The document provides an evaluation of a production process project by Herbie Nelson. It summarizes the key stages of the project: research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. For the research stage, Nelson analyzed eyewear websites to inform the design of their own site. Planning helped define what the final product would look like. Time management was improved over previous projects. Technical qualities drew inspiration from other brands. Photos were edited in Photoshop. The website appeals to its target 16-65 age range audience. Peer feedback praised the image quality and navigation but suggested adding more photos in different scenarios and a wider range of glasses.
The document provides an evaluation of a production process project focused on designing a website for eyewear. It discusses various aspects of the project including research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For the research section, it describes looking at other eyewear websites to inform the design. Planning helped define what was wanted before starting. Time management and adding more elements were areas that could be improved. Technical and aesthetic qualities made the website look professional. Peer feedback was positive about image quality and navigation but suggested adding more varied photos.
Jordanne created several products for her SFX makeup website including tutorial videos, a website, and informational leaflet. For her research, she created a questionnaire to understand her target audience's interests. In planning, she made layouts to guide her website design. While time management was good, equipment issues prevented additional tutorial videos. Peer feedback praised the creative layouts and clear instructions in the tutorial videos but suggested improving video audio quality and adding starting images.
The document provides an evaluation of a production process by James Gannon. It includes sections on research, planning, time management, aesthetic qualities, audience appeal, and peer feedback. The research involved surveys to understand the target audience. Planning allowed testing of design ideas. Time management was good with tasks completed on time, but more changes were needed. The website looked good but could be improved with fully functioning links. Peer feedback suggested adding original photos, navigation improvements, and filling out website content. [/SUMMARY]
The document provides an evaluation of the author's production process for a project creating a new clothing brand. It summarizes the primary and secondary research conducted, including surveys and interviews. It also discusses planning activities like logo design experiments, and pre-production documents created. The author evaluates their time management, technical and aesthetic qualities of the finished website and lookbook, and believes they successfully appealed to their target audience based on their market research. However, they identify several areas for improvement if they were to redo the project, such as conducting more specialized market research, practicing more clothing designs, and creating more detailed pre-production plans and concepts.
Stefan evaluated his production process for creating a new clothing brand. He conducted primary and secondary research on existing brands to inform his product design and website development. While his secondary research provided useful insights, he realized he could have included more product-specific research. Stefan planned his project through experiments, mockups, and a pre-production presentation, though felt his pre-production could have been more detailed. He managed his time well but would have benefited from more time to refine certain areas. Stefan compared his final website and lookbook to examples from Stone Island and Palace, noting strengths and areas for improvement in aesthetics, technical qualities, and audience appeal.
The document provides an evaluation of the author's fanzine project. In the research section, the author notes strengths like exploring different design techniques, and weaknesses like not considering audience perspective enough. For planning, strengths were having layouts prepared, but weaknesses included plans being vague. Time management was poor as the project was not completed on time. Aesthetically, some parts looked good but could be more creative with images. The audience appeal section notes informing readers and including helpful advice.
The document discusses feedback received from a survey on a mock magazine advertisement created by the author. Several comments pointed out ways to improve the mockup, such as adding a release date and changing the social media icons. The author tests out various design changes based on this feedback, including altering icon colors and styles, adding purchase location details, and merging image layers for easier editing. The revised mockup incorporates many of these changes to create a cleaner, more professional advertisement.
The document provides details on the pre-production planning for a website and promotional materials for an SFX makeup artist. It includes choosing fonts, colors, images and layouts for pages. Storyboards are created to plan the website structure. Potential issues and solutions are considered for contingencies. A week-long schedule is outlined for gathering resources, building the website, creating a leaflet, and filming tutorial videos.
The document provides an evaluation of a production process project focused on designing a website for eyewear. It discusses various aspects of the project including research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For the research section, it describes looking at other eyewear websites to inform the design. Planning helped define what was wanted before starting. Time management and adding more elements were areas that could be improved. Technical and aesthetic qualities made the website look professional. Peer feedback was positive about image quality and navigation but suggested adding more varied photos.
Jordanne created several products for her SFX makeup website including tutorial videos, a website, and informational leaflet. For her research, she created a questionnaire to understand her target audience's interests. In planning, she made layouts to guide her website design. While time management was good, equipment issues prevented additional tutorial videos. Peer feedback praised the creative layouts and clear instructions in the tutorial videos but suggested improving video audio quality and adding starting images.
The document provides an evaluation of a production process by James Gannon. It includes sections on research, planning, time management, aesthetic qualities, audience appeal, and peer feedback. The research involved surveys to understand the target audience. Planning allowed testing of design ideas. Time management was good with tasks completed on time, but more changes were needed. The website looked good but could be improved with fully functioning links. Peer feedback suggested adding original photos, navigation improvements, and filling out website content. [/SUMMARY]
The document provides an evaluation of the author's production process for a project creating a new clothing brand. It summarizes the primary and secondary research conducted, including surveys and interviews. It also discusses planning activities like logo design experiments, and pre-production documents created. The author evaluates their time management, technical and aesthetic qualities of the finished website and lookbook, and believes they successfully appealed to their target audience based on their market research. However, they identify several areas for improvement if they were to redo the project, such as conducting more specialized market research, practicing more clothing designs, and creating more detailed pre-production plans and concepts.
