The new way of working has a tremendous impact on the way we will organize knowledge work. The role of the office will have to change as well.... how to deal with this new paradigm?
Many of us feel inspired by technology, both emotionally and creatively. Others are evangelists of the idea that once we rely on technology, we lose the ability to be creative. The objective truth is, however, that technology and creativity often go hand in hand.
Creativity is innate and ubiquitous to human actions and thoughts, and has been one of the key driving forces of innovation throughout human history. The description of properties that define a creative mind has long eluded a precise definition. Traditionally, creativity has been linked with literature and art, but since the last century, science has also been acknowledged as reliant on creative processes. In contrast to literature and art, in which it is necessary to comprehend the underlying properties of space and how such properties are experienced by different observers, a creative technological idea entails both originality and appropriateness. Creativity inspires technology not only from a perspective of generation of novel ideas but also in a way that idea produces a verifiable representation of new processes of interaction between people.
On the other hand, technology facilitates the access to social networks and large amounts of information, as well as the ability to interactively improve our ideas. In the past, people assumed that creativity has a strict consequence of personality traits of specific individuals. However, recent studies advocate that in addition to particular individual trails creativity also depends on the social and cultural context. For example, in a recent study, Vera John-Steiner analyzed of some of the greatest minds in our history, e.g. personalities like Charles Darwin and Albert Einstein, and concluded that their breakthroughs were depended also on collaboration’ activities and social support.
The mutually beneficial relation between technology and creativity, allow us to expand our cognitive abilities to new levels of creativity at a much faster pace than before, but if such relation is not properly balanced it can lead to both distractions and interferences with our natural rhythm of life, thereby suppressing our innate ability to create. Hence, the truth question is how can use creativity to design technology to take the way we express our thoughts and innovate to a whole new level.
In this talk, I will speculate starting from my own perspective, on how technology is and can support the process of producing creative works, as well as how professionals involved in creativity activities are nowadays exploiting technology to assist their creations.
SND30: Five papers named World's Best-Designed™SND Update
Society for News Design’s World’s Best-Designed™ Newspapers
30th Edition for 2008
Five papers take top honors:
• Akzia, Moscow, Russia, biweekly, circulation 200,000
• Eleftheros Tipos, Athens, Greece, daily, circulation, 86,000
• Expresso, Paço de Arcos, Portugal, weekly, circulation 120,000
• The News, Mexico City, daily, circulation 10,000
• Welt am Sonntag, Berlin, weekly, 400,000
For more coverage and details visit: http://update.snd.org
Short Introduction on how to use film-like stories as a User Centered Design Method
check out this Storycard Method (used Scrivener in this example) if you're interested in this topic -->
http://www.guerillagirl.de/tools/2011-02/writing-user-scenarios-with-scrivener :)
The new way of working has a tremendous impact on the way we will organize knowledge work. The role of the office will have to change as well.... how to deal with this new paradigm?
Many of us feel inspired by technology, both emotionally and creatively. Others are evangelists of the idea that once we rely on technology, we lose the ability to be creative. The objective truth is, however, that technology and creativity often go hand in hand.
Creativity is innate and ubiquitous to human actions and thoughts, and has been one of the key driving forces of innovation throughout human history. The description of properties that define a creative mind has long eluded a precise definition. Traditionally, creativity has been linked with literature and art, but since the last century, science has also been acknowledged as reliant on creative processes. In contrast to literature and art, in which it is necessary to comprehend the underlying properties of space and how such properties are experienced by different observers, a creative technological idea entails both originality and appropriateness. Creativity inspires technology not only from a perspective of generation of novel ideas but also in a way that idea produces a verifiable representation of new processes of interaction between people.
On the other hand, technology facilitates the access to social networks and large amounts of information, as well as the ability to interactively improve our ideas. In the past, people assumed that creativity has a strict consequence of personality traits of specific individuals. However, recent studies advocate that in addition to particular individual trails creativity also depends on the social and cultural context. For example, in a recent study, Vera John-Steiner analyzed of some of the greatest minds in our history, e.g. personalities like Charles Darwin and Albert Einstein, and concluded that their breakthroughs were depended also on collaboration’ activities and social support.
