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This document discusses algorithms and their role in computer science. It begins by stating the goals of understanding algorithms, their development and evaluation. It then defines an algorithm as a well-developed, organized approach to solving complex problems and describes their key characteristics. The document outlines the process for developing an algorithm, including identifying inputs, outputs, processes and breaking the solution into steps. It provides examples of algorithms and flowcharts to illustrate these concepts.

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Algorithm and flowchart

This document discusses algorithms and flowcharts. It defines an algorithm as a step-by-step method for solving a problem with characteristics like being precise, finite, and applying to a set of inputs. A flowchart is then introduced as a graphical representation of an algorithm that is helpful for understanding and documenting complex programs. The document provides examples of standard flowchart symbols and guidelines for creating effective flowcharts, such as having a logical start and finish with one flow line entering and leaving symbols. An example algorithm and flowchart are given for finding the average of two numbers by inputting the values, adding them, dividing the sum by two, and outputting the average.

Algorithm and flowchart

To understand algorithm and flowchart, it is better to refer this Slideshare that I have created. I have thoroughly presented the key points that make easy in remembering what algorithm and flowchart is. The slide is really simple and wonderful to use it for a quick reference.

Algorithm & flow chart

This document discusses algorithms and flowcharts. It provides an example of creating an algorithm to find the largest of two numbers and representing it as a flowchart. It also includes contact information for Baabtra-Mentoring Partner, the division of Baabtra System Technologies that provides mentoring programs.

Algorithm and flowchart with pseudo code

1. Initialize the biggest price to the first price in the list
2. Loop through the remaining 99 prices
3. Compare each price to the biggest and update biggest if greater
4. After the loop, reduce the biggest price by 10%
5. Output the reduced biggest price

Algorithm and Flowcharts

The document discusses algorithms and flowcharts. It defines an algorithm as a step-by-step procedure to solve a problem and get a desired output. Common algorithm categories include search, sort, insert, update, and delete operations on data structures. Flowcharts provide a graphical representation of an algorithm's steps and logic. The document presents examples of an algorithm to add two numbers and the benefits of algorithms and flowcharts, such as effective problem analysis, proper documentation, and efficient coding and debugging. It also notes potential disadvantages like complexity when logic is complicated and the need to redraw flowcharts during alterations.

Algorithm and flowchart

It is CPU subject;s programming Basic thing..it is require for anytype of programs. it makes easy to make program

Flowcharts and algorithms

this ppt is about flowchart and algorithm...
the contents are definition, advantages ,diadvantages etc......

Algorithm & flowchart

An algorithm is a step-by-step procedure to solve a problem using a finite number of instructions. To create an algorithm, it must have clear inputs and outputs, unambiguous steps that terminate in a finite number of steps, and each step must be feasible to carry out using paper and pencil. Algorithms use conditional patterns and comments to help with modifications. A flowchart provides a visual representation of an algorithm using blocks like start, stop, assignment, processing, input, output, and conditional statements to depict the sequencing and repetition of instructions.

Algorithm and flowchart

This document discusses algorithms and flowcharts. It defines an algorithm as a step-by-step method for solving a problem with characteristics like being precise, finite, and applying to a set of inputs. A flowchart is then introduced as a graphical representation of an algorithm that is helpful for understanding and documenting complex programs. The document provides examples of standard flowchart symbols and guidelines for creating effective flowcharts, such as having a logical start and finish with one flow line entering and leaving symbols. An example algorithm and flowchart are given for finding the average of two numbers by inputting the values, adding them, dividing the sum by two, and outputting the average.

Algorithm and flowchart

To understand algorithm and flowchart, it is better to refer this Slideshare that I have created. I have thoroughly presented the key points that make easy in remembering what algorithm and flowchart is. The slide is really simple and wonderful to use it for a quick reference.

Algorithm & flow chart

This document discusses algorithms and flowcharts. It provides an example of creating an algorithm to find the largest of two numbers and representing it as a flowchart. It also includes contact information for Baabtra-Mentoring Partner, the division of Baabtra System Technologies that provides mentoring programs.

