This document discusses teaching computational thinking through technologies education. It emphasizes developing students' thinking skills like design thinking, computational thinking, systems thinking and futures thinking through project-based learning. The document outlines curriculum outcomes, contexts, challenges and expectations for developing solutions across different year levels. It also discusses integrating different models of thinking, evaluating solutions, and the importance of creativity, innovation and accepting failure in the learning process.
An essential part of our approach to designing Interactive system is that it should put people first it should be human centered.
A Pact analysis is useful for both analysis and design activities understanding the current situation, situation, seeing where possible improvements can be made and envisioning future situations.
The Pact Framework consist in four parts
1) People
Interaction designers begin with the different among the users and their interactions.
• Physical Differences
Physical characteristics, e.g. height and weight
Five sense, i.e. sight, hearing, touch smell and taste.
Lugović, S., Čolić, M., & Dunđer, I. (2014, January), Znanstveni pristup dizajnu informacijskih sustava, Design Science and Information Systems, Overview of Design Science models over the years presented @ International Scientific Conference On Printing & Design 2014
An agenda for Systemic Design - An emerging research and educational track in systems sciences and design.
Peter Jones talk at ISSS 2014
Movements in Design & Systems Thinking
Education Movements
RSD3 Symposium
Systemic Design Research
Relationship to Systems Community
A brief introduction to Design Science for Information Systems by Paul Johannesson at KTH/Stockholm University. The presentation builds on the work by Alan Hevner and others.
Trends, challenges and developments in technologies that will influence the f...Jason Zagami
Keynote presentation by Dr Jason Zagami to the ASLA conference on 29 September 2015 at Brisbane, Queensland.
Zagami, J. (2015, September) Trends, challenges and developments in technologies that will influence the future of libraries. Keynote presentation presented to ASLA conference, Brisbane, Queensland, Australia. http://www.slideshare.net/j.zagami/trends-challenges-and-developments-in-technologies-that-will-influence-the-future-of-libraries
SCSA's WA curriculum differs slightly from ACARA's and the new Digital Technologies subject warrants examination. With a secondary focus on coding and computational thinking, this slideshow was used at WA schools to assist in unpacking these components.
An essential part of our approach to designing Interactive system is that it should put people first it should be human centered.
A Pact analysis is useful for both analysis and design activities understanding the current situation, situation, seeing where possible improvements can be made and envisioning future situations.
The Pact Framework consist in four parts
1) People
Interaction designers begin with the different among the users and their interactions.
• Physical Differences
Physical characteristics, e.g. height and weight
Five sense, i.e. sight, hearing, touch smell and taste.
Lugović, S., Čolić, M., & Dunđer, I. (2014, January), Znanstveni pristup dizajnu informacijskih sustava, Design Science and Information Systems, Overview of Design Science models over the years presented @ International Scientific Conference On Printing & Design 2014
An agenda for Systemic Design - An emerging research and educational track in systems sciences and design.
Peter Jones talk at ISSS 2014
Movements in Design & Systems Thinking
Education Movements
RSD3 Symposium
Systemic Design Research
Relationship to Systems Community
A brief introduction to Design Science for Information Systems by Paul Johannesson at KTH/Stockholm University. The presentation builds on the work by Alan Hevner and others.
Trends, challenges and developments in technologies that will influence the f...Jason Zagami
Keynote presentation by Dr Jason Zagami to the ASLA conference on 29 September 2015 at Brisbane, Queensland.
Zagami, J. (2015, September) Trends, challenges and developments in technologies that will influence the future of libraries. Keynote presentation presented to ASLA conference, Brisbane, Queensland, Australia. http://www.slideshare.net/j.zagami/trends-challenges-and-developments-in-technologies-that-will-influence-the-future-of-libraries
SCSA's WA curriculum differs slightly from ACARA's and the new Digital Technologies subject warrants examination. With a secondary focus on coding and computational thinking, this slideshow was used at WA schools to assist in unpacking these components.
Computer Science is an interesting subject which helps students to develop their problem solving and computational thinking skills. The problem solving and algorithmic nature of computer science also promotes students’ creativity and innovation. However, teaching of computer science is different from other science subjects and requires special pedagogical skills. This presentation covers these aspects.