Stefan evaluated his production process for creating a new clothing brand. He conducted primary and secondary research on existing brands to inform his product design and website development. While his secondary research provided useful insights, he realized he could have included more product-specific research. Stefan planned his project through experiments, mockups, and a pre-production presentation, though felt his pre-production could have been more detailed. He managed his time well but would have benefited from more time to refine certain areas. Stefan compared his final website and lookbook to examples from Stone Island and Palace, noting strengths and areas for improvement in aesthetics, technical qualities, and audience appeal.
The document provides an evaluation of the author's fanzine project. In the research section, the author notes strengths like exploring different design techniques, and weaknesses like not considering audience perspective enough. For planning, strengths were having layouts prepared, but weaknesses included plans being vague. Time management was poor as the project was not completed on time. Aesthetically, some parts looked good but could be more creative with images. The audience appeal section notes informing readers and including helpful advice.
The document discusses feedback received from a survey on a mock magazine advertisement created by the author. Several comments pointed out ways to improve the mockup, such as adding a release date and changing the social media icons. The author tests out various design changes based on this feedback, including altering icon colors and styles, adding purchase location details, and merging image layers for easier editing. The revised mockup incorporates many of these changes to create a cleaner, more professional advertisement.
The document provides details on the pre-production planning for a website and promotional materials for an SFX makeup artist. It includes choosing fonts, colors, images and layouts for pages. Storyboards are created to plan the website structure. Potential issues and solutions are considered for contingencies. A week-long schedule is outlined for gathering resources, building the website, creating a leaflet, and filming tutorial videos.
The document provides an evaluation of Amy Foster's fashion production process. It summarizes her research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, Amy used online research to find inspiration for her t-shirt design and conducted surveys to understand her audience. Planning helped Amy storyboard her video and choose designs for her t-shirt. Time management was a challenge as Amy fell behind schedule. Peer feedback suggested improving photo editing and adding background blur to focus on clothing.
The document provides an evaluation of a student's production process for creating promotional materials for a rock band. It summarizes the student's research methods, including analyzing existing products, conducting surveys and interviews. It also discusses the strengths and weaknesses of the student's research, planning, time management, and the technical and aesthetic qualities of the final products. The document includes feedback from peers on what they liked and how the products could be improved, as well as the student's response to the feedback.
Jordanne Kay reflects on the process of creating her production website. She began by choosing fonts and a color scheme. For the home page, she added her brand identity, name, and a 3D carousel of images. Her about page tells her story and interests. The gallery displays her work through a layout she found. A bio page discusses briefs and inspiration. Contact information and social media links were also included. Finally, she created tutorial videos and a leaflet to distribute her information through multiple formats. Overall, the process took time but she is pleased with representing her brand and work online and in print.
The document provides a self-evaluation by Emma Garthwaite of her research, planning, production, post-production, and final product for a project creating a magazine and clothing brand. She found her research and audience research especially helpful. Her planning could have been more detailed. Production went well overall despite some challenges with models and photo shoots. Post-production editing took longer than planned but turned out well. Technical issues prevented her from creating the clothing brand as intended. While her final product did not fully meet her original intentions, she was ultimately happy with the magazine she created.
Kallum Sykes evaluated their production process for creating a promotional poster and video. Their research inspired ideas for their final products. Their planning helped define what they wanted to create and why, but they could have used more resources. Their time management allowed them to meet deadlines, but more time would have improved the quality. Peer feedback noted the simple, colorful design but suggested adding more transitions to the video and clarifying what was being promoted.
The document discusses feedback received on various stages of projects created by Rebecca Pollen for her music video and band portfolio. For the initial music video, feedback indicated the footage was too repetitive and the lighting was poor. Rebecca re-filmed at night to improve lighting and variety. For the website, initial feedback was that the homepage was too busy. Rebecca simplified the text and layout. Overall, Rebecca learned that audience feedback helps identify blind spots and improvements to make work more enjoyable for the target audience.
The document summarizes the strengths and weaknesses identified in Josh Palmer's product evaluation research and planning process. Some key strengths included researching competitors' products to identify styles and mistakes to improve upon, gathering feedback from the target audience, and face-to-face interviews. However, some weaknesses were also noted, such as not focusing research on more modern products and only interviewing a small number of people. Peer feedback emphasized needing more diversity in products and broadening the audience appeal.
The document provides an evaluation of the student's research, planning, time management, and final product for a photo manipulation project on promoting York by train. Some strengths noted were that the research expanded the student's knowledge and inspired aspects of the final product. Planning helped the student determine what to photograph and how the finished product should look. Time was managed well for production work. Some weaknesses included researching unnecessary points and not exploring more fonts. The student's final product and an existing product both used a cloud and smoke effect to make the train appear as if it is flying, but the student's image promoted a company while the existing image was just a creation. The student likes how their reflection effect and color choices turned out for the image.