Algorithm and flowchart with pseudo code

1. Initialize the biggest price to the first price in the list
2. Loop through the remaining 99 prices
3. Compare each price to the biggest and update biggest if greater
4. After the loop, reduce the biggest price by 10%
5. Output the reduced biggest price

Algorithm and Flowcharts

The document discusses algorithms and flowcharts. It defines an algorithm as a step-by-step procedure to solve a problem and get a desired output. Common algorithm categories include search, sort, insert, update, and delete operations on data structures. Flowcharts provide a graphical representation of an algorithm's steps and logic. The document presents examples of an algorithm to add two numbers and the benefits of algorithms and flowcharts, such as effective problem analysis, proper documentation, and efficient coding and debugging. It also notes potential disadvantages like complexity when logic is complicated and the need to redraw flowcharts during alterations.

Algorithm and flowchart

It is CPU subject;s programming Basic thing..it is require for anytype of programs. it makes easy to make program

Flowcharts and algorithms

this ppt is about flowchart and algorithm...
the contents are definition, advantages ,diadvantages etc......

Algorithm & flowchart

An algorithm is a step-by-step procedure to solve a problem using a finite number of instructions. To create an algorithm, it must have clear inputs and outputs, unambiguous steps that terminate in a finite number of steps, and each step must be feasible to carry out using paper and pencil. Algorithms use conditional patterns and comments to help with modifications. A flowchart provides a visual representation of an algorithm using blocks like start, stop, assignment, processing, input, output, and conditional statements to depict the sequencing and repetition of instructions.

Flowchart and algorithm

it will taught you to solve the numerical methods through which we calculate our data by programming and how it works

phases of algorithm

The document discusses the phases of algorithm analysis and design. It begins by defining an algorithm as a finite set of instructions to carry out a sequence of operations. It then outlines the four main phases: 1) Design - identifying the problem and designing a solution using flowcharts or pseudocode. 2) Analyze - analyzing the efficiency of the designed algorithm. 3) Implement - coding the algorithm. 4) Experiment - testing the algorithm and improving its design. Examples are given of algorithms like directions to a home or adding two numbers. The document ends noting analysis of algorithms studies program performance, resources used, correctness, time/space efficiency, security, and other characteristics.

Algorithm and flowchart2010

An algorithm is a step-by-step process for solving a problem or completing a task. There are two main tools used to document algorithms: flowcharts and pseudocode. A flowchart is a graphical representation of an algorithm that uses standardized symbols to show the sequence of steps, while pseudocode specifies the algorithm steps using natural language. The five steps in using a computer as a problem-solving tool are: developing an algorithm and flowchart, writing the program code, entering the program into the computer, testing and debugging the program, and running the program to obtain results.

2.3 Apply the different types of algorithm to solve problem

Apply the different types of algorithm to solve problem efficiently.
1. Types of Algorithm
2. Pseudo Code
3. Flowchart

flowchart & algorithms

An algorithm is a set of steps to solve a problem. It has four characteristics: finiteness, definiteness, effectiveness, and inputs/outputs. To develop an algorithm, one identifies the inputs, outputs, logic, breaks the logic into simple steps, and writes the steps in order. A flowchart is a pictorial representation of an algorithm that uses standard symbols like rectangles, diamonds, and arrows. It shows the flow of instructions and is easier to understand than an algorithm. Examples are provided to write algorithms and flowcharts to convert feet to centimeters and calculate the area of a rectangle.

FIT-Unit3 chapter 1 -computer program

Introduction,Developing a Program, Program Development Life Cycle, Algorithm,Flowchart,Flowchart Symbols,Guidelines for Preparing Flowcharts,Benefits and Limitations of Flowcharts

Algorithms and flowcharts

This document discusses algorithms, flowcharts, pseudocode, and decision structures. It begins by defining algorithms and their purpose in problem solving. It then explains flowchart symbols and how to represent algorithms visually using flowcharts. Several examples are provided of writing pseudocode, detailed algorithms, and corresponding flowcharts to solve problems. The document also covers decision structures like if-then-else statements and relational operators. It provides examples of algorithms using nested if statements. Finally, it presents an example of determining an employee bonus based on overtime worked and absences.

Flowcharting and Algorithm

The document discusses algorithms and flowcharts. It defines an algorithm as a sequence of steps to solve a problem and notes they can be expressed in various notations like pseudocode and programming languages. It then defines a flowchart as a diagram that represents an algorithm using symbolic shapes and describes the common shapes used in flowcharts like rectangles, diamonds, and arrows. Examples of flowcharts that compute sums and averages are provided.

