This document summarizes and critiques the concept of "digital natives" put forward by Marc Prensky. It argues that while today's students are adept digital consumers, mastery requires a deeper understanding and critical thinking skills to evaluate online information. Simply using technology does not make one an expert. Students need guidance to develop skills like judgment, evaluating sources, and understanding context. Technology integration should allow for student creativity and not just consumption. Overall generational stereotypes do not reflect the diversity of skills among students and all can benefit from developing critical digital literacy.
Digital literacy - a new language for disruptionJoyce Hostyn
To achieve the digital enterprise, you need a workforce that embraces new ways of working. One in which they’re able to harness the power of information, collaboration, and communities to get their jobs done. This requires treating digital as a new language. One with a different grammar and syntax from what people are used to. And learning a new language isn't easy. How can we empower people through digital literacy to work smarter, treating digital as a language to use to express ideas and create magical experiences that people choose to participate in and, as a consequence, change their behavior? How can we get people dreaming in digital?
This presentation accompanies my Engaging Digital Natives with Web 2.0 conference presentation. Access my wiki for more resources http://jdorman.wikispaces.com/digitalnatives
Digital literacy - a new language for disruptionJoyce Hostyn
To achieve the digital enterprise, you need a workforce that embraces new ways of working. One in which they’re able to harness the power of information, collaboration, and communities to get their jobs done. This requires treating digital as a new language. One with a different grammar and syntax from what people are used to. And learning a new language isn't easy. How can we empower people through digital literacy to work smarter, treating digital as a language to use to express ideas and create magical experiences that people choose to participate in and, as a consequence, change their behavior? How can we get people dreaming in digital?
This presentation accompanies my Engaging Digital Natives with Web 2.0 conference presentation. Access my wiki for more resources http://jdorman.wikispaces.com/digitalnatives
Is Human Flourishing in the ICT World of the Future Likely?Randy Connolly
The role that information and computing technology (ICT) plays in improving human flourishing is not always clear. This presentation examines current research on one aspect of ICT, namely electronic reading, to demonstrate that in this case the ICT in question may actually diminish flourishing. It begins with an overview of the idea of flourishing in positive psychology, and then presents research on electronic reading comprehension, multitasking and distraction, and online scanning behaviors. The paper then makes an argument about the close connection between reading and flourishing, and then concludes by hypothesizing that mindful‐based reading practices may mitigate some of the worst features of electronic reading.
Immersive Learning Environments White PaperDavid Wortley
IMMERSIVE LEARNING AND CORPORATE STAFF DEVELOPMENT
WHAT, HOW, WHEN, WHERE, WHY AND WHO?
This white paper explores the role of the latest developments in Immersive Learning practices and technologies in the context of current staff development strategies for corporate environments. It aims to define what Immersive Learning Environments (ILEs) are, how they can and are being used, when and where they can be deployed, why they are important today and who is developing and/or using them.
Immersion in a learning activity is fundamental to its effectiveness. There is a direct correlation between how immersed a learner is and their motivation to develop their skills and competences. Immersion is not necessarily dependent on technology but today, in any crowded place anywhere in the world, you will find human beings fixated with their mobile phones and tablets, oblivious to their surroundings, all of whom are inevitably learning and developing in some way. This phenomenon is symptomatic of the role that technology is playing in revolutionising human learning and development. It is therefore vital to understand how this explosive trend can be harnessed to support corporate learning and development strategies in the most cost effective way.
Is Human Flourishing in the ICT World of the Future Likely?Randy Connolly
The role that information and computing technology (ICT) plays in improving human flourishing is not always clear. This presentation examines current research on one aspect of ICT, namely electronic reading, to demonstrate that in this case the ICT in question may actually diminish flourishing. It begins with an overview of the idea of flourishing in positive psychology, and then presents research on electronic reading comprehension, multitasking and distraction, and online scanning behaviors. The paper then makes an argument about the close connection between reading and flourishing, and then concludes by hypothesizing that mindful‐based reading practices may mitigate some of the worst features of electronic reading.