Innovations in technology has revolutionized financial services to an extent that large financial institutions like Goldman Sachs are claiming to be technology companies! It is no secret that technological innovations like Data science and AI are changing fundamentally how financial products are created, tested and delivered. While it is exciting to learn about technologies themselves, there is very little guidance available to companies and financial professionals should retool and gear themselves towards the upcoming revolution.
In this master class, we will discuss key innovations in Data Science and AI and connect applications of these novel fields in forecasting and optimization. Through case studies and examples, we will demonstrate why now is the time you should invest to learn about the topics that will reshape the financial services industry of the future!
Topics for the Masterclass
- Learning Data science in 10 steps
Design Thinking Fundamentals - MIT ID InnovationPankaj Deshpande
Let's look at the design thinking fundamentals, that will help you gain clarity about multiple aspects, helping you facilitate more effective innovations.
For more details, visit : https://mitidinnovation.com/recreation/explaining-design-thinking-fundamentals/
SMART Infrastructure Facility was pleased to host Dr Ruth Deakin Crick, a Reader in Systems Learning and Leadership, at University of Bristol, UK as she presented ‘Learning Journeys: making learning visible in developing infrastructure futures’ as part of the SMART Seminar Series on October 16th, 2014.
Zagami, J. (2016, October). Digital Solutions Response. Presentation at the accessIT - ACS Qld State Conference 2016, Brisbane, Australia. Retrieved from http://www.slideshare.net/j.zagami/digital-solutions-response
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum Summary. Presentation at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum. Forum conducted at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Horizon Report K12: What are the trends, challenges and developments in techn...Jason Zagami
Zagami, J. (2016, June) Horizon Report K12: What are the trends, challenges and developments in technology. Keynote presentation presented to Digital Technologies Summit 2016: Initial Teacher Education, Brisbane, Queensland, Australia. https://www.griffith.edu.au/conference/digital-technologies-summit-2016
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation by Dr Jason Zagami to the QSITE2015 conference on 24 September 2015 at Townsville, Queensland.
Zagami, J. (2015, September) Teaching the Technologies learning area using a thinking skills approach. Presentation presented to QSITE2015 conference, Townsville, Queensland, Australia. http://www.slideshare.net/j.zagami/teaching-the-technologies-learning-area-using-a-thinking-skills-approach
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation to the Digital Technologies 2015 EdTechSA on 16 July 2015
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
Secondary Worlds and Computer Gaming in EducationJason Zagami
Zagami, J. (2014, October). Secondary Worlds and computer gaming in Education. Paper presented at the Australian Council for Computers in Education Conference, Adelaide, Australia. Retrieved from http://acec2014.acce.edu.au/sites/2014/files/attachments/ACEC2014%20Secondary%20Worlds%20and%20computer%20gaming%20in%20Education.docx
Fantasy worlds have long enthralled and engaged our imaginations with Tolkien defining those of sufficient detail as Secondary Worlds, distinct from the Primary World of our everyday experience. Within such worlds we can imaginatively explore beyond the narratives provided us and by combining such worlds with the interactivity of games, particularly computer games, extending this ability to explore persistent Secondary Worlds that we can influence and change, share experiences with others, and contribute to the mythologies of these worlds. This rich exploration provides opportunities to learn by enhancing the mental models constructed by our explorations of Secondary Worlds and transferring this learning to the mental models held of similar concepts in the Primary World. Two case studies are briefly detailed to clarify the concepts presented, firstly the use of a Year 8 Social Studies simulation of the world of StatecraftX in which empire building, resource management, and refugee dilemmas provided a context for student engagement with a Secondary World and transfer concepts developed in world to those under study; and secondly, the use of the Secondary world of the Simpsons, particularly the Springfield Primary School, as a familiar Secondary World setting in which to explore teacher education situations and transfer learning to real world practice.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
11. Digital systems:
the components of digital
systems: hardware,
software and networks and
their use
Representation of data:
how data are represented
and structured symbolically
Knowledge and Understanding
Design and
Technologies
Digital
Technologies
Creating Solutions
Technologies and society:
the use, development and
impact of technologies in
people’s lives
Technologies contexts:
technologies and design
across a range of
technologies contexts
12. Investigating and Defining
Generating and Designing
Producing and Implementing
Evaluating
Collaborating and Managing
Processes and Production Skills
Design and
Technologies
Digital
Technologies
Creating Solutions
17. Trends, Visioning, Scenarios, Big Idea
B/COT, Circle, Stocks, Flows, Loops
Contexts, Design Challenges, PSE Type
Data, Automation/Programming
Entrepreneurship, Planning, Teamwork
18. Assessment Criteria
• Interpretive and analytical ability in
developing design challenges.
