Seminario eMadrid "Reinventar la educación". Seiji Isotani, University of Sao...eMadrid network
This document discusses the role of affective states in computer-supported collaborative learning (CSCL) environments. It begins by providing background on CSCL and benefits of collaborative learning. While collaborative learning has potential benefits, proper design and facilitation is needed. The document then discusses challenges in providing intelligent support for CSCL. It reviews literature on affective states (emotions, moods, personality traits) used in CSCL environments. Several studies empirically evaluated the effects of considering affective states, finding benefits like reducing frustration and improving interactions. However, more research is still needed to fully understand the effects of affective states and create frameworks to apply this knowledge in building better intelligent CSCL environments.
V Jornadas eMadrid sobre “Educación Digital”. Edmundo Tovar, Universidad Poli...eMadrid network
V Jornadas eMadrid sobre “Educación Digital”. Edmundo Tovar, Universidad Politécnica de Madrid: Entrepreneurship training as a practice based on OERs. 2015-06-30
Mapping digital competence as a new subject in the Primary School curriculumUniversidad Nebrija
In December 2006 with the European Recommendation on Key Competences, "digital competence" was acknowledged as one of the 8 key competences for Lifelong Learning by the European Union.
Although the guidelines are being worked in an international framework each country should manage to find its own way to achieve the changes needed in the educational system. We present an inquiry with experimental design focused in the development of digital competence at Primary school.
A learning scientist approach to modeling human cognition in individual and c...Margarida Romero
A learning scientist approach to modeling human cognition in individual and collaborative problem solving tasks. 12 février 2021. Mini-cours. NeuroMod Institute. Université Côte d'Azur.
The document discusses learning analytics and the current and future state of higher education. It covers topics such as learning analytics frameworks including macro, meso, and micro levels; the convergence of learning analytics layers; and building an analytics ecosystem involving learners, educators, and various teams. It questions whether institutions will understand how to apply analytics at different levels or be dazzled by dashboards. It also discusses using analytics to identify effective learning conversations and different types of discourse.
Seminario eMadrid "Reinventar la educación". Seiji Isotani, University of Sao...eMadrid network
This document discusses the role of affective states in computer-supported collaborative learning (CSCL) environments. It begins by providing background on CSCL and benefits of collaborative learning. While collaborative learning has potential benefits, proper design and facilitation is needed. The document then discusses challenges in providing intelligent support for CSCL. It reviews literature on affective states (emotions, moods, personality traits) used in CSCL environments. Several studies empirically evaluated the effects of considering affective states, finding benefits like reducing frustration and improving interactions. However, more research is still needed to fully understand the effects of affective states and create frameworks to apply this knowledge in building better intelligent CSCL environments.
V Jornadas eMadrid sobre “Educación Digital”. Edmundo Tovar, Universidad Poli...eMadrid network
V Jornadas eMadrid sobre “Educación Digital”. Edmundo Tovar, Universidad Politécnica de Madrid: Entrepreneurship training as a practice based on OERs. 2015-06-30
Mapping digital competence as a new subject in the Primary School curriculumUniversidad Nebrija
In December 2006 with the European Recommendation on Key Competences, "digital competence" was acknowledged as one of the 8 key competences for Lifelong Learning by the European Union.
Although the guidelines are being worked in an international framework each country should manage to find its own way to achieve the changes needed in the educational system. We present an inquiry with experimental design focused in the development of digital competence at Primary school.
A learning scientist approach to modeling human cognition in individual and c...Margarida Romero
A learning scientist approach to modeling human cognition in individual and collaborative problem solving tasks. 12 février 2021. Mini-cours. NeuroMod Institute. Université Côte d'Azur.
The document discusses learning analytics and the current and future state of higher education. It covers topics such as learning analytics frameworks including macro, meso, and micro levels; the convergence of learning analytics layers; and building an analytics ecosystem involving learners, educators, and various teams. It questions whether institutions will understand how to apply analytics at different levels or be dazzled by dashboards. It also discusses using analytics to identify effective learning conversations and different types of discourse.
In this webinar, Prof Hendrik Drachsler will reflect on the process of applying learning analytics solutions within higher education settings, its implications, and the critical lessons learned in the Trusted Learning Research Program. The talk will focus on the experience of edutec.science research collective consisting of researchers from the Netherlands and Germany that contribute to the Trusted Learning Analytics (TLA) research program. The TLA program aims to provide actionable and supportive feedback to students and stands in the tradition of human-centered learning analytics concepts. Thus, the TLA program aims to contribute to unfolding the full potential of each learner. It, therefore, applies sensor technology to support psychomotor as well as web technology to support meta-cognitive and collaborative learning skills with high-informative feedback methods. Prof. Drachsler applies validated measurement instruments from the field of psychometric and investigates to what extent Learning Analytics interventions can reproduce the findings of these instruments. During this webinar, Prof Drachsler will discuss the lessons learned from implementing TLA systems. He will touch on TLA prerequisites like ethics, privacy, and data protection, as well as high informative feedback for psychomotor, collaborative, and meta-cognitive competencies and the ongoing research towards a repository, methods, tools and skills that facilitate the uptake of TLA in Germany and the Netherlands.
