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Pre-Production
Matthew Burniston
Audience Profile
Male – As this is an action game, this would appeal more to violent tendencies – relating to the
action to the action in the game (though minimalistic,) the player will have to fight of various
sea-based enemies through the game.
Primary Age (15 to 24) - As teenagers are stereotypically obsessed with video games and screens
- which automatically fits them into my medium's primary audience/demographic.
Secondary (25+) - As a lot of people who fit into this age bracket will recall the childhood playing
games like Pokémon, Mario and Zelda – games which will inspire my own – supplying them
with nostalgia.
B Middle Class – As my game will be for free on the app store – meaning that they’ll be able to
afford and play the game.
Achiever – As this game will have goals and side quests set in the game so the player will be set
multiple things to achieve – thus linking to the philographic of Achievers.
Style sheet
With this font, it'll stick to the theme of Atlantis, as well as being quite a bold and
readable font – which is important as it'll will most likely contribute to becoming
either my logo or a rendition of it will...
This row of colours will be used for the rough terrain– e.g. coral/rock.
This row of colours will be used for coral – using yellow tones as the
lighters and orange as the darker tones – rather than using a murky and
darker yellow, which isn't a pleasant colour.
This row of colours will be used for the green colours and tones on the
character's scuba suite.
This font would work well for a lower case alternate font – for the logo. However,
with this being a pixelated font, it could be really challenging to implement it into
the required resolution.
Style sheet
In this art style – rather than using black as the shadowed tone, they use a
darker colour, with a slight colour twist as it gets to a lighter toned – such
as the more yellow tones in the green of the leaves.
On top of this they create a texture using a small level of tones – for
example, with the leaves, rather than making a flat gradient form light to
dark, they use a jagged tone around each of the colour's partings...
(Again, the colours and styles are used to the same effect as the
previous example.)
On this game, they use the right side of the game screen to put all
the GUI and stats on a black bar – a lot of the icons use the colour
red in theme with the shows colour scheme – the game is based off
of.
Style sheetStranger Things; The Game -
Pokémon; Sapphire -
Super Mario World -
Screenshot Layout 1
Screenshot Layout 2
Sound Effects/Dialogue
Sound Effects
Bubbles.
Harpoon.
Punch.
Growl.
Contingency Planning
Potential Issue Solution
You could loose all the work you've lose all you
work from either computer crashing, not having
saved it properly or having the files get
corrupted.
Make sure to save you're work constantly –
somewhere safe, whilst keeping backups.
I don't have any of the Adobe suite at home and
I'm likely to spend a lot of time working on the
game.
Because college have the entire Adobe suite –
more importantly Photoshop, I'll do my
practical work at college and finish the
PowerPoints outside of class – if needs be.
Health and Safety
Potential Issue How will the issue be
avoided?
From sitting in chair all day this may bring out
back issues from potentially sitting in a weird
positions all day.
A good way to avoid this is by allowing yourself
to take breaks rather than just sit there for a
solid block of time – start till finish.
Getting overly tired and stressed with work... Ensure that you maintain good health, with
getting plenty of sleep and breaks to avoid the
"potential issue."
I become de-hydrated or starved.... Take breaks for a health intake of food and
drinks – a long with regular bathroom breaks to
maintain health.
I could spill water or liquid on my
computer/laptop and break it, whilst loosing
my work...
Constantly back up you work – in a place where
you know it'll be safe, whilst ensuring there's no
liquid of sorts near my laptop/computer...

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5. pre production

  • 2. Audience Profile Male – As this is an action game, this would appeal more to violent tendencies – relating to the action to the action in the game (though minimalistic,) the player will have to fight of various sea-based enemies through the game. Primary Age (15 to 24) - As teenagers are stereotypically obsessed with video games and screens - which automatically fits them into my medium's primary audience/demographic. Secondary (25+) - As a lot of people who fit into this age bracket will recall the childhood playing games like Pokémon, Mario and Zelda – games which will inspire my own – supplying them with nostalgia. B Middle Class – As my game will be for free on the app store – meaning that they’ll be able to afford and play the game. Achiever – As this game will have goals and side quests set in the game so the player will be set multiple things to achieve – thus linking to the philographic of Achievers.
  • 3. Style sheet With this font, it'll stick to the theme of Atlantis, as well as being quite a bold and readable font – which is important as it'll will most likely contribute to becoming either my logo or a rendition of it will... This row of colours will be used for the rough terrain– e.g. coral/rock. This row of colours will be used for coral – using yellow tones as the lighters and orange as the darker tones – rather than using a murky and darker yellow, which isn't a pleasant colour. This row of colours will be used for the green colours and tones on the character's scuba suite. This font would work well for a lower case alternate font – for the logo. However, with this being a pixelated font, it could be really challenging to implement it into the required resolution.
  • 4. Style sheet In this art style – rather than using black as the shadowed tone, they use a darker colour, with a slight colour twist as it gets to a lighter toned – such as the more yellow tones in the green of the leaves. On top of this they create a texture using a small level of tones – for example, with the leaves, rather than making a flat gradient form light to dark, they use a jagged tone around each of the colour's partings... (Again, the colours and styles are used to the same effect as the previous example.) On this game, they use the right side of the game screen to put all the GUI and stats on a black bar – a lot of the icons use the colour red in theme with the shows colour scheme – the game is based off of.
  • 5. Style sheetStranger Things; The Game - Pokémon; Sapphire - Super Mario World -
  • 9. Contingency Planning Potential Issue Solution You could loose all the work you've lose all you work from either computer crashing, not having saved it properly or having the files get corrupted. Make sure to save you're work constantly – somewhere safe, whilst keeping backups. I don't have any of the Adobe suite at home and I'm likely to spend a lot of time working on the game. Because college have the entire Adobe suite – more importantly Photoshop, I'll do my practical work at college and finish the PowerPoints outside of class – if needs be.
  • 10. Health and Safety Potential Issue How will the issue be avoided? From sitting in chair all day this may bring out back issues from potentially sitting in a weird positions all day. A good way to avoid this is by allowing yourself to take breaks rather than just sit there for a solid block of time – start till finish. Getting overly tired and stressed with work... Ensure that you maintain good health, with getting plenty of sleep and breaks to avoid the "potential issue." I become de-hydrated or starved.... Take breaks for a health intake of food and drinks – a long with regular bathroom breaks to maintain health. I could spill water or liquid on my computer/laptop and break it, whilst loosing my work... Constantly back up you work – in a place where you know it'll be safe, whilst ensuring there's no liquid of sorts near my laptop/computer...

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  4. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  5. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  6. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  7. What sound effects might you need for your animated screenshot? How could you make them?