The mutually beneficial relation between technology and creativity, allow us to expand our cognitive abilities to new levels of creativity at a much faster pace than before, but if such relation is not properly balanced it can lead to both distractions and interferences with our natural rhythm of life, thereby suppressing our innate ability to create. Hence, the truth question is how can use creativity to design technology to take the way we express our thoughts and innovate to a whole new level.
In this talk, I will speculate starting from my own perspective, on how technology is and can support the process of producing creative works, as well as how professionals involved in creativity activities are nowadays exploiting technology to assist their creations.
SND30: Five papers named World's Best-Designed™SND Update
Society for News Design’s World’s Best-Designed™ Newspapers
30th Edition for 2008
Five papers take top honors:
• Akzia, Moscow, Russia, biweekly, circulation 200,000
• Eleftheros Tipos, Athens, Greece, daily, circulation, 86,000
• Expresso, Paço de Arcos, Portugal, weekly, circulation 120,000
• The News, Mexico City, daily, circulation 10,000
• Welt am Sonntag, Berlin, weekly, 400,000
For more coverage and details visit: http://update.snd.org
Short Introduction on how to use film-like stories as a User Centered Design Method
check out this Storycard Method (used Scrivener in this example) if you're interested in this topic -->
http://www.guerillagirl.de/tools/2011-02/writing-user-scenarios-with-scrivener :)
Once Upon a Time: Storytelling in the Design Process - LearnXDesign 2015Andy Hunsucker
This is a set of slides for a presentation at LearnXDesign 2015 in Chicago, IL. The topic was storytelling in the design process. We examined how stories can be used in design, as well as how to avoid stories that are unbelievable, or 'perfect'. Finally, we examine one method for evaluating stories, from The Hollywood Eye, by Jon Boorstin.
Las personas con esclerosis múltiple necesitan una adaptación de sus puestos de trabajo para que puedan ejercer sus derechos laborales y sociales en igualdad de oportunidades, como los demás trabajadores y ciudadanos.
You’re full of ideas, but how do you know which are worth working on? In this workshop, you’ll learn how to use the MVP (Minimum Viable Product) philosophy to test and validate your ideas with the least amount of work required. The ultimate goal is to get to product/market fit. Take your idea and get moving in the right direction quickly and efficiently.
Workshop content and delivery via General Assembly
Processes should serve creativity - Which processes help creatives to work be...Jan Korsanke
My Session from the UX Barcamp Europe from 2016.
The title is Processes should serve creativity - Which processes help creatives to work better. I give you some insights how we work as digital agency, what processes and tools help us to get the stuff done and stay creative and productive. Please enjoy the slides and let me know if you have some questions.
Wordpress: Make Your Site Impressively BeautifulMafel Gorne
Today, I am so excited to share to you another step by step tutorial and that is “How to create a free website with Wordpress”
Buddy, what is Wordpress? It is a software where you can create any kind of website.
Let me give you a quick and simple step by step tutorial on how to create a free website with Wordpress.
Let us begin, My Browsing Buddy!
How to Decide: When to Use What In Office 365 - SharePoint Fest DCRichard Harbridge
Your users may struggle with these questions:
Should I share a message via Skype for Business instead of Yammer, Office 365 Groups, or Exchange?
Should I collaborate on data using an Excel sheet or a SharePoint list?
Should I share a file in Outlook, in a meeting, from OneDrive for Business, on Yammer, in a Group, or in a SharePoint site?
What happens when your users can't decide what technology or feature to use? They use what they know, or what’s easy; even if better options exist.
In this session, join Richard Harbridge as he helps you maximize the value of your Office 365 investment by providing the guidance you need to help your users make better, more effective decisions on how they get work done.
