The document provides an overview of a PhD thesis that argues mobile devices have brought about a shift from a culture of efficiency to a culture of affect in how humans experience and relate to technology. The thesis uses case studies and examples to illustrate how affect now plays a central role in the relationship between people and technology. It explores how mobile devices mediate people's experiences of the world in a new media context by embodying experiences and facilitating the sharing of images.
Relinquishing Control: Creating Space for Open Innovationfrog
frog Creative Director Thomas Sutton spoke on the main stage at the Lift conference in Geneva, Switzerland on February 2. His presentation is about cultivating empty spaces for open innovation to understand what people need and want from their products.
The annual NMC Horizon Report describes the continuing work of the NMC Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education over three time horizons — one year or less, two to three years, and four to five years. This presentation gives a visual overview of the contents of The NMC Horizon Report > 2008 Higher Ed Edition. The presentation was shared at conferences all over the world in conjunction with the release of the accompanying report.
Relinquishing Control: Creating Space for Open Innovationfrog
frog Creative Director Thomas Sutton spoke on the main stage at the Lift conference in Geneva, Switzerland on February 2. His presentation is about cultivating empty spaces for open innovation to understand what people need and want from their products.
The annual NMC Horizon Report describes the continuing work of the NMC Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education over three time horizons — one year or less, two to three years, and four to five years. This presentation gives a visual overview of the contents of The NMC Horizon Report > 2008 Higher Ed Edition. The presentation was shared at conferences all over the world in conjunction with the release of the accompanying report.
We are creating a new kind of reality, one in which physical and digital environments, media, and
interactions are woven together throughout our daily lives. In this world, the virtual and the physical
are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated
into the world around us.
Presentation by Johann Richard, Unic AG "Start your IA with Mobile - How to target Multi-Platforms" at the information architecture conference Euro IA in Paris on September 25, 2010.
Presence, a critical feature of interactive media is here described as a neuropsychological phenomenon, evolved from the interplay of our biological and cultural inheritance, whose goal is the enaction of the volition of the self: presence is the non mediated (prereflexive) perception of successful intentions in action.
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulnesscraigmmacdonald
HCI has always focused on designing useful and usable interactive systems, but usability has dominated the field while research on usefulness has been largely absent. With user experience (UX) emerging as a dominant paradigm, it is necessary to consider the meaning of usefulness for modern computing contexts. This paper describes the results of an exploratory study of usefulness and its relation to contextual and experiential factors. The results show that a system’s usefulness is shaped by the context in which it is used, usability is closely linked to usefulness, usefulness may have both pragmatic and hedonic attributes, and usefulness is critical in defining users’ overall evaluation of a system (i.e., its goodness). We conclude by discussing the implications of this research and describing plans for extending our understanding of usefulness in other settings.
Paper presented at the 2014 ACM Conference on Designing Interactive Systems (DIS 2014).
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile based haptic feedback with gesture based input, thus becoming a two way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and draws on work in the area of Actor-Network theory to purposefully blur the boundary between man and machine. This allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. This device invites playful action and thrill. It bridges new territory on portable and low cost solutions for haptic controllers in a gaming context.
Being human (Human Computer Interaction)Rahul Singh
The presentation describes the increasing dependence of the human kind on the Computer systems. The increased variable usage of the machine and much more.
We are creating a new kind of reality, one in which physical and digital environments, media, and
interactions are woven together throughout our daily lives. In this world, the virtual and the physical
are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated
into the world around us.
Presentation by Johann Richard, Unic AG "Start your IA with Mobile - How to target Multi-Platforms" at the information architecture conference Euro IA in Paris on September 25, 2010.
Presence, a critical feature of interactive media is here described as a neuropsychological phenomenon, evolved from the interplay of our biological and cultural inheritance, whose goal is the enaction of the volition of the self: presence is the non mediated (prereflexive) perception of successful intentions in action.
What Does it Mean for a System to be Useful? An Exploratory Study of Usefulnesscraigmmacdonald
HCI has always focused on designing useful and usable interactive systems, but usability has dominated the field while research on usefulness has been largely absent. With user experience (UX) emerging as a dominant paradigm, it is necessary to consider the meaning of usefulness for modern computing contexts. This paper describes the results of an exploratory study of usefulness and its relation to contextual and experiential factors. The results show that a system’s usefulness is shaped by the context in which it is used, usability is closely linked to usefulness, usefulness may have both pragmatic and hedonic attributes, and usefulness is critical in defining users’ overall evaluation of a system (i.e., its goodness). We conclude by discussing the implications of this research and describing plans for extending our understanding of usefulness in other settings.
Paper presented at the 2014 ACM Conference on Designing Interactive Systems (DIS 2014).
