Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum Summary. Presentation at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum. Forum conducted at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum. Forum conducted at the Australian Council for Computers in Education Conference, Brisbane, Australia.
EU Project TAU's Seminar 1 material - Part 4
Creation of favorable educational environment, management and planning work with adult learners: Teaching methods & management
Reach Capital: 2021 ReimaginED Report on U.S. Education TrendsTony Wan
The pandemic forced the world to conduct the biggest experiment with online education ever. And what we've learned will fundamentally shape the future of teaching and learning.
Out of necessity, schools adopted online tools at unprecedented levels. But this will be the new reality, now that more educators, students and parents got a taste of how technology can empower and scale the best of human teaching and learning. It will allow schools to extend their village of support beyond the resources available in their communities.
This is our data-informed overview of the trends shaping U.S. K-12 and higher education beyond the pandemic.
The Future of Digital Textbooks, Tools of Change, 2010John Warren
Technology is driving change in education as it is in publishing. Distance education has become more common in higher education; universities are putting podcasts, texts, and entire courses online. The spiraling cost of textbooks is rendering higher education unaffordable to many students, particularly in community colleges, where textbook costs often exceed tuition. In the K-12 market, digital textbooks have been making inroads into the classroom; a California initiative aims to replace many high school science and math texts with free, “open source” digital versions, while the new Democratic Leadership Council has proposed a “Kindle in Every Backpack.” While some may think of a digital textbook merely an electronic image of a paper product, others have employed the electronic format in broadening the spectrum of learning. This session examines the emerging future of digital textbooks, including open access; subscriptions; texts bundled with online study resources; innovative texts that include multimedia, simulation models, automated assessments; and business models that will allow publishers to survive and thrive in the future.
Educational Technology is becoming increasingly important in the higher education sector as innovative educators are using technology to improve pedagogy and student learning. This is not limited to academic institutions as corporate trainers also seek to leverage their people development resources to improve the operating performance of their organizations.
As a result the field of EdTech has been growing rapidly over the past decade as entrepreneurs see the opportunities to use technology to improve the speed and depth of learning. The drive ultimately stems from the transition to a knowledge economy where information is the vital fuel and improved learning can provide breakthrough insights that have substantial public or private value.
This presentation will look at the trends impacting and being impacted by EdTech, student and faculty perceptions, economics, adoption success, factors, investment patterns and the major technologies that are being used in higher educational institutions.
Presentation by Dr. R.C. Sharma on Virtual Open Schooling at the National Consultative Workshop on Virtual Open Schooling in India organised by NIOS and CEMCA on 16 October 2012.
Mentoring for Today’s Generation(s) at Scale: Virtual and Face-to-FaceEDUCAUSE
Mentoring relationships come in many forms--online, in-person, short- and long-term, peer- to-peer, and situational. We'll review mentoring in a multi-generational workforce and explore two mentoring models that can be adapted to fit your organization and serve professionals at various career stages. Model 1 is an international virtual mentoring program that uses data analytics to match participants and digital badging to recognize mentor/mentee achievements. Model 2 uses a just-in-time, conference-centered approach to connecting professionals across career stages. For each model, we'll discuss benefits and barriers and action steps for launching mentoring initiatives that support diverse learners.
Medical Education Curriculum :
1- General Need Assessment
2- Target Need Assessment
3- Goals and Objectives
4- Content and Educational Strategy
5- Implementation
6- Assessment and Evaluation
7- Maintainance, Enhancement, and Dissemination
EU Project TAU's Seminar 1 material - Part 4
Creation of favorable educational environment, management and planning work with adult learners: Teaching methods & management
Reach Capital: 2021 ReimaginED Report on U.S. Education TrendsTony Wan
The pandemic forced the world to conduct the biggest experiment with online education ever. And what we've learned will fundamentally shape the future of teaching and learning.
Out of necessity, schools adopted online tools at unprecedented levels. But this will be the new reality, now that more educators, students and parents got a taste of how technology can empower and scale the best of human teaching and learning. It will allow schools to extend their village of support beyond the resources available in their communities.
This is our data-informed overview of the trends shaping U.S. K-12 and higher education beyond the pandemic.