Once Upon a Time: Storytelling in the Design Process - LearnXDesign 2015Andy Hunsucker
This is a set of slides for a presentation at LearnXDesign 2015 in Chicago, IL. The topic was storytelling in the design process. We examined how stories can be used in design, as well as how to avoid stories that are unbelievable, or 'perfect'. Finally, we examine one method for evaluating stories, from The Hollywood Eye, by Jon Boorstin.
Las personas con esclerosis múltiple necesitan una adaptación de sus puestos de trabajo para que puedan ejercer sus derechos laborales y sociales en igualdad de oportunidades, como los demás trabajadores y ciudadanos.
You’re full of ideas, but how do you know which are worth working on? In this workshop, you’ll learn how to use the MVP (Minimum Viable Product) philosophy to test and validate your ideas with the least amount of work required. The ultimate goal is to get to product/market fit. Take your idea and get moving in the right direction quickly and efficiently.
Workshop content and delivery via General Assembly
Processes should serve creativity - Which processes help creatives to work be...Jan Korsanke
My Session from the UX Barcamp Europe from 2016.
The title is Processes should serve creativity - Which processes help creatives to work better. I give you some insights how we work as digital agency, what processes and tools help us to get the stuff done and stay creative and productive. Please enjoy the slides and let me know if you have some questions.
Wordpress: Make Your Site Impressively BeautifulMafel Gorne
Today, I am so excited to share to you another step by step tutorial and that is “How to create a free website with Wordpress”
Buddy, what is Wordpress? It is a software where you can create any kind of website.
Let me give you a quick and simple step by step tutorial on how to create a free website with Wordpress.
Let us begin, My Browsing Buddy!
How to Decide: When to Use What In Office 365 - SharePoint Fest DCRichard Harbridge
Your users may struggle with these questions:
Should I share a message via Skype for Business instead of Yammer, Office 365 Groups, or Exchange?
Should I collaborate on data using an Excel sheet or a SharePoint list?
Should I share a file in Outlook, in a meeting, from OneDrive for Business, on Yammer, in a Group, or in a SharePoint site?
What happens when your users can't decide what technology or feature to use? They use what they know, or what’s easy; even if better options exist.
In this session, join Richard Harbridge as he helps you maximize the value of your Office 365 investment by providing the guidance you need to help your users make better, more effective decisions on how they get work done.
Although User Experience (UX) is typically associated with websites, apps, and other digital technologies, its user-centered philosophy is applicable to every library service and touchpoint, including reference and information services. In this talk, attendees will be introduced to key UX concepts and methods and get an overview of recent research into UX Librarianship and the extent to which these roles can help - or hinder - libraries' efforts to deliver compelling and engaging experiences through every channel, not just those offered through a screen. By the end of the talk, attendees will have a deeper understanding of the strategies and the mindset required to create an experience-centered library whose digital and physical services work together to create and sustain meaningful relationships with its users. Presented at the 2016 Western New York Library Resources Council (WNYLRC) Annual Conference.
Interface Design - an overview on recent findings in HCI research and examples of interfaces created by WebFoo Interface Division.
This slideshow was presented by our Creative Director, Mihai Varga, at a guest lecture at Surrey University in March 2014.
More info: http://thinkbrisk.com/brisk_2-cases/
We are avid on-site field researchers, immersing ourselves in our target groups, observing, interviewing, co-creating to capture their specific and unique human needs & expectations with methods from anthropology, ethnography, tech. management and design research. We’ve published these insights at conferences in London, Copenhagen, Boston, LeMans, Munich, Seoul and counting.
Here’s a quick recap of 4 of these Design Insights:
- Cook & Connect: Designing Urban Collaborative Cooking Spaces for Local Produce
- Exploring the Impact of Context Factors in Quick and Correct Use of Public Interfaces
- Mindset beyond the Myth: User Research about the Effectivity of Design Thinking Workshops in Semi-Open Ecosystems
- Decoding Privacy: Perceptions, Conflicts and Strategies of Privacy in the Mobile World
For background info on our field insights or your own research project, don't hesitate to get in touch!
research@thinkbrisk.com
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
J’ai décidé de vous proposer une réédition illustrée du mémoire d'Executive Master sur les #Deepfakes que j’avais présenté pour l’Executive Master Management des médias et du numérique de Sciences Po en 2019. Une version plus agréable à lire, plus aérée que le document initialement mis en ligne.
