The document summarizes the Globaloria program, which uses game design to promote constructionist learning and knowledge building. It describes the program components, including curriculum, online and in-person supports, and rewards. It then discusses how Globaloria realizes principles of knowledge building, such as improving ideas collaboratively and building knowledge as a community. While these are afforded, more research is needed on implementation. Next steps include formalizing how Globaloria incorporates knowledge building and collecting evidence on successes, failures, and design improvements to further realize knowledge building aims.
Do academics at your institution cringe when they hear "project management", "timelines" or "deadlines"? As a project manager, do you struggle with balancing your project management principles and practices with the university’s academic course development and design philosophies? These are typical challenges and you are not alone! Through the blending of collective efforts, both business and academic goals can be respected, realized and transformed into a new, agile, scalable model by leveraging Web 2.0 project management and collaboration tools to support a collaborative course development process package that even the most reluctant and skeptical academic and project manager can work with.
Instructional Design Project Management (Presentation) Madison 2009Jennifer Staley
Do academics at your institution cringe when they hear "project management", "timelines" or "deadlines"? As a project manager, do you struggle with balancing your project management principles and practices with the university’s academic course development and design philosophies? These are typical challenges and you are not alone! Through the blending of collective efforts, both business and academic goals can be respected, realized and transformed into a new, agile, scalable model by leveraging Web 2.0 project management and collaboration tools to support a collaborative course development process package that even the most reluctant and skeptical academic and project manager can work with.
Do academics at your institution cringe when they hear "project management", "timelines" or "deadlines"? As a project manager, do you struggle with balancing your project management principles and practices with the university’s academic course development and design philosophies? These are typical challenges and you are not alone! Through the blending of collective efforts, both business and academic goals can be respected, realized and transformed into a new, agile, scalable model by leveraging Web 2.0 project management and collaboration tools to support a collaborative course development process package that even the most reluctant and skeptical academic and project manager can work with.
Instructional Design Project Management (Presentation) Madison 2009Jennifer Staley
Do academics at your institution cringe when they hear "project management", "timelines" or "deadlines"? As a project manager, do you struggle with balancing your project management principles and practices with the university’s academic course development and design philosophies? These are typical challenges and you are not alone! Through the blending of collective efforts, both business and academic goals can be respected, realized and transformed into a new, agile, scalable model by leveraging Web 2.0 project management and collaboration tools to support a collaborative course development process package that even the most reluctant and skeptical academic and project manager can work with.
TeleLearning in Practice: What is the Business Case?Sylvia Currie
A presentation from 1998 on the business case for TeleLearning. This presentation used H.G.Wells work from 1938 to highlight early thinkers - pace of educational change.
Digital badges for learning are emerging technologies that have exciting possibilities for libraries, particularly in the area of Information Literacy instruction. They are collectible icons that can only be achieved based on a set of predetermined learning competencies. Benefits of Digital Badges: ideal for tracking and providing incentives for Information Literacy learning; can be earned both as an extracurricular activity and through a Learning Management System as part of coursework tied to packets of learning outcomes; provides flexibility that suits both library instruction programs that are integrated, stand-alone, and independent to the curriculum.
U Waterloo - Designing and Supporting Online Groupwork - Ignite2013D2L Barry
Presenters: Dina Meunier, Melanie Misanchuk, and Tonya Noel - all of the University of Waterloo. Presented at the Desire2Learn Ignite Ontario event on Sept. 25, 2013.
Presentation on wikis for the M25 Learning Technology Group, looking at epistemologies and group work behaviour and considering implications for wiki task design and assessment.
ALA 2015 Invited Research Talk: Youth Collaborative Information Practices Dur...Rebecca Reynolds
This presentation was delivered as part of an ALA Conference 2015 special research session, "Out of the Library School and Into the School Library," sponsored by the Institute for Museum and Library Services. The session featured presentations of research findings stemming from the work of recent Early Career Development Grant awardees.
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...Rebecca Reynolds
This presentation discusses scholarly definitions for the research construct “digital literacy,” identifies limitations in conceptualizations to-date, fand presents a proposed framework of Six Contemporary Learning Abilities (or 6-CLAs: Create, Manage, Publish, Socialize, Research, Surf). This explicated framework offers a more structured definition based on student-centered social constructivist learning theory. The article then presents an empirical investigation of digital literacy development, drawing on the framework, and its proposed approach for operationalizing technology activities (whether as research constructs or instructional activities). The empirical analysis is situated in the context of an innovative educational program implementation of game design based learning for middle and high school students offered in a U.S. state, in the 2011/2012 school year. The study explores how student engagement in activities representing the 6-CLA dimensions factor, inter-correlate, change from pre- to post-program, and bring about student transfer of that engagement, from school to home environments. Findings reveal that the dimensions proposed hang together well, students change in their engagement as a result of the intervention across multiple dimensions in both school and home contexts, and at-school engagement in the dimensions contributes to at-home engagement in them (in various ways as reported). The study offers support for the proposed framework, provides some evidence of digital divide effects for the intervention, presents questions for further inquiry, and offers a conceptual and research design stake in the ground for other researchers interested in the digital literacy construct.