The Future of Digital Textbooks, Tools of Change, 2010John Warren
Technology is driving change in education as it is in publishing. Distance education has become more common in higher education; universities are putting podcasts, texts, and entire courses online. The spiraling cost of textbooks is rendering higher education unaffordable to many students, particularly in community colleges, where textbook costs often exceed tuition. In the K-12 market, digital textbooks have been making inroads into the classroom; a California initiative aims to replace many high school science and math texts with free, “open source” digital versions, while the new Democratic Leadership Council has proposed a “Kindle in Every Backpack.” While some may think of a digital textbook merely an electronic image of a paper product, others have employed the electronic format in broadening the spectrum of learning. This session examines the emerging future of digital textbooks, including open access; subscriptions; texts bundled with online study resources; innovative texts that include multimedia, simulation models, automated assessments; and business models that will allow publishers to survive and thrive in the future.
Educational Technology is becoming increasingly important in the higher education sector as innovative educators are using technology to improve pedagogy and student learning. This is not limited to academic institutions as corporate trainers also seek to leverage their people development resources to improve the operating performance of their organizations.
As a result the field of EdTech has been growing rapidly over the past decade as entrepreneurs see the opportunities to use technology to improve the speed and depth of learning. The drive ultimately stems from the transition to a knowledge economy where information is the vital fuel and improved learning can provide breakthrough insights that have substantial public or private value.
This presentation will look at the trends impacting and being impacted by EdTech, student and faculty perceptions, economics, adoption success, factors, investment patterns and the major technologies that are being used in higher educational institutions.
Presentation by Dr. R.C. Sharma on Virtual Open Schooling at the National Consultative Workshop on Virtual Open Schooling in India organised by NIOS and CEMCA on 16 October 2012.
Mentoring for Today’s Generation(s) at Scale: Virtual and Face-to-FaceEDUCAUSE
Mentoring relationships come in many forms--online, in-person, short- and long-term, peer- to-peer, and situational. We'll review mentoring in a multi-generational workforce and explore two mentoring models that can be adapted to fit your organization and serve professionals at various career stages. Model 1 is an international virtual mentoring program that uses data analytics to match participants and digital badging to recognize mentor/mentee achievements. Model 2 uses a just-in-time, conference-centered approach to connecting professionals across career stages. For each model, we'll discuss benefits and barriers and action steps for launching mentoring initiatives that support diverse learners.
Medical Education Curriculum :
1- General Need Assessment
2- Target Need Assessment
3- Goals and Objectives
4- Content and Educational Strategy
5- Implementation
6- Assessment and Evaluation
7- Maintainance, Enhancement, and Dissemination
Branding pessoal uma marca chamada você estácio 2005wanders
Uma marca própria é o maior ativo que qualquer iniciativa pode construir num mundo marcado pela massificação. O ponto é: todos nós já temos uma marca, mas cabe a cada um tomar a decisão de assumir o controle da sua, através de uma estratégia articulada de branding pessoal.
Best occasions to wear pearl stone jewelryPearl Gemstone
The light color pearl stone dazzles everyone with its elegance and simplicity. Pearl jewelry’s are immensely popular among women of all ages. It can be worn at all occasions be it wedding, engagement, parties or in the office. The simplicity and delicacy of pearl stone are adored everywhere. Not only the bride of the day can opt for pearl stone jewelry items .
Zagami, J. (2016, October). Digital Solutions Response. Presentation at the accessIT - ACS Qld State Conference 2016, Brisbane, Australia. Retrieved from http://www.slideshare.net/j.zagami/digital-solutions-response
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation by Dr Jason Zagami to the QSITE2015 conference on 24 September 2015 at Townsville, Queensland.
Zagami, J. (2015, September) Teaching the Technologies learning area using a thinking skills approach. Presentation presented to QSITE2015 conference, Townsville, Queensland, Australia. http://www.slideshare.net/j.zagami/teaching-the-technologies-learning-area-using-a-thinking-skills-approach
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
I9 is a brazilan company focused on healthcare and tele-health and provides software solution that integrated medical devices to the Hospital Information System (HIS) and Electronic Health Record (EMR)
Trends, challenges and developments in technologies that will influence the f...Jason Zagami
Keynote presentation by Dr Jason Zagami to the ASLA conference on 29 September 2015 at Brisbane, Queensland.
Zagami, J. (2015, September) Trends, challenges and developments in technologies that will influence the future of libraries. Keynote presentation presented to ASLA conference, Brisbane, Queensland, Australia. http://www.slideshare.net/j.zagami/trends-challenges-and-developments-in-technologies-that-will-influence-the-future-of-libraries
Whats Possible With Educational Technology With Notes2 Distributed [Autosaved]Andrew Moore
This Presenation was developed to aid PHEA ETI members develop educational strategies for their Higher Education institutions in Africa. It is version 1.