Immersive Learning Environments White PaperDavid Wortley
IMMERSIVE LEARNING AND CORPORATE STAFF DEVELOPMENT
WHAT, HOW, WHEN, WHERE, WHY AND WHO?
This white paper explores the role of the latest developments in Immersive Learning practices and technologies in the context of current staff development strategies for corporate environments. It aims to define what Immersive Learning Environments (ILEs) are, how they can and are being used, when and where they can be deployed, why they are important today and who is developing and/or using them.
Immersion in a learning activity is fundamental to its effectiveness. There is a direct correlation between how immersed a learner is and their motivation to develop their skills and competences. Immersion is not necessarily dependent on technology but today, in any crowded place anywhere in the world, you will find human beings fixated with their mobile phones and tablets, oblivious to their surroundings, all of whom are inevitably learning and developing in some way. This phenomenon is symptomatic of the role that technology is playing in revolutionising human learning and development. It is therefore vital to understand how this explosive trend can be harnessed to support corporate learning and development strategies in the most cost effective way.
My Grandmother the Information Architect: The IA of Everyday LifeHallie Wilfert
Presented at 2007 IA Summit. Home organization can be used as a metaphor for the practice of information architecture. This presentation uses my grandmother and her home as lens through which we can examine this comparison.
Looking at historic, current and evolving approaches, I will take you through from how we used to 'live' edit on one server with HTML in the code; to implementing Template Toolkit and 'front end / back end' servers; to the addition of version control; all the way through to distributed caching, file systems and processing (aka Six Apart worship) with 15+ servers.
Communicating Across a Multi-Generational Campusmichellebaker
These slides are part of the "Communicating Across a Multi-Generational Campus" workshop, delivered at Ball State University in September 2014.
Workshop facilitated by Michelle Baker, phase(two)learning.
phasetwolearning.com - phasetwolearning@gmail.com
This workshop illustrates education-teaching strategies using evidence-based methods from SIOP 1 and flipped classrooms 2. Its objective is providing alternative-teaching methods to improve adult education by incorporating hands-on experiences that increase participation and engagement, and validates students’ experiences.
The "Supporting Students with TEL" is a module within the PGCLT(HE) at Canterbury Christ Church University. This is the presentation that was given to academic staff that puts TEL in an historical and cultural context before looking at what CCCU does now
Rethinking Learning in the Age of Digital FluencyJudy O'Connell
Digital connectivity is a transformative phenomenon of the 21st century. While many have debated its impact on society, educators have been quick to mandate technology in school development - often without analysing the digital fluency of those involved, and the actual impact on learning. Is being digitally tethered creating a new learning nexus for those involved?
This is an expanded version of my Engaging Digital Natives Presentation. It is designed to accompany a full-day hand-on lab session and workshop. http://jdorman.wikispaces.com/digitalnatives
The following slide show is a collection of ideas I found extremely helpful when trying to gain a deeper understanding of the Net Generation. I have referenced scholarly sources to support my ideas and have organized the material into several subheadings:
Who is the Net Generation?/ How are they different?
How do they learn best?
What are their learning expectations?
What are the implications for teaching this generation?
This presentation is an attempt to explode the mythology that has wrapped itself around Generations Net & Google. Through the lens of the recent JISC reports, we try and separate the wheat from the chaff.
This presentation looks at the generation of students in our K-12 schools today. The focus needs to be on the students in our classes without stereotyping students as digital natives. The focus also needs to be on relationships and not on technology. The presentation was delivered on Dec. 8, 2011 to the Newfoundland Labrador Association of Directors of Education (NLADE).
Central California Writing Project Invitational Summer Institute: June 19-Jul...Fred Mindlin
Central California Writing Project
Invitational Summer Institute:
Focus on Common Core Literacy Across Disciplines
June 19 – July 12, 2013
Weekdays 8:30-3:30
This year’s venue: Pajaro Valley HS Library
Digital Storytelling: Using Technology in the Classroom that is Context-embed...Fred Mindlin
Digital storytelling refers to short (three to five minute) first-person narratives, voiced by the author, and illustrated primarily with still images. The filmic quality of the final product depends largely on software manipulations, especially the “Ken Burns” effect.