• Interpretive and analytical ability in
developing programming challenges.
• Intellectual initiative in research,
planning and development of solutions.
• Intellectual initiative in the articulation
and presentation.
20. Two Design Technologies Contexts
• Engineering principles and systems
• Food and fibre production
• Food specialisations
• Materials and technologies
specialisations
21. Thinking Skills Development
• Teaching Design Thinking;
• Teaching Computational Thinking;
• Teaching Systems Thinking;
• Teaching Strategic Thinking; and
• Teaching Futures Thinking.
26. Digital Technologies Challenges
Spreadsheet Decision Based Solutions
(3-4)
Expert System solutions (5-6, 7-8)
Spreadsheet data analysis (7-8)
Database and GIS driven websites (7-8)
Data Driven App solutions (9-10)
Cryptography and Object Oriented
Database Solutions (9-10)
27. Design Technologies Challenges
Making Toys, Puppet Show (F-2)
Repurposed Clothing, Lunch Item,
Pinball Game (3-4)
Healthy Drink, Security System,
Garden, Wildlife Protection System
(5-6)
Cultural Fusions, Farming, etc. (7-8)
28. Expectations for most students
• Present standard activities taken
directly from existing examples and
contextualised for the Gold Coast;
29. Expectations for some students
• Demonstrate that students will have
opportunities to develop a range of
learning outcomes as detailed in the
curriculum and you have made a
significant new contribution to the
project idea;
30. Expectations for a few students
• Incorporate, in an integrated way, the
development of the range of student
thinking skills into your design
challenges and show real innovation in
your project ideas.
39. Project is the teachers, with
students following directions
to support the creative ideas
of the teacher
Common Unit Problems
40. There is no opportunity for
students to be creative and
design their own solutions
Common Unit Problems
41. There is no demonstration of
the iterative nature of the
design cycle, using what was
learnt from evaluation to
inform further investigation,
generation and production
Common Unit Problems
42. It is an ICT unit that supports
the learning of another
learning area
Common Unit Problems
43. Evaluation is little more than
reflection, with no criteria or
possibility of failure
Common Unit Problems
47. Creativity is the process of producing something that is
both original and worthwhile. Wallas (1926) presented one
of the first models of the creative process where creative
insights and illuminations may be explained by a process
consisting of 5 stages:
Creativity
48. preparation
preparatory work on a problem that focuses the
individual's mind on the problem and explores the
problem's dimensions
Creativity
49. incubation
where the problem is internalised into the unconscious
mind and nothing appears externally to be happening
Creativity
56. There are three groups of creativity techniques:
Aleatoricism introduces chance into the creative process;
Improvisation encourages spontaneity and free thought;
and
problem solving has a wide range of tools and
methodologies that can support creativity.
Creativity Techniques
58. Problem solving creativity techniques include:
TRIZ;
Brainstorming and Brainwriting;
Six Thinking Hats;
Think outside the box;
SWOT analysis;
USIT;
Five Ws;
Thought experiments; and
Dilemmas.
Creativity Techniques
60. It is better to have enough ideas for some of them to be
wrong, than to be always right by having no ideas at all.
Edward de Bono
Creativity
61. More general approaches for inspiring creativity include:
Linking (word association);
Black Box (inputs and outputs);
Parallels (past solutions);
Variation (focus on a single tool);
Additive Examples (combinations).
Creativity Techniques
63. Innovation is the development of new solutions, products,
services, and ways of doing.
Innovation is not just improvement but doing something
different rather than doing the same thing better.
Through Technologies education, students develop the
ability to be innovative, using their thinking processes and
creativity to develop novel innovations to solve problems
and develop opportunities.
Innovation