Cloud gaming is getting a lot of press lately. As the leading cloud service provider in China, Tencent is embracing the cloud to deliver graphic-intensive PC and mobile games, as well as core developer solutions.
Create a Scalable and Destructible World in HITMAN 2*Intel® Software
Gain insight into how IO Interactive* (IOI) designed the crowd, environmental audio, non-playable character simulation, and physical destruction systems to take advantage of available hardware and dynamically upscale resolution and deliver more realism. See the design and architecture of the destruction system, including the asset pipeline and game runtime that enables IOI to create a more interesting world for their players.
The Architecture of 11th Generation Intel® Processor GraphicsIntel® Software
Scheduled for release this year, this next generation brings significant improvements over the widely used 9th generation of Intel® Processor Graphics. The talk begins with an overview of Intel® Graphics architecture, its building blocks, and their performance implications. Next, take an in-depth look at the new and innovative features of this latest generation of integrated graphics.
Accelerate Large-Scale Inverse Kinematics with the Intel® Distribution of Ope...Intel® Software
Inverse kinematics (IK) technology helps game developers create natural character animations but its complexity makes it time consuming to implement across a large cast. This talk details how the Deep Learning Deployment Toolkit (DLDT) allows game developers to quickly deploy deep-learning algorithms to solve character IK problems and to yield better results
It Doesn't Have to Be Hard: How to Fix Your Performance WoesIntel® Software
Maximize your game performance on a wide range of hardware. Learn how to use Intel® GPA to identify and quantify common performance bottlenecks, mitigate them, and validate optimizations.
RenderMan*: The Role of Open Shading Language (OSL) with Intel® Advanced Vect...Intel® Software
This talk focuses on the newest release in RenderMan* 22.5 and its adoption at Pixar Animation Studios* for rendering future movies. With native support for Intel® Advanced Vector Extensions, Intel® Advanced Vector Extensions 2, and Intel® Advanced Vector Extensions 512, it includes enhanced library features, debugging support, and an extensive test framework.
Review state-of-the-art techniques that use neural networks to synthesize motion, such as mode-adaptive neural network and phase-functioned neural networks. See how next-generation CPUs with reinforcement learning can offer better performance.
Ultra HD Video Scaling: Low-Power HW FF vs. CNN-based Super-ResolutionIntel® Software
The visual computing world is moving to an exciting technological era of ultra HD (UHD) and wide-gamut deep colors (WCG). The new Gen9 graphics engine in the 6th generation Intel® Core™ processors is the developers’ platform choice for creating visual excellence in 4K and deep colors. The Gen9 processor graphics offers attractive solutions for high-quality and low-power video scaling that handle UHD and WCG. First, we introduce a hardware fixed-function scaler inside the new SFC (scaling and format conversion) module that provides high quality scaling in low-power platforms. Second, we present a super-resolution scaling solution based on convolutional neural network that can be implemented via OpenCL™ running on the execution units (EUs). We discuss the merits of each solution in different user environments
Create a Scalable and Destructible World in HITMAN 2*Intel® Software
Gain insight into how IO Interactive* (IOI) designed the crowd, environmental audio, non-playable character simulation, and physical destruction systems to take advantage of available hardware and dynamically upscale resolution and deliver more realism. See the design and architecture of the destruction system, including the asset pipeline and game runtime that enables IOI to create a more interesting world for their players.
The Architecture of 11th Generation Intel® Processor GraphicsIntel® Software
Scheduled for release this year, this next generation brings significant improvements over the widely used 9th generation of Intel® Processor Graphics. The talk begins with an overview of Intel® Graphics architecture, its building blocks, and their performance implications. Next, take an in-depth look at the new and innovative features of this latest generation of integrated graphics.
Accelerate Large-Scale Inverse Kinematics with the Intel® Distribution of Ope...Intel® Software
Inverse kinematics (IK) technology helps game developers create natural character animations but its complexity makes it time consuming to implement across a large cast. This talk details how the Deep Learning Deployment Toolkit (DLDT) allows game developers to quickly deploy deep-learning algorithms to solve character IK problems and to yield better results
It Doesn't Have to Be Hard: How to Fix Your Performance WoesIntel® Software
Maximize your game performance on a wide range of hardware. Learn how to use Intel® GPA to identify and quantify common performance bottlenecks, mitigate them, and validate optimizations.
