Bionics is an aid to technology that is bridging the gap between human limitation and potential. This presentation deals with the details of bionics and different milestones implemented.
This document provides an overview of bionics including its introduction, history, classification, examples of bionic body parts like the eye and ear, how they work, advantages and disadvantages of bionic parts, materials used in making them, and techniques for manufacturing bionic body parts such as 3D printing, casting, plastic forming, injection molding and extrusion.
THE INSANE AND EXCITING FUTURE OF THE BIONIC BODY.
WHAT IS BIONICS
BIONIC EYES.
BIONIC LIMBS.
FIRST BIONIC MAN - REX.
APPLICATION OF BIONICS
FUTURE OF BIONICS.
Jack E. Steele coined the term "bionics" in 1958 to refer to hardware or machine parts implanted in the human body that act as an interface between the central nervous system and connected computers or machinery. Examples of bionics include bionic eyes, cochlear implants, touch bionic limbs, bionic muscles, and bionic arms and tendons. Bionics aims to enhance or replace biological functions using electromechanical components.
This document provides an overview of bionics and bionic implants. It defines bionics as biologically inspired engineering that replicates biological systems through mechanical and electronic equivalents. The history of bionics is traced back to 1958 when the term was coined, with early devices including pacemakers in the 1950s and cochlear implants in 1972. Common bionic implants discussed include those for vision, hearing, orthopedics, and cardiac/neurological functions such as pacemakers, bionic eyes, bionic noses, and exoskeletons. Challenges in bionics include overcoming immune responses, device failures, and high costs. The future of bionics is presented as bridging the gap between
The document discusses brain-computer interfaces (BCIs). It provides a brief history of BCIs beginning with Hans Berger recording human brain activity in 1924. It describes the key parts of a BCI system including the brain, computer, and interaction between them. It discusses different types of BCIs including invasive, partially-invasive, and non-invasive. Invasive BCIs have electrodes implanted directly in the brain, while non-invasive techniques like EEG involve placing sensors on the scalp. The document outlines some applications of BCIs and their future potential, while also noting challenges like the complexity of the brain and issues with signal quality.
Bionics is an aid to technology that is bridging the gap between human limitation and potential. This presentation deals with the details of bionics and different milestones implemented.
This document provides an overview of bionics including its introduction, history, classification, examples of bionic body parts like the eye and ear, how they work, advantages and disadvantages of bionic parts, materials used in making them, and techniques for manufacturing bionic body parts such as 3D printing, casting, plastic forming, injection molding and extrusion.
THE INSANE AND EXCITING FUTURE OF THE BIONIC BODY.
WHAT IS BIONICS
BIONIC EYES.
BIONIC LIMBS.
FIRST BIONIC MAN - REX.
APPLICATION OF BIONICS
FUTURE OF BIONICS.
Jack E. Steele coined the term "bionics" in 1958 to refer to hardware or machine parts implanted in the human body that act as an interface between the central nervous system and connected computers or machinery. Examples of bionics include bionic eyes, cochlear implants, touch bionic limbs, bionic muscles, and bionic arms and tendons. Bionics aims to enhance or replace biological functions using electromechanical components.
This document provides an overview of bionics and bionic implants. It defines bionics as biologically inspired engineering that replicates biological systems through mechanical and electronic equivalents. The history of bionics is traced back to 1958 when the term was coined, with early devices including pacemakers in the 1950s and cochlear implants in 1972. Common bionic implants discussed include those for vision, hearing, orthopedics, and cardiac/neurological functions such as pacemakers, bionic eyes, bionic noses, and exoskeletons. Challenges in bionics include overcoming immune responses, device failures, and high costs. The future of bionics is presented as bridging the gap between
The document discusses brain-computer interfaces (BCIs). It provides a brief history of BCIs beginning with Hans Berger recording human brain activity in 1924. It describes the key parts of a BCI system including the brain, computer, and interaction between them. It discusses different types of BCIs including invasive, partially-invasive, and non-invasive. Invasive BCIs have electrodes implanted directly in the brain, while non-invasive techniques like EEG involve placing sensors on the scalp. The document outlines some applications of BCIs and their future potential, while also noting challenges like the complexity of the brain and issues with signal quality.
It consists of all details about BCI which are necessary, I sorted from net and implemented in PPT. For abstract U can mail me koushik.veldanda@gmail.com
(It is not my own talent,it is a collaboration of 4 to 5 PPT's , wiki and other sites.
