A presentation by Joshua Yearsley, a professional rulebook editor and writer (www.joshuayearsley.com) at Metatopia 2015 on how to improve your game's rulebook.
Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014Joshua Yearsley
Want to make your rulebook shine? Here are ten ways to do just that. Whether you're writing a board game or RPG, these tips will improve your text. Find out more at www.joshuayearsley.com
Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014Joshua Yearsley
Want to make your rulebook shine? Here are ten ways to do just that. Whether you're writing a board game or RPG, these tips will improve your text. Find out more at www.joshuayearsley.com
Since the narrative has a fundamental role for engagement in games, the design of the gameplay cannot underestimate a prerequisite of aesthetic coherence: the player's actions in the game can't conflict with those of avatar in the story.
Because of this, the theme of the game, which is the semantic nucleus of experience, must be the permanent reference of design.
In this game design talk, Vincenzo Santalucia, game/narrative designer of the official game of Netflix series Suburra, tells about the approach and the design process followed to construct a ludonarrative experience as much as possible recognizable and coherent.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
7. 1. Say how you win.
2. Give components some love.
3. Use concrete language.
4. Keep related elements close.
5. Make what’s important obvious.
6. Talk like a human.
7. Be consistent. Painfully consistent.
8. Go big, then small.
9. Silo that info.
10. Use all your tools.
Link at end.
41. Learn to Play
Rules
Reference
STOP
STOP
Cards exist.
Cards are used for X
during X.
Full anatomy and
description of cards.
Card interactions.
Card rules exceptions.
Extended card play
examples.
70. To play a Chaos card, a player simply
does the following:
Chaos in the Old World
Declarative
71. To play a Chaos card, a player simply
does the following:
1. Chooses a card from his hand of
Chaos cards.
Chaos in the Old World
Declarative
72. To play a Chaos card, a player simply
does the following:
1. Chooses a card from his hand of
Chaos cards.
2. Pays the selected card’s cost.
Chaos in the Old World
Declarative
73. To play a Chaos card, a player simply
does the following:
1. Chooses a card from his hand of
Chaos cards.
2. Pays the selected card’s cost.
3. Places the card on an empty
card space on any of the board’s
nine regions and carries out its
effects.
Chaos in the Old World
Declarative
74. To play a Chaos card, a player simply
does the following:
1. Chooses a card from his hand of
Chaos cards.
2. Pays the selected card’s cost.
3. Places the card on an empty
card space on any of the board’s
nine regions and carries out its
effects.
Chaos in the Old World
Declarative
75. Imperative
To play a Chaos card, you:
1. Choose a card from your hand of
Chaos cards.
2. Pay the selected card’s cost.
3. Place the card on an empty card
space on any of the board’s nine
regions and carry out its effects.
76. Imperative
To play a Chaos card:
1. Choose a card from your hand of
Chaos cards.
2. Pay the selected card’s cost.
3. Place the card on an empty card
space on any of the board’s nine
regions and carry out its effects.
✔
92. ✔
Fury of Dracula (3E)
Action Rules
When a hunter performs a move
action, he moves his figure on the
board to indicate his new location,
which must be either a city or a sea
zone (see “What Are Locations?”).