This tutorial explains how to create a simple particle system in Flash using ActionScript 3. Key steps include:
1. Creating a symbol to represent individual particles and exporting it for ActionScript.
2. Defining a Particle class with properties like position, velocity, and a constructor to initialize new particles.
3. Installing an ENTER_FRAME listener to call an update method each frame, incrementing the particle's position.
4. Adding random velocity, looping through an array of particles to update them, and removing old particles to maintain a constant number. With just a few lines of code, complex particle effects can be achieved.