Game Development Project Management/Concept

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From keeping track, scheduling to the initial concepts this presentation covers

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  • Game Development Project Management/Concept

    1. 1. Game DevelopmentPROJECT MANAGEMENT/CONCEPTOVERVIEWS
    2. 2. ManagementProject Management: Online Games
    3. 3. Project ManagerTHE GLUE that holds the Project together !Master of ceremonies
    4. 4. MS Project ManagerSpreadsheet
    5. 5. Gantt/PERT Chart
    6. 6. Development Times
    7. 7. Educate Senior ManagementFoster a culture of OrganizationSteps to Avoid Problems
    8. 8. Creative Road MapFIRST CONCEPT
    9. 9. CreatingaGAMECONCEPT The Game ConceptGame concept idea is the central piece for developmentof a game.CONCEPT, THINKDIFFERENTLY….Problems in game development arise during:Assessing the ideaDeciding on the feasibility of the ideaPresenting the concept to the publisher
    10. 10. Inspiration- Where to get ideas.Synthesis- Combining ideasResonance- Creating synergy fromideasConvergence- Finishing the conceptThe idea is the single mostpersistent entity in the gamedevelopment cycle. The four phasesof developing the game idea are:GAME IDEA having the game idea
    11. 11. Give your idea wheels.ScrutinizeDevil in DetailsDraftThe TREATMENT
    12. 12. » GenreAction, Adventure, Sim, Strategy?STYLEFirst Person Shooter maybe ?
    13. 13. »Created mostly by player ?Some ConstraintsPlotHow much story does yourGame need ?
    14. 14. »Characters,…ENHANCE GAMECharacterSometimes you are thecharacter?
    15. 15. »Environment,…3D,…2D GAMESettingPuzzle?
    16. 16. »A tragic Love Story,…Dramatic tale of rescueTHEMEWill Bob ever get hisLoafer back ? Are DreamsReal, is murder justifiedsometimes
    17. 17. Some O B J E C T I V E STasks to define before Production PhaseSteps inSteps increating Gamecreating Gameideaidea1 PAGE PITCH1 PAGE PITCHcreationcreationSteps to createSteps to createGameGameTreatmentTreatment
    18. 18. TREATMENTTHE CREATIVE PHASE !AnalysisEvaluationJustification
    19. 19. Creative Road MapRoad MapCREATIVITYCREATIVITY C R A F TC R A F T TechniqueTechnique
    20. 20. Game StagesGame StagesConceptConcept STRUCTURESTRUCTURE DESIGNDESIGN
    21. 21. What about the SHAPING the IDEADramatic effectStyle, plot character, setting, theme.
    22. 22. SWOT AnalysisSWOT analysis is used to determine the strengthsand weakness of a team.StrengthsAdvantagesWhat resources do you have?WeaknessesWhat do you think can be improved?What resources and experiences do you lack?
    23. 23. PC’s verses CONSOLE’S
    24. 24. Development DifferencesPC’s & CONSOLES
    25. 25. Features of PC’sPC’s & CONSOLESContinual evolution and improvementRecommended specificationAim for a cutting edge game: new owners buy most gamesAim for a low specification gameDifferentiate between PC & Console Development
    26. 26. Features of CONSOLEPC’s & CONSOLESStepwise evolutionFixed specification

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