RenderMan*: The Role of Open Shading Language (OSL) with Intel® Advanced Vect...Intel® Software
This talk focuses on the newest release in RenderMan* 22.5 and its adoption at Pixar Animation Studios* for rendering future movies. With native support for Intel® Advanced Vector Extensions, Intel® Advanced Vector Extensions 2, and Intel® Advanced Vector Extensions 512, it includes enhanced library features, debugging support, and an extensive test framework.
Review state-of-the-art techniques that use neural networks to synthesize motion, such as mode-adaptive neural network and phase-functioned neural networks. See how next-generation CPUs with reinforcement learning can offer better performance.
Ultra HD Video Scaling: Low-Power HW FF vs. CNN-based Super-ResolutionIntel® Software
The visual computing world is moving to an exciting technological era of ultra HD (UHD) and wide-gamut deep colors (WCG). The new Gen9 graphics engine in the 6th generation Intel® Core™ processors is the developers’ platform choice for creating visual excellence in 4K and deep colors. The Gen9 processor graphics offers attractive solutions for high-quality and low-power video scaling that handle UHD and WCG. First, we introduce a hardware fixed-function scaler inside the new SFC (scaling and format conversion) module that provides high quality scaling in low-power platforms. Second, we present a super-resolution scaling solution based on convolutional neural network that can be implemented via OpenCL™ running on the execution units (EUs). We discuss the merits of each solution in different user environments
Advanced Single Instruction Multiple Data (SIMD) Programming with Intel® Impl...Intel® Software
Explore practical elements, such as performance profiling, debugging, and porting advice. Get an overview of advanced programming topics, like common design patterns, SIMD lane interoperability, data conversions, and more.
Build a Deep Learning Video Analytics Framework | SIGGRAPH 2019 Technical Ses...Intel® Software
Explore how to build a unified framework based on FFmpeg and GStreamer to enable video analytics on all Intel® hardware, including CPUs, GPUs, VPUs, FPGAs, and in-circuit emulators.
clCaffe*: Unleashing the Power of Intel Graphics for Deep Learning AccelerationIntel® Software
In this presentation, you will hear a story about how Intel graphics can accelerate deep learning applications. The method is simple and reproducible, with impressive results of up to four times over the original CPU performance. We introduce clCaffe*, an extension of the well-known Caffe* framework with OpenCL™ standard. This OpenCL™ standard enables primitives of the convolutional neural networks (CNN) pipeline to operate on GPU (graphics processing unit), FPGA (field programmable gate array) or any device with OpenCL support. Once set up, Caffe users can seamlessly toggle to clCaffe to take advantage of Intel graphics acceleration. Compared with original CPUs, Intel graphics presents 2.5x speedup (AlexNet classification), or 4.0x (GoogleNet classification) on 5th or 6th generation Intel® Core™ processors. Finally, we give a detailed analysis of clCaffe performance, and identify the lacking components in Intel Graphics software stack that impair its performance in the deep learning support.
Open Source Interactive CPU Preview Rendering with Pixar's Universal Scene De...Intel® Software
Universal Scene Description* (USD) is an open source initiative developed by Pixar for fast, large scale, and universal asset management across multiple programs including Maya, Houdini, and others.
Cloud Gaming Architectures: From Social to Mobile to MMOAWS Germany
October 21st 2015, Cloud Gaming Architectures: From Social to Mobile to MMO, Mark Bate
Das AWS Pop-up Loft in Berlin ist nur für kurze Zeit geöffnet. Vom 15.10. bis 13.11.2015 haben Sie die einmalige Gelegenheit Teil von etwas Besonderem zu sein. Werden Sie jetzt kostenlos Loft Member und erhalten Sie exklusiven Zugang zu den attraktiven Loft-Angeboten. http://aws.amazon.com/de/start-ups/loft/de-loft/
Ray Tracing with Intel® Embree and Intel® OSPRay: Use Cases and Updates | SIG...Intel® Software
Explore practical examples of Intel® Embree and Intel® OSPRay in production rendering and the best practices of using the kernels in typical rendering pipelines.
Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time G...Intel® Software
Variable-rate shading (VRS) is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.
Tuning For Deep Learning Inference with Intel® Processor Graphics | SIGGRAPH ...Intel® Software
Deep learning based Inference on edge based devices is growing rapidly. In this talk, learn about how developers and researchers are taking advantage of Intel® Processor Graphics to get best performance.
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14AMD Developer Central
Learn more about how AMD’s RapidFire SDK simplifies the delivery of multi-game streaming from a single GPU while minimizing latency to ensure one of the best cloud gaming experiences in this presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Also view this and other presentations on our developer website at http://developer.amd.com/resources/documentation-articles/conference-presentations/
Scalability for All: Unreal Engine* 4 with Intel Intel® Software
Unreal Engine* 4 is a high-performance game engine for game developers. Learn how Intel and Epic Games* worked together to improve engine performance both for CPUs and GPUs and how developers can take advantage of it.
Learn how Intel worked with Pixar Animation Studios* and Sony Imageworks* to realize dynamic SIMD code generation of Open Shading Language shader networks, achieving 3-9x speedups with Intel® AVX-512.
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
For competition in the mobile gaming industry getting fierce, mobile game developers now face tough challenges including handling a different service landscape and working on a tight time budget. These obstacles lead the developers to seek handy solutions to abstract away development complexity and to reduce overall development cycle. This talk will focus especially on the back-end side of mobile game services. It will first review issues in mobile game services, then highlight the requirements of back-end services for the services. Finally, the talk will propose a vertically-integrated back-end platform.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Advanced Single Instruction Multiple Data (SIMD) Programming with Intel® Impl...Intel® Software
Explore practical elements, such as performance profiling, debugging, and porting advice. Get an overview of advanced programming topics, like common design patterns, SIMD lane interoperability, data conversions, and more.
Build a Deep Learning Video Analytics Framework | SIGGRAPH 2019 Technical Ses...Intel® Software
Explore how to build a unified framework based on FFmpeg and GStreamer to enable video analytics on all Intel® hardware, including CPUs, GPUs, VPUs, FPGAs, and in-circuit emulators.
clCaffe*: Unleashing the Power of Intel Graphics for Deep Learning AccelerationIntel® Software
In this presentation, you will hear a story about how Intel graphics can accelerate deep learning applications. The method is simple and reproducible, with impressive results of up to four times over the original CPU performance. We introduce clCaffe*, an extension of the well-known Caffe* framework with OpenCL™ standard. This OpenCL™ standard enables primitives of the convolutional neural networks (CNN) pipeline to operate on GPU (graphics processing unit), FPGA (field programmable gate array) or any device with OpenCL support. Once set up, Caffe users can seamlessly toggle to clCaffe to take advantage of Intel graphics acceleration. Compared with original CPUs, Intel graphics presents 2.5x speedup (AlexNet classification), or 4.0x (GoogleNet classification) on 5th or 6th generation Intel® Core™ processors. Finally, we give a detailed analysis of clCaffe performance, and identify the lacking components in Intel Graphics software stack that impair its performance in the deep learning support.
Open Source Interactive CPU Preview Rendering with Pixar's Universal Scene De...Intel® Software
Universal Scene Description* (USD) is an open source initiative developed by Pixar for fast, large scale, and universal asset management across multiple programs including Maya, Houdini, and others.
Cloud Gaming Architectures: From Social to Mobile to MMOAWS Germany
October 21st 2015, Cloud Gaming Architectures: From Social to Mobile to MMO, Mark Bate
Das AWS Pop-up Loft in Berlin ist nur für kurze Zeit geöffnet. Vom 15.10. bis 13.11.2015 haben Sie die einmalige Gelegenheit Teil von etwas Besonderem zu sein. Werden Sie jetzt kostenlos Loft Member und erhalten Sie exklusiven Zugang zu den attraktiven Loft-Angeboten. http://aws.amazon.com/de/start-ups/loft/de-loft/
Ray Tracing with Intel® Embree and Intel® OSPRay: Use Cases and Updates | SIG...Intel® Software
Explore practical examples of Intel® Embree and Intel® OSPRay in production rendering and the best practices of using the kernels in typical rendering pipelines.
Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time G...Intel® Software
Variable-rate shading (VRS) is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.
Tuning For Deep Learning Inference with Intel® Processor Graphics | SIGGRAPH ...Intel® Software
Deep learning based Inference on edge based devices is growing rapidly. In this talk, learn about how developers and researchers are taking advantage of Intel® Processor Graphics to get best performance.
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14AMD Developer Central
Learn more about how AMD’s RapidFire SDK simplifies the delivery of multi-game streaming from a single GPU while minimizing latency to ensure one of the best cloud gaming experiences in this presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Also view this and other presentations on our developer website at http://developer.amd.com/resources/documentation-articles/conference-presentations/
Scalability for All: Unreal Engine* 4 with Intel Intel® Software
Unreal Engine* 4 is a high-performance game engine for game developers. Learn how Intel and Epic Games* worked together to improve engine performance both for CPUs and GPUs and how developers can take advantage of it.
Learn how Intel worked with Pixar Animation Studios* and Sony Imageworks* to realize dynamic SIMD code generation of Open Shading Language shader networks, achieving 3-9x speedups with Intel® AVX-512.
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
For competition in the mobile gaming industry getting fierce, mobile game developers now face tough challenges including handling a different service landscape and working on a tight time budget. These obstacles lead the developers to seek handy solutions to abstract away development complexity and to reduce overall development cycle. This talk will focus especially on the back-end side of mobile game services. It will first review issues in mobile game services, then highlight the requirements of back-end services for the services. Finally, the talk will propose a vertically-integrated back-end platform.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Nvidia’s much anticipated, Shield has come a long way since it was first introduced at CES early 2013. After many alterations and changes NVidia are finally satisfied with the product and are supposed to ship it by July. This infographic aims to highlight early impressions of the console and identify the possible impact it may have on NVidia’s business.
Innovative Solutions for Cloud Gaming, Media, Transcoding, & AI InferencingRebekah Rodriguez
Supermicro and Intel® product and solution experts will discuss, in an informal session, the benefits of the solutions in the areas of Cloud Gaming, Media Delivery, Transcoding, and AI Inferencing using the recently announced Intel Flex Series GPUs. The webinar will explain the advantages of the Supermicro solutions, the ideal servers and the benefits of using the Intel® Data Center GPU Flex Series (codenamed Arctic Sound-M).
AI for All: Biology is eating the world & AI is eating Biology Intel® Software
Advances in cell biology and creation of an immense amount of data are converging with advances in Machine learning to analyze this data. Biology is experiencing its AI moment and driving the massive computation involved in understanding biological mechanisms and driving interventions. Learn about how cutting edge technologies such as Software Guard Extensions (SGX) in the latest Intel Xeon Processors and Open Federated Learning (OpenFL), an open framework for federated learning developed by Intel, are helping advance AI in gene therapy, drug design, disease identification and more.
Python Data Science and Machine Learning at Scale with Intel and AnacondaIntel® Software
Python is the number 1 language for data scientists, and Anaconda is the most popular python platform. Intel and Anaconda have partnered to bring scalability and near-native performance to Python with simple installations. Learn how data scientists can now access oneAPI-optimized Python packages such as NumPy, Scikit-Learn, Modin, Pandas, and XGBoost directly from the Anaconda repository through simple installation and minimal code changes.
Streamline End-to-End AI Pipelines with Intel, Databricks, and OmniSciIntel® Software
Preprocess, visualize, and Build AI Faster at-Scale on Intel Architecture. Develop end-to-end AI pipelines for inferencing including data ingestion, preprocessing, and model inferencing with tabular, NLP, RecSys, video and image using Intel oneAPI AI Analytics Toolkit and other optimized libraries. Build at-scale performant pipelines with Databricks and end-to-end Xeon optimizations. Learn how to visualize with the OmniSci Immerse Platform and experience a live demonstration of the Intel Distribution of Modin and OmniSci.
