The document provides a digital strategy for a piano learning software called Playground Sessions.
[1] It analyzes the target audience as first time teen piano players and their parents and proposes communicating to teens online and showing how Playground Sessions makes learning piano fun like a game.
[2] The strategy suggests setting up an interactive "Piano Gamestation" in shopping malls around Christmas to engage teens and show how the software works in an attention-grabbing way.
[3] Playing the piano would navigate a video game on a large screen, and sharing the performance online and through cards would promote the software while being fun for teens.