Introduction to flowchart

Flowcharts are used to represent algorithms and processes using graphical symbols. They contain symbols that represent actions, decisions, or connections between steps. The key flowchart structures are sequence, selection, and repetition. Sequence shows steps executed in order. Selection, or decision, determines which steps occur based on a condition being true or false. Repetition allows steps to be repeated as long as a condition is met. These basic structures can be combined to model complex processes and algorithms.

Introduction to Algorithms & flow charts

A short guide to algorithms, pseudocodes & flow charts for the better understanding of Programming Skills.

Chapter 6 algorithms and flow charts

This document provides information about algorithms and flowcharts. It begins with defining an algorithm as a sequence of steps to solve a problem and discusses properties like finiteness, definiteness, inputs, outputs, and effectiveness. Examples of algorithms are provided for tasks like making noodles and checking voter eligibility. Flowcharts are introduced as a way to visually represent algorithms using standard symbols like rectangles, diamonds, and arrows. Advantages of algorithms and flowcharts are that they improve problem solving, communication, and programming. The document concludes with flowchart examples and a short class test.

Programming flowcharts for C Language

The document discusses flowcharts, which are graphical representations of algorithms and programming logic. It provides examples of common flowchart symbols like terminals, inputs/outputs, processes, decisions, and connectors. It also outlines the typical steps for programming practices and techniques, which include defining requirements, creating a flowchart, dry running the flowchart to check for errors, writing source code, debugging, and documentation. Finally, it provides examples of flowcharts for simple programs like printing a message, calculating the sum of two numbers, and checking if a number is even or odd.

Algorithm and flowchart

This document introduces algorithms and the process of program development. It defines an algorithm as a precise list of instructions that terminates after a finite number of steps to solve a problem. It discusses methods of specifying algorithms like pseudocode and flowcharts. Properties of algorithms include being finite, unambiguous, and having a defined sequence of execution and input/output. The steps of program development are stated as understanding the problem, planning instructions, coding the program, running and debugging it. Flowcharting guidelines and common symbols are provided. Sample exercises demonstrate writing programs to calculate simple formulas.

Algorithms & flowcharts

This document discusses algorithm flowcharts. It begins by defining an algorithm and a flowchart. An algorithm is a set of steps to solve a problem, while a flowchart uses symbols like boxes and arrows to visually represent the steps in an algorithm. The document then discusses the key components of algorithms like inputs, outputs, and termination. It presents the common symbols used in flowcharts and different types of flowcharts. Advantages of flowcharts are that they clearly show the logic flow and make algorithms easier to understand. Limitations include that they only represent one perspective and require well-defined requirements.

Flowchart and algorithem

اسلام وعلیکم و رحمت الله وبرکاته
خدا کند ازین درس چیزی یاد بگیرید فراموش نکنید که در حق بنده دعا کنید که خداوند گناهانم را ببخشاید و مرا عفو بکند.

Programming aids- Algorithm, Flowchart, Pseudocodes and Decision table

The document discusses algorithms and different ways to represent them, including through flowcharts, pseudocode, and decision tables. It provides examples of each representation type and explains the key components and steps in constructing a flowchart, pseudocode, and decision table to model an algorithm for determining a student's final grade.

Csc 130 class 2 problem analysis and flow charts(2)

The document discusses software development lifecycles and problem solving techniques for computer programming. It covers rewriting problem statements, defining diagrams, algorithms, design tools like flowcharts and pseudocode, and control structures. Students will analyze problems and develop algorithms using techniques like top-down development, pseudocode, flowcharts, testing, and stubs and drivers. The document provides examples and step-by-step explanations of how to understand problems, design logical solutions, and represent those designs using appropriate tools.

3 algorithm-and-flowchart

The document discusses algorithms and flowcharts. It defines an algorithm as a finite set of steps to solve a problem and notes that algorithms can be expressed in various ways, including pseudocode and flowcharts. Pseudocode uses a language similar to programming but without specific syntax, making it readable by programmers familiar with different languages. A flowchart provides a graphical representation of an algorithm's logical flow. The document provides examples of algorithms expressed in pseudocode and represented through flowcharts, such as finding the average of two numbers and calculating the largest of several inputs. It also discusses common flowchart structures like sequence, selection, and iteration.

Algorithm defination, design & Implementation

An algorithm is a set of step-by-step instructions to solve a problem or complete a task. It must specify all steps clearly so a computer can follow the algorithm without additional understanding. Algorithms can be represented as pseudocode, a written informal description, or as a flowchart using graphical symbols. The key phases of an algorithm are problem solving to design the steps, then implementation in a programming language. Properties of good algorithms include being correct, efficient, and working for all possible inputs to the problem.