AI for good: Scaling AI in science, healthcare, and more.Intel® Software
How do we scale AI to its full potential to enrich the lives of everyone on earth? Learn about AI hardware and software acceleration and how Intel AI technologies are being used to solve critical problems in high energy physics, cancer research, financial inclusion, and more. Get started on your AI Developer Journey @ software.intel.com/ai
Software AI Accelerators: The Next Frontier | Software for AI Optimization Su...Intel® Software
Software AI Accelerators deliver orders of magnitude performance gain for AI across deep learning, classical machine learning, and graph analytics and are key to enabling AI Everywhere. Get started on your AI Developer Journey @ software.intel.com/ai.
Advanced Techniques to Accelerate Model Tuning | Software for AI Optimization...Intel® Software
Learn about the algorithms and associated implementations that power SigOpt, a platform for efficiently conducting model development and hyperparameter optimization. Get started on your AI Developer Journey @ software.intel.com/ai.
Reducing Deep Learning Integration Costs and Maximizing Compute Efficiency| S...Intel® Software
oneDNN Graph API extends oneDNN with a graph interface which reduces deep learning integration costs and maximizes compute efficiency across a variety of AI hardware including AI accelerators. Get started on your AI Developer Journey @ software.intel.com/ai.
AWS & Intel Webinar Series - Accelerating AI ResearchIntel® Software
Scale your research workloads faster with Intel on AWS. Learn how the performance and productivity of Intel Hardware and Software help bridge the gap between ideation and results in Data Science. Get started on your AI Developer Journey @ software.intel.com/ai.
Whether you are an AI, HPC, IoT, Graphics, Networking or Media developer, visit the Intel Developer Zone today to access the latest software products, resources, training, and support. Test-drive the latest Intel hardware and software products on DevCloud, our online development sandbox, and use DevMesh, our online collaboration portal, to meet and work with other innovators and product leaders. Get started by joining the Intel Developer Community @ software.intel.com.
ANYFACE*: Create Film Industry-Quality Facial Rendering & Animation Using Mai...Intel® Software
ANYFACE* brings film industry-quality facial rendering and animation to mainstream PC platforms using novel approaches to create face details and control microsurfaces. The solution enables users to create high-fidelity game character facial models using photogrammetry.
Bring the Future of Entertainment to Your Living Room: MPEG-I Immersive Video...Intel® Software
Explore the proposed Metadata for Immersive Video (MIV) standard specification. MIV enables real-world content captured by cameras to be viewed by users with Six Degrees of Freedom (6DoF) movement, similar to a VR experience with synthetic content.
In this presentation, we describe a heuristic for modifying the structure of sparse deep convolutional networks during training. The heuristic allows us to train sparse networks directly to reach accuracies on par with accuracies obtained through compressing/pruning of big dense models. We show that exploring the network structure during training is essential to reach best accuracies, even when the optimal network structure is known a-priori.
