2. a bit more theory: modernism and postmoderism
what about design: design as way of changing the world
assignment: is design bad? watching monteiro
workshop 2 - a brief outline
assignment: reading mcluhan
making teams and first global brainstorm session
12. modernism
• firm believe in progress
• one ideology
• history is bunk (after henry ford)
• the world is manageable
• in fact: everything is manageable
(even you)
• key principles:
•rationalization
•objectification
•science is truth
21. 1. nostalgia
2. irony
3. reenacting a historical situation
4. simulation of sensation
5. consummative engagement
6. over identification
the implosion of meaning: signs to recognize postmodernism