But simply awesome )
Cyborg technology was presented by several speakers. A cyborg is a theoretical or fictional being with both organic and biomechatronic parts. Cyborgs allow humans to live in environments different from normal through external modification of control mechanisms. Applications of cyborg technology discussed include using it in medicine to restore lost functions, in the military by controlling insect motions, and in space to mitigate risks of sending humans. Many cyborg inventions exist while others remain fictional, with a wide range of current and potential future applications.
Bionic technology refers to technology that can help humans through replacing damaged body parts with mechanical implants. This includes providing artificial sight to blind people or prosthetic limbs to those who have lost limbs. Cyborgs are a combination of human and machine, where mechanical parts are fitted to humans to enhance capabilities. There are two main types of bionic technologies - convenient technologies that use exoskeletons to go beyond human capabilities, and conditional technologies that replace lost or damaged body parts to restore normal function. While bionic technologies can improve lives, they also have disadvantages like high costs, maintenance needs, and potential psychological impacts.
The document discusses the field of bio-robotics, which involves studying how to create robots that emulate or simulate living organisms mechanically or chemically, or making biological organisms as manipulatable as robots. It covers topics like animal-like robots that link biology and engineering, using bio-robotics to understand animal-environment relationships, applications in the military, for disabled people, and in various science fields. Examples are provided of bio-inspired robots like a jumping robot based on a frog and a climbing robot based on geckos, as well as research in brain-computer interfaces and exoskeletons.
This document provides an overview of brain-computer interfaces and their applications. It discusses the science of reading brain activity through various technologies like EEG, MRI, and ultrasound. It also covers direct brain input methods such as tDCS and TMS. The document outlines several consumer brain-computer interfaces currently available and demonstrates using a brain interface to control a quadcopter. It concludes by discussing future applications of brain interfaces such as enhanced reality, thought identification, and uploading consciousness.
Brain machine interfaces allow direct communication between the human brain and external devices by detecting brain signals through electrodes on the scalp or implanted in the brain. BMIs aim to restore functions like sight, hearing, and movement for people with disabilities. Electrodes detect brain signals which are processed to extract features that can be classified to control external devices like prosthetics. While BMIs show promise for helping people, challenges remain around safety, the complexity of the brain, and predicting future thoughts and intentions. Future applications could include thought communication between people and super intelligent cyborgs.
This document discusses the use of electromyography (EMG) signals to control a bionic arm. EMG signals are generated by muscle contractions and detected by surface electrodes on the skin. These signals are filtered and amplified before being fed into a microprocessor programmed to control motors in the artificial arm. When the user contracts their muscles, the EMG signals are processed to trigger corresponding movements in the bionic limb. Key steps include EMG signal generation and processing, as well as addressing challenges like weak signal acquisition and filter design.
Brain-computer interface (BCI) is a collaboration between a brain and a device that enables signals from the brain to direct some external activity, such as control of a cursor or a prosthetic limb. The interface enables a direct communications pathway between the brain and the object to be controlled. In the case of cursor control
BCI provides direct communication between the brain and external devices. It extracts electro-physical signals from the brain and processes them to generate control signals. This allows devices to be controlled by thought alone and has applications in assisting those with disabilities or improving performance. Key challenges include interpreting complex neural signals originating from billions of neurons and developing biocompatible probes and neural interfaces.
1. A brain-computer interface (BCI) allows direct communication between the brain and external devices, helping people with motor impairments and providing new functionality.
2. BCI can be invasive, using implants in the brain to detect high-quality signals, but these are prone to scar tissue buildup. Non-invasive BCIs use neuroimaging techniques but produce poorer signals.
3. Experiments have used EEG to detect brainwaves and allow people to type or control devices through thought. As detection techniques improve, BCI could provide more alternatives for people to interact with their environment.
This document provides an introduction to brain-computer interfaces (BCI). It discusses how BCI works by using sensors implanted in the motor cortex to detect brain signals which are then translated by a computer into commands. The document outlines different types of invasive and non-invasive BCI and describes several applications including using thought to control prosthetics, transmit images to the blind, or allow communication for the mute. Potential advantages are restoring functionality for the paralyzed or disabled.
This presentation is given in (2015) . As the power of modern computers grows alongside our understanding of the human brain, we move ever closer to making some pretty spectacular science fiction into reality.
The first biochip was invented by an American company namely Affymetrix, and the product of this company is GeneChip (DNA microarrays). These products comprise the number of individual DNA sensors used for sensing defects. Biochip plays an essential role in the field of biology research like systems biology as well as disease biology while the number of clinical applications is rising. It is a set of microarrays which are placed on a strong surface of a substrate to allow thousands of reactions to be performed in less time. The development of biochip mainly includes the combination of molecular biology, biochemistry, and genetics. Biochips are used for analyzing organic molecules connected with a live organism. This power-point presentation discusses what is Biochip, types, biochips and their uses, disadvantages, and its applications.