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile based haptic feedback with gesture based input, thus becoming a two way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and draws on work in the area of Actor-Network theory to purposefully blur the boundary between man and machine. This allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand. This device invites playful action and thrill. It bridges new territory on portable and low cost solutions for haptic controllers in a gaming context.
Being human (Human Computer Interaction)Rahul Singh
The presentation describes the increasing dependence of the human kind on the Computer systems. The increased variable usage of the machine and much more.
The Virtuous Circle of Use, Attitude, Experience and Digital InclusioneLearning Papers
eAdoption refers to how people learn to become ICT users. “Digital inclusion” however is a more complex status, related to people’s participation in communities and in other dimensions of society, based on knowledge. It refers to areas such as social relationships,
work, culture, politics, and so on.
This paper looks at how to evaluate digital inclusion, using an analysis that considers not only individual factors but community and social ones as well, going beyond an
eadoption perspective that is limited to a focus on skill-level.
The Virtuous Circle of Use, Attitude, Experience and Digital InclusioneLearning Papers
Authors: Roger Esteller-Curto, Raúl Marín, Pilar Escuder-Mollon
eAdoption refers to how people learn to become ICT users. ‘Digital inclusion’ however is a more complex status, related to people's participation in communities and in other dimensions of society, based on knowledge.
Extending Aural and Music Interfaces to Mobile Device Interaction Design Arch...IJERA Editor
This chapter analyzes the unique problems posed by the use of computers by producers and performers of music
as far as Human Computer Interaction (HCI) principles, methodologies and directives are concerned. In specific
it focuses on interfaces that are built on mobile devices or similar medical equipment. HCI predicates involved in
the workflow of aural interaction with computer devices are presented, starting from the abstract part of
neurotologic interaction, then coping with usability issues of the Graphical User Interfaces (GUIs) implemented
for musical scripting and concluding to a synthesis stage which produces digitized sounds that improve or
supersede prototypal analog audio signals. The evaluation of HCI elements for Computer Music under the prism
of usability, including hearing or ophthalmic aids, aims at the development of new communication tools, new
symbolic languages and finally better mobile user interfaces.
Transforming Sociotech Design (TSD) tutorial covers conceptual frameworks for designing and evaluating Persuasive Technology (PT) aimed at achieving sustainable transformations of our lives towards wellbeing. The tutorial introduces and explains how TSD contributes to PT research by extending our understanding beyond limitations of traditional behavioral change designs and interventions.
TSD embodies a fundamental understanding of the PT components that are essential for designing successful transformations, known as:
Socially Influencing Systems
Computer-Supported Influence
Persuasive Cities
Persuasive Backfiring
Persuasive Design for Sustainability
The Cherry Blossom season in Hunza begins in the second week of March and lasts until the end of April, varying with altitude. During this enchanting period, tourists from around the world flock to Hunza Valley to witness its transformation into a vibrant tapestry of white, pink, and green. The valley comes alive with cherry blossoms, creating a picturesque and mesmerizing landscape that captivates visitors.
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Its running cost is among the diverse vital aspects you must consider before buying an electric scooter. Calculate the cost of getting e-scooter charge for your regular usage to calculate its economic efficiency, similar to people who investigate the mileage of petrol or diesel-driven scooters.
Discover Palmer, Puerto Rico, through an immersive cultural tour that unveils its rich history and vibrant traditions. Experience lively festivals, savor authentic cuisine, and explore local markets. Visit historical landmarks, museums, and stunning colonial architecture. Engage with friendly locals, enjoy live music, and hike scenic nature trails, all while participating in cultural workshops and discovering unique artisan crafts.
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Discover the wonders of the Wenatchee River with a variety of river tours in Monitor, WA. Whether you're seeking thrilling whitewater rafting, peaceful kayaking, family-friendly float trips, or scenic sunset cruises, there's something for everyone. Enjoy fishing, wildlife spotting, bird watching, and more in this beautiful natural setting, perfect for outdoor enthusiasts and families alike.
How To Change Name On Volaris Ticket.pdfnamechange763
How to change name on Volaris ticket? This is one of the most common questions asked by travelers flying with Volaris Airlines. The mentioned details can help you with your name rectification on the airline ticket. If you are still facing difficulties call the consolidation desk at +1-800-865-1848.
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Exploring Montreal's Artistic Heritage Top Art Galleries and Museums to VisitSpade & Palacio Tours
Montreal boasts a vibrant artistic heritage, showcased in its top art galleries and museums. From the expansive collections at the Montreal Museum of Fine Arts to the cutting-edge exhibits at the Musée d'art contemporain, discover the city's rich cultural landscape. Experience dynamic street art, indigenous works, and contemporary pieces, reflecting Montreal's diverse and innovative art scene.
