The document discusses problem solving concepts in computer programming. It defines input, process, and output (IPO) as the key components of any program. Input involves entering data into the system, process refers to how the computer manipulates that data, and output is the results presented back to the user. An example of an ATM program's IPO is provided: the input would be information like a card number and PIN, the process validates that and deducts any withdrawal, and the output is a receipt showing the new account balance. Finally, exercises are presented to identify the IPO of programs to calculate an average, gross pay, and triangle area.
Introduction,Developing a Program, Program Development Life Cycle, Algorithm,Flowchart,Flowchart Symbols,Guidelines for Preparing Flowcharts,Benefits and Limitations of Flowcharts
Problem analysis, Algorithms and Flowchart, Coding, Compilation and Execution, History of C, Structure of C program, Debugging, Testing and Documentation
https://github.com/ashim888/csit-c
Introduction,Developing a Program, Program Development Life Cycle, Algorithm,Flowchart,Flowchart Symbols,Guidelines for Preparing Flowcharts,Benefits and Limitations of Flowcharts
Problem analysis, Algorithms and Flowchart, Coding, Compilation and Execution, History of C, Structure of C program, Debugging, Testing and Documentation
https://github.com/ashim888/csit-c
For most programming/scripting languages the concepts are all the same. The only thing that changes is the syntax in which it is written. Some languages may be easier to remember than others, but if you follow the basic guide line, it will make learning any programming language easier. This is in no way supposed to teach you everything about programming, just a general knowledge so when you do program you will understand what you are doing a little bit better.
To understand algorithm and flowchart, it is better to refer this Slideshare that I have created. I have thoroughly presented the key points that make easy in remembering what algorithm and flowchart is. The slide is really simple and wonderful to use it for a quick reference.
For most programming/scripting languages the concepts are all the same. The only thing that changes is the syntax in which it is written. Some languages may be easier to remember than others, but if you follow the basic guide line, it will make learning any programming language easier. This is in no way supposed to teach you everything about programming, just a general knowledge so when you do program you will understand what you are doing a little bit better.
To understand algorithm and flowchart, it is better to refer this Slideshare that I have created. I have thoroughly presented the key points that make easy in remembering what algorithm and flowchart is. The slide is really simple and wonderful to use it for a quick reference.
Week 2PRG 218 Variables and Input and Output OperationsWrite.docxmelbruce90096
Week 2
PRG 218 Variables and Input and Output Operations
Write a 70- to 100-word response to the following:
Supporting Activity: Small Program
Create a small program that:
1) Prompts the user for a positive integer.
2) Prints out 0 if the number is ODD or 1 if the number is EVEN.
Did you encounter compiler errors? How did you test your code?
Are there multiple ways to write this program? Explain.
Supporting Activity: Code Exercise
2 Type in the code and run any 3 of the "Try It Out" exercises in Ch. 2.
Which exercises did you select? Why? What did you learn?
3 What is the purpose of the document template in an MFC Windows program?
5 Why do you need to be careful, and plan your program structure in advance, when using the Application Wizard?
6 Code up the simple text editor program. Build both debug and release versions, and examine the types and sizes of the fi les produced in each case.
7 Generate the text editor application several times, trying diff erent project styles from the Application Type in Application Wizard.
8 Program Input and the Software Design Process" of Programming and Problem Solving with C++: Comprehensive
Overtime Pay Compile Errors
Use the code in Appendix B for this assignment.
Correct the compile errors to arrive at the following output.
•Sample output:
Enter the Employee Name = Mary
Enter the hours worked = 43
Enter his or her hourly wage = 3.00
Employee Name ............. = Mary
Base Pay .................. = 120
Hours in Overtime ......... = 3
Overtime Pay Amount........ = 13.5
Total Pay.................. = 133.5
Appendix B
Overtime Pay Compile Errors
Instructions
University of Phoenix Material
Use the following code to complete your Overtime Pay Compile Errors assignment.
