Design Research
Creating valuable design concepts based on real insights and evidence




Marco van Hout
Today

On design.

Design research.   What.   When.   How.

Your research.
Design.
Why do we design?
We love to design and redesign


                                 Photo credits: http://www.sxc.hu/profile/brittahaal
“Our current age sees everything as an object of manufacture,
as something which can be got hold of and improved, or
altered, to produce better or more effective outcomes.”
                                               (Laurence Paul Hemming)

                                                      Photo credits: Brankopopvicblog
To meet a need (in a new way, in a better way)



                                                                                            To achieve a goal


                                                                               To make a statement.




          Purpose
       We don’t design for the sake of designing, we design for a purpose
                                                                            Photo credits: http://www.sxc.hu/profile/jeinny
To achieve a goal
To meet a need (in a new way, in a better way)
                                                                        To make a statement.




  Purpose
We don’t design for the sake of designing, we design for a purpose
                                                                     Photo credits: http://www.sxc.hu/profile/jeinny
Sensitivity to context, relationships and
to consequences are key aspects to the
transition from mindless development to
design mindfulness.”
                               (John Thackara)
It starts with
questioning
Deep Ecology
Learn from other disciplines
                               Photo credits: http://www.flickr.com/photos/emonxie/
Deep ecology seeks to develop ecological wisdom by
focusing on deep experience, deep questioning and
deep commitment.
                                            Arne Naess (1973)




                                       Photo credits: http://www.sxc.hu/profile/guitargoa
Design.Questions
Questions! Design
Research! Design
We used to know ‘mass markets’
We used to know ‘mass markets’
We used to know ‘mass markets’

People used to

Act in similar ways

Buy similar things

Etc.
We used to know ‘mass markets’



If you knew and understood a small group of people, your
product could be relevant for millions of others
We used to know ‘mass markets’



Obviously, this still accounts in some way...
However...



There has never been more diversity...
People

What.   Form
        Process

        > Design Research by Brenda Laurel (2003)
People
Understanding
                Form
people.         Process
Concerns

People.
Which two of these gentlemen princes have more in common?
Conflicting concerns...
Concerns

People.   Behaviour
People behave differently than you would often expect
People behave differently than you would often expect
People behave differently than you would often expect
People behave differently than you would often expect
People behave differently than you would often expect
Concerns

People.   Behaviour
          Emotions
Emotions guide our:
              Perceptions

              Feelings/thoughts

              Memories

              Behaviors
Emotions
are vital to the user experience and need to be understood by designers
People
Design (as)
              Form
Research.     Process
Design not as end goal, but also as research tool, for example exploratory design
People
Research that
                     Form
feeds the process.   Process
The Fuzzy Front-End in the production process




         Research           Concept/Prototype   Design
BreakOut #1
Identify:


Improve the   Your needs

airplane      Your concerns

              Your emotions
experience
When.
Design research is used
to encourage disruptive
innovation BEFORE you
design a new product
However, it can be used in
any phase of the design
process where there is a
gap in knowledge.
When you need a foundational
1.   understanding of things.
When you need to generate
2.   inspiration and ideas for
     design.
When you need to evaluate and
3.   inform design solutions.
BreakOut #2
What does this
mean for our
airplane case?
Be critical

How.   Use tools
       Get outa here!
Be critical

How.   Use tools
       Get outa here!
Be critical
It is not about the tools, it is about the thinking process that led to these tools.

                                                              Stephen P Anderson.
H. Ford
If I would have asked users what they wanted, they would have said ‘a faster horse’.
The end goal is not
   always the end goal
It’s something between you and the user.
Design a vase.
Design a vase.

OR: Design a better way for people to enjoy flowers.
provokes me to start
        sketching right away

                                     provokes me to
                                     research and analyse!
Design a vase.

OR: Design a better way for people to enjoy flowers.
BreakOut #3
How would you
formulate a question for
our airplane case that
encourages research?
Which hypotheses/
expectations of outcomes
do you have?
Be critical

How.   Use tools
       Get outa here!
Quantitative - Qualitative
What, where and when


Quantitative - Qualitative
What, where and when


Quantitative - Qualitative
                       Why and how
What, where and when


Quantitative - Qualitative
                         Why and how

Problem identification
What, where and when


Quantitative - Qualitative
Solution varification    Why and how

Problem identification
What, where and when     Insights!