This document summarizes a student's extended photography project. It discusses how the student planned their time using a Gantt chart but ended up spending more time on research. It describes problems exhibiting the work and getting feedback. The student's final outcomes differed from their original plans and they would approach certain aspects differently in the future, such as better planning photographs and exhibitions. Overall, the student felt they managed the project efficiently and were happy with their final outcomes and feedback received.
The document summarizes the first 4 days of an individual's production diary for creating a fan page website and related assets for Liverpool FC. On day 1, they created a logo using red as the primary color to represent the club, and added elements like stars, text, and the Liverpool crest. On day 2, minor adjustments were made to the logo and a banner image was created of Anfield stadium. A podcast logo was also designed using headphones and a mic overlayed on the existing logo design. On day 3, struggles were encountered setting up the website on WordPress, with difficulties customizing templates and positioning elements as desired. On day 4, a couple articles were written for the site, with challenges finding the right angle for
Emma created a look book and photos for a vintage clothing shop. She targeted an audience of 17-30 year olds of both genders by focusing on a vintage aesthetic. Her client provided helpful feedback that allowed her to understand the target audience and stick closely to the client's guidelines. Production went well overall but was made difficult by issues scheduling photo shoots. In the future, Emma plans to choose models and schedule shoots more carefully to avoid delays. She also learned to only take on projects she has sufficient time to complete well.
This document provides an evaluation of an FMP (Final Major Project) related to production process evaluation and special effects makeup. It discusses strengths and weaknesses in the areas of research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. Key strengths included effective research, clear planning layouts, good time management, and realistic makeup effects. Key weaknesses were slow survey response, unclear style sheet, parts of the animation needing improvement, and the video moving too quickly. The peer feedback agreed the video could be slowed down to allow more time to read.
The document provides an evaluation of an FMP (Final Major Project) related to production process evaluation and special effects makeup. It discusses strengths and weaknesses in the areas of research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. Key strengths included effective research, clear planning layouts, good time management, and realistic makeup effects. Key weaknesses were slow survey feedback, unclear style sheets, parts of videos moving too quickly, and needing to slow down elements like animations and time-lapse videos. The document considers how to apply peer feedback to improve the video products by slowing down elements to make them easier to view and understand.
The document provides an evaluation of an FMP project involving the creation of a skateboarding brand and products. It summarizes the key stages of research, planning, time management, and feedback. For the research stage, the document notes that most of the survey questions were not relevant to the final product. For planning, mockups allowed experimenting with design ideas. Feedback stages took a long time. The website, decks, and t-shirt incorporated themes, images, and colors. Peer feedback suggested adding text to the website or improving images on the t-shirt. In response, the creator agrees more could have been done with more time, such as a second website page.
The document provides an evaluation of the production process for a research project. It discusses each stage of the process, including research, planning, and time management. For the research, the author conducted a survey, interview, subject research on a photographer, and a photography experiment. They found the survey and interview helpful but feel they could have improved some questions. For planning, they created initial plans and pre-production presentations. They felt the pre-production most influenced the final product but note they lacked attention to detail. For time management, the author acknowledges they fell behind schedule and had to rush parts, feeling more time would have improved the work.
The document provides an evaluation of Emma Garthwaite's research, planning, production, post-production, technical problems, management problems, and emotional problems for her final project of creating a magazine and clothing brand. Some key points include: her research helped her understand the industry but she could have researched specific things like clothing design more; her planning lacked detail and mind maps would have helped; production went well overall but making clothes was left too late; post-production editing was rushed but the final product looked good; her only technical problem was transfer paper not working so clothes weren't made; time management was a challenge; and falling out with a model caused stress but she overcame challenges to focus on her priorities. Overall,
This document summarizes peer feedback on a student's final major project (FMP) of creating a photography magazine. The peer feedback praised the professional quality of the photos and editing. Suggested areas for improvement included making the text easier to read, ensuring caption and website element names are correct, taking more varied photos in different styles and locations, and allocating more time for photography and website development. The student agreed with most of the feedback and said they would spend more time on higher quality photos, have more varied styles, ensure front/back covers are consistent, create presets for future projects, and allocate more time.
Elinor created a clothing brand and promotional materials for her final major project. In her reflective diary, she discusses her initial plans, research process, production experiments, challenges faced, and final outcomes. Some highlights included enjoying creating her mood board and analyzing inspiration brands. Her disposable camera photos did not turn out as hoped, so she used iPhone photos instead. Feedback led to changes in her magazine poster design. Overall, she found the project enjoyable and a good introduction to her future career interests.
Jessica plans to create a fashion brand promoting body confidence for women aged 18-26. Her brand will be advertised through a website and Instagram page. For the website, she will take professional photography of clothing pieces using her iPhone and lighting equipment. The website will feature product images, a blog, and links to her Instagram shop. Her Instagram will include fashion photography along with inspirational quotes and nail art. Jessica has considered shooting in Manchester or Leeds and will use her home as a backup location. She has created a production schedule to efficiently complete photography during her free time at college.