Intel® AI: Non-Parametric Priors for Generative Adversarial Networks Intel® Software
This presentation proposes a novel prior which is derived using basic theorems from probability theory and off-the-shelf optimizers, to improve fidelity of image generation using GANs by interpolating along any Euclidean straight line without any additional training and architecture modifications
Pmemkv is an open source, key-value store for persistent memory based on the Persistent Memory Development Kit (PMDK). Written in C and C++, it provides optimized bindings for Java*, Javascript*, and Ruby on Rails*), and includes multiple storage engines for different use cases.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
2. @IntelSoftware @IntelGraphics
Speakers
Evan Zou:
• Director, Tencent Instant Play
• Director of Business Planning, NEXT Studios, Tencent Games
• Director of Game Platform Solutions, Tencent Games
Xinda Zhao:
• Senior developer, Tencent CMatrix platform
• Senior developer on Android Cloud Gaming solution in Tencent WeTest
Zhihong (George) Yu:
• Solution Architect in Intel Visual Cloud Division in DCG/NPG
• Lead architect on cloud gaming solutions with Tencent
4. @IntelSoftware @IntelGraphics 4
CloudGaming:AFast-EvolvingEcosystem
#1B business in 2017, projected to grow at 26%
§ Examples of cloud gaming services: Gamestream, PlayGiga,
Tencent utilizing scalable Intel cloud platforms
§ Intel and Tencenet NEXT Studios and WeTest work together
to make high-quality cloud game dreams come true across
many devices:
– https://mp.weixin.qq.com/s/ZDP-PGmXOs3Rn_UcEaC_AA
– https://cloud.tencent.com/developer/article/1398289
§ PlayGiga moving to KBL-G for scale
https://www.accesswire.com/viewarticle.aspx?id=513153
§ Gamestream evolving on KBL-G
https://itpeernetwork.intel.com/gamestream-intel-cloud-
gaming-telecom/
§ Strong positions being taken by Microsoft, AWS and ISVs
Streamed frames, files or commands from
cloud/edge to device.
§ Technology has evolved reducing latency enabling
subscription models
§ End user pays monthly fee and can access a catalog of
games or ones they have purchased
§ Several business models out there to deal with content
ownership
§ Lots of data, with different ways to manage latency/BW
constraints.
5. @IntelSoftware @IntelGraphics 5
IntelCloudGamingArchitecture:VCA2AIC,KBL-GAIC&PCFarm
Two GPU design - Radeon VEGA graphics with 4GB HBM memory and integrated GT2 graphics
OEM Ecosystem
• KBL-G PC Farm – 8x nodes in 2U Form Factor, low cost
custom designed server
• Artesyn Maxcore Gamestreamer – High dense server in a
3U Form Factor (16x KBL-G)
• KBL-G PCIE Add-in-Card -- 2x nodes in standard PCIe
card
PC Farm
Artesyn Gamestreamer
VCA2
6. @IntelSoftware @IntelGraphics
High density Android Cloud Gaming AIC
Value Proposition
• Balanced rendering & encoding for high-density Android cloud gaming
• 3x Intel Xeon E3 with Intel integrated GPU
• Multiple Android game instances per card
• High-density and low-latency H.264, H.265 encoding
• Target usage cases:
• Android Cloud Gaming
• Virtual desktop (VDI)
Intel Cloud Rendering Add-In-Card
High density graphics rendering AIC for PC games
Value Proposition
• High performance rendering and encoding accelerator
• Multiple windows games per PCIe card
• High 3D performance at competitive TCO
• Low-latency rendering and encoding capability
• Target usage cases:
• Cloud gaming, cloud graphics
• Virtual desktop
• Cloud VR
Intel® Xeon®
Processor VCA2 PCI-e add-in card
Intel® Xeon
Processor PCI-e add-in card
2 x Intel Core I7-8709G (KBL-G)
8. @IntelSoftware @IntelGraphics 8
Speaker’s Background
Evan Zou
• Director, Tencent Instant Play
• Director of Business Planning, NEXT Studios, Tencent Games
• Director of Game Platform Solutions, Tencent Games
9. @IntelSoftware @IntelGraphics 9
Agenda
• What is Cloud Gaming and what are the benefits of Cloud Gaming
• Introducing Tencent Instant Play
• Advice for game developers
10. @IntelSoftware @IntelGraphics 10
What is Cloud Gaming
User device Cloud severControl input
Video Streaming
Cross-device
compatibility
No need for local
premium graphics
Play anywhere,
anytime
11. @IntelSoftware @IntelGraphics 11
What are the Benefits of Cloud Gaming
• No need for local premium graphics
• Attract more gamers to premium games
• Compatible with various devices
• Testing for games become easier
• Play anywhere, anytime
• No need to download games before playing
• Trends: hardware requirement to play 3A
games is increasing
• Pain point the high-end user base is
limited
• Trends Emergence of highly popular cross-
platform games
• Pain point Difficult to develop games for
different devices
• Trends Leisure time are becoming more
fragmented and users spend more time on
mobile devices
• Pain point Most AAA and high quality
games are still being developed for specific
devices such as console
Benefits of Cloud GamingTrends and Pain Points
Distributor
Developer
Gamer
12. @IntelSoftware @IntelGraphics 12
Why we believe Cloud Gaming is coming
• Server solutions getting more
mature and cost-effective
• Telecommunication
Infrastructure improving
• Collaboration and
Investments increasing
13. @IntelSoftware @IntelGraphics 13
Introduction of Tencent Instant Play
FPS 60
Latency 40ms
Resolution 1920*1080
User Device
Cloud Server
Hardware
Mobile
Device
PC Web/SDK
Image
Collection
Rendering GPU
Coding GPU
Computing CPU
Video
Collection
Video
Coding
Audio
Coding
Transfer
Control
Quality
Control
Game
Mgmt.