TRAVEL TO MT. RWENZORI NATIONAL PARK WITH NILE ABENTEUER SAFARIS.docxnileabenteuersafaris
Let’s explore the captivating Rwenzori Mountains National Park in Uganda with Nile Abenteuer Safaris. This UNESCO World Heritage Site, also known as the “Mountains of the Moon,” offers unparalleled beauty and diverse ecosystems. 🌿🏔️
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Majestic Peaks:
Mount Rwenzori, Africa’s third-highest peak, dominates the landscape. Its snow-capped summits and glacier-draped slopes provide a challenging yet rewarding adventure for trekkers and climbers.
Ascending these peaks allows you to witness breathtaking vistas and experience the thrill of high-altitude trekking.
Biodiversity:
Explore the park’s rich biodiversity, which includes montane forests, alpine meadows, and towering cliffs.
Encounter rare and endemic species such as the Rwenzori turaco, Rwenzori red duiker, and Rwenzori three-horned chameleon.
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Embark on immersive trekking experiences along a network of trails. Choose from leisurely walks to multi-day expeditions.
Traverse verdant valleys, moss-draped forests, and marvel at cascading waterfalls as you ascend toward the summit.
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Engage with local communities of the Bakonjo and Bamba people. Gain insight into their traditional way of life and cultural practices.
Discover the rich history and folklore surrounding the Rwenzori Mountains.
Planning Your Visit:
Trekking and Climbing:
Select from various trekking routes tailored to different skill levels and durations.
Experienced guides and porters ensure a safe and enjoyable journey to the summit.
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Embark on guided nature walks to spot diverse wildlife, including primates, birds, and endemic plant species.
Keep an eye out for the Rwenzori hyrax, blue monkeys, and various bird species.
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During the coldest months, Italy transforms into a winter wonderland, providing visitors with a very unique experience. From the Settimana Bianca ski event to the lively Carnevale celebrations, Italy's winter festivities provide something for everyone. Enjoy hot cocoa, eat hearty comfort foods, and buy during winter deals. Explore the country's rich cultural past by participating in Settimana Bianca, and Carnevale, sipping hot chocolate, shopping during winter deals, and indulging in winter comfort foods. Visit our website https://timeforsicily.com/ for more information.
1. As We May Feel Interpreting The Culture of Emerging Personal Affective Mobile Media PHD DEFENSE MARTIN SØNDERLEV CHRISTENSEN ITU 29.SEP 2006
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7. CULTURAL / HISTORICAL MOBILE MEDIA / MOBILE IMAGE PHENOMENOLOGICAL DESIGN DISCUSSION 1 2 3 4 MATERIAL CULTURE OF AFFECT PERSONAL AFFECTIVE MOBILE MEDIA PAMM - TYPOLOGY HUMAN TECHNOLOGY RELATIONS
8. METHOD / CRITIC Self-reflective EXCLUSIVE Interpretation ephemeral ORIGINAL Example driven promotional
18. THE SHIFT affect as an aesthetics of cultural actions with technology affect as an aesthetics of interaction with technology
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23. AFFECT DEFINTIONS AFFECT IN COGNITION AFFECT AS CULTURE “ AFFECT” AS EXPERIENCE AFFECT IN MEDIA MASSUMI DELEUZE GROSSBERG MERLEAU-PONTY FORGAS DAMASIO NORMAN PICARD DON IDHE GROSSBERG BURNETT
36. CAPSULATION The Hood Jacket - Instructions 1. In this jacket there is a mobile phone 2. In order to answer the phone, close the hood completely 3. The phone call continues, as long as you don't try to open the hood. [Courtesy: Mass Distraction – www.mass-disstraction.org] MASS DISTRACTION
54. Oneself I am a self. This is the first step in learning how to express ourselves with digital technology , and the first step in choosing to express ourselves rather than simply allowing ourselves to be described by others Walker, Jill, Mirrors and Shadows: The Digital Aestheticisation of Oneself. In proceedings of Digital Arts and Culture, Pages 184-190.
Defense manuscript Dear audience, Dear committee, Dear Friends, Dear Colleagues, thank you for allowing me to stand here today, I’m honored to present my work under these circumstances, and in this fora. The next hour I would like to take you on a journey that I have been on the last 3 years of doing my phD at this institution. I am there defend the written part of it. But is it all in here. NO. Therefore it is important to underline that it is also due to a process, that I have been through and this is why I would like to start by introducing, what went before this manifestation. however the product ends, but the process continues. In that context it is not always clear why and how things are shaped, formed and explained the way they are, even for the author. And perhaps that is ultimately a good thing. The process continues as I’m standing here before you to learn about my own product, to discuss and re-examine how it went about. already the committees preliminary report have highlighted for me, that most often and most importantly we learn from the process not the product. But first a little overview of what this thesis intends