Brain machine interfaces allow communication between the human brain and external devices. BMI systems detect brain activity through electrodes on the scalp or implanted in the brain. The detected signals are processed and used to control outputs like prosthetic limbs or wheelchairs. Challenges include potential brain damage from implants and security issues like virus attacks. Future applications could see BMIs provide enhanced abilities by linking humans directly to computers and artificial intelligence. However, ethical concerns arise regarding the implications of merging humans with machines.
Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. An armband equipped with acoustic detectors and a pico-projector can project a graphical interface onto the skin and detect taps to provide touch input without direct instrumentation of the skin. Potential applications include controlling mobile devices, gaming, education and accessibility for disabled users. While promising direct manipulation, challenges include cost, health effects, and size of current armband prototypes. Future research aims to improve accuracy, expand capabilities and miniaturize components.
Biochip technology allows for thousands of biological reactions to be performed simultaneously on a solid substrate the size of a fingernail. A biochip implant system consists of a transponder implanted beneath the skin which contains an identification number, and a reader which activates the transponder and receives the ID number. Biochips have applications in animal tracking, e-commerce, passports, medical diagnostics, and other areas due to their ability to store personal data, though they also raise privacy concerns if implanted without consent.
The document summarizes a technical seminar on brain-computer interfaces (BCI). It begins with certificates of completion and declarations. It then discusses the different types of BCIs, including invasive BCIs implanted in the brain, partially-invasive BCIs implanted in the skull, and non-invasive EEG-based BCIs. The document outlines how BCI works, involving signal acquisition, preprocessing, classification, and using the signals to control external devices. Limitations and applications are discussed, along with the present and future of BCI technology. The seminar provides an overview of BCI systems and their potential to enhance human-computer interaction.
The document discusses brain-computer interfaces (BCI), including early work developing algorithms to reconstruct movements from brain activity in the 1970s. It describes different types of invasive and non-invasive BCI approaches and various applications, such as providing communication assistance to disabled individuals or controlling prosthetics. Current BCI projects aim to allow thought-based control of devices or restore sensory functions through electrical brain stimulation. However, challenges remain as BCI technology is still in early stages with crude capabilities and potential ethical concerns require further exploration.
The document discusses brain-computer interfaces (BCI), which allow direct communication between the brain and an external device. BCI provides a pathway for controlling devices with one's thoughts alone. The document outlines the history of BCI research, the types of BCI (invasive, partially invasive, non-invasive), how BCI works, its objectives in helping disabled individuals, and applications including controlling prosthetics and wheelchairs. While promising, BCI also faces limitations like high costs, slow speeds, and potential health risks.
This document provides an overview of artificial organs and their purposes. It discusses how artificial organs are intended to replace natural organs and restore functions to improve quality of life or provide life support. Examples of artificial organs that are discussed include limbs, bladders, penises, brains, ears, eyes, hearts, livers, lungs, ovaries, pancreases, and tracheas. The document also covers the challenges and limitations of developing fully functional artificial replacements for certain organs.
Blue Brain Technology is an attempt to reverse engineer the human brain and create simulations inside a computer. This way, we can access someone's brain even when they are not around.
It consists of all details about BCI which are necessary, I sorted from net and implemented in PPT. For abstract U can mail me koushik.veldanda@gmail.com
(It is not my own talent,it is a collaboration of 4 to 5 PPT's , wiki and other sites.
But simply awesome )
Cyborg technology was presented by several speakers. A cyborg is a theoretical or fictional being with both organic and biomechatronic parts. Cyborgs allow humans to live in environments different from normal through external modification of control mechanisms. Applications of cyborg technology discussed include using it in medicine to restore lost functions, in the military by controlling insect motions, and in space to mitigate risks of sending humans. Many cyborg inventions exist while others remain fictional, with a wide range of current and potential future applications.
Bionic technology refers to technology that can help humans through replacing damaged body parts with mechanical implants. This includes providing artificial sight to blind people or prosthetic limbs to those who have lost limbs. Cyborgs are a combination of human and machine, where mechanical parts are fitted to humans to enhance capabilities. There are two main types of bionic technologies - convenient technologies that use exoskeletons to go beyond human capabilities, and conditional technologies that replace lost or damaged body parts to restore normal function. While bionic technologies can improve lives, they also have disadvantages like high costs, maintenance needs, and potential psychological impacts.