«Assessment of Digital Resources use in Education - Anatomy of Digital Resources in Learning Generation»
languages, civics curricula, anatomy of different digital tools web 2.0, assessment
This document discusses co-creativity in maker education contexts. It describes the Invent@UCA program at Université Côte d'Azur which aims to foster skills like creativity, collaboration, and problem solving through real-world challenge-based learning. Students work in multidisciplinary teams on challenges presented by companies through programs like DEMOLA or on societal issues through initiatives like OASIS. The program brings together different schools and institutions to create a collaborative environment that supports creativity. It also discusses developing co-creativity in maker education contexts through hands-on projects that engage students in collaborative design and problem solving.
ANR #CreaMaker workshop: co-creativity, robotics and maker educationMargarida Romero
This document summarizes a workshop on co-creativity, robotics, and maker education. It discusses how maker-based projects have the potential to develop creativity through individual and collaborative contexts. It also aims to analyze the development of creativity in team-based maker activities. The workshop brought together researchers from several countries to advance understanding of how to design, implement, and evaluate co-creativity in technology-enhanced learning contexts, particularly maker education. Several presentations are summarized, including ones on assessing co-creativity, developing computational thinking through games and comics, and using robotics in education.
The document outlines 5 future network scenarios for education in Europe by 2025:
1. ENET is a centralized European education network managed by the EU Commission for teachers to share resources and connect.
2. MyNetwork allows teachers to manage multiple profiles and apps through a single login to better connect within privacy controls.
3. Intelligent agents assist isolated teachers through personalized avatars that search for resources, plan lessons, and find teacher connections.
4. Teaching careers diversify with options for in-person, virtual, and digital mentoring as students personalize their learning paths.
5. Some teachers prefer offline networking through rotating between schools for monthly collaboration events with other teachers and students.
navigating the future of education is given by Mike Sharples, formerly of the Learning Sciences Research Institute, University of Nottingham, and now at the Open University. Facilitated by Diane Brewster (Consultant).
Jisc conference 2011
This document provides an overview of open education and creative commons licenses. It begins by discussing some issues with copyright law, including long duration of copyright and limited reuse options. It then introduces Creative Commons licenses and describes the types of licenses available. The document explains how works can be marked with licenses and provides examples of Creative Commons icons. It also discusses open educational resources and the open education movement. Examples of open educational resources repositories and collections are provided. The document emphasizes that teachers, authors and organizations should share educational materials using open licenses to allow reuse and adaptation. It recommends that governments and institutions prioritize and support open education.
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...tobold
Presentation given at the Seminar "Opportunities and Challenges of Learning with Technologies: Evidence-based Education" at the Permanent Representation of Estonia to the EU on 12 November 2014 in Brussels.
Cognitive Culture and Learning Project GreerJames Greer
This document summarizes a project exploring how cognition, culture, and learning theories like constructivism and connectivism can support personal learning networks employing a variety of resources. It discusses four topics that contribute to this approach: cognitive science, educational neuroscience, learning theories, and culture. For each topic, it provides an overview and references for further reading. Across all topics, it identifies recurring themes of the individual nature of learning, benefits of collaboration, and the ongoing role of teachers in facilitating networks.
The document discusses innovative teaching methods using ICT tools in primary education. It begins by outlining the learning objectives to describe educational ICT tools and their pedagogical values, and find free ICT tools and open educational resources (OERs) to support innovative teaching. It then provides an overview of basic ICT concepts, reasons for renewing teaching methods due to new student generations, and categories of educational ICT tools. The document emphasizes using open resources like OERs under Creative Commons instead of traditional copyright to encourage sharing. It evaluates the pedagogical value of ICT and stresses the importance of good teaching over technology.
Knowledge Building and Competence Development in eLearning 2.0 SystemsMalinka Ivanova
The document discusses eLearning 2.0 systems and their ability to support knowledge building and competence development. It outlines key aspects of eLearning 2.0 including user-generated content, collaboration, and use of various online tools. The document then analyzes several eLearning 2.0 systems based on their knowledge capturing, sharing, and communication features. It compares these systems to the IEEE Learning Technology Systems Architecture standard.
Pedagogical theory for e-Learning Design: From ideals to reality?PEDAGOGY.IR
Pedagogical theory for e-Learning Design: From ideals to reality?