The document provides a summary of the student's FMP project evaluating their research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For their research, the student looked at various football kit designs and websites to inspire their own designs. Their planning process involved creating scrap versions in Photoshop to refine their final products. They felt they managed their time well and completed all elements within the allotted time frame. Peer feedback suggested adding more details and color to the website design.
This document provides a summary of B Herbie Nelson's final evaluation for their music podcast project. The project involved creating a 15-minute podcast interviewing a friend about their favorite songs from different decades. Some key points:
- The project allowed Herbie to pursue a passion for music and turned out well despite challenges with equipment quality and time management.
- Researching other podcasts helped develop the idea and structure. The podcast focused clearly on discussing music through decades.
- While enjoying the creative process, Herbie felt some writing aspects like long PowerPoints became tedious. Audio recordings helped with presentation.
- Overall the project was deemed a success for achieving its goal simply and engaging the target audience of music
The student created a podcast about music through the decades as their final project. They interviewed a friend who has a passion for writing reviews about songs. Throughout the project, the student refined their idea by looking at other similar podcasts and radio shows to help with structuring their podcast. The student enjoyed being able to create a project on a topic they were passionate about. Some challenges were managing time and expectations for quality compared to professional podcasts. However, the student was ultimately pleased with the simple, enjoyable final podcast they created.
The document provides an evaluation of Amy Foster's fashion production process. It summarizes her research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, Amy used online research to find inspiration for her t-shirt design and conducted surveys to understand her audience. Planning helped Amy storyboard her video and choose designs for her t-shirt. Time management was a challenge as Amy fell behind schedule. Peer feedback suggested improving photo editing and adding background blur to focus on clothing.
The document provides an evaluation of a student's production process for creating promotional materials for a rock band. It summarizes the student's research methods, including analyzing existing products, conducting surveys and interviews. It also discusses the strengths and weaknesses of the student's research, planning, time management, and the technical and aesthetic qualities of the final products. The document includes feedback from peers on what they liked and how the products could be improved, as well as the student's response to the feedback.
Jordanne Kay reflects on the process of creating her production website. She began by choosing fonts and a color scheme. For the home page, she added her brand identity, name, and a 3D carousel of images. Her about page tells her story and interests. The gallery displays her work through a layout she found. A bio page discusses briefs and inspiration. Contact information and social media links were also included. Finally, she created tutorial videos and a leaflet to distribute her information through multiple formats. Overall, the process took time but she is pleased with representing her brand and work online and in print.
The document provides a self-evaluation by Emma Garthwaite of her research, planning, production, post-production, and final product for a project creating a magazine and clothing brand. She found her research and audience research especially helpful. Her planning could have been more detailed. Production went well overall despite some challenges with models and photo shoots. Post-production editing took longer than planned but turned out well. Technical issues prevented her from creating the clothing brand as intended. While her final product did not fully meet her original intentions, she was ultimately happy with the magazine she created.
Kallum Sykes evaluated their production process for creating a promotional poster and video. Their research inspired ideas for their final products. Their planning helped define what they wanted to create and why, but they could have used more resources. Their time management allowed them to meet deadlines, but more time would have improved the quality. Peer feedback noted the simple, colorful design but suggested adding more transitions to the video and clarifying what was being promoted.
The document discusses feedback received on various stages of projects created by Rebecca Pollen for her music video and band portfolio. For the initial music video, feedback indicated the footage was too repetitive and the lighting was poor. Rebecca re-filmed at night to improve lighting and variety. For the website, initial feedback was that the homepage was too busy. Rebecca simplified the text and layout. Overall, Rebecca learned that audience feedback helps identify blind spots and improvements to make work more enjoyable for the target audience.
The document summarizes the strengths and weaknesses identified in Josh Palmer's product evaluation research and planning process. Some key strengths included researching competitors' products to identify styles and mistakes to improve upon, gathering feedback from the target audience, and face-to-face interviews. However, some weaknesses were also noted, such as not focusing research on more modern products and only interviewing a small number of people. Peer feedback emphasized needing more diversity in products and broadening the audience appeal.
The document provides an evaluation of the student's research, planning, time management, and final product for a photo manipulation project on promoting York by train. Some strengths noted were that the research expanded the student's knowledge and inspired aspects of the final product. Planning helped the student determine what to photograph and how the finished product should look. Time was managed well for production work. Some weaknesses included researching unnecessary points and not exploring more fonts. The student's final product and an existing product both used a cloud and smoke effect to make the train appear as if it is flying, but the student's image promoted a company while the existing image was just a creation. The student likes how their reflection effect and color choices turned out for the image.
This document summarizes a student's extended photography project. It discusses how the student planned their time using a Gantt chart but ended up spending more time on research. It describes problems exhibiting the work and getting feedback. The student's final outcomes differed from their original plans and they would approach certain aspects differently in the future, such as better planning photographs and exhibitions. Overall, the student felt they managed the project efficiently and were happy with their final outcomes and feedback received.
