This document summarizes a lecture on using objects and scripting motion in Adobe Flash. It discusses creating ActionScript classes, placing objects on the stage programmatically and from the library, drawing objects with code, exporting objects from the library for use in ActionScript, moving objects with code, using event listeners like ENTER_FRAME to trigger movement, detecting edges to make objects bounce, and making the bounce more realistic by detecting the edge of the object itself. It assigns homework of reading a chapter on game elements in ActionScript and creating a Flash file with an object that moves across the screen using scripted motion.