Daniel K. SchneiderTECFA –FPSE -Universitéde Genève
daniel.schneider@unige.ch
9th Iranian Conference on e-Learning
KharazmiUniversity, Teheran
Thursday, March 12, 2015
The document discusses the eMadrid Network, a consortium of Spanish universities researching e-learning. It outlines the network's partners and associated institutions. It then summarizes the research areas and challenges being studied by UC3M as part of the network, including educational modeling, adaptive learning methods, standardization, immersive 3D learning, mobile learning, and applying Web 2.0 technologies to authoring.
2020_12_11 «Opening Education with Artificial Intelligence» - Mitja JermoleMadrid network
The document discusses opening up education with artificial intelligence and outlines Mitja Jermol's work at the UNESCO Chair on Open Technologies for OER and Open Learning. It lists several H2020 projects and AI research areas at the Jozef Stefan Institute, including natural language processing, machine learning, and semantic technologies. The document advocates for a holistic approach to using AI to help manage the growing complexity of the global education system and open up learning.
This document presents a model for understanding how digital technologies can best support personalized learning in schools. The model conceptualizes four learning spaces that influence students' education: the personal learning space, teaching space, school space, and living space. These spaces are interrelated and influenced by technologies. The model was validated using data from research projects, which found that technologies can provide feedback, motivation, and opportunities for collaboration. However, teachers and students may have differing comfort levels with technologies and understandings of personalized learning. Recommendations include better aligning perceptions across learning spaces to effectively use digital tools for personalization.
Empowering Students and Educators with New Media Literacies Necessary to Part...Rebecca Reynolds
The document describes the Globaloria program, which empowers students and educators with new media literacies. Students design educational web games on topics like civics, science, and social issues to gain digital skills while learning content. Over 1,000 students from 40 West Virginia schools participated in designing games in a collaborative online environment. The program is grounded in constructionist learning theory and aims to provide skills necessary for the 21st century economy and democracy.
This document discusses the use of the ILDE (Integrated Learning Design Environment) tool to support learning design activities in two MOOCs on ICT tools for teachers. Over 300 participants in the first MOOC edition and over 390 in the second edition used the ILDE to create over 1400 and 2200 learning designs respectively, leaving over 600 and 870 comments. A survey in the first MOOC found that around 140 participants responded weekly, with varying comfort levels in using the ILDE system.
2010-09-30 ectel 2010 mbarajas ubarcelona game based learning augmented learningeMadrid network
This document summarizes two European educational technology projects: SCeTGo and PROACTIVE. SCeTGo uses augmented reality applications on science center mini exhibits to improve science education through inquiry-based learning. It recognizes different learning styles. PROACTIVE aims to foster teacher creativity by having them design educational video games using two game editors, with the goal of enhancing student motivation and promoting intrinsic learning through challenges. Both projects address the challenges of integrating technology into education and applying pedagogical frameworks to game-based and augmented reality learning.
eMadrid 2014-01-17 uned Salvador Ros (UNED) "Big Data in Education"eMadrid network
The document summarizes research analyzing student behavior and discussion topics in online learning communities. It introduces learning analytics and different approaches. It then describes analyzing student interactions in asynchronous forums to identify behavior patterns and relevant topics. Two algorithms are proposed: one to characterize sustained "chatter" topics and another for spike-related "chatter" topics. The results identify the most common topics and subtopics in the online discussion forums.
In this webinar, Prof Hendrik Drachsler will reflect on the process of applying learning analytics solutions within higher education settings, its implications, and the critical lessons learned in the Trusted Learning Research Program. The talk will focus on the experience of edutec.science research collective consisting of researchers from the Netherlands and Germany that contribute to the Trusted Learning Analytics (TLA) research program. The TLA program aims to provide actionable and supportive feedback to students and stands in the tradition of human-centered learning analytics concepts. Thus, the TLA program aims to contribute to unfolding the full potential of each learner. It, therefore, applies sensor technology to support psychomotor as well as web technology to support meta-cognitive and collaborative learning skills with high-informative feedback methods. Prof. Drachsler applies validated measurement instruments from the field of psychometric and investigates to what extent Learning Analytics interventions can reproduce the findings of these instruments. During this webinar, Prof Drachsler will discuss the lessons learned from implementing TLA systems. He will touch on TLA prerequisites like ethics, privacy, and data protection, as well as high informative feedback for psychomotor, collaborative, and meta-cognitive competencies and the ongoing research towards a repository, methods, tools and skills that facilitate the uptake of TLA in Germany and the Netherlands.
«Assessment of Digital Resources use in Education - Anatomy of Digital Resources in Learning Generation»
languages, civics curricula, anatomy of different digital tools web 2.0, assessment
This document discusses co-creativity in maker education contexts. It describes the Invent@UCA program at Université Côte d'Azur which aims to foster skills like creativity, collaboration, and problem solving through real-world challenge-based learning. Students work in multidisciplinary teams on challenges presented by companies through programs like DEMOLA or on societal issues through initiatives like OASIS. The program brings together different schools and institutions to create a collaborative environment that supports creativity. It also discusses developing co-creativity in maker education contexts through hands-on projects that engage students in collaborative design and problem solving.