The document summarizes the first 4 days of an individual's production diary for creating a fan page website and related assets for Liverpool FC. On day 1, they created a logo using red as the primary color to represent the club, and added elements like stars, text, and the Liverpool crest. On day 2, minor adjustments were made to the logo and a banner image was created of Anfield stadium. A podcast logo was also designed using headphones and a mic overlayed on the existing logo design. On day 3, struggles were encountered setting up the website on WordPress, with difficulties customizing templates and positioning elements as desired. On day 4, a couple articles were written for the site, with challenges finding the right angle for
Emma created a look book and photos for a vintage clothing shop. She targeted an audience of 17-30 year olds of both genders by focusing on a vintage aesthetic. Her client provided helpful feedback that allowed her to understand the target audience and stick closely to the client's guidelines. Production went well overall but was made difficult by issues scheduling photo shoots. In the future, Emma plans to choose models and schedule shoots more carefully to avoid delays. She also learned to only take on projects she has sufficient time to complete well.
This document provides an evaluation of an FMP (Final Major Project) related to production process evaluation and special effects makeup. It discusses strengths and weaknesses in the areas of research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. Key strengths included effective research, clear planning layouts, good time management, and realistic makeup effects. Key weaknesses were slow survey response, unclear style sheet, parts of the animation needing improvement, and the video moving too quickly. The peer feedback agreed the video could be slowed down to allow more time to read.
The document provides an evaluation of an FMP (Final Major Project) related to production process evaluation and special effects makeup. It discusses strengths and weaknesses in the areas of research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. Key strengths included effective research, clear planning layouts, good time management, and realistic makeup effects. Key weaknesses were slow survey feedback, unclear style sheets, parts of videos moving too quickly, and needing to slow down elements like animations and time-lapse videos. The document considers how to apply peer feedback to improve the video products by slowing down elements to make them easier to view and understand.
The document provides an evaluation of an FMP project involving the creation of a skateboarding brand and products. It summarizes the key stages of research, planning, time management, and feedback. For the research stage, the document notes that most of the survey questions were not relevant to the final product. For planning, mockups allowed experimenting with design ideas. Feedback stages took a long time. The website, decks, and t-shirt incorporated themes, images, and colors. Peer feedback suggested adding text to the website or improving images on the t-shirt. In response, the creator agrees more could have been done with more time, such as a second website page.
The document provides an evaluation of the production process for a research project. It discusses each stage of the process, including research, planning, and time management. For the research, the author conducted a survey, interview, subject research on a photographer, and a photography experiment. They found the survey and interview helpful but feel they could have improved some questions. For planning, they created initial plans and pre-production presentations. They felt the pre-production most influenced the final product but note they lacked attention to detail. For time management, the author acknowledges they fell behind schedule and had to rush parts, feeling more time would have improved the work.
The document provides an evaluation of Emma Garthwaite's research, planning, production, post-production, technical problems, management problems, and emotional problems for her final project of creating a magazine and clothing brand. Some key points include: her research helped her understand the industry but she could have researched specific things like clothing design more; her planning lacked detail and mind maps would have helped; production went well overall but making clothes was left too late; post-production editing was rushed but the final product looked good; her only technical problem was transfer paper not working so clothes weren't made; time management was a challenge; and falling out with a model caused stress but she overcame challenges to focus on her priorities. Overall,
This document summarizes peer feedback on a student's final major project (FMP) of creating a photography magazine. The peer feedback praised the professional quality of the photos and editing. Suggested areas for improvement included making the text easier to read, ensuring caption and website element names are correct, taking more varied photos in different styles and locations, and allocating more time for photography and website development. The student agreed with most of the feedback and said they would spend more time on higher quality photos, have more varied styles, ensure front/back covers are consistent, create presets for future projects, and allocate more time.
Elinor created a clothing brand and promotional materials for her final major project. In her reflective diary, she discusses her initial plans, research process, production experiments, challenges faced, and final outcomes. Some highlights included enjoying creating her mood board and analyzing inspiration brands. Her disposable camera photos did not turn out as hoped, so she used iPhone photos instead. Feedback led to changes in her magazine poster design. Overall, she found the project enjoyable and a good introduction to her future career interests.
Jessica plans to create a fashion brand promoting body confidence for women aged 18-26. Her brand will be advertised through a website and Instagram page. For the website, she will take professional photography of clothing pieces using her iPhone and lighting equipment. The website will feature product images, a blog, and links to her Instagram shop. Her Instagram will include fashion photography along with inspirational quotes and nail art. Jessica has considered shooting in Manchester or Leeds and will use her home as a backup location. She has created a production schedule to efficiently complete photography during her free time at college.
The document provides a summary of the student's FMP project evaluating their research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For their research, the student looked at various football kit designs and websites to inspire their own designs. Their planning process involved creating scrap versions in Photoshop to refine their final products. They felt they managed their time well and completed all elements within the allotted time frame. Peer feedback suggested adding more details and color to the website design.
This document provides a summary of B Herbie Nelson's final evaluation for their music podcast project. The project involved creating a 15-minute podcast interviewing a friend about their favorite songs from different decades. Some key points:
- The project allowed Herbie to pursue a passion for music and turned out well despite challenges with equipment quality and time management.
