Human Centered Design

       Satoru Tokuhisa

             id: dangkang
         See-D Contest 2012
     2012. 07.29(Sun) 10:30-13:00

                  1
People's Life First?




         2
Sky is blue?




     3
Human Centered Design?




          4
Human Centered Design

       Satoru Tokuhisa

             id: dangkang
         See-D Contest 2012
     2012. 07.29(Sun) 10:30-13:00

                  5
BOP Product Design
Based on Ethnographic Design

          Satoru Tokuhisa

                id: dangkang
            See-D Contest 2012
        2012. 07.29(Sun) 10:30-13:00

                     6
Agenda
•Ethnographic Design
 • Design Thinking
 • Ethnographic Design
 • Case Study
•BOP Product Design based on Ethnographic Design
 • Theory / Method - HCD Toolkit by IDEO
 • Design Process of Wanic
•Workshop

                            7
Self Introduction




        8
About
•Background
 • 2002.03 Bachelor in Political Science, Keio University
 • 2004.03 Master of Media and Governance, Keio University Graduate
   School of Media and Governance
 • 2004.06 UTUTU Co., Ltd. Co-Founder (-2010.09)
 • 2007.09 PhD in Media and Governance, Keio University Graduate
   School of Media and Governance
 • 2008.04 Keio University Advanced Research Center, Assistant Professor
   (-2009.03)
 • 2009.04 Keio University Graduate School of Media Design, Project
   Senior Assistant Professor
 • 2009.07 Sikake Co-Founder
                                    9
About
•Specialities
  • Entertainment Computing
  • Design Research
  • Design Science
  • Design Philosophy
  • Playfulness Design (ex. Funology)
  • BOP(Base of the Planet) Product Design
  • HCI4D, ICT4D


                                  10
About




htt://www.dangkang.com

          11
About




http://designthinking.dangkang.com
                12
Povie




  13
Povie




  14
Povie




  14
bouquet




http://www.bouquet879.com
           15
bouquet




   16
bouquet




   16
Ethnographic Design




         17
Design Thinking
•Definition
 • Put simply, it is a discipline that uses the designer’s sensibility and
   methods to match people’s needs with what is technologically feasible
   and what a viable business strategy can convert into customer value
   and market opportunity.

  - Tim Brown, Harvard Business Review, 2008




                                           18
Design Thinking
•Definition
 • Put simply, it is a discipline that uses the designer’s sensibility and
   methods to match people’s needs with what is technologically feasible
   and what a viable business strategy can convert into customer value
   and market opportunity.

  - Tim Brown, Harvard Business Review, 2008




                                           19
IDEO - Tom Kelly
•Design Process
 • Understand
 • Observe
 • Visualize
 • Evaluate & Refine
 • Implement



Tom Kelley, The Art of Innovation, Crown Business,
2001.


                                                     20
IDEO - Tim Brown
•Design Process
   • Inspiration
   • Ideation
   • Implementation




Tim Brown, Harvard Business Review, 2008



                                           21
Naohito Okude
•Design Process




奥出直人,デザイン思考の道具箱,早川書房,
2007.

                        22
HPI d.school - Hasso Plattner
•Design Process
 • Understand
 • Observe
 • Point of View
 • Ideate                 HPI School of Design Thinking

 • Prototype
 • Test



                     23
Ethnographic Design




         24
Ethnographic Design
•Ethnography/民族誌学
 • Definition
   • Description to express qualitative explanation of phenomena in the human
     society based on fieldwork.

 • Cultural and Social Anthropologist
   • Margaret Mead, Coming of Age in Samoa (1928)

   • Claude Lévi-Strauss, Tristes Tropiques (1955)



                                        25
Ethnographic Design
•Ethnography/民族誌学
 • Thick Description
     • Explain not only behavior but also
        context for a person who don’t
        know the situation at all




Geertz, Clifford. "Thick Description: Toward an
Interpretive Theory of Culture". In The Interpretation of
Cultures: Selected Essays. (New York: Basic Books,
1973) 3-30.



                                                        26
Ethnographic Design
•Fieldwork
 • Oral data
   • Semi-Structural Interview
   • Focus Group
 • Visual data
   • Observation
   • Photo
   • Video



                                 27
Ethnographic Design
•Fieldwork
 • iPad
 • IC recorder
 • Camera
 • Battery
 • Board(A4 or A3)




                       28
Ethnographic Design
•Fieldwork
 • iPad
 • IC recorder
 • Camera
 • Battery
 • Board(A4 or A3)




                       29
Ethnographic Design
•Tinkering
 • Sketch
   • Bill Buxton, Sketching User
     Experiences: Getting the
     Design Right and the Right
     Design, Morgan Kaufmann,
     2007.




                                   30
Ethnographic Design
•Tinkering
 • Sketch
   • Susan P. Wyche, Rebecca E.
     Grinter, Using Sketching to
     Support Design Research in
     New Ways: A Case Study
     Investigating Design and
     Charismatic Pentecostalism
     in Sao Paulo, Brazil,
     iConference 2012, 63-71,
     2012.