Research based learning in research based networkIngrid Melve
Presentation from the BELNET user conference http://bnc.belnet.be/bnc_2010 perspectives on what a national research network should to to support education and students needs
From CMS to Learning and Teaching: Trends in Digital Learning Content and Web 2.0 Integration presented at Sloan-C conference in Orlando, November 30, 2009, by Rob Abel, CEO, IMS Global Learning Consortium
Horizon Report K12: What are the trends, challenges and developments in techn...Jason Zagami
Zagami, J. (2016, June) Horizon Report K12: What are the trends, challenges and developments in technology. Keynote presentation presented to Digital Technologies Summit 2016: Initial Teacher Education, Brisbane, Queensland, Australia. https://www.griffith.edu.au/conference/digital-technologies-summit-2016
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation to the Digital Technologies 2015 EdTechSA on 16 July 2015
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
Secondary Worlds and Computer Gaming in EducationJason Zagami
Zagami, J. (2014, October). Secondary Worlds and computer gaming in Education. Paper presented at the Australian Council for Computers in Education Conference, Adelaide, Australia. Retrieved from http://acec2014.acce.edu.au/sites/2014/files/attachments/ACEC2014%20Secondary%20Worlds%20and%20computer%20gaming%20in%20Education.docx
Fantasy worlds have long enthralled and engaged our imaginations with Tolkien defining those of sufficient detail as Secondary Worlds, distinct from the Primary World of our everyday experience. Within such worlds we can imaginatively explore beyond the narratives provided us and by combining such worlds with the interactivity of games, particularly computer games, extending this ability to explore persistent Secondary Worlds that we can influence and change, share experiences with others, and contribute to the mythologies of these worlds. This rich exploration provides opportunities to learn by enhancing the mental models constructed by our explorations of Secondary Worlds and transferring this learning to the mental models held of similar concepts in the Primary World. Two case studies are briefly detailed to clarify the concepts presented, firstly the use of a Year 8 Social Studies simulation of the world of StatecraftX in which empire building, resource management, and refugee dilemmas provided a context for student engagement with a Secondary World and transfer concepts developed in world to those under study; and secondly, the use of the Secondary world of the Simpsons, particularly the Springfield Primary School, as a familiar Secondary World setting in which to explore teacher education situations and transfer learning to real world practice.
Is Computer Gaming the new ICT to be integrated into school curriculum?Jason Zagami
Zagami, J. (2014, October). Is computer gaming the new ICT to be integrated into school curriculum?. Paper presented at the Australian Council for Computers in Education Conference, Adelaide, Australia. Retrieved from http://acec2014.acce.edu.au/sites/2014/files/attachments/ACEC2014%20Is%20Computer%20Gaming%20the%20new%20ICT
%20to%20be%20integrated%20into%20school%20curriculum.docx
Just as the integration of ICT into the curriculum took time and faced initial obstacles, so too does the integration of computer games into the curriculum. Emerging from a mixed methods research project focusing on learning and teaching with digital games in Australian classrooms, four distinct approaches to educational games are developed: Game Play as a process, Game Building as a process, Game Play as a context, and Game Building as a context. The SAMR model was applied to consider these as progressive adoptions of computer gaming that achieve increasingly transformative learning processes. Then within the use of games as contexts for learning, a Secondary Worlds model was used to then consider these contexts at Philosophic, Epic and Naïve levels. Finally, the TPACK model was extended to include computer games as a GPACKS evaluation model of the appropriate use of computer games for various curriculum content, pedagogical approaches, and student gaming preferences.