ANR #CreaMaker workshop: co-creativity, robotics and maker educationMargarida Romero
This document summarizes a workshop on co-creativity, robotics, and maker education. It discusses how maker-based projects have the potential to develop creativity through individual and collaborative contexts. It also aims to analyze the development of creativity in team-based maker activities. The workshop brought together researchers from several countries to advance understanding of how to design, implement, and evaluate co-creativity in technology-enhanced learning contexts, particularly maker education. Several presentations are summarized, including ones on assessing co-creativity, developing computational thinking through games and comics, and using robotics in education.
The document outlines 5 future network scenarios for education in Europe by 2025:
1. ENET is a centralized European education network managed by the EU Commission for teachers to share resources and connect.
2. MyNetwork allows teachers to manage multiple profiles and apps through a single login to better connect within privacy controls.
3. Intelligent agents assist isolated teachers through personalized avatars that search for resources, plan lessons, and find teacher connections.
4. Teaching careers diversify with options for in-person, virtual, and digital mentoring as students personalize their learning paths.
5. Some teachers prefer offline networking through rotating between schools for monthly collaboration events with other teachers and students.
navigating the future of education is given by Mike Sharples, formerly of the Learning Sciences Research Institute, University of Nottingham, and now at the Open University. Facilitated by Diane Brewster (Consultant).
Jisc conference 2011
This document provides an overview of open education and creative commons licenses. It begins by discussing some issues with copyright law, including long duration of copyright and limited reuse options. It then introduces Creative Commons licenses and describes the types of licenses available. The document explains how works can be marked with licenses and provides examples of Creative Commons icons. It also discusses open educational resources and the open education movement. Examples of open educational resources repositories and collections are provided. The document emphasizes that teachers, authors and organizations should share educational materials using open licenses to allow reuse and adaptation. It recommends that governments and institutions prioritize and support open education.
Learning Analytics and Sensemaking in Digital Learning Ecosystems - Examples ...tobold
Presentation given at the Seminar "Opportunities and Challenges of Learning with Technologies: Evidence-based Education" at the Permanent Representation of Estonia to the EU on 12 November 2014 in Brussels.
Cognitive Culture and Learning Project GreerJames Greer
This document summarizes a project exploring how cognition, culture, and learning theories like constructivism and connectivism can support personal learning networks employing a variety of resources. It discusses four topics that contribute to this approach: cognitive science, educational neuroscience, learning theories, and culture. For each topic, it provides an overview and references for further reading. Across all topics, it identifies recurring themes of the individual nature of learning, benefits of collaboration, and the ongoing role of teachers in facilitating networks.
The document discusses innovative teaching methods using ICT tools in primary education. It begins by outlining the learning objectives to describe educational ICT tools and their pedagogical values, and find free ICT tools and open educational resources (OERs) to support innovative teaching. It then provides an overview of basic ICT concepts, reasons for renewing teaching methods due to new student generations, and categories of educational ICT tools. The document emphasizes using open resources like OERs under Creative Commons instead of traditional copyright to encourage sharing. It evaluates the pedagogical value of ICT and stresses the importance of good teaching over technology.
Knowledge Building and Competence Development in eLearning 2.0 SystemsMalinka Ivanova
The document discusses eLearning 2.0 systems and their ability to support knowledge building and competence development. It outlines key aspects of eLearning 2.0 including user-generated content, collaboration, and use of various online tools. The document then analyzes several eLearning 2.0 systems based on their knowledge capturing, sharing, and communication features. It compares these systems to the IEEE Learning Technology Systems Architecture standard.
Pedagogical theory for e-Learning Design: From ideals to reality?PEDAGOGY.IR
Pedagogical theory for e-Learning Design: From ideals to reality?
Daniel K. SchneiderTECFA –FPSE -Universitéde Genève
daniel.schneider@unige.ch
9th Iranian Conference on e-Learning
KharazmiUniversity, Teheran
Thursday, March 12, 2015
The document discusses the eMadrid Network, a consortium of Spanish universities researching e-learning. It outlines the network's partners and associated institutions. It then summarizes the research areas and challenges being studied by UC3M as part of the network, including educational modeling, adaptive learning methods, standardization, immersive 3D learning, mobile learning, and applying Web 2.0 technologies to authoring.
2020_12_11 «Opening Education with Artificial Intelligence» - Mitja JermoleMadrid network
The document discusses opening up education with artificial intelligence and outlines Mitja Jermol's work at the UNESCO Chair on Open Technologies for OER and Open Learning. It lists several H2020 projects and AI research areas at the Jozef Stefan Institute, including natural language processing, machine learning, and semantic technologies. The document advocates for a holistic approach to using AI to help manage the growing complexity of the global education system and open up learning.