What excites me about the form is its use as a tool for writing instruction. It resonates with my approach as a “writer’s workshop” elementary school teacher, where reading one’s work aloud to a circle of peers is an essential part of the pro- cess of writing. Negotiating the content of digital story scripts in a group situation gives authenticity to the editing process.
Most importantly, reading a script aloud gives weight and meaning to the word “voice” that no amount of instruction about “finding one’s voice as a writer” ever can. When students begin to feel the power they have, using their writing to give literal voice to their unique points of view, and then get credit as the writer/ director/producer/editor of a short film, it’s not just an “elevation” of self-esteem but a real trans- formation, from a fixed mindset—I can’t write—to a growth mindset— I made a movie!
Having students take responsibility for different roles in the process both helps in articulating the steps along the way and fosters a sense of ownership in the process. It is those feelings of empowerment and pride that I see blossoming in my students that continue to build my enthusiasm for digital storytelling.
Quick Start Guide to Digital Storytelling with iMovie 9Fred Mindlin
Using only still images to create "traditional" digital stories with iMovie, where the voiceover is scripted in advance. Requires some fiddling with the length of clips, but the result is well worth it.
Using VoiceThread for digital storytelling in schools
The Myth of the Digital Native: Why Generational Stereotyping Won’t Improve Student Learning
1. The Myth of the “Digital Native”
Why Generational Stereotyping
Won’t Improve Student Learning
T
he phrase “digital native” (Prensky, 2001a &b) consumers need lots of helpful context framing and
has been much publicized by Marc Prensky, a coaching from many perspectives.
video game designer. Its use implies that the An assertion made by proponents of the “digital
current population of students younger than some native” myth is that these kids who grew up with
age, based on whenever one decides to date the the Internet already a part of their lives are somehow
“birth” of the digital age, have somehow acquired Internet experts by birth. On the contrary, my expe-
an inborn mastery of and facility with electronic rience working with students K-12 is that most have
By Fred Mindlin tools. Prensky has been criticized from many angles, a limited understanding of the Internet’s power and
from the implicit denigration of immigrants as inher- potential and lack the critical and analytic skills to
ently inferior (Siemens, 2007) to his sloppy citations harness it for their own uses. In terms of the Internet,
and the lack of a research basis for his assertions I am the native, present since it was browsed with
(McKenzie, 2007; Bennett, et al, 2008). Putting the original Netscape dragon.
aside these and other questions about class, privilege I have watched it grow from a fascinating, but
and unequal access, which make the usefulness of tiny, world of academic and community connections,
such generational stereotyping problematic, there is where almost anyone could become a “friend” and
a more basic flaw in the picture conjured up by the quickly earn deep levels of trust, without ever a face-
phrase “digital native.” to-face meeting, into the vast and complex social
While clearly many young people are adept as web of deceit and chicanery and creativity, which
digital consumers, their immersion in this world it is still becoming. We all need each other, and all
also heightens their susceptibility to the manipula- can contribute, and all need help of one kind and
tions of advertisers, unless they’ve also acquired the another from time to time.
critical and analytic skills needed to navigate our The writer’s strike of November 2007 to Febru-
complex information landscape. And while today’s ary 2008 afforded a wonderful teachable moment,
students certainly have a bigger menu of diversions as the talk show hosts so admired for their wit and
before them than did their parents, entering the humor suddenly had nothing to say. It became much
digital world as a creator and producer of content easier to identify them as performers dependent on
and mastering the tools to do so require a new and “behind-the-scenes” creators for the cleverness once
different skill set. thought to be intrinsically theirs. One of our tasks as
Mastery should mean having a depth of under- educators is to find ways to help these young people,
standing and a historical perspective on the thing immersed in the information sea, to stop and take
mastered, and facility with technology is merely fac- time to look around and reflect on its implications
ile without the motivation and opportunity to create and contours. Even more importantly, we must offer
in the digital landscape. While many youth are quite them opportunities to take control of the tools and
adept with these tools, as a generation, these digital use them to tell their own stories.