The document discusses the field of bio-robotics, which involves studying how to create robots that emulate or simulate living organisms mechanically or chemically, or making biological organisms as manipulatable as robots. It covers topics like animal-like robots that link biology and engineering, using bio-robotics to understand animal-environment relationships, applications in the military, for disabled people, and in various science fields. Examples are provided of bio-inspired robots like a jumping robot based on a frog and a climbing robot based on geckos, as well as research in brain-computer interfaces and exoskeletons.
This document provides an overview of brain-computer interfaces and their applications. It discusses the science of reading brain activity through various technologies like EEG, MRI, and ultrasound. It also covers direct brain input methods such as tDCS and TMS. The document outlines several consumer brain-computer interfaces currently available and demonstrates using a brain interface to control a quadcopter. It concludes by discussing future applications of brain interfaces such as enhanced reality, thought identification, and uploading consciousness.
Brain machine interfaces allow direct communication between the human brain and external devices by detecting brain signals through electrodes on the scalp or implanted in the brain. BMIs aim to restore functions like sight, hearing, and movement for people with disabilities. Electrodes detect brain signals which are processed to extract features that can be classified to control external devices like prosthetics. While BMIs show promise for helping people, challenges remain around safety, the complexity of the brain, and predicting future thoughts and intentions. Future applications could include thought communication between people and super intelligent cyborgs.
This document discusses the use of electromyography (EMG) signals to control a bionic arm. EMG signals are generated by muscle contractions and detected by surface electrodes on the skin. These signals are filtered and amplified before being fed into a microprocessor programmed to control motors in the artificial arm. When the user contracts their muscles, the EMG signals are processed to trigger corresponding movements in the bionic limb. Key steps include EMG signal generation and processing, as well as addressing challenges like weak signal acquisition and filter design.
Brain-computer interface (BCI) is a collaboration between a brain and a device that enables signals from the brain to direct some external activity, such as control of a cursor or a prosthetic limb. The interface enables a direct communications pathway between the brain and the object to be controlled. In the case of cursor control
BCI provides direct communication between the brain and external devices. It extracts electro-physical signals from the brain and processes them to generate control signals. This allows devices to be controlled by thought alone and has applications in assisting those with disabilities or improving performance. Key challenges include interpreting complex neural signals originating from billions of neurons and developing biocompatible probes and neural interfaces.
1. A brain-computer interface (BCI) allows direct communication between the brain and external devices, helping people with motor impairments and providing new functionality.
2. BCI can be invasive, using implants in the brain to detect high-quality signals, but these are prone to scar tissue buildup. Non-invasive BCIs use neuroimaging techniques but produce poorer signals.
3. Experiments have used EEG to detect brainwaves and allow people to type or control devices through thought. As detection techniques improve, BCI could provide more alternatives for people to interact with their environment.
This document provides an introduction to brain-computer interfaces (BCI). It discusses how BCI works by using sensors implanted in the motor cortex to detect brain signals which are then translated by a computer into commands. The document outlines different types of invasive and non-invasive BCI and describes several applications including using thought to control prosthetics, transmit images to the blind, or allow communication for the mute. Potential advantages are restoring functionality for the paralyzed or disabled.
This presentation is given in (2015) . As the power of modern computers grows alongside our understanding of the human brain, we move ever closer to making some pretty spectacular science fiction into reality.
The first biochip was invented by an American company namely Affymetrix, and the product of this company is GeneChip (DNA microarrays). These products comprise the number of individual DNA sensors used for sensing defects. Biochip plays an essential role in the field of biology research like systems biology as well as disease biology while the number of clinical applications is rising. It is a set of microarrays which are placed on a strong surface of a substrate to allow thousands of reactions to be performed in less time. The development of biochip mainly includes the combination of molecular biology, biochemistry, and genetics. Biochips are used for analyzing organic molecules connected with a live organism. This power-point presentation discusses what is Biochip, types, biochips and their uses, disadvantages, and its applications.
Brain machine interfaces allow communication between the human brain and external devices. BMI systems detect brain activity through electrodes on the scalp or implanted in the brain. The detected signals are processed and used to control outputs like prosthetic limbs or wheelchairs. Challenges include potential brain damage from implants and security issues like virus attacks. Future applications could see BMIs provide enhanced abilities by linking humans directly to computers and artificial intelligence. However, ethical concerns arise regarding the implications of merging humans with machines.
Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. An armband equipped with acoustic detectors and a pico-projector can project a graphical interface onto the skin and detect taps to provide touch input without direct instrumentation of the skin. Potential applications include controlling mobile devices, gaming, education and accessibility for disabled users. While promising direct manipulation, challenges include cost, health effects, and size of current armband prototypes. Future research aims to improve accuracy, expand capabilities and miniaturize components.
Biochip technology allows for thousands of biological reactions to be performed simultaneously on a solid substrate the size of a fingernail. A biochip implant system consists of a transponder implanted beneath the skin which contains an identification number, and a reader which activates the transponder and receives the ID number. Biochips have applications in animal tracking, e-commerce, passports, medical diagnostics, and other areas due to their ability to store personal data, though they also raise privacy concerns if implanted without consent.
The document summarizes a technical seminar on brain-computer interfaces (BCI). It begins with certificates of completion and declarations. It then discusses the different types of BCIs, including invasive BCIs implanted in the brain, partially-invasive BCIs implanted in the skull, and non-invasive EEG-based BCIs. The document outlines how BCI works, involving signal acquisition, preprocessing, classification, and using the signals to control external devices. Limitations and applications are discussed, along with the present and future of BCI technology. The seminar provides an overview of BCI systems and their potential to enhance human-computer interaction.
The document discusses brain-computer interfaces (BCI), including early work developing algorithms to reconstruct movements from brain activity in the 1970s. It describes different types of invasive and non-invasive BCI approaches and various applications, such as providing communication assistance to disabled individuals or controlling prosthetics. Current BCI projects aim to allow thought-based control of devices or restore sensory functions through electrical brain stimulation. However, challenges remain as BCI technology is still in early stages with crude capabilities and potential ethical concerns require further exploration.
The document discusses brain-computer interfaces (BCI), which allow direct communication between the brain and an external device. BCI provides a pathway for controlling devices with one's thoughts alone. The document outlines the history of BCI research, the types of BCI (invasive, partially invasive, non-invasive), how BCI works, its objectives in helping disabled individuals, and applications including controlling prosthetics and wheelchairs. While promising, BCI also faces limitations like high costs, slow speeds, and potential health risks.
This document provides an overview of artificial organs and their purposes. It discusses how artificial organs are intended to replace natural organs and restore functions to improve quality of life or provide life support. Examples of artificial organs that are discussed include limbs, bladders, penises, brains, ears, eyes, hearts, livers, lungs, ovaries, pancreases, and tracheas. The document also covers the challenges and limitations of developing fully functional artificial replacements for certain organs.
Blue Brain Technology is an attempt to reverse engineer the human brain and create simulations inside a computer. This way, we can access someone's brain even when they are not around.
The document summarizes a technical seminar about cyborgs. It defines cyborgs as humans enhanced by machines and discusses their classification from basic prosthetics to full brain-computer interfaces. It provides examples of early brain implants from the 1870s and ongoing miniaturization. The document outlines applications like the professor who implanted a chip for research and discusses advantages like improved quality of life but also disadvantages like risks of rejection. Finally, it explores future possibilities of thought communication and linking the brain directly to networks to enhance humans.
The Blue Brain Project aims to build accurate digital reconstructions and simulations of the rodent brain and ultimately the human brain. It uses supercomputers like IBM's Blue Gene to simulate biologically realistic neural networks down to the molecular level. Data on individual neurons is acquired through microscopy and electrophysiology experiments. This data is used to build algorithms describing neurons which are then simulated using the NEURON software. Visualization tools like RTNeuron allow researchers to observe emergent behaviors in the simulations. The goal is to advance understanding of brain function and diseases.
Biomedical engineering is the application of engineering principles and techniques to medicine. It began in the late 1970s with the first biomedical engineering program created in 1973. Some trace its origins back further to prosthetics and Leonardo Da Vinci's anatomical drawings. Major developments include the first electroencephalogram recordings in humans in 1924 and Wilhelm Röntgen's discovery of x-rays in 1895. Jorge Reynolds Pombo invented the first external artificial pacemaker with internal electrodes in 1958 at age 22. Albert Grass established the Grass Instrument Company in 1945 to provide reliable EEG machines, allowing clinical application of EEG to advance. Biomedical engineers now work in research, developing medical devices, manufacturing, and administering clinical technology.
This document provides an overview of biomedical engineering, including some key facts and milestones in its development. It discusses early anatomical studies by Leonardo Da Vinci, Galvani's investigations into electricity in living beings, Rontgen's discovery of X-rays in 1895, and Einthoven's invention of the electrocardiogram in 1903. It also introduces Colombian engineer Jorge Reynolds Pombo, who invented the first external artificial pacemaker with internal electrodes in 1958 at age 22. The document outlines several areas of biomedical engineering like medical instrumentation, biomechanics, medical imaging, and cellular and tissue engineering. It notes the importance of English for non-native students in this field.