Inquiry and Resource Use Strategies that Emerge Among Middle Schoolersin a G...Rebecca Reynolds
This study reports upon students’ strategies for inquiry and resource use in a program of game design learning. The study highlights the need for understanding the relationship between project-based learning creative tasks involving student design of an artifact, and, the inquiry strategies that can best support these tasks. Findings offer pragmatic insights on design of information literacy scaffolds, and theory on guided discovery-based learning.
Collaborative Learning & Technology: Scaffolding for Group Work in Online Cou...Julia Parra
This virtual presentation provides the research supporting and the resources for a process of scaffolding both student use of technology and development of student skills for collaborative group work. This scaffolding process is being researched by the presenter with a focus on increasing student engagement, increasing student satisfaction, and supporting student success. By attending the presentation, the attendee will receive resources and strategies related to scaffolding student technology and collaborative group work skills.
This virtual presentation addresses the conference strand Blended and Online Teaching and Learning.
TeleLearning in Practice: What is the Business Case?Sylvia Currie
A presentation from 1998 on the business case for TeleLearning. This presentation used H.G.Wells work from 1938 to highlight early thinkers - pace of educational change.
Digital badges for learning are emerging technologies that have exciting possibilities for libraries, particularly in the area of Information Literacy instruction. They are collectible icons that can only be achieved based on a set of predetermined learning competencies. Benefits of Digital Badges: ideal for tracking and providing incentives for Information Literacy learning; can be earned both as an extracurricular activity and through a Learning Management System as part of coursework tied to packets of learning outcomes; provides flexibility that suits both library instruction programs that are integrated, stand-alone, and independent to the curriculum.
U Waterloo - Designing and Supporting Online Groupwork - Ignite2013D2L Barry
Presenters: Dina Meunier, Melanie Misanchuk, and Tonya Noel - all of the University of Waterloo. Presented at the Desire2Learn Ignite Ontario event on Sept. 25, 2013.
Presentation on wikis for the M25 Learning Technology Group, looking at epistemologies and group work behaviour and considering implications for wiki task design and assessment.
ALA 2015 Invited Research Talk: Youth Collaborative Information Practices Dur...Rebecca Reynolds
This presentation was delivered as part of an ALA Conference 2015 special research session, "Out of the Library School and Into the School Library," sponsored by the Institute for Museum and Library Services. The session featured presentations of research findings stemming from the work of recent Early Career Development Grant awardees.
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...Rebecca Reynolds
This presentation discusses scholarly definitions for the research construct “digital literacy,” identifies limitations in conceptualizations to-date, fand presents a proposed framework of Six Contemporary Learning Abilities (or 6-CLAs: Create, Manage, Publish, Socialize, Research, Surf). This explicated framework offers a more structured definition based on student-centered social constructivist learning theory. The article then presents an empirical investigation of digital literacy development, drawing on the framework, and its proposed approach for operationalizing technology activities (whether as research constructs or instructional activities). The empirical analysis is situated in the context of an innovative educational program implementation of game design based learning for middle and high school students offered in a U.S. state, in the 2011/2012 school year. The study explores how student engagement in activities representing the 6-CLA dimensions factor, inter-correlate, change from pre- to post-program, and bring about student transfer of that engagement, from school to home environments. Findings reveal that the dimensions proposed hang together well, students change in their engagement as a result of the intervention across multiple dimensions in both school and home contexts, and at-school engagement in the dimensions contributes to at-home engagement in them (in various ways as reported). The study offers support for the proposed framework, provides some evidence of digital divide effects for the intervention, presents questions for further inquiry, and offers a conceptual and research design stake in the ground for other researchers interested in the digital literacy construct.
Inquiry and Resource Use Strategies that Emerge Among Middle Schoolersin a G...Rebecca Reynolds
This study reports upon students’ strategies for inquiry and resource use in a program of game design learning. The study highlights the need for understanding the relationship between project-based learning creative tasks involving student design of an artifact, and, the inquiry strategies that can best support these tasks. Findings offer pragmatic insights on design of information literacy scaffolds, and theory on guided discovery-based learning.
Collaborative Learning & Technology: Scaffolding for Group Work in Online Cou...Julia Parra
This virtual presentation provides the research supporting and the resources for a process of scaffolding both student use of technology and development of student skills for collaborative group work. This scaffolding process is being researched by the presenter with a focus on increasing student engagement, increasing student satisfaction, and supporting student success. By attending the presentation, the attendee will receive resources and strategies related to scaffolding student technology and collaborative group work skills.
This virtual presentation addresses the conference strand Blended and Online Teaching and Learning.
Technology & Collaborative Learning: Scaffolding for Student SuccessJulia Parra
This presentation provides the research and resources for a process of scaffolding both student use of technology and development of student skills for collaborative group work thereby supporting student success. Specific areas of research include student satisfaction and learning effectiveness.