Pseudocode-Flowchart

Pseudocode is a detailed description of an algorithm or program expressed in plain language rather than a programming language. It allows programmers to design programs at a high level before writing code. The document provides examples of pseudocode for control structures like conditionals and loops, and calculating sales tax and weekly wages. It also defines flowcharts as diagrams that show the sequence of operations to solve a problem and lists common flowchart symbols like rectangles, diamonds, and circles. Guidelines are given for drawing flowcharts and examples are provided of flowcharts to find the largest of three numbers and sum the first 50 natural numbers.

Algorithm for computational problematic sit

A computer requires precise instructions from a user in order to perform tasks correctly. It has no inherent intelligence or ability to solve problems on its own. For a computer to solve a problem, a programmer must break the problem down into a series of simple steps and write program code that provides those step-by-step instructions in a language the computer can understand. This process involves understanding the problem, analyzing it, developing a solution algorithm, and coding the algorithm so the computer can execute it. Flowcharts can help visualize algorithms and problem-solving logic in a graphical format before writing program code.

Algorithm types performance steps working

This document provides information about computers and algorithms:
1. It explains that computers are powerful machines that can perform many tasks but have no intelligence - they simply follow the step-by-step instructions provided by users or programmers.
2. It discusses the problem solving process, noting that problems must be clearly defined, analyzed, and solutions developed before coding instructions for the computer.
3. It provides definitions and examples of algorithms - step-by-step processes for solving problems that must be unambiguous, finite, and effectively coded for a computer.

Flowchart and algorithm

it will taught you to solve the numerical methods through which we calculate our data by programming and how it works

phases of algorithm

The document discusses the phases of algorithm analysis and design. It begins by defining an algorithm as a finite set of instructions to carry out a sequence of operations. It then outlines the four main phases: 1) Design - identifying the problem and designing a solution using flowcharts or pseudocode. 2) Analyze - analyzing the efficiency of the designed algorithm. 3) Implement - coding the algorithm. 4) Experiment - testing the algorithm and improving its design. Examples are given of algorithms like directions to a home or adding two numbers. The document ends noting analysis of algorithms studies program performance, resources used, correctness, time/space efficiency, security, and other characteristics.

Algorithm and flowchart2010

An algorithm is a step-by-step process for solving a problem or completing a task. There are two main tools used to document algorithms: flowcharts and pseudocode. A flowchart is a graphical representation of an algorithm that uses standardized symbols to show the sequence of steps, while pseudocode specifies the algorithm steps using natural language. The five steps in using a computer as a problem-solving tool are: developing an algorithm and flowchart, writing the program code, entering the program into the computer, testing and debugging the program, and running the program to obtain results.

2.3 Apply the different types of algorithm to solve problem

Apply the different types of algorithm to solve problem efficiently.
1. Types of Algorithm
2. Pseudo Code
3. Flowchart

flowchart & algorithms

An algorithm is a set of steps to solve a problem. It has four characteristics: finiteness, definiteness, effectiveness, and inputs/outputs. To develop an algorithm, one identifies the inputs, outputs, logic, breaks the logic into simple steps, and writes the steps in order. A flowchart is a pictorial representation of an algorithm that uses standard symbols like rectangles, diamonds, and arrows. It shows the flow of instructions and is easier to understand than an algorithm. Examples are provided to write algorithms and flowcharts to convert feet to centimeters and calculate the area of a rectangle.

FIT-Unit3 chapter 1 -computer program

Introduction,Developing a Program, Program Development Life Cycle, Algorithm,Flowchart,Flowchart Symbols,Guidelines for Preparing Flowcharts,Benefits and Limitations of Flowcharts

Algorithms and flowcharts

This document discusses algorithms, flowcharts, pseudocode, and decision structures. It begins by defining algorithms and their purpose in problem solving. It then explains flowchart symbols and how to represent algorithms visually using flowcharts. Several examples are provided of writing pseudocode, detailed algorithms, and corresponding flowcharts to solve problems. The document also covers decision structures like if-then-else statements and relational operators. It provides examples of algorithms using nested if statements. Finally, it presents an example of determining an employee bonus based on overtime worked and absences.