This document presents a model for understanding how digital technologies can best support personalized learning in schools. The model conceptualizes four learning spaces that influence students' education: the personal learning space, teaching space, school space, and living space. These spaces are interrelated and influenced by technologies. The model was validated using data from research projects, which found that technologies can provide feedback, motivation, and opportunities for collaboration. However, teachers and students may have differing comfort levels with technologies and understandings of personalized learning. Recommendations include better aligning perceptions across learning spaces to effectively use digital tools for personalization.
Empowering Students and Educators with New Media Literacies Necessary to Part...Rebecca Reynolds
The document describes the Globaloria program, which empowers students and educators with new media literacies. Students design educational web games on topics like civics, science, and social issues to gain digital skills while learning content. Over 1,000 students from 40 West Virginia schools participated in designing games in a collaborative online environment. The program is grounded in constructionist learning theory and aims to provide skills necessary for the 21st century economy and democracy.
This document discusses the use of the ILDE (Integrated Learning Design Environment) tool to support learning design activities in two MOOCs on ICT tools for teachers. Over 300 participants in the first MOOC edition and over 390 in the second edition used the ILDE to create over 1400 and 2200 learning designs respectively, leaving over 600 and 870 comments. A survey in the first MOOC found that around 140 participants responded weekly, with varying comfort levels in using the ILDE system.
2010-09-30 ectel 2010 mbarajas ubarcelona game based learning augmented learningeMadrid network
This document summarizes two European educational technology projects: SCeTGo and PROACTIVE. SCeTGo uses augmented reality applications on science center mini exhibits to improve science education through inquiry-based learning. It recognizes different learning styles. PROACTIVE aims to foster teacher creativity by having them design educational video games using two game editors, with the goal of enhancing student motivation and promoting intrinsic learning through challenges. Both projects address the challenges of integrating technology into education and applying pedagogical frameworks to game-based and augmented reality learning.
eMadrid 2014-01-17 uned Salvador Ros (UNED) "Big Data in Education"eMadrid network
The document summarizes research analyzing student behavior and discussion topics in online learning communities. It introduces learning analytics and different approaches. It then describes analyzing student interactions in asynchronous forums to identify behavior patterns and relevant topics. Two algorithms are proposed: one to characterize sustained "chatter" topics and another for spike-related "chatter" topics. The results identify the most common topics and subtopics in the online discussion forums.
"Análisis del comportamiento de estudiantes de entornos virtuales de aprendizaje", por Dr. Juliá Minguillón. Presentación de la jornada "Análisis del comportamiento de los estudiantes de la UOC".
Standardization of Online Laboratories for Education. 2015-11-19eMadrid network
The document discusses work in progress on standardizing online laboratories for education. It describes the scope and content of the proposed standard, including definitions of key terms like online laboratory, remote laboratory, and virtual laboratory. It outlines different standardization levels from embedded things to embedded pedagogy. It provides overviews of the draft standard sections on normative references, definitions, the laboratory as a service and laboratory as an open educational resource. The document also discusses metadata, learner experience, and learning outcomes including the use of xAPI statements to track learner activities in an online laboratory.
VI Jornadas eMadrid "Unbundling Education". Premios eMadrid 2016. Estudio e i...eMadrid network
VI Jornadas eMadrid "Unbundling Education". Premios eMadrid 2016. Estudio e integración de tecnologías para la asistencia de personas con diversidad funcional intelectual en actividades de la vida diaria. Javier Gómez Escribano. UAM. 20/06/2016.
Efficient and effective mobile collaborative learningdavinia.hl
Keynote at mLearn22 https://www.iamlearn.org/mlearn/
In this talk I will summarize research results leading to practical implications in the achievement of efficient and effective (enjoyable, appealing) collaborative learning, both from the perspective of learners and teachers. In particular, I will focus on how technology can support the design and orchestration of mobile collaborative learning scenarios. The technology presented will include authoring tools, teaching community platforms, enactment systems, orchestration dashboards and data-driven intervention based on learning analytics. I will also discuss synergies between technological solutions emphasizing human-in-control and machine-in-control perspectives. During the talk, participants will be able to experience some notions covered by interacting using the PyramidApp tool.
This document summarizes a presentation on learning design technologies that support collective and inclusive approaches to education. It discusses how learning design can be used to promote equal opportunities for participation, guide the design of learning activities, enable collective efforts in co-designing learning, and regulate learning processes. It provides examples of how collaborative learning scripts, authoring tools, analytics layers, and orchestration technologies like PyramidApp can support these goals. Current and future work focuses on designing AI and technologies to be responsible and protect children's rights.
