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ACCE2016 Leadership Forum
Summary
Dr Jason Zagami
Griffith University
Samantha Becker
New Media Consortium
Twitter
#NMCK12AU
#ACCE2016
go.nmc.org/2016-k12
Long Term Trend
Redesigning Learning Spaces
Long Term Trend
Rethinking How Schools Work
Mid Term Trend
Increasing Collaborative Learning
Mid Term Trend
Deeper Learning Approaches
Short Term Trend
Coding as a Literacy
Short Term Trend
Students as Creators
Advancing Cultures of Change & Innovation
Growing Focus on Measuring Learning
Cross-Institution Collaboration
Increasing Global Awareness
Increasing Blended Learning
Increasing use of Collaborative Learning
Increasing Value of the User Experience
Outsourcing Technology Training
Open Educational Resources
Redesigning Learning Spaces
Rethinking How Schools Work
Rise of Coding as a Literacy
Rise of STEAM Learning
Interdisciplinary Studies
Students as Consumers to Creators
Shift to Deep Learning Approaches
Technology to Close the Gap
Short/Mid/Long Term Trends
2016 K12 Horizon Report
Advancing Cultures of Change & Innovation
Growing Focus on Measuring Learning
Cross-Institution Collaboration
Increasing Global Awareness
Increasing Blended Learning
Increasing use of Collaborative Learning
Increasing Value of the User Experience
Outsourcing Technology Training
Open Educational Resources
Redesigning Learning Spaces
Rethinking How Schools Work
Rise of Coding as a Literacy
Rise of STEAM Learning
Interdisciplinary Studies
Students as Consumers to Creators
Shift to Deep Learning Approaches
Technology to Close the Gap
Short/Mid/Long Term Trends
ACCE2016 Leadership Forum
Rise of Coding as a Literacy
Rise of STEAM Learning
Rethinking How Schools Work
Shift to Deep Learning Approaches
0-1 Years
2-3 Years
4-5 Years
ACCE2016
Leadership
Forum
Coding
Robotics
ACCE2016
Leadership
Forum
Digital Technologies
Content
Project Based Learning
Online Self Paced
ACCE2016
Leadership
Forum
Digital Technologies
Pedagogy
Robotics
Programming
Languages
ACCE2016
Leadership
Forum
Digital Technologies
Technology
Solvable Challenges
Authentic Learning Experiences
Solvable Challenges
Rethinking the Role of Teachers
Difficult Challenges
Advancing Digital Equity
Difficult Challenges
Scaling Teaching Innovations
Wicked Challenges
Achievement Gap
Wicked Challenges
Personalised Learning
The Achievement Gap
Balancing Connected & Unconnected Lives
Blending Formal & Informal Learning
Competing Models of Education
Creating Authentic Learning Opportunities
The Digital Divide
Internet Connectivity Issues
Digital Equity
Improving Digital Literacy
Expanding Access
Technology in Teacher Education
Integration of Technology
Knowledge Obsolescence
Personalising Learning
Rethinking the Roles of Teachers
Scaling Teaching Innovations
Safety of Student Data
Teaching Complex Thinking
Under-resourced School Infrastructure
Solvable/Difficult/Wicked Challenges
2016 K12 Horizon Report
The Achievement Gap
Balancing Connected & Unconnected Lives
Blending Formal & Informal Learning
Competing Models of Education
Creating Authentic Learning Opportunities
The Digital Divide
Internet Connectivity Issues
Digital Equity
Improving Digital Literacy
Expanding Access
Technology in Teacher Education
Integration of Technology
Knowledge Obsolescence
Personalising Learning
Rethinking the Roles of Teachers
Scaling Teaching Innovations
Safety of Student Data
Teaching Complex Thinking
Under-resourced School Infrastructure
Solvable/Difficult/Wicked Challenges
ACCE2016 Leadership Forum
Internet Connectivity Issues
Expanding Access
Rethinking the Roles of Teachers
Scaling Teaching Innovations
The Achievement Gap
Competing Models of Education
Solvable
Difficult
Wicked
ACCE2016
Leadership
Forum
Teacher Capability
Teacher Time
ACCE2016
Leadership
Forum
Digital Technologies
Challenges
One Year or Less
Maker Spaces
One Year or Less
Online Learning
Two to Three Years
Robotics
Two to Three Years
Virtual Reality
Four to Five Years
Artificial Intelligence
Four to Five Years
Wearable Technology
Consumer Technologies
3D Video
Drones
Electronic Publishing
Quantified Self
Robotics
Telepresence
Wearable Technology
Digital Strategies
Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Maker Spaces
Preservation & Conservation
Technologies
Internet Technologies
Cloud Computing