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June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
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This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
1. Connections between
Constructionism and
Knowledge Building, and
their Realization in
Globaloria
2013 AERA Conference
Rebecca Reynolds, Assistant Professor
Rutgers University
Cindy Hmelo-Silver, Professor
Rutgers University
2. INTERVENTION: Guided discovery-based game design program
and curriculum offered by the WorldWide Workshop. MS, HS
teachers and students gain experience and expertise in a range of
agentive digital practices.
3. Flash software, Wiki
Environment, Curriculum, Tutorials
“Hands On” Training Sessions (virtual, local)
• Globaloria Academy – In-person, intensive trainings (3)
• Online Mini Webinars - Web-based workshops (7)
Globaloria Mentors Program
Experienced educators take on a leadership role by
supporting other educators
“24/7” Virtual Support
• Expert Support via wikis, blogs, email, WebEx
• Educator Community Development – private
educators community wiki, peer-to-peer mentoring, weekly
educators newsletter, sharing teaching & learning reports
Rewards and Recognition
•Teachers: Stipends and Graduate credits are earned
•Students: Nationally-Recognized Game Design
Competitions
Learning Supports for Students and Educators:
6. Domains of Learning and Expertise
• Game Example
• Constructionist digital literacy (skills needed in knowledge economy =>
6-CLAs)
• Computational thinking through game design in Flash and programming in
Actionscript
• Core curricular subject matter:
o When game subjects are linked to core curriculum and students deepen
knowledge about topic through online research and design
• STEM career interests: Technology & Engineering; Computer Science
• Motivation, Affect, Attitudes, Life Choices, New Possibilities and Horizons
7. Knowledge Building as Conditions to
Cultivate in Instructional Design
Scardamalia & Bereiter (2006) state these in brief as:
Knowledge advancement as a community rather than individual
achievement
Knowledge advancement as idea improvement rather than as progress
toward true or warranted belief
Knowledge of in contrast to knowledge about
Discourse as collaborative problem solving rather than as argumentation
Constructive use of authoritative information
Understanding as emergent
12. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Real ideas
and
authentic
problems:
Design
process;
Game
topic
13. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Improvable ideas:
Ongoing
iteration
Wiki as
coordinating
representation
Day after day
Location after
location
Year after year
14. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Idea diversity:
Wiki as
coordinating
representation
15. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Rise above:
Game topic
Game
mechanics and
programming
16. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Epistemic agency:
Inquiry &
resource use
Collaboration
Studio-based
setting
(educator
training)
17. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Community
knowledge, collecti
ve responsibility &
democratizing
knowledge:
Communication
Teamwork
Social
engagement
Intellectual
property norms
18. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Community
knowledge, collecti
ve responsibility &
democratizing
knowledge:
Communication
Teamwork
Social
engagement
Intellectual
property norms
19. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Symmetric
knowledge
advancement:
Reciprocal
development:
Teachers
Students
Organization
Researchers
20. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Pervasive
Knowledge
building:
Teamwork
Teacher
mentorship
Cross-sharing
best practices
21. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Constructive uses of
authoritative
sources:
Inquiry
Information
system
Wider web
Information
literacy needs
more
scaffolding
Teacher
mentorship
22. Realization of Knowledge Building
Principles in Globaloria (Afforded, not guaranteed)
Knowledge building
discourse:
Consciously
improving upon
teamwork and
inquiry
practices over
substantial time
provided
Concurrent, embed
ded, and
transformative
assessment
23. Next Steps
Practitioners and instructional designers need greater insights on
implementation
Contribute to the HOW – PRAGMATICS for realizing these aims in today’s
schools
(e.g., how to meet NETP principles and goals)
Role of wiki and e-learning information resources as coordinating
representations
Collaboration patterns (group flow, activity structures => Zhang)
Self-reports, secondary data yielded initial but somewhat vague findings (role-
taking, peer help, challenge of version control and file management)
Observation, learning analytics approaches are next
24. Next Steps
Formalize our explication of KB principles in the instructional design of
Globaloria (Reynolds, Hmelo-Silver, Harel Caperton, in progress)
Drawing upon interview, observational, and team case study data, develop
evidence base:
Successes and failures
Conditions that supported both
Instructional design improvements?
Given the ongoing nature of Globaloria, and the archive and retrieval
capacities of the wiki, one could hypothesize that year over year, the quality
of the work would improve.
Also investigating this, using knowledge outcome variables including content
analysis, possible addition of a knowledge assessment
This presentation reports on work being done in the context of . . . .
How do we plan to grow exponentially in a way that is sustainable? Strong and innovative Professional Development programs for educators, principals and students ensure the community can self-manage, grow and develop.Hands-on training: Mentor program – cascading and taken to scaleVirtual support – sustainable, scalable – walking our talkRewards & Recognition – we pay
In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before