Bien des choses ont évoluée depuis la soutenance de ce mémoire. Le phénomène a pris de l’ampleur et ce blog tente de suivre l’actualité des médias synthétique. Une réflexion se structure également autour de ce phénomène, tout du moins la mienne évolue au fur et à mesure que j’explore des concepts connexes qui m’aident à comprendre ce qui se trame derrière la complexité technique.
NOTE PRÉALABLE:
La lecture de ce document peut parfois dérouter au regard de ce qui est désormais connu mais il est bon de remettre sa rédaction dans le contexte de l’époque. Fin 2018, début 2019, les deepfakes étaient encore un phénomène de niche sur lequel personne ne se penchait particulièrement (c’est encore un peu le cas au fond). Au rang des solutions évoquées notamment, la blockchain faisait partie des meilleures chances de contrer la "menace des deepfakes". Depuis, la quasi-totalité des startups créées avec l’espoir d’apporter une solution d’authentification des contenus via la blockchain ont fait faillite et si une initiative menée entre autres par Microsoft avance dans la bonne direction, elle soulève d'autres questions éthiques. La notion de menace elle même a bien évoluée. On est loin de l'infocalypse qu'annonçait Nina Schick dans son livre mi-2019 et l'armageddon auquel tous les observateurs s'attendaient à la veille des élections américaines de 2020 n'a pas eu lieu. Un rapport Biélorusse a affirmé que les Russes préparaient des "fermes à deepfakes" pour militariser l'usage de la désinformation via médias synthétiques, mais aucune source croisée ne vient confirmer cela. Quoi qu'il en soit, c'est probablement ailleurs qu'il faut regarder et c'est davantage la banalisation des médias synthétiques dans leur usage purement récréatif qui posera à l'avenir de plus grands problèmes, habituant une population largement perméable à ce type d'effets visuels à une nouvelle réalité fabriquée par de puissants algorithmes.
Pour autant, il est bon de garder une trace « intacte » de ma pensée à ce moment pour mesurer à l’occasion d’une prochaine publication, quel est le chemin parcouru.
Bonne lecture donc.
Quelques formations proposées par Chewbahat Storytelling Lab, n'hésitez pas à nous contacter directement pour connaitre l'ensemble de nos offres et les programmes à la carte. (chewbahat@gmail.com)
Panorama de la production de documentaire interactifs (web documentaires) en France. Des circuits classiques impliquant le CNC aux méthodes "Do it yourself", crowdfunding etc.
Nouvelles Méthodes pour Nouvelles Ecritures en mode Agile, Scrum et basé sur le business canevas, les méthodes éprouvées aux workshops Storycode Paris et la méthode de Robert Pratten
Melies Generation est un appel à la reflexion sur le développement d'un écosystème novateur pour les nouvelles écritures, en favorisant l'aspect collaboratif.
Is Interactive Production a Collaborative Economy - #Idocs2014Gerald Holubowicz
Even though we’re coming from different backgrounds, we had the same views on the evolution of the market and how consumers and users were evolving.
The new media world is rapidly changing, and we wanted to embrace to that situation to actually take the most of it.
We think that interactive production is part of the collaborative economy.
These slides were presented at the 2014 Idocs Symposium in Bristol, UK.
Slides de la Master Class organisée le vendredi 4 octobre dans le cadre de la Transmedia Week organisée par TIU à Paris.
Storycode Paris est un rendez vous mensuel où auteurs, producteurs et créateurs de projets transmedia ou /et de documentaires interactifs se retrouvent pour échanger à propos de leurs expériences.
Storycode Paris est une association créée par Gerald Holubowicz (Chewbahat) Benjamin Hoguet (Djehouti) Florent Maurin (thePixelHunt) Louis Viller (Webdocu.fr) et Adrien Aumont (KissKissBankBank).
