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UxD For Product Managers (Heroes)
1. UxD For Product Managers (Heroes) –
Research & Design Techniques For The Real World
Mary Piontkowski
mpiontkowski@macadamian.com
2. “A hero is someone who is willing to sacrifice his own needs on
behalf of others, like a shepherd who will sacrifice to protect and
serve his flock.” - Christopher Vogler.
2
12. #1:
Prac8ce
What
You
Preach
Consider
user
needs
and
research
Incorporate
UX
methodologies
Collaborate
Push
back
Embrace
change
Bring
in
others
to
complement
your
skill
set
What
else?
12
14. #2:
Break
Down
Walls
–
Rela8onships
MaCer
Don’t
throw
it
over
the
wall!
Interdisciplinary
collaboraCon
CollaboraCve
project
planning
CollaboraCve
requirements
and
design
sessions
Sketchboards
and
design
thinking
Actually
talk
to
people
Trust
EmoConal
literacy
–
know
who
you’re
talking
to
and
appreciate
the
context
It
takes
Cme
to
build
relaConships…
But
your
design
iteraCon
Cme
will
be
reduced!
14
16. #3:
Give
a
Damn;
Care
About
Your
Work
Or
find
another
job
You’re
not
going
to
do
great
work
if
you
don’t
believe
in
your
product
Care
about
the
product
and
the
users
16
17. #4:
Support
the
Cause;
Evangelize
for
User
Research
and
UX
Design
17
18. #4:
Support
the
Cause;
Evangelize
for
User
Research
and
UX
Design
Doesn’t
maPer
who’s
doing
the
UX
–
you
win
RepeCCon,
data-‐driven
points
Invest
Cme
required
for
change
Create
an
environment
conducive
to
design
and
innovaCon
Brown
bags
Conferences
White
boards
Sharpies
RelaConships!
18
20. #5:
Don’t
Be
Shy,
Get
to
Know
Your
Users
Internal
research
team
External
research
team
Friends
of
friends
Friends,
coworkers,
people
on
the
street,
everyone!
But…
Your
wife/husband
is
not
your
user
Context
too!
20
21. #5:
Don’t
Be
Shy,
Get
to
Know
Your
Users
Many
Ways
to
Get
User
Feedback
ObservaCon
Usability
Contextual
inquiry
Surveys
ParCcipatory
design
Internal
brainstorms
with
SMEs
Card
sorCng
and
structured
in
person
acCviCes
21
22. #5:
Don’t
Be
Shy,
Get
to
Know
Your
Users
Consider
Context
–
Where?
What
Else
is
Going
On?
22
24. #6:
Learn,
Adopt,
and
Encourage
UX
Techniques
Design
thinking
approach
Agile
and
iteraCve
Cross-‐disciplinary
User-‐centric
Methods
worth
adopCng
Personas,
mental
models,
design
principles
and
other
user-‐centric
models
Usage
scenarios/use
cases
Sketchboards,
paper
prototypes,
and
other
collaboraCve
design
techniques
User
research
as
a
part
of
the
design
process
Allow
design
to
inform
requirements
Simplify
simplify
simplify
where
you
can
Process
guidelines
to
help
organizaCon
cooperate
24
25. #6:
Learn,
Adopt,
and
Encourage
UX
Techniques
Simple
Models
To
Help
Educate
and
Evangelize
25
26. #6:
Learn,
Adopt,
and
Encourage
UX
Techniques
Documented
Process
–
How
Would
Your
OrganizaCon
Benefit?
Reinforce
collaboraCon
and
check
points
Include
guidelines
knowing
everyone
won’t
really
follow
the
process
26
27. #6:
Learn,
Adopt,
and
Encourage
UX
Techniques
Documented
Process
–
How
Would
Your
OrganizaCon
Benefit?
You
don’t
want
to
end
up
with
this!
27
28. #6:
Learn,
Adopt,
and
Encourage
UX
Techniques
Personas
As
A
Tool
To
Rally
The
Troops
People
typically
connect
with
stories
bePer
than
reports
Paint
a
picture
of
key
user
types
Demonstrate
use
cases
and
priority
tasks
Use
a
quote
to
express
the
impact
the
product
has
on
the
user
28
29. #6:
Learn,
Adopt,
and
Encourage
UX
Techniques
Sketch
Sketch
Sketch
Explore
more
ideas
faster
It
takes
a
while
to
get
it
right
Sketchboards
as
a
collaboraCve
design
tool
Roll
it
up
and
take
it
with
you
29
30. #6:
Learn,
Adopt,
and
Encourage
UX
Techniques
Different
Audiences
Require
Different
Methods
Who
are
you
trying
to
convince?
Confidential 3/24/12 30
31. #7:
Beware
of
UX
Top
10
Lists
and
Dogma8c
Advice
Checklists
are
helpful.
But
they
can’t
replace
experCse.
31
32. #7:
Beware
of
UX
Top
10
Lists
and
Dogma8c
Advice
Like
this
one!
“Make
sure
users
can
get
to
everything
in
three
clicks!”
One
list
isn’t
the
end
all,
be
all
–
it’s
not
that
simple
Figure
out
what
works
for
you
and
your
organizaCon
32
36. #9:
Break
Some
Rules
Design
something
out
of
scope
ParCcipate
in
an
unexpected
way
Data
is
important,
but
so
is
insCnct!
Get
users
involved
regardless
of
scope
Don’t
be
afraid
to
be
wrong
Throw
it
out
and
start
again
36
38. You
Can’t
Become
a
Hero
Overnight
Pick
one
thing
to
start
with:
Invite
a
designer
to
collaborate
on
requirements
Call
a
cross
funcConal
brainstorm
Print
out
sketch
templates
IdenCfy
one
piece
of
user
feedback
that
would
help
your
product
IdenCfy
one
type
of
project
that
would
benefit
from
formalized
UX
process
Share
this
presentaCon
with
coworkers
Reach
out
to
a
UX
agency
or
individual
for
help
You
don’t
need
to
do
it
all
yourself,
but
you
need
to
enable
it!
38
39. Thank
You!
Was
this
inspiring?
Are
you
walking
away
with
at
least
one
acConable
technique?
Mary Piontkowski
Director, User Experience
mpiontkowski@macadamian.com
END, THANK YOU!
Confidential 3/24/12 39
40. Referenced
Resources
The
Designful
Company:
How
to
build
a
culture
of
nonstop
innovaAon,
Marty
Neumeier
InnovaAon
Workshop,
Marty
Neumeier
Switch:
How
to
Change
Things
When
Change
is
Hard,
Chip
Heath
and
Dan
Heath
Change
by
Design:
How
Design
Thinking
Transforms
OrganizaAons
and
Inspired
InnovaAon,
Tim
Brown
Inside
Apple,
Adam
Lashinsky
Sketchboard
Resources:
hPp://www.adapCvepath.com/ideas/sketchboards-‐discover-‐bePer-‐faster-‐ux-‐soluCons
hPp://www.youtube.com/watch?v=iVFTBj_BYy0
hPp://www.slideshare.net/ugleah/sketchboards-‐prototypes-‐presentaCon
Persona
Resources:
hPp://www.cooper.com
40