12 DataBus • Winter 2010
2. Here there is a point well taken in Pren- in movies!” When I ask them to notice the answers is not generation specific.
sky’s argument: blocking social media in way actors always seem to hold their soda Finally, making good use of technology
the classroom cuts our students off from cans with the labels towards the camera, requires what I like to call “tapping the
some of the most powerful of these publi- and reflect if they take such pains to show well.” Ultimately, creative processes are
cation opportunities. As technology using their friends what brand they’re drinking, all forms of narrative, and if students are
educators and administrators, we must find their perceptions begin to shift. The most unable to connect to and trust their own
ways to comply with our responsibilities important “technological” skill is judgment. imaginations, there are no stories to tell.
to secure networks and meet legal filtering Teaching students how to evaluate the Sherry Turkle, a clinical psychologist and the
requirements that nevertheless do not cripple veracity and reliability of the Internet and director of the M.I.T. Initiative on Technol-
students’ access to robust interactive and other digital resources is another key skill. ogy and Self, says schools also need to allow
collaborative environments. From reading Alan November’s classic students to experience stillness, because the
We must also acknowledge and confront analysis of a holocaust denial Web site rest of their lives is not making it easy for
the curmudgeons in our ranks, providing rich (November, 1998) to acquiring a basic them to find stillness (Turkle, 2009). Dialog
staff development opportunities and ongo- understanding of top-level domains, stu- in social media about the books we read can
ing follow-up interventions to enable those dents need to know how the Web is built create rich interaction, but we still have to
colleagues who may be reluctant to embrace and what’s behind the text and images on be able to sit still long enough to read the
creative technologies. When teachers accept the screen. book in the first place.
that their students may have superior skill Always asking ourselves about context
levels to theirs in some areas of manipulating and background helps us with another key Fred Mindlin is Associate Director for
and navigating digital tools, it can help the information age skill, negotiation. Who Technology Integration with the Central
students to acknowledge, in turn, that there controls this space I’m entering? What are its California Writing Project (CCWP). Visit
are critical and analytic skills they need to norms? What will happen to the information www.thedigitalstoryteller.com.
learn from the teachers. I’ve had students I share here? The importance of asking these
angrily denounce me: “There’s no advertising questions and knowing how to find their
REFERENCES
Bennett, S., Maton, K. & Kervin, L. 2008. The ‘digital
natives’ debate: A critical review of the evidence.
British Journal of Educational Technology. Accessed
in draft form at http://www.cheeps.com/karlmaton/
pdf/bjet.pdf
McKenzie, Jaime. 2007. “Digital Nativism, Digital
Infinity already serves 15% of all
Delusions, and Digital Deprivation.” From Now On,
the educational technology journal, Vol 17, No 2,
November 2007. Accessed at http://fno.org/nov07/
nativism.html#GenerationM
California school districts.
http://www.educause.edu/blog/gbayne/EDUCAUSE-
Now19ImplicationsofSoc/179382
Our goal is to serve you too.
November, Alan. 2009. Teaching Zack to think.
Originally published 1998. Accessed at http://novem-
berlearning.com/wp-content/uploads/2009/03/
teaching-zack-to-think.pdf We specialize in:
Prenksy, Marc. (2001a). Digital Natives, Digital Immi- E-rate/CTF Technology design
grants. On the Horizon, 9(5), 1-6. Low-voltage construction Low-voltage inspection
management services
Prenksy, Mark. (2001b). Digital Natives, Digital Immi-
grants, Part II. Do they really think differently? On the
Horizon, 9(6), 1-6.
Please call us for a list of
references in your area.
Siemens, George. 2007. “Digital natives and immi-
grants: A concept beyond its best before date.” http://
www.connectivism.ca/?p=97
Turkle, Sherry. 2009. “Saving Stillness.” Video at http://
www.pbs.org/wgbh/pages/frontline/digitalnation/
learning/concentration/saving-stillness.html?play
Winter 2010 • DataBus 13