Quantitative - Qualitative
Solution varification    Why and how

Problem identification
Background
Exploratory
Concept
Evaluation
Background
Literature review




Background
Literature review

             Books




Background
Literature review

             Books

             Papers



Background
Literature review

             Books

             Papers

             Articles
Background
Literature review

             Books

             Papers

             Articles
Background   Conference proceedings
Literature review

             Books

             Papers

             Articles
Background   Conference proceedings

             Workshop reports
Literature review

             Books

             Papers

             Articles
Background   Conference proceedings

             Workshop reports

             Competitive analysis
Literature review

             Books

             Papers

             Articles
Background   Conference proceedings

             Workshop reports

             Competitive analysis

             Demographics
Exploratory
> Early
Expert interviews
Exploratory
> Early
Expert interviews
Exploratory   Wake-up interviews (initial conversations
              and interviews with potential users)

> Early
Expert interviews
Exploratory   Wake-up interviews (initial conversations
              and interviews with potential users)

> Early       Self etnography
Exploratory
> Mid
Interviews




Exploratory
> Mid
Interviews

              Personas (based on real people data)




Exploratory
> Mid
Interviews

              Personas (based on real people data)

              Field etnography (observation in context)


Exploratory
> Mid
Interviews

              Personas (based on real people data)

              Field etnography (observation in context)

              Digital etnography (observation done
Exploratory   digitally, cameras, microphones, etc.)



> Mid
Interviews

              Personas (based on real people data)

              Field etnography (observation in context)

              Digital etnography (observation done
Exploratory   digitally, cameras, microphones, etc.)

              Photo etnography (cameras for
              participants to record life)
> Mid
Interviews

              Personas (based on real people data)

              Field etnography (observation in context)

              Digital etnography (observation done
Exploratory   digitally, cameras, microphones, etc.)

              Photo etnography (cameras for
              participants to record life)
> Mid
              Shadow studies (live in with
              families or groups)
Interviews

              Personas (based on real people data)

              Field etnography (observation in context)

              Digital etnography (observation done
Exploratory   digitally, cameras, microphones, etc.)

              Photo etnography (cameras for
              participants to record life)
> Mid
              Shadow studies (live in with
              families or groups)

              Focus groups
Exploratory
> Late
Experience clips (give users objects and
              ask to film with cameraphones)

Exploratory
> Late
Experience clips (give users objects and
              ask to film with cameraphones)

Exploratory   Longitudinal interviews (continue follow
              up contextual interviews)

> Late
Experience clips (give users objects and
              ask to film with cameraphones)

Exploratory   Longitudinal interviews (continue follow
              up contextual interviews)

> Late        Bodystorming (physical brainstorming
              with acting and artefacts)
Concept
Brainstorming




Concept
Brainstorming

          Performance and improvisation




Concept
Brainstorming

          Performance and improvisation

          Prototyping



Concept
Brainstorming

          Performance and improvisation

          Prototyping

          Paper prototyping
Concept
Brainstorming

          Performance and improvisation

          Prototyping

          Paper prototyping
Concept   Cognitive walkthroughs
Brainstorming

          Performance and improvisation

          Prototyping

          Paper prototyping
Concept   Cognitive walkthroughs

          Storyboards/ scnearios
Brainstorming

          Performance and improvisation

          Prototyping

          Paper prototyping
Concept   Cognitive walkthroughs

          Storyboards/ scnearios

          Task analysis
Brainstorming

          Performance and improvisation

          Prototyping

          Paper prototyping
Concept   Cognitive walkthroughs

          Storyboards/ scnearios

          Task analysis

          Cultural probes/ Technology probes
Evaluation
Heuristic analysis



Evaluation
Heuristic analysis

             Usability testing
Evaluation
Heuristic analysis

             Usability testing
Evaluation   Emotion measurement
Heuristic analysis

             Usability testing
Evaluation   Emotion measurement

             Prototype trials
BreakOut #4
Choose from



Let’s apply some   Personas

to our airplane    Bodystorming

case.              Storyboards
Be critical

How.   Use tools
       Get outa here!
Take your project:
       Your research question

You.   Your hypotheses
       Research plan:
       who,when, what how
Take your project:
        Create 3 personas

Them.   Enrich them (handout)
        Think about a feature
        of a possible concept
        (handout)
thanks
m.van.hout@hva.nl / @demadera

MediaLAB Design Research introductory workshop