- Researching other podcasts helped develop the idea and structure. The podcast focused clearly on discussing music through decades.
- While enjoying the creative process, Herbie felt some writing aspects like long PowerPoints became tedious. Audio recordings helped with presentation.
- Overall the project was deemed a success for achieving its goal simply and engaging the target audience of music
The student created a podcast about music through the decades as their final project. They interviewed a friend who has a passion for writing reviews about songs. Throughout the project, the student refined their idea by looking at other similar podcasts and radio shows to help with structuring their podcast. The student enjoyed being able to create a project on a topic they were passionate about. Some challenges were managing time and expectations for quality compared to professional podcasts. However, the student was ultimately pleased with the simple, enjoyable final podcast they created.
This reflection diary outlines 7 tasks for a project that includes a proposal, research, problem solving, planning and production, and practical skills development. The project culminates in a final presentation to showcase the results.
The production schedule outlines when filming and editing will take place for a podcast over 10 hours. Filming will occur on April 14th and 15th at a home studio using an audio recorder and microphones, as well as an iPhone. Editing will primarily be done during class time on Wednesdays, Thursdays and Fridays at college using scanning and tutorial sessions.
The document outlines potential problems and contingency plans for a podcast production. It identifies issues such as not acquiring needed equipment, guests cancelling, and time management that could impact the production. The contingency plans include procuring equipment early, finding backup guests, and managing time to focus on production. Technical problems like camera operation, interviewing, and audio equipment are also considered, and the plans are to practice using equipment, have interview questions prepared, and research solutions online or by asking tutors.
The document lists the 10 most popular podcasts based on average listeners per episode according to All Top Everything. The Joe Rogan Experience has the most listeners at 11 million per episode. It is a long-form interview podcast that covers topics like comedy, science, politics and more. The Ben Shapiro Show, which focuses on conservative views and issues like free speech, is number 5 on the list with 2.6 million average listeners per episode.
The document provides context and initial ideas for a final major project involving a podcast or silent film. It discusses influences including Joe Rogan and his popular podcast, as well as controversial guests on his show. Jordan Peterson is also discussed as an influence due to his views. The document outlines why the creator wants to make the project, hopes for receiving a merit grade, strengths in editing and communication, and limitations such as finding guests and offending audiences. Potential research activities are mentioned like analyzing popular podcast genres and topics.
This document provides an evaluation template for a second-year creative media production student to evaluate their projects. The template guides the student through an overview of their project, research conducted, development of ideas, outcomes, personal response, evaluation of successes and challenges, analysis of skills developed, and an action plan for future improvements. It emphasizes focusing on key points, analyzing statements, and making judgements about the work rather than just describing the process.
This document provides a template and guidance for planning a student film project. It includes sections for idea generation, research, locations, equipment, personnel, visual planning through storyboards and shot lists, and organizational planning with schedules, risk assessments, and clearances. The template is meant to be adapted based on the specific production and includes prompts for the student to add relevant details about their planned fanzine project.
This document discusses Mod culture fanzines (Modzines) from the 1960s mod revival movement in the UK. It provides context about what fanzines are - independently published magazines created by fans. Modzines allowed mods to share and spread their unique culture focused on fashion, music, and scooters. The document examines several Modzines, noting their handmade nature and focus on highlighting popular mod bands through images and messy handwritten text. It analyzes how the Modzines targeted other mods through their scruffy aesthetic and coverage of major bands from the time period. The document also briefly discusses the iconic mod film Quadrophenia and how it will inspire the fanzine the author plans to create.
Herbie Nelson completed his GCSEs in 2020-2021, achieving grades 5-6. He is currently studying for a Creative Media Technology degree at Leeds Beckett University. The course focuses on producing designs, websites, apps, films and animations as part of a team. In his personal statement, Herbie discusses enjoying creative media projects in college and wanting to further develop his skills through university education to pursue a career in the media industry. He believes gaining practical experience through university coursework will help him get a job requiring skills like camera operation.
This document provides instructions and guidance for a personal study project on creative media production. It outlines the requirements, which include producing a research document with quotes and summarized information from various sources on the chosen topic. The research document must include an alphabetized bibliography. Deadlines are provided for choosing a topic, researching theories and products/people/studios related to the topic. Guidelines are given for micro and macro analysis of researched topics. Theories that could be applied include the Auteur Theory, Reception Theory, Hypodermic Needle Model, and Male Gaze. An essay exploring how one of these theories is relevant to the chosen topic is required, with a structure outlined including introduction, analysis sections, application of theory
The project involved creating a music trivia tour app for York. The student researched existing tour guide apps and was initially attracted to the project by their love of music. However, they struggled with time management and switching the app concept midway. In the end, the student felt the final piece was only satisfactory due to a lack of promotion materials and missing early deadlines. To improve, the student aims to choose clearer themes and develop better time management skills for future projects.
