Terraria is the main inspiration for its sidescrolling and boss fight aspects. The designer likes Terraria's map design and hopes to recreate detailed backgrounds, though won't include as many bosses. Mortal Kombat X inspires taking the fighting aspect for a final boss where characters take turns damaging each other. The Escapists inspires including collecting items to progress through the game, and its chiptune soundtrack. The games researched all include boss fights, progressively harder levels, and collecting items to aid progression, which the designer wants to include, along with a similar soundtrack.