SlideShare a Scribd company logo
Pre-Production
Style sheet
These colours will be used in the place of the toning on white to
toning like metal to like clothing....
These colours will be used for the background (space.)
These colours will be used for the red shades such as things like
hearts/health to lasers (that'll be fired.)
Using a font like this could save me massive amounts of time as it'd save me from having to
make my own pixelated text, so having this font in my final product would save me time.
Using a font like this could benefit the genre of game that I'm making (Sci-Fi.) However,
unlike the pervious font it's not pixelated and has a big possibility of being affected by a low
ratio standard.
Layout 1 – Start screen
Every video game needs to have
a start screen to start up the
actual game play.
For mine I've gone with a very
basic/standard layout. As it's an
"over the top" - parody of old,
"retro," - Sci-Fi games it seems
logical to give it this slight
classical look.
The main colour scheme will
most likely cover here with; row
one covering a possibly metallic
logo/title; row two covering the
space background.
Layout 2 – Game Play
Now this what the I hope for the
gameplay to look like. After the
"start screen" the player will start
the game by pressing the play
button, causing the game to start
playing out and this will come up.
The astronaut/character will fly
through pace (pursue by the affect
of a scrolling space background,)
as sharks come flying at him/her to
fight in order to survive.
The main colour scheme will most
likely cover here with; row one
covering the astronauts space
suite and the stars; row two
covering the space background;
with row three covering the hearts
and the laser.
Props & Locations
Props/Costume needed Locations needed
Spacesuit Space
Laser gun
Space helmet
Jet-Pack
Contingency Planning
Potential Issue Solution
Timing and deadlines. Pre-plan for time and when make sure I don't
leave things to the last second. Also with the
graphics don't overcomplicate things as it'll
consume more time to animate things.
The graphics/art skills may be out of my
skill range.
Look up example art and either; copy the
design detail for detail or copy a similar
design base upon the image.
Health and Safety
Potential Issue How will the issue be
avoided?
From sitting in chair all day this may bring out
back issues from potentially sitting in a weird
positions all day.
A good way to avoid this is by allowing yourself
to take breaks rather than just sit there for a
solid block of time – start till finish.
Getting overly tired and stressed with work... Ensure that you maintain good health, with
getting plenty of sleep and breaks to avoid the
"potential issue."
Schedule
Day Plan of Action Resources Required
Day 1 Characters and character animation. Photoshop
Day 2 Background, GUI and composting. Photoshop
Day 3 Documentation and the provided range of
PowerPoints.
PowerPoint

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5. pre production

  • 2. Style sheet These colours will be used in the place of the toning on white to toning like metal to like clothing.... These colours will be used for the background (space.) These colours will be used for the red shades such as things like hearts/health to lasers (that'll be fired.) Using a font like this could save me massive amounts of time as it'd save me from having to make my own pixelated text, so having this font in my final product would save me time. Using a font like this could benefit the genre of game that I'm making (Sci-Fi.) However, unlike the pervious font it's not pixelated and has a big possibility of being affected by a low ratio standard.
  • 3. Layout 1 – Start screen Every video game needs to have a start screen to start up the actual game play. For mine I've gone with a very basic/standard layout. As it's an "over the top" - parody of old, "retro," - Sci-Fi games it seems logical to give it this slight classical look. The main colour scheme will most likely cover here with; row one covering a possibly metallic logo/title; row two covering the space background.
  • 4. Layout 2 – Game Play Now this what the I hope for the gameplay to look like. After the "start screen" the player will start the game by pressing the play button, causing the game to start playing out and this will come up. The astronaut/character will fly through pace (pursue by the affect of a scrolling space background,) as sharks come flying at him/her to fight in order to survive. The main colour scheme will most likely cover here with; row one covering the astronauts space suite and the stars; row two covering the space background; with row three covering the hearts and the laser.
  • 5. Props & Locations Props/Costume needed Locations needed Spacesuit Space Laser gun Space helmet Jet-Pack
  • 6. Contingency Planning Potential Issue Solution Timing and deadlines. Pre-plan for time and when make sure I don't leave things to the last second. Also with the graphics don't overcomplicate things as it'll consume more time to animate things. The graphics/art skills may be out of my skill range. Look up example art and either; copy the design detail for detail or copy a similar design base upon the image.
  • 7. Health and Safety Potential Issue How will the issue be avoided? From sitting in chair all day this may bring out back issues from potentially sitting in a weird positions all day. A good way to avoid this is by allowing yourself to take breaks rather than just sit there for a solid block of time – start till finish. Getting overly tired and stressed with work... Ensure that you maintain good health, with getting plenty of sleep and breaks to avoid the "potential issue."
  • 8. Schedule Day Plan of Action Resources Required Day 1 Characters and character animation. Photoshop Day 2 Background, GUI and composting. Photoshop Day 3 Documentation and the provided range of PowerPoints. PowerPoint

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images