The document describes the concept for a music and location-based trivia app set in York, England. Users are greeted upon opening the app and can choose to start playing, view rewards, or see the map. To play, users must travel to given locations, scan codes there to receive music-related trivia questions linked to that place, and correctly answer to advance. Answering all questions correctly wins tickets to a secret gig as a reward.
This document outlines a client project proposal for developing a music-themed mobile app tour of York. The first part involves brainstorming ideas, including two main concepts: a music trivia app with rewards and a blurred image guessing game to identify artists. The client chooses to develop the trivia app further. Subsequent sections include mood board examples, logo designs, and a sample trivia question mock-up for the app. A production schedule is outlined to manage the 4-week development timeline, including deadlines, client availability, feedback periods, and required resources.
The document discusses research for a client project targeting 18-26 year olds in York, England. It outlines average salaries for that age group, which impact affordable activities. It also discusses high social media usage and preferences for indoor activities. Existing apps like GeoTourist and Questo that incorporate location-based games and tours are examined as models for engaging younger audiences. A Beatles tour in Liverpool is mentioned as a musical-themed example.
The document provides an overview of the video game Inside using a mood board template, describing how the game has a dark, bleak color palette and side-scrolling gameplay where the player must navigate through creepy levels while avoiding dangers like robot sentries, with no background music or dialogue to add to the unsettling atmosphere. Details are given about the gameplay, visual style, and lack of a heads-up display to immerse the player in the disturbing world.
This document discusses and summarizes elements of several music videos:
- The Baxter Dury "Miami" video features a single camera angle and shows Dury dancing slowly with a woman, conveying passion. Psychedelic lighting adds to the feeling.
- The Oasis "Lyla" video uses black and white to depict a woman's emotions, with close-up shots highlighting her contrasting scenarios. The band plays in the background of a party she attends.
- The Jam's "In The City" keeps it simple but shows the band members' expressions through close-ups. Paul Weller was influenced by bands like the Beatles and opted for a standard style over costumes.
MV Production Assignment Evaluation Form 2021.pptxHerbie nelson
The document summarizes the student's process of creating a music video production project. It discusses strengths and weaknesses in researching music videos, planning the project, time management, technical editing skills, aesthetic qualities, and audience appeal of the final product. The student analyzed elements like camera angles in the video for "Lyla" by Oasis. Planning strengths included locating filming locations, but weaknesses were that the planning did not help much with the final product. The student felt time management could have been improved to add more filming and improve the final video. The final product was compared to psychedelic videos and had trippy, visually appealing aesthetics that appealed to the target audience.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
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Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
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In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
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3. Research
When it came to researching existing products for my project I believe it
helped massively with the design of my very own product. When I was
viewing different eyewear websites I looked out for certain things for
instance which websites were most appealing to the eye when entering
them, how well they had been put together, whether or not it was easy to
navigate my way round and search for the products I had gone online to
look for. I would say the research was a key factor in helping my product as
if I had never viewed other websites to see how they were doing things
then I would’ve had no idea as to how they were supposed to be
presented and which areas would attract the viewers the most. Another
strength to the research section would be that it opened me up to way
more brands that each have different styles that they used, what I could
get from this research is that all websites have different aspects to them
and not one of them is the same so by seeing this I can take sections and
use them in my final piece. When It came to the weaknesses of the
research there were a few. I didn’t research the behind the scenes of the
photoshoots which impacted massively as if I had researched this then I
would’ve learnt more about how the pictures are captured and what work
goes on behind the scenes of these major brands. The effect this had on
my project is that I was missing out on knowledge that could have
potentially improved the photos and made them look more professional.
4. Planning
• When planning out how I wanted the final product to turn
out I thought it went very well. During the planning stages I
went on the internet and found many pictures of famous
individuals wearing different styles of sunglasses that I very
much liked and wanted to base the website off the glasses
that they were wearing. The planning very much helped
my product in the sense that I knew what I wanted it to
look like before actually starting to create it and I also knew
how I wanted to capture the photos of the glasses to make
them look as good as possible. Obviously when the time
came to creating this idea not everything was following the
ideas on the PowerPoint as some things were spare of the
moment new ideas or some I just wasn’t able to do but
overall the planning 100% helped with the final product.
Some weaknesses that came around when planning the
FMP would have to be that not everything I had shown on
the powerpoint made it onto the final project so I would
say that I failed to link some of the planning to the final
piece.
5. Time Management
• When it came to time management on the FMP I think I have managed my
time increasingly better than my previous projects so I am happy with how
I have done things within the time that I have. I would say that if we had
longer that I could have captured a few more photos in other areas rather
than in the same place as I feel a change of scenery helps people see how
the glasses look in other environments rather than just the same position.
Another thing I would have done if I had more time is definitely add more
elements to the website, for example set up and Instagram link that you
could access from the website which would showcase more photos of the
glasses. I think this would have made a nice touch to the final product.