Flowcharting and Algorithm

The document discusses algorithms and flowcharts. It defines an algorithm as a sequence of steps to solve a problem and notes they can be expressed in various notations like pseudocode and programming languages. It then defines a flowchart as a diagram that represents an algorithm using symbolic shapes and describes the common shapes used in flowcharts like rectangles, diamonds, and arrows. Examples of flowcharts that compute sums and averages are provided.

Introduction to flowchart

Flowcharts are used to represent algorithms and processes using graphical symbols. They contain symbols that represent actions, decisions, or connections between steps. The key flowchart structures are sequence, selection, and repetition. Sequence shows steps executed in order. Selection, or decision, determines which steps occur based on a condition being true or false. Repetition allows steps to be repeated as long as a condition is met. These basic structures can be combined to model complex processes and algorithms.

Introduction to Algorithms & flow charts

A short guide to algorithms, pseudocodes & flow charts for the better understanding of Programming Skills.

Chapter 6 algorithms and flow charts

This document provides information about algorithms and flowcharts. It begins with defining an algorithm as a sequence of steps to solve a problem and discusses properties like finiteness, definiteness, inputs, outputs, and effectiveness. Examples of algorithms are provided for tasks like making noodles and checking voter eligibility. Flowcharts are introduced as a way to visually represent algorithms using standard symbols like rectangles, diamonds, and arrows. Advantages of algorithms and flowcharts are that they improve problem solving, communication, and programming. The document concludes with flowchart examples and a short class test.

Programming flowcharts for C Language

The document discusses flowcharts, which are graphical representations of algorithms and programming logic. It provides examples of common flowchart symbols like terminals, inputs/outputs, processes, decisions, and connectors. It also outlines the typical steps for programming practices and techniques, which include defining requirements, creating a flowchart, dry running the flowchart to check for errors, writing source code, debugging, and documentation. Finally, it provides examples of flowcharts for simple programs like printing a message, calculating the sum of two numbers, and checking if a number is even or odd.

Algorithm and flowchart

This document introduces algorithms and the process of program development. It defines an algorithm as a precise list of instructions that terminates after a finite number of steps to solve a problem. It discusses methods of specifying algorithms like pseudocode and flowcharts. Properties of algorithms include being finite, unambiguous, and having a defined sequence of execution and input/output. The steps of program development are stated as understanding the problem, planning instructions, coding the program, running and debugging it. Flowcharting guidelines and common symbols are provided. Sample exercises demonstrate writing programs to calculate simple formulas.

Algorithms & flowcharts

This document discusses algorithm flowcharts. It begins by defining an algorithm and a flowchart. An algorithm is a set of steps to solve a problem, while a flowchart uses symbols like boxes and arrows to visually represent the steps in an algorithm. The document then discusses the key components of algorithms like inputs, outputs, and termination. It presents the common symbols used in flowcharts and different types of flowcharts. Advantages of flowcharts are that they clearly show the logic flow and make algorithms easier to understand. Limitations include that they only represent one perspective and require well-defined requirements.

Flowchart and algorithem

اسلام وعلیکم و رحمت الله وبرکاته
خدا کند ازین درس چیزی یاد بگیرید فراموش نکنید که در حق بنده دعا کنید که خداوند گناهانم را ببخشاید و مرا عفو بکند.

Programming aids- Algorithm, Flowchart, Pseudocodes and Decision table

The document discusses algorithms and different ways to represent them, including through flowcharts, pseudocode, and decision tables. It provides examples of each representation type and explains the key components and steps in constructing a flowchart, pseudocode, and decision table to model an algorithm for determining a student's final grade.

Csc 130 class 2 problem analysis and flow charts(2)

The document discusses software development lifecycles and problem solving techniques for computer programming. It covers rewriting problem statements, defining diagrams, algorithms, design tools like flowcharts and pseudocode, and control structures. Students will analyze problems and develop algorithms using techniques like top-down development, pseudocode, flowcharts, testing, and stubs and drivers. The document provides examples and step-by-step explanations of how to understand problems, design logical solutions, and represent those designs using appropriate tools.

3 algorithm-and-flowchart

The document discusses algorithms and flowcharts. It defines an algorithm as a finite set of steps to solve a problem and notes that algorithms can be expressed in various ways, including pseudocode and flowcharts. Pseudocode uses a language similar to programming but without specific syntax, making it readable by programmers familiar with different languages. A flowchart provides a graphical representation of an algorithm's logical flow. The document provides examples of algorithms expressed in pseudocode and represented through flowcharts, such as finding the average of two numbers and calculating the largest of several inputs. It also discusses common flowchart structures like sequence, selection, and iteration.

