ARTICULATING DESIGN DECISIONS

Oct. 22nd 2016 | X Design Academy | @mariosakata
BACKGROUND
WHAT I WILL COVER WHAT I WILL *NOT* COVER
ISSUE
MESSAGE


PRINCIPLES
HOW TO BE A UNICORN
HOW TO PLEASE EVERY STAKEHOLDERS


RECOMMENDED TOOLS AND METHODOLOGIES
Ç
2008-2013; USER EXPERIENCE DESIGNER
2013-2015; USER EXPERIENCE ARCHITECT
2015-2016; PRODUCT MANAGER
2016-; PRODUCT MANAGER
COMMUNICATION IS DIFFICULT WHEN YOU
SEEK FOR APPROVAL AND WHEN IT WAS
KEPT UNTIL THE END.


Ç
TIM O’REILLY
image courtesy suzukisan_
Articulating Design Decisions
by @tomgreever will change
the way designers talk about
design. Get it, read it.
BACKGROUND


Your work is now becoming the interface of
the entire company like never before and
the non-designers have strong opinions
about how your work reflects on them.
DESIGN, MORE THAN MANY OTHER
DISCIPLES, HAS THE PROPENSITY TO THE
DIVISIVE AND POLARISING.


Ç
ISSUE






Because design is subjective and because
we don’t always understand how our
intuition connects to the problem at hand,
we’re unable to adequately tell other people
why we did, what we did, and that’s one of
our biggest failures.
image courtesy p.marione
THE SINGLE BIGGEST PROBLEM IN
COMMUNICATION IS THE ILLUSION THAT IT
HAS TAKEN PLACE.


Ç
MESSAGE






The ability to properly communicate

expectations within the organisation will

become more important than the design

itself.
DEVELOP EMPATHY FOR OUR STAKEHOLDERS FOR
ATTEMPTING TO LOOK AT OUR PRODUCT FROM THEIR
PERSPECTIVE SO THAT WE’RE NO LONGER DEFENSIVE
AND PROTECTIVE TO OUR OWN IDEAS.


MESSAGE


Personality PersonalityStory StoryActivity InteractionActivityInteraction
Front Stage Experience Design

Communication Design
Back Stage Experience Design

COMMUNICATING ABOUT THE DESIGN WAS
MORE IMPORTANT THAN THE DESIGNS
THEMSELVES.


Ç
WHAT YOU NEED TO ANSWER
‣ 



(What problem does it solve?)
‣ 



(How does it affect the user?)
‣


(Why is it better than the alternatives?)
5 PRINCIPLES OF COMMUNICATION
‣ 

(Identify the problem)
‣ 

(Describe your solution)
‣ 

(Empathise with the user)
‣ 

(Appeal to the business)
‣ 

(Lock in agreement)
MAKE EVERY IDEA YOU TALK WITH
STAKEHOLDERS TO SOMETHING THAT IS
TRULY IDEAL.




Ç
HOW WE DO - WRITTEN IN VERY LAST CHAPTER OF THIS BOOK!
AVAILABLE IN STORES.
‣ O’REILLY MEDIA
‣ AMAZON
KEEP IN TOUCH:
@MARIOSAKATA
MARIOSAKATA@PIVOTAL.IO
Ç

Articulating Design Decisions / デザインの伝え方

  • 1.
    
 ARTICULATING DESIGN DECISIONS Oct.22nd 2016 | X Design Academy | @mariosakata
  • 2.
    BACKGROUND WHAT I WILLCOVER WHAT I WILL *NOT* COVER ISSUE MESSAGE 
 PRINCIPLES HOW TO BE A UNICORN HOW TO PLEASE EVERY STAKEHOLDERS 
 RECOMMENDED TOOLS AND METHODOLOGIES
  • 3.
    Ç 2008-2013; USER EXPERIENCEDESIGNER 2013-2015; USER EXPERIENCE ARCHITECT 2015-2016; PRODUCT MANAGER 2016-; PRODUCT MANAGER
  • 4.
    COMMUNICATION IS DIFFICULTWHEN YOU SEEK FOR APPROVAL AND WHEN IT WAS KEPT UNTIL THE END. 
 Ç
  • 5.
    TIM O’REILLY image courtesysuzukisan_ Articulating Design Decisions by @tomgreever will change the way designers talk about design. Get it, read it.
  • 6.
    BACKGROUND 
 Your work isnow becoming the interface of the entire company like never before and the non-designers have strong opinions about how your work reflects on them.
  • 7.
    DESIGN, MORE THANMANY OTHER DISCIPLES, HAS THE PROPENSITY TO THE DIVISIVE AND POLARISING. 
 Ç
  • 8.
    ISSUE 
 
 
 Because design issubjective and because we don’t always understand how our intuition connects to the problem at hand, we’re unable to adequately tell other people why we did, what we did, and that’s one of our biggest failures. image courtesy p.marione
  • 9.
    THE SINGLE BIGGESTPROBLEM IN COMMUNICATION IS THE ILLUSION THAT IT HAS TAKEN PLACE. 
 Ç
  • 10.
    MESSAGE 
 
 
 The ability toproperly communicate
 expectations within the organisation will
 become more important than the design
 itself.
  • 11.
    DEVELOP EMPATHY FOROUR STAKEHOLDERS FOR ATTEMPTING TO LOOK AT OUR PRODUCT FROM THEIR PERSPECTIVE SO THAT WE’RE NO LONGER DEFENSIVE AND PROTECTIVE TO OUR OWN IDEAS. 

  • 12.
    MESSAGE 
 Personality PersonalityStory StoryActivityInteractionActivityInteraction Front Stage Experience Design
 Communication Design Back Stage Experience Design

  • 13.
    COMMUNICATING ABOUT THEDESIGN WAS MORE IMPORTANT THAN THE DESIGNS THEMSELVES. 
 Ç
  • 14.
    WHAT YOU NEEDTO ANSWER ‣ 
 
 (What problem does it solve?) ‣ 
 
 (How does it affect the user?) ‣ 
 (Why is it better than the alternatives?)
  • 15.
    5 PRINCIPLES OFCOMMUNICATION ‣ 
 (Identify the problem) ‣ 
 (Describe your solution) ‣ 
 (Empathise with the user) ‣ 
 (Appeal to the business) ‣ 
 (Lock in agreement)
  • 16.
    MAKE EVERY IDEAYOU TALK WITH STAKEHOLDERS TO SOMETHING THAT IS TRULY IDEAL. 
 
 Ç
  • 17.
    HOW WE DO- WRITTEN IN VERY LAST CHAPTER OF THIS BOOK!
  • 18.
    AVAILABLE IN STORES. ‣O’REILLY MEDIA ‣ AMAZON KEEP IN TOUCH: @MARIOSAKATA MARIOSAKATA@PIVOTAL.IO Ç