                                   31
Ethnographic Design
•Modeling
 • User Model
   • Persona
   • Scenario
 • Work Model
   • To analyze user’s behavior based on
     your hypothesis

 • Service Model
   • Service Blue Print


                                       32
Ethnographic Design
•Modeling
 • Work Model
   • To analyze user’s behavior based on
     a hypothesis.




                                            Hugh Beyer, Karen Holtzblatt, Contextual Design:
                                            Defining Customer-Centered Systems, Morgan
                                            Kaufmann, 1997.
                                       33
Ethnographic Design
•Modeling
   • Work Model
       • Flow Model




Ko-Hsun Huang and Yi-Shin Deng,
2008. Social Interaction Design in
Cultural Context: A Case Study of a
Traditional Social Activity. International
Journal of Design, Vol.2, No.2.




                                             34
Ethnographic Design
•Modeling
   • Work Model
       • Sequence Model




Ko-Hsun Huang and Yi-Shin Deng,
2008. Social Interaction Design in
Cultural Context: A Case Study of a
Traditional Social Activity. International
Journal of Design, Vol.2, No.2.




                                             35
Ethnographic Design
•Modeling
   • Work Model
       • Cultural Model




Ko-Hsun Huang and Yi-Shin Deng,
2008. Social Interaction Design in
Cultural Context: A Case Study of a
Traditional Social Activity. International
Journal of Design, Vol.2, No.2.




                                             36
Ethnographic Design
•Modeling
   • Work Model
       • Artifact Model




Ko-Hsun Huang and Yi-Shin Deng,
2008. Social Interaction Design in
Cultural Context: A Case Study of a
Traditional Social Activity. International
Journal of Design, Vol.2, No.2.




                                             37
Ethnographic Design
•Modeling
 • Work Model
   • Physical Model




                      Ko-Hsun Huang and Yi-Shin Deng, 2008. Social Interaction Design
                      in Cultural Context: A Case Study of a Traditional Social Activity.
                      International Journal of Design, Vol.2, No.2.


                                    38
Ethnographic Design




         39
Ethnographic Design




         40
Ethnographic Design
•Evaluation
 • User study
 • Analysis
 • Feedback


 Eric Ries, The Lean Startup: How Today's Entrepreneurs
 Use Continuous Innovation to Create Radically
 Successful Businesses, Crown Business, 2011.




                                                 41
Ethnographic Design
•Case Study
 • atMOS
   • v1.0
   • 1.1
   • 2.0
 • MYSQ
 • Povie on Flash
 • Povie on iMode
 • Povie on iPhone

                        42
atMOS - Self Packaging Movie
             43
version2.0 (2003)
       44
version 1.0 (2002)
        45
version 1.1 (2002)
        46
version2.0 (2003)
       47
MYSQ - My Style So Qute (2005)
              48
49
Povie on iMode (2009)
          50
Povie on iPhone (2011)
          51
Ethnographic Design




         52
Ethnographic Design




         53
BOP Product Design




        54
BOP Product Design
•BOP
 • Bottom of the Pyramid
    • the billions of people living on less
       than $2 per day




 C.K. Prahalad, The Fortune at the Bottom of the
 Pyramid, Wharton School Publishin, 2004.



                                                   55
BOP Product Design
•BOP
 • Base of the Pyramid
   • Learn from life with nature
     cultivated from diverse cultures

   • Offer to the world proudly with
     new global standard




 竹村真一,地球大学講義録,日本経済新聞出版社, 2011




                                        56
HCD Toolkit by IDEO
•A free innovation guide for social enterprises and NGOs
 worldwide.




              http://www.ideo.com/work/human-centered-design-toolkit/

                                        57
HCD Toolkit by IDEO
•Hear
 • Step1. Identify a Design Challenge
 • Step2. Recognize Existing Knowledge
 • Step3. Identify People to Speak With
 • Step4. Choose Research Method
 • Step5. Develop an Interview Approach
 • Step6. Develop Your Mindset

                                    58
HCD Toolkit by IDEO




         59
HCD Toolkit by IDEO




         60
HCD Toolkit by IDEO
• Create
  • Step1. Develop Your Approach
  • Step2. Share Stories
  • Step3. Identify Patterns
  • Step4. Create Opportunity Areas
  • Step5. Brainstorm New Solutions
  • Step6. Make Ideas Real
  • Step7. Gather Feedback
                                      61
HCD Toolkit by IDEO




         62
HCD Toolkit by IDEO




         63
HCD Toolkit by IDEO
•Deliver
 • Step1. Develop a Sustainable Revenue Model
 • Step2. Identify Capabilities for Delivering Solutions
 • Step3. Plan a Pipeline of Solutions
 • Step4. Create an Implementation Timeline
 • Step5. Plan Mini-Pilots and Iteration
 • Step6. Create a Learning Plan

                                      64
HCD Toolkit by IDEO




         65
HCD Toolkit by IDEO




         66
Supplement
•Hear
 • Step6. Develop Your Mindset
   • Specialities on BOP field
   1. Complexities of Environments

   2. Designer’s Interest and The Local People’s Interest.




                                          67
Supplement
•Deliver
 • Step2. Identify Capabilities for Delivering Solutions
   • Technologies

   • Techniques

   • Interest




                                      68
References




Cynthia E. Smith, Design for the Other 90%, Editions Assouline, 2007.

