Importance of I/O devices,Types of input devices,keyboard
Pointing devices,Speech recognition,Digital camera
Webcam,Scanners,OCR,OMR,MICR,Bar-code reader
Importance of I/O devices,Types of input devices,keyboard
Pointing devices,Speech recognition,Digital camera
Webcam,Scanners,OCR,OMR,MICR,Bar-code reader
WHAT IS I/O PORTS?
A port is used to connect the system and a device together, using a connecting cable, so that they can communicate together.
The different ports available are usually located at the back of system case.
Slides of the image-based data glove presented during SVR 2008.
Project Page: http://vitorpamplona.com/wiki/The%20Image-Based%20Data%20Glove
Reference: Vitor F. Pamplona, Leandro A. F. Fernandes, João Prauchner, Luciana P. Nedel e Manuel M. Oliveira. The Image-Based Data Glove . Proceedings of X Symposium on Virtual Reality (SVR'2008), João Pessoa, 2008. Anais do SVR 2008, Porto Alegre: SBC, 2008, (ISBN: 857669174-4). pp. 204-211
Its a Seminar PPT on Input Devices such as Light Pen & Voice Recoganizer.This is a simple seminar which is easy to understand at the first view itself.
WHAT IS I/O PORTS?
A port is used to connect the system and a device together, using a connecting cable, so that they can communicate together.
The different ports available are usually located at the back of system case.
Slides of the image-based data glove presented during SVR 2008.
Project Page: http://vitorpamplona.com/wiki/The%20Image-Based%20Data%20Glove
Reference: Vitor F. Pamplona, Leandro A. F. Fernandes, João Prauchner, Luciana P. Nedel e Manuel M. Oliveira. The Image-Based Data Glove . Proceedings of X Symposium on Virtual Reality (SVR'2008), João Pessoa, 2008. Anais do SVR 2008, Porto Alegre: SBC, 2008, (ISBN: 857669174-4). pp. 204-211
Its a Seminar PPT on Input Devices such as Light Pen & Voice Recoganizer.This is a simple seminar which is easy to understand at the first view itself.
Input devices
WHAT IS INPUT?
WHAT ARE INPUT DEVICES?
WHAT IS HARDWARE?
WHAT IS SOFTWARE?
input Devices
1) KEYBOARD
2) POINTING DEVICES
3) MOUSE
TYPES OF MOUSE
1. Mechanical mouse
2. Optical mouse
3. Wireless mouse
JOY STICK
TRACKBALL
TOUCHPAD
TOUCHSCREEN
DIGITAL PEN
LIGHT PEN
WHEEL
BIOMETRIC INPUT DEVICES
VOICE RECOGNITION
THUMB IMPRESSION
SIGNATURE VERIFICATION
RETINA SCANNER
FACE RECOGNITION
MIC/ HEAD PHONE
DIGITAL CAMERA
DIGITAL SCANNER
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
2. I would like to express my special thanks of gratitude to my teacher Mrs Padmalaxmi who gave
me the golden opportunity to do this wonderful project on "APPLICATION OF I T IN THE
FIELD OF ENTERTAINMENT AND INPUT DEVICES", which also helped me in doing a lot
of Research and I came to know about so many new things.
I am really thankful to them.
Secondly I would also like to thank my Brother, Parents and friends who helped me a lot in
finishing this project within the limited time.
I am making this project not only for marks but to also increase my knowledge .
THANKS AGAIN TO ALL WHO HELPED ME…………!!!
4. A pointing device is an input interface (specifically a human
interface device) that allows a user to input spatial (i.e.,
continuous and multi-dimensional) data to a computer. CAD
systems and graphical user interfaces (GUI) allow the user to
control and provide data to the computer using physical gestures
— point, click, and drag — for example, by moving a hand-held
mouse across the surface of the physical desktop and activating
switches on the mouse. Movements of the pointing device are
echoed on the screen by movements of the pointer (or cursor) and
other visual changes.
5. A joystick is an input device consisting of a stick that pivots on a base and reports
its angle or direction to the device it is controlling. Joysticks are often used to
control video games, and usually have one or more push-buttons whose state can
also be read by the computer. A popular variation of the joystick used on modern
video game consoles is the analog stick.
Joysticks are also used for controlling machines such as cranes, trucks,
underwater unmanned vehicles, wheelchairs, surveillance cameras and zero turning
radius lawn mowers.
JOYSTICK
6. The computer mouse is considered an input device. With a click of a button, the
mouse sends information to the computer. The computer mouse is an interesting
device that offers an alternative way to interact with the computer beside a
keyboard.
Douglas Englebart and Bill English wanted a more efficient way to interact
with the computer screen and created the first mouse in the early 1960’s. Though it
was drastically different then the computer mouse of today, the concept greatly
enhanced the efficiency of computing
MOUSE
7. LIGHT PEN
A Light Pen is a pointing device shaped like a pen and is connected to a VDU. The
tip of the light pen contains a light-sensitive element which, when placed against
the screen, detects the light from the screen enabling the computer to identify the
location of the pen on the screen.
Light pens have the advantage of 'drawing' directly onto the screen, but this
can become uncomfortable, and they are not as accurate as digitising tablets.
9. As with most industries, information technologies are
pervading the entertainment industry at an ever increasing
rate. The application of computer technology to this
industry is paralleled in almost all other current large
turnover industries worldwide in similar and general
administrative areas. This paper seeks more specifically to
direct its attention to the particular impact on the creative
and otherwise "non-technical" participators in this field of
work .The current technological explosion is a substantial
factor in the creation of such an accessible and productive
entertainment industry.
10. APPLICATION OF I T IN THE FIELD OF
ENTERTAINMENT
Computers are used in entertainment to create or enhance a
production or performance. The tools have become so
sophisticated that it's becoming almost impossible to
distinguish between the real and the artificial in the film
and the photography.
11. our traditional entertainment utilities like music, movies,
sports, games, etc. are now affected by IT, one can have all these
services, sitting at home and enjoying themselves.
If there is a perfect way to pitch a ball, execute a spin on the ice,
or take off from a ski jump, computers can find it. By
analyzing the motions of the best athletes, sports trainers and
kinetic specialists establish profiles. Other athletes can compare
themselves to those profiles and try to improve their own styles
and moves.
the advancement of computers and networks new types of
entertainment have been emerging such as video games,
entertainment robots, and network games. As these new games
have a strong power to change our lives