Cochlear implants are electronic devices that bypass damaged parts of the inner ear to provide a sense of sound to someone who is profoundly deaf or severely hard of hearing. They work by directly stimulating the auditory nerve with electrical signals. The first modern cochlear implant was developed in 1978 and provided multiple channels of stimulation, allowing for understanding of speech. Cochlear implants have since improved and are now commonly used worldwide to help many deaf individuals perceive sound and improve their ability to communicate.
This document discusses bionics, which is defined as the study of mechanical systems that function like living organisms. It provides examples of bionics technologies that have been developed by taking inspiration from nature, including myoelectric prosthetics, cochlear implants, targeted muscle reinnervation, deep brain stimulation, bionic legs, and artificial pancreases. These technologies aim to restore or enhance human abilities by applying the principles of biological systems to engineering. The document emphasizes how bionics has improved people's lives by allowing amputees to regain mobility and control of prosthetics, deaf individuals to regain hearing, and those with medical conditions to be treated through stimulation and monitoring devices.
This document discusses transhumanism and the use of bionic parts and prosthetics to enhance the human body. It outlines some key advantages like improved prosthetics for limbs, using implants to help the deaf hear and blind see, and aiding in space colonization. The document then focuses on how bionic parts can replace and interact with specific human organs and tissues, such as using electrodes in the brain to help treat Parkinson's, retinal chips to help the blind see basic shapes, and cochlear implants to help the deaf hear. It provides an example of a man who was able to control two prosthetic arms simultaneously using targeted muscle reinnervation and pattern recognition algorithms. While enhancements provide benefits, the document also notes some
The written round consisted of 4 questions related to assistive technology for people with disabilities. Question 1 was about Dot, the world's first smartwatch for the blind. Question 2 was about brain implant technology aimed at helping patients with paralysis. Question 3 discussed the mobile app Be My Eyes which connects visually impaired users with sighted volunteers. Question 4 was about a modified guitar designed for a musician who could only use one finger. The theme identified was "Technology for the Specially Abled".
The document discusses the Blue Brain Project, which aims to recreate the human brain through detailed computer simulation. The project scans brain tissue to build biologically realistic models of neurons and networks. These simulations are run on IBM's Blue Gene supercomputer. The goal is to gain a complete understanding of the brain and enable better treatments for brain diseases. It is believed that within 30 years it will be possible to upload a person's brain contents onto a computer, allowing them to theoretically live on after death in virtual form. Both benefits and risks are discussed regarding the implications of creating virtual brains.
This document provides an overview of biomedical engineering and its goal of using engineering techniques to develop therapeutic technologies and replace diseased human organs. It summarizes notable achievements in bioengineering organs and tissues, including 3D printed ears, bioengineered bladders, blood vessels, and windpipes created using patients' own cells. Ongoing research aims to bioengineer more complex organs like livers, intestines, and kidneys to address the high demand for organ transplants.
The document discusses the Blue Brain project, which aims to create the first virtual brain by uploading the contents of a natural brain into a supercomputer. Scientists at EPFL and IBM are researching how to create an artificial brain that can think, respond, make decisions, and store memories like the human brain. One proposed method involves using nanobots small enough to travel through the bloodstream and map out the connections between neurons in the brain, which could then be simulated by a computer to recreate the brain's functioning. The goal is for the virtual brain to behave like a natural human brain by processing information and making associations based on past experiences.
A way to overcome the physical disability. Bionics is a study of mechanical systems that function like living organisms or parts of living organisms. Artificial organs are being used to overcome the crisis of donor organs. There are some artificial organs which could be used and many are under process for further modifications.
A remarkable combination of artificial intelligence (AI) and biology has produced the world's first "living robots.
Researchers in the US have created the first living machines by assembling cells from African clawed frogs into tiny robots that move around under their own steam.
Using stem cells scraped from frog embryos, researchers from the University of Vermont (UVM) and Tufts University assembled "xenobots."