L'économie du documentaire interactif, perpétuer l'heritage ou inventer le fu...Gerald Holubowicz
Cette présentation montre que la création, la distribution et la monétisation de créations se calque en tous points sur l'industrialisation progressive de nos sociétés. Maintenant qu'une ère post industrielle s'ouvre à nous, il est temps de réinventer ces modèles.
Le diaporama sonore n'est pas une succession de photographies porté par une jolie musique. Un diaporama sonore, c'est avant tout une histoire qu'on raconte à un public. Lire la critique sur Diapéro des audio-slideshows : http://www.diapero.com/cut-the-bullshit-tell-a-story-par-gerald-holubowicz/
Cette présentation du 90 minute est la dernière version que nous avons rédigé pour Moneyocracy. De nombreux ajustements - notamment stylistiques - ont été réalisés.
Dossier de présentation de l'idoc - moneyocracy-project.comGerald Holubowicz
Cette présentation du documentaire interactif de Moneyocracy représente une étape plus avancée dans l'écriture. L'ensemble correspond plus à la version finale disponible aujourd'hui. Notez que les concepts visuels en revanche on beaucoup évolué.
Dossier de présentation du Documentaire - moneyocracy-project.comGerald Holubowicz
Cette présentation du documentaire en version 52' de Moneyocracy représente une étape plus avancée dans l'écriture. L'ensemble correspond plus à la version finale disponible aujourd'hui.
Moneyocracy Bible - Document de Travail PréparatoireGerald Holubowicz
Document de travail de Moneyocracy. Cette bible transmedia de Moneyocracy est un document de travail réalisé en 2011, tôt dans la conception. Il ne reflète donc pas le projet en lui même mais permet de mesurer la différence entre ambition et réalité.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
1. INTERACTIVE JOURNALISM
THE INFLUENCE OF DESIGN AS A SYSTEMIC APPROACH
ON INTERACTIVE STORYTELLING
DESIGN MATTERS
@gholubowicz storydesign.fr | geraldholubowi.cz
4. - II -
LECTURE
4
Interactive Journalism : it’s more and more all about design.
The influence of design as a systemic approach on interactive storytelling
10. – Wikipedia
“An AFFORDANCE is often taken as a relation between an object
or an environment and an organism, that affords the opportunity
for that organism to perform an action. For example, a knob
affords twisting, and perhaps pushing, while a cord affords
pulling.”
10
20. –Walter Gropius (founder of the Bauhaus)
“Our guiding principle was that design is neither an intellectual
nor a material affair, but simply an integral part of the stuff of life,
necessary for everyone in a civilized society.”
20
22. FORM FOLLOWS FUNCTION
There are two ways to interpret the phrase “form follows function”:
Descriptive: beauty results from purity of function;
Prescriptive: aesthetic considerations in design should be secondary to functional considerations.
22
24. “Function alone does not drive form.
Function alone doesn’t drive the resultant form.
The form evolves from the holistic forces of the project—audience
needs, client desires, ethical obligations, aesthetic inclinations,
material properties, cultural presuppositions, and yes, functional
requirements.”
24
25. 25
“I’M OBSESSED WITH HOW TO TELL
STORIES THROUGH THE INTERFACE”
Alexandre
Branchet,
UPIAN
27. USER INTERFACE
User interface design (UI) or user interface engineering is the DESIGN of user interfaces for machines and software, such as
computers, home appliances, mobile devices, and other electronic devices, with the focus on MAXIMIZING THE USER
EXPERIENCE.
27
28. USER EXPERIENCE
User Experience (UX) involves a person's emotions and attitudes about using a particular product, system or service.
User experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer
INTERACTION and product ownership.
28
30. FUNCTIONAL DESIGN
These are the elements of functional design, the process of responding to the needs or desires
of the people who will use an item in a way that allows their needs or desires to be met
30
50. - IV -
ASSIGNMENT
50
Blog post 3: Find 2 projects online that have an extensive use of design
(Graphic design, Experience Design etc..) and explain the added value of
design implementation.