Algorithm defination, design & Implementation

An algorithm is a set of step-by-step instructions to solve a problem or complete a task. It must specify all steps clearly so a computer can follow the algorithm without additional understanding. Algorithms can be represented as pseudocode, a written informal description, or as a flowchart using graphical symbols. The key phases of an algorithm are problem solving to design the steps, then implementation in a programming language. Properties of good algorithms include being correct, efficient, and working for all possible inputs to the problem.

Pseudocode-Flowchart

Pseudocode is a detailed description of an algorithm or program expressed in plain language rather than a programming language. It allows programmers to design programs at a high level before writing code. The document provides examples of pseudocode for control structures like conditionals and loops, and calculating sales tax and weekly wages. It also defines flowcharts as diagrams that show the sequence of operations to solve a problem and lists common flowchart symbols like rectangles, diamonds, and circles. Guidelines are given for drawing flowcharts and examples are provided of flowcharts to find the largest of three numbers and sum the first 50 natural numbers.

Flowchart and algorithm

Flowchart and algorithm

phases of algorithm

phases of algorithm

Algorithm and flowchart2010

Algorithm and flowchart2010

2.3 Apply the different types of algorithm to solve problem

2.3 Apply the different types of algorithm to solve problem

flowchart & algorithms

flowchart & algorithms

FIT-Unit3 chapter 1 -computer program

FIT-Unit3 chapter 1 -computer program

Algorithms and flowcharts

Algorithms and flowcharts

Flowcharting and Algorithm

Flowcharting and Algorithm

Introduction to flowchart

Introduction to flowchart

Introduction to Algorithms & flow charts

Introduction to Algorithms & flow charts

Chapter 6 algorithms and flow charts

Chapter 6 algorithms and flow charts

Programming flowcharts for C Language

Programming flowcharts for C Language

Algorithm and flowchart

Algorithm and flowchart

Algorithms & flowcharts

Algorithms & flowcharts

Flowchart and algorithem

Flowchart and algorithem

Programming aids- Algorithm, Flowchart, Pseudocodes and Decision table

Programming aids- Algorithm, Flowchart, Pseudocodes and Decision table

Csc 130 class 2 problem analysis and flow charts(2)

Csc 130 class 2 problem analysis and flow charts(2)

3 algorithm-and-flowchart

3 algorithm-and-flowchart

Algorithm defination, design & Implementation

Algorithm defination, design & Implementation

Pseudocode-Flowchart

Pseudocode-Flowchart

Algorithm for computational problematic sit

A computer requires precise instructions from a user in order to perform tasks correctly. It has no inherent intelligence or ability to solve problems on its own. For a computer to solve a problem, a programmer must break the problem down into a series of simple steps and write program code that provides those step-by-step instructions in a language the computer can understand. This process involves understanding the problem, analyzing it, developing a solution algorithm, and coding the algorithm so the computer can execute it. Flowcharts can help visualize algorithms and problem-solving logic in a graphical format before writing program code.

Algorithm types performance steps working

This document provides information about computers and algorithms:
1. It explains that computers are powerful machines that can perform many tasks but have no intelligence - they simply follow the step-by-step instructions provided by users or programmers.
2. It discusses the problem solving process, noting that problems must be clearly defined, analyzed, and solutions developed before coding instructions for the computer.
3. It provides definitions and examples of algorithms - step-by-step processes for solving problems that must be unambiguous, finite, and effectively coded for a computer.

Unit 1-problem solving with algorithm

The document discusses algorithms and their building blocks. It defines an algorithm as a collection of well-defined, unambiguous and effectively computable instructions that return a proper output. The three building blocks of algorithms are identified as sequence, selection, and iteration. Sequence refers to a series of actions performed in order. Selection allows a program to choose between different actions or conditions. Iteration allows a block of code to be repeated while a condition is true. Pseudocode and flowcharts are introduced as common ways to express algorithms and illustrate the control flow and logic of a program.

Challenges-and-Consideration-in-Programming-Logic-and-Design...pptx

To download the specific ppt

Algorithm.pdf

Here are the steps to solve the problems using IPO table, pseudo code and flowchart:
1. Define the problem and understand requirements
2. Make IPO table:
- Input, Process, Output
3. Write pseudo code using proper indentation and comments
4. Draw flowchart using standard symbols
5. Test and debug the program
This systematic approach helps analyze the problem, design the algorithm and implement it properly. The key is breaking down the problem into smaller understandable steps.

