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El Efecto Kinect
/ No son solo juegos /
Dentro del Sensor Kinect

Usando Kinect sobre Windows

Desarrollando con el Kinect SDK

El Efecto Kinect
¿Qué ve Kinect?
Recompensa de Adafruit
•   $3000 USD por ser los primeros drivers de código abierto
•   Ganador 10 Nov – 7 días después de que Kinect saliera al mercado

libfreenect
•   Windows/Linux/OS X
•   Tracking de cámara y motor – no audio, no skeleton
•   Wrappers para: C++, C#, Java, MatLab, OpenCV,
     Python, Ruby, Actionscript, Javascript

OpenNI/PrimeSense NITE
•   Windows/Linux/OS X
•   Camera, skeleton, y audio – no motor

Microsoft’s Kinect SDK Windows
•   Windows 7 o posterior (C#/VB/C++)
•   Camera, skeleton, audio y motor
•   Licencia comercial
• Kinect for Windows SDK 1.0 (releasedFebruary 2012)
  • Color and Depth sensor data
  • Motion tracking
    • Tracks up to 6 person simultaneously
      • Including 2 active players
    • Tracks 20 joints/body parts per player
  • Speech recognition
    • Sound source localization and audio beam forming
    • Echo cancellation
  • Supports up to four sensor plugged to same PC
• Commercial ready
  • Distributable end-user installer with runtime and drivers
  • License for commercial applications only with Kinect for Windows Sensor
    • Kinect for Xbox can be used only for development
•
    http://www.microsoft.com/en-us/kinectforwindows/
•
    http://channel9.msdn.com/Series/KinectQuickstart
•                          http://channel9.msdn.com/coding4fun/kinect
•                         http://c4fkinect.codeplex.com/

•
    • http://www.i-programmer.info/ebooks/practical-windows-kinect-in-c/3725-
      getting-started-with-windows-kinect-sdk-10.html
•
    • http://main.alcestech.com/2012/03/kinect-for-windows-developer-
      resources.html
CLI                   GUI             NUI

Una interfaz natural de usuario
es una interfaz de usuario diseñada
para reutililzar habilidades existentes
para interactuar directamente con contenido
                               Joshua Blake / NUI in .NET
Kinect for Windows SDK
Kinect for Windows SDK

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Kinect for Windows SDK

  • 2.
  • 3.
  • 4. El Efecto Kinect / No son solo juegos /
  • 5. Dentro del Sensor Kinect Usando Kinect sobre Windows Desarrollando con el Kinect SDK El Efecto Kinect
  • 6.
  • 7.
  • 8.
  • 10.
  • 11.
  • 12. Recompensa de Adafruit • $3000 USD por ser los primeros drivers de código abierto • Ganador 10 Nov – 7 días después de que Kinect saliera al mercado libfreenect • Windows/Linux/OS X • Tracking de cámara y motor – no audio, no skeleton • Wrappers para: C++, C#, Java, MatLab, OpenCV, Python, Ruby, Actionscript, Javascript OpenNI/PrimeSense NITE • Windows/Linux/OS X • Camera, skeleton, y audio – no motor Microsoft’s Kinect SDK Windows • Windows 7 o posterior (C#/VB/C++) • Camera, skeleton, audio y motor • Licencia comercial
  • 13. • Kinect for Windows SDK 1.0 (releasedFebruary 2012) • Color and Depth sensor data • Motion tracking • Tracks up to 6 person simultaneously • Including 2 active players • Tracks 20 joints/body parts per player • Speech recognition • Sound source localization and audio beam forming • Echo cancellation • Supports up to four sensor plugged to same PC • Commercial ready • Distributable end-user installer with runtime and drivers • License for commercial applications only with Kinect for Windows Sensor • Kinect for Xbox can be used only for development
  • 14.
  • 15.
  • 16. http://www.microsoft.com/en-us/kinectforwindows/ • http://channel9.msdn.com/Series/KinectQuickstart • http://channel9.msdn.com/coding4fun/kinect • http://c4fkinect.codeplex.com/ • • http://www.i-programmer.info/ebooks/practical-windows-kinect-in-c/3725- getting-started-with-windows-kinect-sdk-10.html • • http://main.alcestech.com/2012/03/kinect-for-windows-developer- resources.html
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. CLI GUI NUI Una interfaz natural de usuario es una interfaz de usuario diseñada para reutililzar habilidades existentes para interactuar directamente con contenido Joshua Blake / NUI in .NET

Editor's Notes

  1. An interface is natural if it "exploits skills that we have acquired through a lifetime of living in the world.„Changes the way we interact with computers - step closerultimatedream of human-machineinteractionComputercanperceive the enviromentjustlikehumans and interact in naturalwaysHumansdon’thave to learnhow to talk to computer – thisbroadensreach to userswhoweren’tpreviouslyusingcomputers. Lower technologybariershttp://nui.joshland.org/2010/03/what-is-natural-user-interface-book.htmlhttp://nui.joshland.org/2010/01/notes-on-bill-buxtons-natural-user.html