Are we currently moving from the age of mobolism to age of artificail intelli...Jari Laru
The 13th annual International Technology, Education and Development Conference, INTED2019,IValencia (Spain). 11th-13th of March, 2019. Special Learning Technology Accelerator (Lea) Horizon 2020 project session: Innovation procurement to steer user-driven innovations for digital learning.
Presented by Antonella Poce, Maria Rosaria Re, and Francesco Agrusti (Roma Tre University, Italy), Gonçalo Cruz and Caroline Dominguez (University of Trás-os-Montes e Alto Douro, Portugal) during the 1st European Summit for Critical Thinking Education
This paper examines how informal and non-formal learning can be detected from conversations in social networks related to a MOOC course. The researchers analyzed hashtags and conversations from Twitter and Google+ to classify interactions as informal learning using unofficial hashtags or non-formal learning using official hashtags. They found unofficial hashtags were associated with sharing resources and concepts out of individual interest, while official hashtags guided by teachers could be considered non-formal learning. The type of learning could be identified by analyzing hashtag use and conversation content in social networks.
The evolution and adoption of Learning Analytics (LA) participates in the debate about the ethical challenges associated to technological advancement and the need to provide responsible technology. This debate in the field of educational technology focuses on the tension between the potential of LA to achieve more effective education and its impact on human behavior and well-being. In this talk I will present examples of solutions based on learning analytics proposed in the TIDE research group of Pompeu Fabra University - Barcelona (https://www.upf.edu/web/tide) that try to meet requirements of human-centred design, support for human agency, transparency, or human well-being. Examples include systems with LA components to support the design and orchestration of active learning activities, especially collaborative learning activities.
Design for learning: communities and flexible design processesdavinia.hl
The document summarizes the work of the Metis project, which aims to create an Integrated Learning Design Environment (ILDE) that meshes existing learning design authoring tools and enables sharing and enactment of learning designs. The methodology involves gathering feedback from stakeholders, iterative development and testing. The initial ILDE prototype prioritizes integration of tools like WebCollage and OpenGLM as well as conceptualization tools. Feedback indicated interest in a variety of design tools, co-creation capabilities, and support for the full design lifecycle. The project refined its terminology and considered extending the main tools.
2014 04 03 (educon2014) emadrid uam towards a collaborative pedagogical model...eMadrid network
This document proposes two approaches for collaborative learning in MOOCs: a Social Media Learning System that supports social interaction around multimedia learning objects, and a Teaching Assistant System that extends an LMS to support collaborative learning scenarios and assessment. Both approaches aim to address the need for a flexible pedagogical model in MOOCs based on high interaction and self-motivation through collaborative learning. The approaches are discussed and evaluated in terms of design, monitoring, and assessment of collaborative learning processes in large-scale online courses.
Learning design and data analytics: from teacher communities to CSCL scriptsdavinia.hl
Open Seminar at the University of Oulu, 4th Dec. 2018
http://www.oulu.fi/koulutusteknologia/node/56057
Learning design and data analytics: from teacher communities to computer-supported collaborative learning scripts
Presenter: Davinia Hernández-Leo, Associate Professor, Information and Communication Technologies Department, University Pompeu Fabra, Barcelona
Brief description: I will present an overview of the educational technologies research conducted by the TIDE research group of the Information and Communication Technologies Department at Universitat Pompeu Fabra in Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). The overview will be articulated around the perspective, central to TIDE work, of supporting teachers and teacher communities (e.g a school) in the design of the best possible (technology-enhanced) learning activities considering their students and their contexts. Main research contributions that will be presented include a community platform for integrated learning design (ILDE, including multiple authoring tools e.g. edCrumble), scalable and flexible orchestration of computer-supported collaborative learning scripts (PyramidApp), and the use of data analytics at different levels (learning, design, community) to support teachers in learning (re)design. The presentation will include results of European, Spanish and Catalan projects (METIS, RESET, CoT) and our initial work in recently started projects (SmartLET, Illuminated).
Hernández-Leo, D., et al. (available online) Analytics for learning design: A layered framework and tools, British Journal of Educational Technology. https://doi.org/10.1111/bjet.12645
Hernández-Leo, D., et al. (2018). An Integrated Environment for Learning Design. Frontiers in ICT, 5, 9. doi: 10.3389/fict.2018.00009
Michos, K., Hernández-Leo, D., (2018) Supporting awareness in communities of learning design practice, Computers in Human Behavior, 85, 255-270. https://doi.org/10.1016/j.chb.2018.04.008
Michos, K., & Hernández-Leo, D., Albó, L. (2018). Teacher-led inquiry in technology-supported school communities. British Journal of Educational Technology 49(6), 1077-1095. https://doi.org/10.1111/bjet.12696.