Control
Mgmt.
Current Performance Level
lab environmentProduct Architecture
• Continuous research and development of streaming technology for better gaming experience
• Proactively support the growth of cloud gaming industry and related ecosystem
• Actively explore Cloud Gaming business model
14. @IntelSoftware @IntelGraphics 14
Cloud Gaming Product Demonstration
Traditional PC
Core i7+Geforce 1060
Tencent Instant Play
Bladed Fury Next Studios Cooperation with Tencent Social Ads
15. @IntelSoftware @IntelGraphics 15
Advice for Game Developers
• Create innovative gameplay tailored specifically cloud gaming experiences
• Be open to explore new distribution business models such as subscription model
• Technology aside, quality content is still the king
23. @IntelSoftware @IntelGraphics
What is Android Cloud Gaming
A relatively new way of playing
Android games that takes advantage
of the power of Servers.
Through your browser or app, on TV,
computer or phone - Anywhere!Android on Gaming Server
Gaming Server on Cloud
23
24. @IntelSoftware @IntelGraphics 24
MORE
MORE CHOICE
Easier to experience more games on the
same mobile phone
24x7 ONLINE
An option for game
developers who need their
game to be online 24 hours a
day
GAME TRIAL EXPERIENCE
Opportunity to
experience games that
are not officially released
25. @IntelSoftware @IntelGraphics
LESS
LOW HARDWARE REQUIREMENT
Less storage space
Less GPU performance requirement
NO GAME PLUG-IN
Guarantee the
fairness of the game
LESS TIME
CONSUMPTION
The server will upgrade
the game in time
REDUCTION OF
ANDROID FRAGMENTATION
Less difficulty in adapting
26. @IntelSoftware @IntelGraphics
Looking Forward to the Future
26
Innovative design of new games based on the
cloud gaming model will come into being
and far beyond your imagination
PC Gaming Console Gaming Mobile Gaming
28. @IntelSoftware @IntelGraphics 28
Solutions on the cloud
Cloud Phone Development
Board
Android Emulator Android Container
Limited
Scalability
Inconvenient
Upgrade
Heavy
Weight
Weak
Isolation
29. @IntelSoftware @IntelGraphics
Risks and Rewards in Game Scenarios
BENEFITS
Isolation
Concurrency
Compatibility
Performance
Maintainability
CONCERNS
Android Container solution seems to be a better choice!
29
33. @IntelSoftware @IntelGraphics 33
User Access Control
End user types that can
access our games
- registered or unregistered
- gamer or admin
- domestic or foreign
Who What Where
Server that used for user
access
- Beijing or Shanghai
Game accessible to users
Device that game runs on
Inputs/Outputs that are
interacting with users
35. @IntelSoftware @IntelGraphics 35
Server Management
Device Management
Server
Scheduling of Android Instances.
Transit service for framebuffer of Android instances.
Register and Query
Server
Store and update the status of available Android instances.
36. @IntelSoftware @IntelGraphics 36
Misc. - Video and Audio Handling
AudioPCM AAC AAC PCM
FFMPEG / OpenH264 Different Decoders
RGBA H264 H264 RGBA
Android MediaCodec Different DecodersAudio
Video
Video