MusicManaged
By
Huw, Daniel, Alex and George
We are developing an app
to help teenagers to practice their musical
instruments. We hope to do this by creating
an app that will offer tips designed to cater
for all the main instruments and the app will
then track your progress in any simple way
for you, chosen by you.
Our App Idea
Our app is targeted at 8- 16 year olds. It is designed
to encourage and help teenagers who don’t often
practise their musical instruments to practise and
play more often. It does this by setting reminders
for when to practice. It also provides tips to make it
easier.
How It Works
Children not practicing their musical
instruments. We believe that having a hobby
while growing up is essential. For us, that
hobby is playing a musical instrument. The
problem is that not enough children are being
encouraged to play musical instruments from a
young age.
Problem
We have learnt from background research that
approximately half of the children that we interviewed
play a musical instrument and a quarter of them are
currently playing grade four or above. We wish that
realistically, approximately three quarters of the
children we interviewed should be trying to play a
musical instrument.
User Profiles
We did some research and we found out
that we can help make ideas more popular
by promoting it on, what teenagers use the
most, social media. We have created a
survey where we have received positive
feedback as well as created an Instagram
page where we can address people’s ideas
on the page.
How can we make musical
instruments more popular?
Out of the 20 people we interviewed, we have
decided that our app idea will help with people
practising more to play musical instruments.
With the feedback being positive towards our
problem, we believe our app will not only be
easy to use, but will be practical as well
How our app idea is helping to
Combat a Genuine Problem
Unique Idea
Our app idea is mostly unique; we have found
some similar ideas on the Internet but the reviews
for them are not good.
App Home Screen Layout
Buttons to navigate to the
other three main screens.
“I think that this is
a great layout
and that I will be
able to use this
app efficiently
and easily.”
Tracking Progress
A graph to show
your progress
simply and
efficiently.
“This is a great way
to help me see how
well I am doing and
how I can improve
with my musical
instrument
progress.”
Providing Tips
Choosing your grade.
With the diagram above, we have learnt that
the idea of our app and the feasibility of it is
very high, with 71% of people being
interested in our idea and possibly
downloading it.
Data
Out of the people who took the survey, 20%
of the people would be willing to pay £1.69 or
over and 33% would be willing to pay up to
£1.69. This means that 53% of the people that
took our survey would be willing to pay for
our app idea. These results are ideal and
promising.
Business Financing
How will we further increase the willingness
of people to pay for our app idea? We hope
that we can reach out to teenagers, our
target audience, through social media, and
that this will help with publicity.
Furthermore, the idea of a possible trial
version for a month before considering
paying between £0.69-£1.69 will help people
decide if our idea is practically credible and
furthermore, boost sales.
Marketing Strategy
We have also created a web site that will
further increase our publicity online.
Furthermore, we have created a video for
our website that can be found on YouTube,
the links for which can be found below:
https://www.youtube.com/watch?v=LV8GM2
TlWcA
Other Aspects

9.2 Group 4 Apps for Good Competition entry 2015

  • 1.
  • 2.
    We are developingan app to help teenagers to practice their musical instruments. We hope to do this by creating an app that will offer tips designed to cater for all the main instruments and the app will then track your progress in any simple way for you, chosen by you. Our App Idea
  • 3.
    Our app istargeted at 8- 16 year olds. It is designed to encourage and help teenagers who don’t often practise their musical instruments to practise and play more often. It does this by setting reminders for when to practice. It also provides tips to make it easier. How It Works
  • 4.
    Children not practicingtheir musical instruments. We believe that having a hobby while growing up is essential. For us, that hobby is playing a musical instrument. The problem is that not enough children are being encouraged to play musical instruments from a young age. Problem
  • 5.
    We have learntfrom background research that approximately half of the children that we interviewed play a musical instrument and a quarter of them are currently playing grade four or above. We wish that realistically, approximately three quarters of the children we interviewed should be trying to play a musical instrument. User Profiles
  • 6.
    We did someresearch and we found out that we can help make ideas more popular by promoting it on, what teenagers use the most, social media. We have created a survey where we have received positive feedback as well as created an Instagram page where we can address people’s ideas on the page. How can we make musical instruments more popular?
  • 7.
    Out of the20 people we interviewed, we have decided that our app idea will help with people practising more to play musical instruments. With the feedback being positive towards our problem, we believe our app will not only be easy to use, but will be practical as well How our app idea is helping to Combat a Genuine Problem
  • 8.
    Unique Idea Our appidea is mostly unique; we have found some similar ideas on the Internet but the reviews for them are not good.
  • 9.
    App Home ScreenLayout Buttons to navigate to the other three main screens. “I think that this is a great layout and that I will be able to use this app efficiently and easily.”
  • 10.
    Tracking Progress A graphto show your progress simply and efficiently. “This is a great way to help me see how well I am doing and how I can improve with my musical instrument progress.”
  • 11.
  • 12.
    With the diagramabove, we have learnt that the idea of our app and the feasibility of it is very high, with 71% of people being interested in our idea and possibly downloading it. Data
  • 13.
    Out of thepeople who took the survey, 20% of the people would be willing to pay £1.69 or over and 33% would be willing to pay up to £1.69. This means that 53% of the people that took our survey would be willing to pay for our app idea. These results are ideal and promising. Business Financing
  • 14.
    How will wefurther increase the willingness of people to pay for our app idea? We hope that we can reach out to teenagers, our target audience, through social media, and that this will help with publicity. Furthermore, the idea of a possible trial version for a month before considering paying between £0.69-£1.69 will help people decide if our idea is practically credible and furthermore, boost sales. Marketing Strategy
  • 15.
    We have alsocreated a web site that will further increase our publicity online. Furthermore, we have created a video for our website that can be found on YouTube, the links for which can be found below: https://www.youtube.com/watch?v=LV8GM2 TlWcA Other Aspects

Editor's Notes

  • #8 Use your key insights statements from your findings during Scoping to provide evidence that your app is solving a genuine problem in a different way for users. Examples: Buzzer Buddiez: you wake up to hit snooze/ switch off the alarm, but don’t get up. Friends and family i.e. social pressure can help to push you to actually get out of bed. Transit: parent- teacher conferences are not open-ended conversations. You can map the key areas of negative feedback around attendance, behaviour, results etc. to bridge the conversation between parents and teachers. Oyster on the Go: Oyster travel data can already be accessed online, the key trick is to make it easily accessible on the go. Cattle Manager: You can keep a simple record of your actions on your phone
  • #13 Summarise what you have learnt about data, content and technical feasibility. This is crucial, if your product relies heavily on any of these areas. If your product does not rely on them heavily, please explain why. This will show that your team has really understood feasibility well.