Manathunga, K., Hernández-Leo, D., (2018), Authoring and enactment ofmobile pyramid-based collaborative learning activities, British Journal ofEducational Technology, 49(2),262–275,doi:10.1111/bjet.12588
Albo L, Hernández-Leo D. edCrumble: designing for learning with data analytics. Proceedings of the 13th European Conference on Technology-Enhanced Learning (EC-TEL 2018); 2018 Sep 3-6; Leeds, UK, 605-609.
2021 Digital Media Assignments In Undergraduate Science Education An Eviden...Scott Donald
This document describes a study that evaluated the impact of using theoretical models to guide digital media assignments in undergraduate science education. The study incorporated four frameworks to inform the design, implementation, and evaluation of digital media assignments. Trials were conducted in 2016 and 2017 involving over 1700 students across multiple subjects. Data was collected using qualitative surveys, marks attained, and group contribution data. Results showed positive student outcomes from using a systematic approach for digital media assignments, with students enjoying the support, creativity, group work, and learning with digital media. The study provides a comprehensive, evidence-based approach for using digital media assignments in the classroom.
Using the revised bloom taxonomy in designing mobile appsGülay Ekren
This document discusses using the revised Bloom's Taxonomy in designing mobile apps for learning. It begins by reviewing the evolution of mobile learning and need for mobile pedagogy given ubiquitous access to mobile devices. It then examines how the revised Bloom's Taxonomy, which categorizes learning objectives into remembering, understanding, applying, analyzing, evaluating, and creating, can be applied to illustrate cognitive processes in mobile learning. Alternative models for categorizing learning objectives are also reviewed. The document recommends using the revised Bloom's Taxonomy or alternative models when building educational mobile apps to structure learning. It concludes by stating that comparing different models could help design effective mobile learning content and courses.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
SIIE16. Proyecto eMadrid: MOOCs y Analítica del Aprendizaje. Carlos Delgado K...eMadrid network
Proyecto eMadrid: MOOCs y Analítica del Aprendizaje. Carlos Delgado Kloos, Carlos Alario-Hoyos, Carmen Fernández-Panadero, Iria Estévez Ayres, Pedro J. Muñoz-Merino, Edmundo Tovar, Rosa Cabedo, Ruth Cobos, Jaime Moreno, Nelson Piedra, Janneth Chicaiza, Jorge López.15/09/2016.
This document discusses how tablet technology promotes interaction and creativity in older adults. It references an article from the UOC website about an iPad project that fostered interaction among older people. The article notes that high time pressure inhibits individual and collective creative processes.
Teacher communities: learning design support, social mechanisms, and case stu...davinia.hl
Teacher communities: learning design support, social mechanisms, and case studies
Davinia_Hernandez-Leo @JRC_EU_Seville_2019
JCR Seville, 11-12 April 2019Joint Workshop WG 2 & WG 4: Exploring the interplay between Human Learning and Machine Learning - The Citizen Science Perspective
I will present an overview of the educational technologies research conducted by the TIDE research group of the Information and Communication Technologies Department at Universitat Pompeu Fabra in Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). The overview will be articulated around the perspective, central to TIDE work, of supporting teachers and teacher communities (e.g., a school) in the design of the best possible (technology-enhanced) learning activities considering their students and their contexts. Main research contributions that will be presented include a community platform for integrated learning design (ILDE), including multiple authoring tools (e.g. edCrumble for blended learning, PyramidApp for collaborative learning) and the use of data analytics at different levels (learning, design, community) to facilitate meaningful social interactions between teachers (e.g. supporting community inquiry, learning redesign). The presentation will include results of European, Spanish and Catalan projects (METIS, RESET, CoT) and our initial work in recently started projects (SmartLET, Illuminated, Spotlighters).
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2014 10 23 (fie2014) emadrid uam exploring on e learning enhancement by mean of advanced interactive tools
1. Exploring on e-Learning Enhancement by Mean of Advanced Interactive Tools
Xavier Alamán, Rosa M. Carro, Iván Claros, Ruth Cobos, LeovyEcheverría, Javier Gómez, Pablo Haya,
Francisco Jurado, Germán Montoro, Jaime Moreno-Llorena, AlvaroOrtigosa, Pilar Rodríguez
{xavier.alaman, rosa.carro, ivan.claros, ruth.cobos, leovy.echeverria, jg.escribano, pablo.haya, francisco.jurado, german.montoro, jaime.moreno, alvaro.ortigosa, pilar.rodriguez}@uam.es,
Departmentof ComputerScience
Universidad Autónoma de Madrid
Madrid, Spain
The GHIA (Group of Advanced Interactive Tools) proposals
2. Outline
•Introduction
▫About of the GHIA
•ResearchLines
I.CollaborativeLearning
II.Questionnaire-driven design for the automatic generation of Web-based Collaborative Applications
III.Social Media Environments
IV.Affective Computing and User Modeling in Learning Environments
V.Social Network analysis for Student Modelling
VI.Training Applications for Users with Cognitive Limitations
VII.Mobile Adaptive Manuals
•Conclusionsand FutureWork
3. Introduction
•The Group of Advanced Interactive Tools (GHIA)
▫Twenty full-time Ph.D. researchers.