AOA Week 01.ppt

The document discusses problem solving in computer science and algorithms. It defines an algorithm as a clearly defined set of steps to solve a problem. Key characteristics of algorithms are that they are unambiguous, have well-defined inputs and outputs, terminate in a finite number of steps, and are independent of programming languages. Examples of algorithms that find the largest number among three inputs and calculate a factorial are provided. The document also discusses sorting problems and examples of problems solved by algorithms like the human genome project, internet routing, and electronic commerce.

Module 1 python.pptx

The document discusses problem solving using computers, describing how problem solving involves defining the problem, developing an algorithm to solve it, and implementing that algorithm as a computer program. It outlines the key steps in problem solving as analyzing the problem, developing an algorithm using tools like flowcharts and pseudocode, coding the algorithm, and testing and debugging the program. Proper problem analysis and algorithm development are emphasized as critical to producing the correct output through a computer program.

Basics of Algorithm Unit 1 part 1 algorithm

Jagannath Institute Of Management Sciences, Vasant Kunj-II is one of the best BCA colleges in Delhi. Dr. Arpana Chaturvedi shares here the Notes of C- Algorithms. This subject is taught to semester I students of BCA

03 Analyzing The Problem

The document discusses analyzing problems by following four steps:
1) Gain agreement on the problem
2) Identify stakeholders
3) Define system boundaries
4) Identify constraints on the system
It emphasizes understanding the root problem rather than rushing to solutions, and using techniques like fishbone diagrams and Pareto analysis to identify major contributing factors. Actors help define the system boundaries by identifying who interacts with the system. Establishing a glossary promotes shared understanding of project terminology.

Introduction.pptx

This document provides an introduction to computer programming. It discusses why computers can be programmed, and defines what a program is. It then explains the basic hardware components of a computer like the CPU, memory, and input/output devices. It also discusses software, the program development cycle of analyzing a problem, designing an algorithm, writing code, testing and debugging. It provides examples of flowcharts and pseudocode to design algorithms. The overall summary is an introductory overview of computer programming concepts.

Logic Development and Algorithm.

The document discusses algorithms and flowcharts for solving problems. It defines an algorithm as a set of sequential steps to solve a problem and notes that there are various techniques for specifying algorithms, including formally, informally, mathematically, or through graphical flowcharts. The document provides examples of algorithms to solve common problems and explains the properties and steps involved in algorithm development. It also describes flowcharts as a visual representation of an algorithm using standard symbols like ovals, rectangles, and diamonds to indicate starts/stops, processes, and decisions.

11 Unit 1 Problem Solving Techniques

This document provides an overview of programming and computational thinking concepts including algorithms and flowcharts. It defines algorithms and their key properties such as finiteness, definiteness, inputs, outputs, and effectiveness. Common flowchart symbols are explained and examples of algorithms and flowcharts are provided to illustrate simple problems and their solutions. The document discusses advantages of algorithms like effective problem solving and consistency, and advantages of flowcharts like communication and documentation. Limitations of flowcharts with respect to complexity and modifications are also noted.

CC-112-Lec.1.ppsx

The document provides an introduction to problem solving and programming fundamentals. It defines a computer program as a set of instructions that directs a computer to solve a problem. The document outlines a four-step problem solving process of understanding the problem, devising a plan, carrying out the plan, and looking back. It also discusses analyzing a problem by identifying inputs, outputs, processing, and storage. The design phase involves developing an algorithm to solve the problem. Debugging addresses fixing syntax, runtime, and semantic errors in a program.

Unit 1 python (2021 r)

This document provides an overview of problem solving and Python programming. It discusses computational thinking and problem solving, including identifying computational problems, algorithms, building blocks of algorithms, and illustrative problems. It also discusses algorithmic problem solving techniques like iteration and recursion. Finally, it briefly introduces the course titled "GE8151-PROBLEM SOLVING AND PYTHON PROGRAMMING".

Practical 01 (detailed)

This document outlines an assignment to analyze and design a program for sequential control flow. The objectives are to understand computational problem solving, sequential logic, and how to create IPO charts, algorithms, and flow charts. As an example, students are instructed to create these analysis tools to solve a temperature conversion problem that takes Celsius input and outputs Fahrenheit and Kelvin scales using defined formulas. The document provides background on problem solving techniques, sequential control flow, and common analysis tools like IPO charts, algorithms using pseudocode, and flow charts using standard symbols.

