
67. From 1980 Design become
hyper commercialised,
capitalism won and Design
align it self with.
Speculative Design try to
reconnect to the Radical
Architecture spirit because
today we needs more value
and ideology to treat
Design as catalyst not a
source of vision.
Who inspires our design mindset?
From: “Speculative Everything: Design, Fiction, and
Social Dreaming”- A. Dunne & F. Raby, 2013
68. “It was immediately obvious in the first years in which
I worked on the ELEA that in the design of certain gigantic
instruments, as electronic machines were then, or in the
design of group of machines which have a logical and
operational relationship between each other, one end up
immediately designing the working environment; that is,
one end up conditioning the man who is working, not only
his direct physical relationship with the whole act of
working the complex mechanisms of physical culture and
psychic actions and reactions with the environment in
which he works, the conditionings, the liberty, the
destruction, exhaustion and death.”
Ettore Sottsass
Who inspires our design mindset?
70. 1960
Proto-radicals: Archigram,
Metabolism and Yona Friedman
1966
Radical Architecture: Superstudio,
Archizoom, 9999, UFO, Haus-Rucker Co.
Walter Pichler, Ant Farm and many more
Who inspires our design mindset?
71. 1960
Proto-radicals: Archigram,
Metabolism and Yona Friedman
1966
Radical Architecture: Superstudio,
Archizoom, 9999, UFO, Haus-Rucker Co.
Walter Pichler, Ant Farm and many more
1972
Italy: The New Domestic Landscape
@MoMa, New York
Who inspires our design mindset?
72. 1960
Proto-radicals: Archigram,
Metabolism and Yona Friedman
1966
Radical Architecture: Superstudio,
Archizoom, 9999, UFO, Haus-Rucker Co.
Walter Pichler, Ant Farm and many more
1972
Italy: The New Domestic Landscape
@MoMa, New York
1973
Global Tools
Who inspires our design mindset?
73. Who inspires our design mindset?
Arts as source of
inspiration
Cremaster Circle //
Matthew Barney
Slide to Expose // Refrakt
Slogans for the twenty
first century //Douglas
Coupland
Who inspires our design mindset?
74. How designer will shape the Future?
Science research is
where design as critique
can exploring ideas before
they become products or
technologies and they can
look into the possible
consequences of a
practical applications.
TED Talk: Neri Oxman (MIT) -
Design at intersection of
technology and biology →
From: “Speculative Everything: Design, Fiction, and
Social Dreaming”- A. Dunne & F. Raby, 2013
75. Who inspires our design mindset?
Utopia &
underground
culture
Photos from my
collection of stickers
and zines
Who inspires our design mindset?
77. Music
Who inspires our design mindset?
Oneothrix Point Never
Garden of Deleter
Boards of Canada
Music has the right to children
Alva Noto
Xerrox vol.01
Play it → Play it → Play it →
82. What does Ethics means in design?
Enzo Mari
1974
Proposta per
un’autoprogettazione
Link to Enzo Mari’s
interview about
Autoprogettazione →
83. What does Ethics means in design?
Carlo Giulio Argan
"Enzo Mari is right.
Everyone must design: after
all it is the best way to
avoid being designed "
84. Thank you…
and reconnect to the spirit to be a dreamer!
Mino Parisi // UX Designer
mail
linkedin
twitter
website
minoparisi@gmail.com
linkedin.com/in/minoparisi
twitter.com/minoparisi
www.minoparisi.com