They're neither a traditional robot nor a known species of animal. It's a new class of artifact: a living, programmable organism
Media Presentation Assignment - NeuroprostheticsCodydeVries
Neuroprosthetics are implantable devices that can replace or improve functions of the central nervous system. Popular examples include cochlear implants, which allow deaf people to hear, and auditory brain stem implants for those born without a cochlear nerve. Neuroprosthetics are also being developed for motor functions like controlling prosthetic limbs and for cognitive functions. Recent advances include a quadriplegic woman controlling a robotic arm to drink from a bottle using a straw, though current prosthetics still lack sensory feedback. Researchers are working to develop prosthetics that can provide sensations like touch, but this remains a significant challenge. With further research and funding, neuroprosthetics may someday restore full functionality for many disabilities.
The Blue Brain project aims to create the first virtual brain by simulating the brain down to the molecular level on supercomputers. It involves modeling neurons, connections between neurons, and brain circuits through intensive computation. The goal is to understand how the human brain works and potentially lead to treatments for brain diseases. In the future, it may be possible to upload a human brain into a computer through nanobots scanning brain structure and activity, allowing one to live on digitally after death.
Brain implants By Neelima Sharma,M.Sc Biotechnology,Women Christian College,C...Neelima Sharma
They can electrically stimulate, block, or record neural signals to treat various conditions like depression, seizures, epilepsy, Parkinson's, hearing loss, vision impairment, and paralysis. Recent advances show promise for restoring lost mental functions through brain-computer interfaces. However, the development of these implants raises ethical concerns around security, privacy, side effects, costs, and animal testing.
This document summarizes the concept and history of human head transplants (HHT). It discusses past experiments transplanting animal heads that were unsuccessful due to immune rejection issues. The first successful head transplant was in 1970, transplanting a monkey head but the monkey only survived 9 days. The document outlines Italian doctor Sergio Canavero's plan to perform the first human HHT as soon as 2017. It describes the proposed procedure which involves cooling the bodies, reconnecting blood vessels and spinal cords, and placing the recipient in a coma for 4 weeks to heal. Some critics say the project is "pure fantasy" but supporters argue the technology has advanced significantly since the first monkey head transplant over 40 years ago.
This document summarizes 10 inventions that will change the world:
1. Robotics, with robots now capable of performing home and security jobs.
2. Genetic engineering, allowing determination of physical traits like gender.
3. Advances in transportation like trains and planes, now faster than a century ago.
4. Alternative energy sources like tides, waves, wind and nuclear power.
10 Gigabit Ethernet Technology
Description: This presentation shows the use of 10 Gigabit Ethernet Technology
10 Gigabit Ethernet (10GE, 10GbE, or 10 GigE) is a group of computer networking technologies for transmitting Ethernet frames at a rate of 10 gigabits per second. It was first defined by the IEEE 802.3ae-2002 standard. Unlike previous Ethernet standards, 10 Gigabit Ethernet defines only full-duplex point-to-point links which are generally connected by network switches; shared-medium CSMA/CD operation has not been carried over from the previous generations Ethernet standards[1] so half-duplex operation and repeater hubs do not exist in 10GbE.
Contents:
Introduction
History
Evolution of 10 Gigabit Ethernet
10 Gigabit Ethernet Technology Overview ( 10GbE )
10 Gigabit Ethernet Standard
10 GbE Architectures
Applications For 10GbE
Using Fiber In 10 GbE
The Future Of 10 GbE
10 GbE Market Overview
Conclusion- Potentially lowest total cost of ownership (infrastructure/operational/human capital) Straight forward migration to higher performance levels, Proven multi-vendor and installed base interoperability (Plug and Play) and Familiar network management feature set.
Keywords: Qualitia, Technology, Internet, Ethernet, Fiber, Gigabit. Introduction and History of Gigabit Ethernet, 10 Gigabit Ethernet Technology Overview ( 10GbE ), 10 Gigabit Ethernet Standard, 10 GbE Architectures, Applications For 10GbE, Using Fiber In 10 GbE, The Future Of 10 GbE, 10 GbE Market
10 Gigabit Ethernet (10GbE) provides high-speed networking at 10 Gbps using fiber optic cables. It retains the Ethernet MAC protocol and frame formats. 10GbE uses two encoding steps and fiber optic media, and remains true to the original Ethernet model. It enables applications in LANs, MANs, WANs and SANs by providing increased bandwidth for bandwidth-hungry uses. 10GbE also provides the infrastructure for network-attached storage and storage area networks.
Artificial intelligence (AI) is the science of making intelligent machines, mainly intelligent computer programs. The document discusses the history of AI from the 1940s to present day, covering early programs and the birth of neural networks. It also outlines key applications of AI such as voice recognition, computer vision, and expert systems. The text then explores fields that utilize AI like computer science, aviation/automation, and robotics. Finally, it acknowledges some drawbacks of AI like limited ability and high costs.