6. Technical Qualities
I would have to say the main similarity from my
website homepage and the homepage of a brand
called explicit poets is the large image clearly
displaying a person wearing a pair of sunglasses. I
chose this idea as I wanted people to be drawn in as
soon as they entered the website and I believe this
picture helps with that massively. In the bottom right
I have taken a sort of inspiration from the surf
aviators by the company Vallon. I liked the way the
glasses were positioned on the website as it felt very
professional and easy to view them. I would say
certain brands like Vallon, Ray bans, Persol and many
other have had an inspiration and I have taken
different aspects of their websites and considered
them when it did come to creating my very own
website.
7. Technical Qualities
When it came to editing the pictures I had taken on
adobe photoshop I felt as if having just the normal
colour of the photo would be to plain and wouldn’t
stand out so I decided to take one of the photos
and edit it in a way which I felt looked appealing
and of professional quality. On the right is the two
images the one at the bottom is the default photo I
took and at the time I really liked it but felt as if
there was something missing so I went onto
photoshop and started editing. I cropped out the
glasses from the original photo and made a copy so
that when I changed the saturation on my new
photo to black and white I was able to keep the
glasses the original colour which I thought was a
really nice touch as it is something different and
not regularly seen.
8. Aesthetic Qualities
Overall I personally think my work looks very good. I am very happy with many of the visual
aspects of the website as they have turned out how I wanted them which is all thanks to the
planning aspect of it. I added a few creative elements to the website for example on the
image below the heading above where you can buy the glasses is titled ‘The Fab Four’ this
title is a little nod to the Beatles as they were sometimes referred to as the fab four during
the period of beatlemania. The reason for this is not just because of the fact that they are
one of my favourite bands of all time but the idea that music I would say helped in the
process of finding certain sunglasses that I thought would best fit the website and the style
that I wanted. I believe my work does look good visually as the photos that you can see were
taken with a high quality camera so that the website has a professional look to it to make it
seem a lot more authentic and genuine. A few weaknesses to the aesthetic look of the
website is that I didn’t have a variety of different pictures with people wearing the
sunglasses. For example going to a natural location and taking some photos there to give a
different look to it and make it slightly more appealing to anybody viewing it.
If I was to improve anything overall about my FMP
project I would say although the photos are good quality
I would have liked to have captured more in different
scenarios.
9. Audience Appeal
I feel as if overall my FMP project has definitely appealed to my target audience as when I
was writing about who my project was going to be aimed at I stated that the target
audience was going to be between the ages of 16 – 65 and I feel as if my website would
absolutely appeal to them. Some specific bits of content that would appeal to my target
audience would have to be the photos I captured of the glasses and of the people wearing
them, I think this would appeal to my audience as the pictures were taken on a high quality
camera which improves the overall look of the website than say if the photos were taken on
a phone or a camera of not so great quality. I wouldn’t say that there is much of a link
between the different style of glasses and the audience appeal as if I had just only one style
on the website then there wouldn’t be much of a range for people to choose from and then
that would completely defeat the objective of the website so overall I cant really comment
on how the styles of the glasses link to the audience however many of them will appeal as
the ones I have chosen are very popular styles within this year.
11. Feedback 1
• What did you like about the product?
– “I very much liked the quality of images that were taken of the sunglasses. The
different angles really helped with seeing how they looked”
– “The layout of the website was very easy to navigate I was able to find where the
shop section was easily and the pictures on the homepage really added a better
look in general.”
• What improvements could have been made to
the product?
– “an improvement I would like to have seen on this website would have to be
adding more of a female range of glasses as I feel the ones displayed are suited for
men only.”
12. Feedback 2
• What did you like about the product?
– “Something I like about the website is that it is so easy to figure out where
everything is which I feel lacks on other websites so I was very happy to see that.”
– “Another thing I was pleased with seeing when viewing the website was that we
got to see the front view of the glasses, a side view of the glasses and then
somebody wearing them which helps a lot when I'm trying to find out what they
look like on people.”
• What improvements could have been made to
the product?
– “Something I would like to have seen more of on the website is more photos
captured in different poses for example instead of just in one pose I feel different
photos maybe outdoors in a random scenario would improve the whole look of the
website to another level.”
13. Peer Feedback Summary
• What do you agree with from your peer feedback?
– The things I agree with when looking back at my feedback would have to be the
quality of the images, I was really impressed with how the pictures turned out so
when I read that someone else thought the same thing I was very happy with that.
– Another piece of feedback I agreed with would have to be when they said that the
website was easy to navigate. I agree with this because that was the idea I was
originally going for as I feel other websites make it hard to discover what you want
to find
• What do you disagree with from your peer feedback?
– The feedback I would say I disagree with is the one about the female range of
sunglasses. I disagree with this because my website is solely designed for male
sunglasses only although I'm not saying women cant wear them but the design of
them is for more of a male audience.
14. Peer Feedback Summary
The changes I would make based on my feedback that I received would 100% be to
add more photos that showed the glasses in different settings for example maybe
the glasses with nature in the background or with a person wearing the glasses
within natural scenery. I feel as if these photos make the website look a lot more
visually appealing as I would imagine looking at the same photos with the same
backgrounds would get very dull and boring so If I were to act upon this feedback I
would definitely have captured more photos.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?