                                69
References




Paul Polak, Out of Poverty: What Works When Traditional Approaches
Fail, Berrett-Koehler Pub, 2009.
                                 70
Design Process of Wanic




           71
See-D 1st
•2010.09-10 Ideation
 • Workshop on 9/25
   • Coconut as Resource
     • Perfect clean environment
     • Pure fluid




                                   72
See-D 1st
•2010.08 1st Fieldwork




                         73
See-D 1st
•2010.08 1st Fieldwork




                         74
See-D 1st
•2010.08 1st Fieldwork




                         75
See-D 1st
•2010.08 1st Fieldwork
 • iPad
 • IC recorder
 • Camera
 • Battery
 • Board(A4 or A3)




                         76
See-D 1st
•2010.08 1st Fieldwork




                         77
See-D 1st
•2010.08 1st Fieldwork




                         78
See-D 1st
•2010.08 1st Fieldwork




                         79
See-D 1st
•2010.08 Data Analysis & Modeling




                             80
See-D 1st
•2010.08 Data Analysis & Modeling




                             81
See-D 1st
•2010.08 2nd Fieldwork




                         82
See-D 1st
•2010.08 2nd Fieldwork




                         83
See-D 1st
•2010.09-10 Ideation
 • Workshop on 9/11-12
   • Income Generating Tool
   • Fun!
     • Brewing




                                  84
See-D 1st
•2010.09-10 Ideation
 • Workshop on 9/25
   • Coconut as Resource
     • Perfect clean environment
     • Pure fluid




                                   85
See-D 1st
•2010.09-10 Development
 • Prototyping & Feasibility Test
   • Hardware - Toolkit
   • Software - Recipe
      • Only Coconuts Juice
      • Using Coconut Shell

 • Package / Logo Design
 • Business Model


                                    86
See-D 1st
•2010.10 1st Prototype




                         87
See-D 1st
•2010.10 1st Prototype




                         88
See-D 1st
•2011.10 1st Prototype




                         89
See-D 1st
•2011.10 1st Prototype




                         90
See-D 1st
•2010.10 1st Prototype




                         91
See-D 2nd
•2010.11-2011.02
 • Fieldwork
   • Wine Consultant@Yamanashi
   • Coconut Researcher@Nagoya
 • Founding
   • ETIC




                                 92
See-D 2nd
•2010.11-2011.02
 • Prototyping ver2.0




                            93
See-D 2nd
•2011.03
 • User Test




                   94
See-D 2nd
•2011.03
 • User Test
   • Maker - East Timorese / Female
   • Consumer - Korean / Female




                                      95
See-D 2nd
•2011.03
 • User Test@Caohagan island near Cebu




                                 96
See-D 2nd
•2011.03-05
 • Prototyping ver.2.1




                             97
See-D 2nd
•2011.03-05
 • Prototyping ver.2.1




                             98
See-D 2nd
•2011.05




               99
See-D 2nd
•2011.05




               100
2011.06-Present
•2011.11
 • Prototyping@Cebu with WAKUWORK




                           101
2011.06-Present
•2012.02-03
 • Prototyping@Laos with LAODI




                                 102
2011.06-Present
•2012.08
 • General Incorporated Association Wanic
 • Prototyping@Cebu *new!




                                 103
Workshop




   104
How do you find hidden needs?




             105
How do you find hidden needs?




             106
How do you find hidden needs?




             107
What is your Interest?
•Thinking 2 interest ... 10min
  • 1. About your interest on Private Life (max. 3)
  • 2. About your interest on See-D Contest (max. 3)

•Talking your interest...1person x 1min x each interest
  • What is your interest?
  • When, Where, From Whom Why, and How do you have the interest?
    • Please include detail information like talking with a master at a Bar



                                          108
What is your Interest?
•Thinking 2 interest ... 10min
  • 1. About your interest on Private Life (max. 3)
  • 2. About your interest on See-D Contest (max. 3)



                   12:50-13:00

                                   109
What is your Interest?
•Talking your interest...1person x 1min x each interest
  • What is your interest?
  • When, Where, From Whom Why, and How do you have the interest?
    • Please include detail information like talking with a master at a Bar


                      13:00-13:30

                                          110
What is your Interest?



Your Interest         Your Story




                111
What is your Interest?

          Interest

Private
           Story




See-D



                     112
Structural Constructivism
•To overcome belief conflicts
•To prompt constructive collaboration
•Interest Based Relativity
 • For your team building
 • For your building interview questionnaire




                                   113
Reference




西條剛央, ライブ講義 質的研究とは何か, 新曜社, 2007.

               114
Q&A



dangkang@kmd.keio.ac.jp




          115

BOP Product Design