Australian Digital Technologies LeadersJason Zagami
Australian Digital Technologies Leaders
Presentation by Dr Jason Zagami to the Australian Digital Technologies Leaders (EdTechSA) on 13 April 2014 in Adelaide, SA.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
13. Advancing Cultures of Change & Innovation
Growing Focus on Measuring Learning
Cross-Institution Collaboration
Increasing Global Awareness
Increasing Blended Learning
Increasing use of Collaborative Learning
Increasing Value of the User Experience
Outsourcing Technology Training
Open Educational Resources
Redesigning Learning Spaces
Rethinking How Schools Work
Rise of Coding as a Literacy
Rise of STEAM Learning
Interdisciplinary Studies
Students as Consumers to Creators
Shift to Deep Learning Approaches
Technology to Close the Gap
Short/Mid/Long Term Trends
2016 K12 Horizon Report
14. Advancing Cultures of Change & Innovation
Growing Focus on Measuring Learning
Cross-Institution Collaboration
Increasing Global Awareness
Increasing Blended Learning
Increasing use of Collaborative Learning
Increasing Value of the User Experience
Outsourcing Technology Training
Open Educational Resources
Redesigning Learning Spaces
Rethinking How Schools Work
Rise of Coding as a Literacy
Rise of STEAM Learning
Interdisciplinary Studies
Students as Consumers to Creators
Shift to Deep Learning Approaches
Technology to Close the Gap
Short/Mid/Long Term Trends
ACCE2016 Leadership Forum
15. Rise of Coding as a Literacy
Rise of STEAM Learning
Rethinking How Schools Work
Shift to Deep Learning Approaches
0-1 Years
2-3 Years
4-5 Years
ACCE2016
Leadership
Forum
26. The Achievement Gap
Balancing Connected & Unconnected Lives
Blending Formal & Informal Learning
Competing Models of Education
Creating Authentic Learning Opportunities
The Digital Divide
Internet Connectivity Issues
Digital Equity
Improving Digital Literacy
Expanding Access
Technology in Teacher Education
Integration of Technology
Knowledge Obsolescence
Personalising Learning
Rethinking the Roles of Teachers
Scaling Teaching Innovations
Safety of Student Data
Teaching Complex Thinking
Under-resourced School Infrastructure
Solvable/Difficult/Wicked Challenges
2016 K12 Horizon Report
27. The Achievement Gap
Balancing Connected & Unconnected Lives
Blending Formal & Informal Learning
Competing Models of Education
Creating Authentic Learning Opportunities
The Digital Divide
Internet Connectivity Issues
Digital Equity
Improving Digital Literacy
Expanding Access
Technology in Teacher Education
Integration of Technology
Knowledge Obsolescence
Personalising Learning
Rethinking the Roles of Teachers
Scaling Teaching Innovations
Safety of Student Data
Teaching Complex Thinking
Under-resourced School Infrastructure
Solvable/Difficult/Wicked Challenges
ACCE2016 Leadership Forum
28. Internet Connectivity Issues
Expanding Access
Rethinking the Roles of Teachers
Scaling Teaching Innovations
The Achievement Gap
Competing Models of Education
Solvable
Difficult
Wicked
ACCE2016
Leadership
Forum
37. Consumer Technologies
3D Video
Drones
Electronic Publishing
Quantified Self
Robotics
Telepresence
Wearable Technology
Digital Strategies
Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Maker Spaces
Preservation & Conservation
Technologies
Internet Technologies
Cloud Computing
Bibliometrics and Citation
Technologies
Networked Objects
Semantic Web & Linked Data
Syndication Tools
0-1/2-3/4-5 Time to Adoption
Enabling Technologies
Affective Computing
Electro-vibration
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power
Newly Added Technologies
Artificial Intelligence
Blockchains
Implantable Technologies
Micro-Learning Technologies
On-Demand/Streaming Apps
Internet of Things
Humanoid Robots
Chatbots
Games-Based Learning
Learning Technologies
Adaptive Learning Technologies
Digital Badges
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories
Social Media Technologies
Crowdsourcing
Online Identity
Social Networks
Virtual Worlds
Visualisation Technologies
3D Printing
Augmented Reality
Information Visualisation
Virtual Reality
Visual Data Analysis
Volumetric and Holographic Displays
2016 K12 Horizon Report
38. Consumer Technologies
3D Video
Drones
Electronic Publishing
Quantified Self
Robotics
Telepresence
Wearable Technology
Digital Strategies
Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Maker Spaces
Preservation & Conservation
Technologies
Internet Technologies
Cloud Computing
Bibliometrics and Citation
Technologies
Networked Objects
Semantic Web & Linked Data
Syndication Tools
0-1/2-3/4-5 Time to Adoption
Enabling Technologies
Affective Computing
Electro-vibration
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power
Newly Added Technologies
Artificial Intelligence
Blockchains
Implantable Technologies
Micro-Learning Technologies
On-Demand/Streaming Apps
Internet of Things
Humanoid Robots
Chatbots
Games-Based Learning
Learning Technologies
Adaptive Learning Technologies
Digital Badges
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories
Social Media Technologies
Crowdsourcing
Online Identity
Social Networks
Virtual Worlds
Visualisation Technologies
3D Printing
Augmented Reality
Information Visualisation
Virtual Reality
Visual Data Analysis
Volumetric and Holographic Displays
ACCE2016 Leadership Forum