Bibliometrics and Citation
Technologies
Networked Objects
Semantic Web & Linked Data
Syndication Tools
0-1/2-3/4-5 Time to Adoption
Enabling Technologies
Affective Computing
Electro-vibration
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power
Newly Added Technologies
Artificial Intelligence
Blockchains
Implantable Technologies
Micro-Learning Technologies
On-Demand/Streaming Apps
Internet of Things
Humanoid Robots
Chatbots
Games-Based Learning
Learning Technologies
Adaptive Learning Technologies
Digital Badges
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories
Social Media Technologies
Crowdsourcing
Online Identity
Social Networks
Virtual Worlds
Visualisation Technologies
3D Printing
Augmented Reality
Information Visualisation
Virtual Reality
Visual Data Analysis
Volumetric and Holographic Displays
2016 K12 Horizon Report
Consumer Technologies
3D Video
Drones
Electronic Publishing
Quantified Self
Robotics
Telepresence
Wearable Technology
Digital Strategies
Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Maker Spaces
Preservation & Conservation
Technologies
Internet Technologies
Cloud Computing
Bibliometrics and Citation
Technologies
Networked Objects
Semantic Web & Linked Data
Syndication Tools
0-1/2-3/4-5 Time to Adoption
Enabling Technologies
Affective Computing
Electro-vibration
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power
Newly Added Technologies
Artificial Intelligence
Blockchains
Implantable Technologies
Micro-Learning Technologies
On-Demand/Streaming Apps
Internet of Things
Humanoid Robots
Chatbots
Games-Based Learning
Learning Technologies
Adaptive Learning Technologies
Digital Badges
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories
Social Media Technologies
Crowdsourcing
Online Identity
Social Networks
Virtual Worlds
Visualisation Technologies
3D Printing
Augmented Reality
Information Visualisation
Virtual Reality
Visual Data Analysis
Volumetric and Holographic Displays
ACCE2016 Leadership Forum
BYOD
MakerSpaces
Robotics
Learning Analytics
Drones
3D Printing
Internet of Things
Artificial Intelligence
0-1 Years
2-3 Years
4-5 Years
ACCE2016
Leadership
Forum
Global Collaboration
Biomimicry
ACCE2016
Leadership
Forum
Digital Technologies
Additional Technologies
2017 Australian K12
Horizon Report
Dr Jason Zagami
Griffith University
Samantha Becker
New Media Consortium

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ACCE2016 Leadership Forum Summary

  • 1. ACCE2016 Leadership Forum Summary Dr Jason Zagami Griffith University Samantha Becker New Media Consortium
  • 2.
  • 5.
  • 6.
  • 7. Long Term Trend Redesigning Learning Spaces
  • 8. Long Term Trend Rethinking How Schools Work
  • 9. Mid Term Trend Increasing Collaborative Learning
  • 10. Mid Term Trend Deeper Learning Approaches
  • 11. Short Term Trend Coding as a Literacy
  • 13. Advancing Cultures of Change & Innovation Growing Focus on Measuring Learning Cross-Institution Collaboration Increasing Global Awareness Increasing Blended Learning Increasing use of Collaborative Learning Increasing Value of the User Experience Outsourcing Technology Training Open Educational Resources Redesigning Learning Spaces Rethinking How Schools Work Rise of Coding as a Literacy Rise of STEAM Learning Interdisciplinary Studies Students as Consumers to Creators Shift to Deep Learning Approaches Technology to Close the Gap Short/Mid/Long Term Trends 2016 K12 Horizon Report
  • 14. Advancing Cultures of Change & Innovation Growing Focus on Measuring Learning Cross-Institution Collaboration Increasing Global Awareness Increasing Blended Learning Increasing use of Collaborative Learning Increasing Value of the User Experience Outsourcing Technology Training Open Educational Resources Redesigning Learning Spaces Rethinking How Schools Work Rise of Coding as a Literacy Rise of STEAM Learning Interdisciplinary Studies Students as Consumers to Creators Shift to Deep Learning Approaches Technology to Close the Gap Short/Mid/Long Term Trends ACCE2016 Leadership Forum
  • 15. Rise of Coding as a Literacy Rise of STEAM Learning Rethinking How Schools Work Shift to Deep Learning Approaches 0-1 Years 2-3 Years 4-5 Years ACCE2016 Leadership Forum
  • 17. Project Based Learning Online Self Paced ACCE2016 Leadership Forum Digital Technologies Pedagogy
  • 19.
