The importance of symmetrical and asymmetrical balance in the development of games. A video game can be represented in a Excel sheet using numbers only.
10 tips on how to make a casual game of success for the iPhone and Android.Rafael Rodrigues
We are finally living a moment of democratization of game development. A game no longer needs to be a super production to be profitable and that is why casual games may be a way for those who are already experienced and for those who are only beginners.
It's all about a simple sensational game plan. Gamers have to fill up glasses with the right soft-drink in a specific period of time getting accurately focused.
Enjoy!
The importance of symmetrical and asymmetrical balance in the development of games. A video game can be represented in a Excel sheet using numbers only.
10 tips on how to make a casual game of success for the iPhone and Android.Rafael Rodrigues
We are finally living a moment of democratization of game development. A game no longer needs to be a super production to be profitable and that is why casual games may be a way for those who are already experienced and for those who are only beginners.
It's all about a simple sensational game plan. Gamers have to fill up glasses with the right soft-drink in a specific period of time getting accurately focused.
Enjoy!
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2. Castle Crashers (2008)
The colour scheme is quite vibrant and the graphics are quite cartoon like which gives the
game a unique style. The character models and enemies are all fitting with the medieval time
period and fantasy world of the game. This along with short cut-scenes and dialogue boxes
helps the player immerse themselves in the game’s story. This is sum what unusual as most of
the side scrolling beat them up games I have played are less focused on story and more on
gameplay. When the player hits an enemy they are rewarded with a sound of a weapon being
swung, large numbers will form above the enemies head and loot will burst from their
bodies. Not only are numbers satisfying but they also inform the player the damage they
have dealt to the foes. Throughout Castle Crashers the players are constantly overwhelmed
with satisfying visuals and sounds due to the fast pace gameplay this ensures the player’s
attention will be constantly on the game.
3. Castle Crashers (2008)
There are character icons in the top right of the screen is very efficient. The player’s
health, magic points, experience points, money, and the items in hand. The character
display is positioned in a small area of the screen which is good because it is not exciting
information and not rapid changing so doesn’t need to viewed regularly. The money
acquired within the level can be spent on items in a shop, this givens the player
something to look forward to when the level is finished. Unlike the player characters the
enemies don’t have icons as this would over crowd the screen however the bosses have
health bars to motivate the player as if they will know how far they were from finishing.
Also the more the players complete the story the more character will be unlocked, these
character have different abilities. This adds replayablity to the game.
4. Final fight (1989)
Final Fight’s setting more realistic than other fighting games as it the set in a similar time
period and the location is a city that is similar to New York rather to a dojo or castle. The
story is a lot more grittier as the mise en scene for most levels is a run down area of New
York. The environment is quite detailed and isn’t repetitive which adds to the realism.
The realism of this game means the consequence of loosing the game seem greater and
givens the completion of the game more weight. The combat mechanics are also very
satisfying as the player can create combos, can pick you weapons, can pick you enemies
and throw them. In each level there is a time which will create a sense of urgency and
stops a player from farming points to get a high score. The players score is shown above
their name. The high score system allows for replayability and competition between
players.
5. Final fight (1989)
There is also a number of platformer elements in final fight as there is a section where the
character has to jump over fire and the player can also use the jump and attack button to
do jump kick. This game also features a mini game where you have to destroy a car within a
time limit this gives the game a bit of variety in gameplay.
6. Burnout 3: Takedown (2004)
Burnout 3 is very fast pace even for a racing game so the environment uses a
dull colour palate this is because the game has a great deal of motion blur when
driving so the player’s will mainly be on the cars and the track. The gameplay is
purposely confusion has it becomes hard to control the car at high speeds and
the sides of the track are difficult to see. This makes the game exciting and
ensures that many crashes will happen. The game’s main attraction is the
destruction physics and very satisfying slow motion closeups when a car
crashes. The game even encourages this because when the player makes
another car crash they fill a meter that allows nitrous to be used which givens
the player a massive boost in speed. Burnout even has a game-mode where the
player is stored on how many takedowns they get.
7. Burnout 3: Takedown (2004)
The more takedowns the player attempts and faster the car travels the more more
likely the player is to crash. This means the player must find a balance between
speed and stability in order to win the race. The layout of the game is very
effective because the speedometer is positioned in the bottom right behind the
car and the takedown counter is in the top left above the track. This means these
counters are very visible without being distracting.
8. Time Crisis 2
Time Crisis 2 is intended to be a arcade game so has quite a short story, all
cut-scenes are very quick and are skippable. The game itself is very short as
well but the game play is quite challenging. This probably because the game
is designed to make the player to put more coins into the machine to try
again. One of the main appeals of these arcade machines that you are
physically holding a gun in your hand which will boast the player's ego and
increase immersion. I think the counter ammo being displayed using adds to
this type of physical immersion. There is a scoreboard displaying the player's
live score and after the player has finished they will leave a total score on a
scoreboard, this will increase replayability and if it was in a arcade it will
attract other players passing by because they will want to beat the previous
players' score. The sound when you hit an enemies is very rewarding and the
gun vibrantes.
9. Research Analysis
• What common features do the researched products have?
– All four of the games have cutscenes
– Most of the games have some type of scoring system
– Most of the games have some sort rewarding sound
• What aspects of the research will you include within your
on work?
– I will include cutscenes
– I will include a speedometer in the driving missions
– I might include rewarding sounds
– I might include a scoreboard
11. Bibliography
1. The Behemoth (2008) Castle Crashers
2. Capcom (1989) Final Fight
3. Criterion Software (2004) Burnout 3: Takedown
4. Namco (1997) Time Crisis 2
Editor's Notes
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.