#include <io>
#include <string>
#include <iomanip>
using namespace std;
//Global Declarations of Variables
double iovertime_hours=0, iovertime pay=0, iovertime_extra=0;
int ihours, iwage ;
string cname ;
int main ()
{
//Enter Employee Information
cout << "\n\nEnter the employee name = ";
cin >> cname ;
cout << "Enter the hours worked = "
cin >> ihours;
cout << "Enter his or her hourly wage = "
cin >> iwage
// Determine if hours are greater than 40
if (ihours < 40)
{
//Do Calculations
iovertime_hours=ihours+40;
iovertime_pay=iwage-1.5 ;
iovertime_extra=iovertime_hours*iovertime_pay;
/ Display Employee Details
cout >> "\n\n";
cout << "Employee Name ............. = ' << cname << endl ;
cout << "Base Pay .................. = " << iwage*40 << endl
cout << "Hours in Overtime ......... = " << iovertime_hours << endl ;
cout << "Overtime Pay Amout......... = " << iovertime_extra << endl ;
cout << Total Pay ................. = " << iovertime_extra+(40*iwage) << endl;
}
else // Else hours are less than 40 hours
{
cout << "\n\n";
cout << "Employee Name ............. = " << cname << endl ;
cout << Base Pay .......
ELE2303 Assign 1 Page 1 ELE2303 Embedded Systems Design.docxjack60216
ELE2303 Assign 1 Page | 1
ELE2303 Embedded Systems Design
Assignment 1 – Gas Monitor Unit Stage 1
Description Marks out of Wtg (%) Due date
Gas Monitor Unit – Stage 1 200 20 28/04/14
Purpose
This assessment is intended to evaluate the student’s capability in selecting and configuring a
microcontroller unit (MCU), designing simple interface hardware and writing subroutines to
operate those interfaces.
Please note – the purpose of studying a ‘design’ course like this, is that you learn how to design
hardware and write programs to solve new problems. This requires you to understand the how
individual parts of the microcontroller function and how to control them with a program. You are
expected to link together pieces of interface circuitry and combine segments of program you
learn about in the course materials, into a structured solution. Do not expect to find a ‘solution’
to this problem on the internet. Expect that you have to create it!
Grading of this assessment
This task will be assessed against the course objectives 1, 2, 3, 4, 6 and 7. This assessment will
be graded (F, C, B, A, HD) using a rubric marking scheme against criteria such as: the
appropriate selection and use of microcomputer hardware; the design of I/O hardware to meet a
specification; implementation of software to meet a specification; quality of documentation
including organisation of ideas and format; spelling, grammar and punctuation. Note - this
course is a communications benchmark course, hence marks will be awarded for the quality of
documentation.
Assignment Requirements
This assessment requires students to meet the requirements the specification below. Select a
suitable microcontroller from the PIC18 family, design simple interface hardware, write
and test some C programs (subroutines) to operate the hardware interface and then document
the hardware and software as a proposed design. Software is to be written in C using the
MPLAB X IDE. You must create an MPLAB X project which may include one or more C
source files. The testing is to be completed using either: the Oshonsoft PIC18 simulator or the
MPLAB X simulator.
There is NO requirement to assemble any hardware, or layout a PCB for this assignment.
The circuit design for the hardware may be drawn using electronics CAD software, OR hand-
drawn and scanned, for inclusion in the documentation. The ‘hardware’ can be successfully
configured and simulated on the Oshonsoft PIC18 simulator or the MPLAB simulator. A few
screen captures of the software under-going testing are to be included in the documentation.
ELE2303 Assign 1 Page | 2
Each student is required to submit:
1. A report in PDF format which includes:
a brief introduction (100 – 150 words) outlining the design requirements based on the
specification.
the hardware design (250 – 300 words) explaining the key elements of the design and
how they meet the specification, plus ...
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How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
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Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
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By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Strategies for Successful Data Migration Tools.pptxvarshanayak241
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Your Digital Assistant.
Making complex approach simple. Straightforward process saves time. No more waiting to connect with people that matter to you. Safety first is not a cliché - Securely protect information in cloud storage to prevent any third party from accessing data.
Would you rather make your visitors feel burdened by making them wait? Or choose VizMan for a stress-free experience? VizMan is an automated visitor management system that works for any industries not limited to factories, societies, government institutes, and warehouses. A new age contactless way of logging information of visitors, employees, packages, and vehicles. VizMan is a digital logbook so it deters unnecessary use of paper or space since there is no requirement of bundles of registers that is left to collect dust in a corner of a room. Visitor’s essential details, helps in scheduling meetings for visitors and employees, and assists in supervising the attendance of the employees. With VizMan, visitors don’t need to wait for hours in long queues. VizMan handles visitors with the value they deserve because we know time is important to you.