  • 26. The Achievement Gap Balancing Connected & Unconnected Lives Blending Formal & Informal Learning Competing Models of Education Creating Authentic Learning Opportunities The Digital Divide Internet Connectivity Issues Digital Equity Improving Digital Literacy Expanding Access Technology in Teacher Education Integration of Technology Knowledge Obsolescence Personalising Learning Rethinking the Roles of Teachers Scaling Teaching Innovations Safety of Student Data Teaching Complex Thinking Under-resourced School Infrastructure Solvable/Difficult/Wicked Challenges 2016 K12 Horizon Report
  • 27. The Achievement Gap Balancing Connected & Unconnected Lives Blending Formal & Informal Learning Competing Models of Education Creating Authentic Learning Opportunities The Digital Divide Internet Connectivity Issues Digital Equity Improving Digital Literacy Expanding Access Technology in Teacher Education Integration of Technology Knowledge Obsolescence Personalising Learning Rethinking the Roles of Teachers Scaling Teaching Innovations Safety of Student Data Teaching Complex Thinking Under-resourced School Infrastructure Solvable/Difficult/Wicked Challenges ACCE2016 Leadership Forum
  • 28. Internet Connectivity Issues Expanding Access Rethinking the Roles of Teachers Scaling Teaching Innovations The Achievement Gap Competing Models of Education Solvable Difficult Wicked ACCE2016 Leadership Forum
  • 30.
  • 31. One Year or Less Maker Spaces
  • 32. One Year or Less Online Learning
  • 33. Two to Three Years Robotics
  • 34. Two to Three Years Virtual Reality
  • 35. Four to Five Years Artificial Intelligence
  • 36. Four to Five Years Wearable Technology
  • 37. Consumer Technologies 3D Video Drones Electronic Publishing Quantified Self Robotics Telepresence Wearable Technology Digital Strategies Bring Your Own Device (BYOD) Flipped Classroom Location Intelligence Maker Spaces Preservation & Conservation Technologies Internet Technologies Cloud Computing Bibliometrics and Citation Technologies Networked Objects Semantic Web & Linked Data Syndication Tools 0-1/2-3/4-5 Time to Adoption Enabling Technologies Affective Computing Electro-vibration Flexible Displays Machine Learning Mesh Networks Mobile Broadband Natural User Interfaces Near Field Communication Next-Generation Batteries Open Hardware Speech-to-Speech Translation Virtual Assistants Wireless Power Newly Added Technologies Artificial Intelligence Blockchains Implantable Technologies Micro-Learning Technologies On-Demand/Streaming Apps Internet of Things Humanoid Robots Chatbots Games-Based Learning Learning Technologies Adaptive Learning Technologies Digital Badges Learning Analytics Mobile Learning Online Learning Open Licensing Virtual and Remote Laboratories Social Media Technologies Crowdsourcing Online Identity Social Networks Virtual Worlds Visualisation Technologies 3D Printing Augmented Reality Information Visualisation Virtual Reality Visual Data Analysis Volumetric and Holographic Displays 2016 K12 Horizon Report
  • 38. Consumer Technologies 3D Video Drones Electronic Publishing Quantified Self Robotics Telepresence Wearable Technology Digital Strategies Bring Your Own Device (BYOD) Flipped Classroom Location Intelligence Maker Spaces Preservation & Conservation Technologies Internet Technologies Cloud Computing Bibliometrics and Citation Technologies Networked Objects Semantic Web & Linked Data Syndication Tools 0-1/2-3/4-5 Time to Adoption Enabling Technologies Affective Computing Electro-vibration Flexible Displays Machine Learning Mesh Networks Mobile Broadband Natural User Interfaces Near Field Communication Next-Generation Batteries Open Hardware Speech-to-Speech Translation Virtual Assistants Wireless Power Newly Added Technologies Artificial Intelligence Blockchains Implantable Technologies Micro-Learning Technologies On-Demand/Streaming Apps Internet of Things Humanoid Robots Chatbots Games-Based Learning Learning Technologies Adaptive Learning Technologies Digital Badges Learning Analytics Mobile Learning Online Learning Open Licensing Virtual and Remote Laboratories Social Media Technologies Crowdsourcing Online Identity Social Networks Virtual Worlds Visualisation Technologies 3D Printing Augmented Reality Information Visualisation Virtual Reality Visual Data Analysis Volumetric and Holographic Displays ACCE2016 Leadership Forum
  • 39. BYOD MakerSpaces Robotics Learning Analytics Drones 3D Printing Internet of Things Artificial Intelligence 0-1 Years 2-3 Years 4-5 Years ACCE2016 Leadership Forum
  • 41.
  • 42. 2017 Australian K12 Horizon Report Dr Jason Zagami Griffith University Samantha Becker New Media Consortium