01 Programming Fundamentals.pptx

This document provides an introduction to programming and the programming process. It explains that a program is a sequence of instructions that a computer follows to perform tasks. Programming is the process of writing programs. The key steps in the programming process are: (1) defining and analyzing the problem; (2) developing a logical solution using an algorithm; (3) writing the program by translating the algorithm into code; (4) testing and debugging the program; and (5) running the program on a computer. The document uses a simple example of calculating student marks averages to illustrate defining inputs and outputs, developing a processing logic, and writing a first program. It also briefly introduces programming concepts like variables, data types, and variable naming.

10 lesson8

The document discusses the key stages in the program development process:
1. Planning - Identifying requirements, goals, inputs and outputs
2. Coding - Writing the source code based on the planning
3. Testing and Debugging - Thoroughly testing for errors and fixing them
4. Documentation - Providing documentation on how to use and maintain the program
It also covers algorithms, flowcharts, pseudocode and data types which are important tools used in problem solving and representing programs. Algorithms define step-by-step processes, flowcharts provide graphical representation, and pseudocode describes programs using natural language.

Introduction to Computer Programming

1. The document introduces computer programming and discusses its importance in modern society. It touches on how computers have evolved to become indispensable tools that help solve problems across many domains.
2. It outlines the typical steps involved in programming: problem analysis, algorithm development, coding, testing and debugging. Key aspects like problem definition, input/output determination, and logical processing of data are important parts of problem analysis.
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Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
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Chapter 5
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Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
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1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1

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- 2. Goals By the end of this lecture you should … Understand the role of a computer as a tool in Computer Science. Understand the study of algorithms. Be able to identify how algorithms are developed & evaluated. Flowcharts
- 3. The Computer as a Tool Much like the microscope does not define biology or the test tube does not define chemistry, the computer doesn't define Computer Science. The computer is a tool by which Computer Scientists accomplish their goals – to solve problems.
- 4. What is Computer Science? NOT about coding or hardware or software! Computer Science is about PROBLEM SOLVING Computer Science is about DEVELOPING ALGORITHMS to solve complex problems
- 6. What is an Algorithm? An algorithm is a well-developed, organized approach to solving a complex problem. It refers to the logic of the program . It is step by step solution to given problem.
- 7. Now a Create Algorithm!! Problem: Dad said you to buy books from a shop 10km from your house. Step 1: GET THE NAME OF BOOK STEP2: GET MONEY FROM DAD STEP 3: GET THE ADDRESS OF THE SHOP STEP4: TAKE BUS TO SHOP STEP 5: SEARCH FOR THE BOOK IN SHOP STEP 6: BUY THE BOOK FROM SHOPKEEPER STEP 7: COME BACK TO HOME
- 8. Algorithm Characteristics Precise and unambiguous Each instruction should be executed in finite time. Should not repeat loop for infinite. Correct output.
- 9. Developing an Algorithm 1. Identify inputs to the system. 2. Identify output of the system. 3. Identify the process. 4. Break the solution to steps.
- 10. 1. Identify the Inputs What data do I need? How will I get the data? In what format will the data be?
- 11. 2. Identify the Outputs What outputs do I need to return to the user? What format should the outputs take?
- 12. 3. Identify the Processes How can I manipulate data to produce meaningful results? Data vs. Information
- 13. 4. Break the Solution to steps. By breaking the solution to the steps we can easily understand the logic of program
- 14. Create a program to get name and roll number from user and print it! Step 1: Initialize name as character and roll number as integer Step2: Display message “ENTER NAME:” on screen Step 3: GET NAME FROM USER STEP 4: Display message “ENTER R.NO:” Step 5: GET Roll number from USER STEP 6: CLEAR THE SCREEN STEP 7: PRINT NAME on SCREEN STEP 8: PRINT ROLL NUMBER on SCREEN STEP 9: STOP
- 15. NOW WHAT IS FLOW CHART??
- 16. Flow Chart Flow Chart is pictorial representation of an algorithm. Whatever we have done in algorithm we can represent it in picture. It is easy to understand. Shows the flow of the instruction
- 17. FLOW CHART SYMBOLS /output operations
- 18. Example:1
- 19. Example 2: ADD 2 INTEGERS START INPUT VALUE OF A and B SUM=A+B PRINT :SUM STOP
- 20. Any questions?
- 21. Thank You