Feasible Features
One Subscription, Four Modules – Admin, Employee, Receptionist, and Gatekeeper ensures confidentiality and prevents data from being manipulated
User Friendly – can be easily used on Android, iOS, and Web Interface
Multiple Accessibility – Log in through any device from any place at any time
One app for all industries – a Visitor Management System that works for any organisation.
Stress-free Sign-up
Visitor is registered and checked-in by the Receptionist
Host gets a notification, where they opt to Approve the meeting
Host notifies the Receptionist of the end of the meeting
Visitor is checked-out by the Receptionist
Host enters notes and remarks of the meeting
Customizable Components
Scheduling Meetings – Host can invite visitors for meetings and also approve, reject and reschedule meetings
Single/Bulk invites – Invitations can be sent individually to a visitor or collectively to many visitors
VIP Visitors – Additional security of data for VIP visitors to avoid misuse of information
Courier Management – Keeps a check on deliveries like commodities being delivered in and out of establishments
Alerts & Notifications – Get notified on SMS, email, and application
Parking Management – Manage availability of parking space
Individual log-in – Every user has their own log-in id
Visitor/Meeting Analytics – Evaluate notes and remarks of the meeting stored in the system
Visitor Management System is a secure and user friendly database manager that records, filters, tracks the visitors to your organization.
"Secure Your Premises with VizMan (VMS) – Get It Now"
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
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In this solver, the Helmholtz equation can be solved by helmholtzFoam. Also, the Helmholtz equation with uniformly dispersed bubbles can be simulated by helmholtzBubbleFoam.
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POLITEKNIK MALAYSIA
1. DFC1023
PROBLEM SOLVING & PROGRAM DESIGN
CHAPTER 2:
PROBLEM SOLVING METHODS
S U B TO P I C 2 .1 : P RO B L E M S O LV I N G
C O N C E PT
2. AT THE END OF THIS CHAPTER, STUDENTS
SHOULD BE ABLE TO:
Understand Problem solving concept
Define Input, Process and Output (IPO)
Identify IPO based on problem given
3. PROBLEM SOLVING CONCEPT
Methodologies for creating computer programs
that perform a desired function.
How do we figure out what to tell the computer to do?
Convert problem statement into algorithm.
Convert algorithm into program.
4. PROBLEM SOLVING CONCEPT
1) Input :
Refers to the process of entering data, program and
instructions into the computer system using input
devices.
getting data in from the user.
5. PROBLEM SOLVING CONCEPT
2) Process :
Computer processes raw data into usable information
to be used by user.
Data processing is done by the CPU (Central
Processing Unit).
Processing the input to generate the correct output.
6. PROBLEM SOLVING CONCEPT
3) Output :
Output is raw data that has been processed by the
computer (result).
Output will be converted to an understandable form
before being displayed or printed.
Display results in a text format, back to the user.
It might be a message to the user, a request for input,
or the results of some data that the program has
computed.
8. PROBLEM SOLVING CONCEPT
EXAMPLE : FLOW OF ATM PROGRAM
Input:
• Example: Card number, ATM pin number, type of
transaction, type of account, amount of money to
withdraw.
9. Process:
• Example : Process to identify card number, valid pin
number, type of transaction, type of account and
deducts the withdrawal from the user’s account.
PROBLEM SOLVING CONCEPT
EXAMPLE : FLOW OF ATM PROGRAM
10. Output:
• Example: Receipt will show balance in user’s
account and money withdrawn.
PROBLEM SOLVING CONCEPT
EXAMPLE : FLOW OF ATM PROGRAM
12. DETERMINE INPUT, PROCESS AND OUTPUT
Problem 1:
Write the program that will get 3 numbers as input from the users. Find the average
and display the average.
Problem 2 :
Calculate the gross pay of an employee. The formula to be used is :
Gross_Pay = Hours_Worked * Pay_Rate
Problem 3 :
Calculate the area of triangle.