The document discusses chemical pollution caused by various sources including insecticides, fertilizers, waste materials, smoke from transportation and industries, and food colorings. Insecticides and fertilizers used by farmers can kill beneficial insects and cause health issues if consumed. Improper disposal of garbage and plastics leads to atmospheric and environmental pollution. Emissions from vehicles and industries contribute to acid rain and lower soil fertility. Food colorings are added to foods to make them more attractive but can negatively impact human health and cause diseases. The document recommends establishing regulations on industrial waste and emissions and encouraging organic fertilizers to control chemical pollution.
Nanotechnology involves engineering functional systems at the molecular scale from about 1 to 100 nanometers. It was first conceptualized in 1959 and involves controlling or manipulating individual atoms and molecules. Governments have invested billions in nanotechnology research, with the US, Europe, and Japan investing the most. Nanotechnology has applications in medicine such as cancer drugs, vaccines, diabetes monitoring, and malaria prevention. It is also used in electronics, energy storage and production, manufacturing, and other fields. Overall, nanotechnology opens up possibilities for improved infrastructure monitoring, traffic management, crime prevention, batteries, and solar panels.
This document lists the top 10 Android apps, including 1Weather for weather forecasts, Blue Mail for email, the Google Drive Suite for cloud storage, Google Maps for navigation and maps, LastPass Password Manager for password management, Nova Launcher for customizing home screens, Pocket Casts for podcasts, Solid Explorer for file management, Gboard for keyboard and typing, and Thank You. The apps provide features like weather forecasts, email functionality, cloud storage, maps and navigation, password management, home screen customization, podcast playback, file management across cloud services, AI-assisted typing, and customizable keyboards.
ZigBee is an IEEE 802.15.4-based specification for personal area networks that uses low power wireless transmissions between devices. It was standardized in 2003 and revised in 2006. ZigBee networks can support up to 65,000 nodes and consume very low amounts of battery power. Common applications of ZigBee include wireless sensor networks, home automation and control, and medical data collection.
Cloud storage allows data to be maintained, managed, backed up, and accessed over a network from various servers, often in multiple locations. Some key benefits of cloud storage include accessibility from anywhere via the internet, cost savings, and availability for emergency backups. However, cloud storage also has some disadvantages such as less data security since data is stored remotely, reliance on a consistent internet connection, and potential high costs. In conclusion, cloud storage can be beneficial if used wisely by both organizations and individuals for data storage and access.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
2. What is bionics?
• The latest technology combination of electronics,
robotics and human physiology
• Involves fictional parts capable of doing thigs
that no average human body parts can do
3. History
• The first concept of bionics was
put forward by Jack E. Steele in
1958
• He was an American doctor who
coined the word bionics
• It was then popularized by US
television series the one million
dollar man
4. First experiment
• The first experiment
was performed by
Joseph Murray in
Boston city of the USA
in 1954
• Transplant then first
came when artificial
kidney was made by
German researcher
William Colb in 1943
6. Brain
• Dr. Theodore Berger has been developing
a device that can be implemented in
human brain
• This can help restoring memories,
modelling complex neural activity that
take place in hippocampus
• Microchips are being tested that can be
used to encode memories
7. Eyes
• Eyesight of people suffering from blindness
have been successfully restored
• Chips lined with electronic sensors are
implemented
• Light hits these sensors, they produce
electrical impulses that pass into the optical
nerve behind the eye and into the brain
• Miikka Terho was the first person to implant
eyes
8. Ears
• Cochlear implants turn sound into
electronic pulses that are
transmitted to the brain
• The devices are unable to tune in
specific sounds
• Patient may have to struggle while
hearing sound in noisy areas
• Scientists at La Trobe University,
Australia, have made device that
function more likely to human ear
9. Limbs
• Patrick Kane a 13 year old
boy was transformed into
bionic boy and fitted a
prosthetic arm
• Researchers are working on
prosthetic limbs that will allow
wearers even more control
• Movement can be made or
controlled by human thoughts
10. Tendons
• Artificial tendons are being developed at
Manchester university
• Finely spun made up of plastic fibers are
being used
• This behaves just like the natural tissues
implemented into human body restores
movements
• Preclinical trail are started and are expected
to come in markets in 5 years
11. Heart
• Use of artificial heart are widely popular
because of replacement of one of main
component of the body .i.e. heart
• These helps damaged organs in pumping
blood to the body
• 1st permanent implementation was done
to 15 year old boy
• Company in France have developed
prototype for a fully artificial heart that
would replace the organ altogether