▫Twenty-five people have completed their doctoral dissertation.
▫Tools and utilities in the field of computers and education.
▫GHIA research group is a member of eMadridnetwork.
http://vghia.ii.uam.es/ghia
4. I. CollaborativeLearning
•It has many advantages and uses compared to others learning theories.
•CSCL appeared to support collaborative learning to help in traditional learning methods.
•A collaborative learning scenario: the users, the learning systems and the collaborative learning tasks.
•Teaching Assistant System TASystem(Echeverríaet al., 2014, Echeverríaet al., 2013)
▫Supports the design of the collaborative learning tasks and the students’ assessments.
▫Three services embedded into the LMS Moodle: i) the Task Manager; ii) the Assessment Manager; and iii) the Report Manager.
▫TASystemhas been tested for more than three years with groups of students and instructors at the Universidad PontificiaBolivariana, Montería, and at the Universidad del Valle (Colombia).
L. Echeverría, R. Cobos, and M. Morales. “A Notification Manager to support collaborative learning in LMS Moodle”, 2014 IEEE Global Engineering Education Conference (EDUCON’14), April 3-5, pp. 492-498, 2014
L. Echeverría, R. Cobosand M. Morales, Designing and Evaluating Collaborative Learning Scenarios in Moodle LMS Courses. In Cooperative Design, Visualization, and Engineering. Springer Berlin Heidelberg, 2013, pages 61–66.
5. II. Questionnaire-driven design for the automatic generation of Web-based Collaborative Applications
R. Cobos, R. Martín, J. Moreno-Llorena, E. Guerra, and J., de Lara. “REUSES: Questionnaire-driven design for the automatic generation of web-based collaborative applications”, IEEE 7th International Conference on Collaborative Computing: Networking, Applications and Worksharing(CollaborateCom’11) pp. 9-18, 2011.
6. III. Social Media Environments
•Social Educational Environments (Claros et al. 2014)
▫Social Interaction
•LMS-Social (Garmendía& Cobos, 2013)
▫Moodle
Social Course Format
Learning Analytics Blocks
•Social Media Learning (Claros & Cobos, 2013)
▫Facebook & Youtube integrated
▫Multimedia-centeredContent
▫CollaborativeBuildingof Objects
Remix Multimedia and Interactcomponentes
▫Learning Analytics basedonSocial Network Analysis
I. Claros, L. Echeverría, A. Garmendía, and R. Cobos. “Towards a Collaborative Pedagogical Model in MOOCs”, 2014 IEEE Global Engineering Education Conference (EDUCON’14), April 3-5, pp. 905-911, 2014.
A. Garmendíaand R. Cobos, “Towards the Extension of a LMS with Social Media Services”, Cooperative Design, Visualization, and Engineering (CDVE’13), vol. 8091, Y. Luo, Ed. Springer Berlin Heidelberg, pp. 67–72, 2013
I. Claros, and R. Cobos. “Social Media Learning: an Approach for Composition of Multimedia Interactive Object in a Collaborative Learning Environmen, 17th IEEE International Conference on Computer Supported Cooperative Work in Design (CSCWD’13), 2013.
7. A
B
IV. Affective Computing and User
Modeling in Learning Environments
• Enhancement of Student
Motivation (Rodriguez,
Ortigosa & Carro, 2014)
▫ Students’ Self-written Essays
• Correlation Analysis Between
Academic Marks and Emotions
(Cobos, Jurado, Ortigosa &
Rodriguez, 2014)
▫ Relationship between
emotions and academic marks
using text analysis
0,00%
50,00%
100,00%
A.1
A.2
A.3
A.4
B.1
B.2
B.3
B.4
C.1
C.2
C.3
C.4
C.5
D.1
D.2
First semester: Proportion of the anger dimension among the total emotion for
each document
P. Rodriguez, A. Ortigosa, and R.M. Carro. “Detecting and making use of emotions to enhance student motivation in e–learning environments”,
International Journal of Continuing Engineering Education and Life Long Learning, 24-2, 168-183. 2014
R. Cobos, F. Jurado, A. Ortigosa and P. Rodriguez. “An experience on the correlation analysis between academic marks and emotions”, Int.
Journal of Emerging Technologies in Learning, vol. 9:2, pp. 15-22, 2014.
8. V. Social Network analysis for Student Modelling
SentBuk
•SentimentAnalysisin Facebook (Ortigosa, Martin & Carro, 2014):
▫Positive, neutral, negative
▫Evolutionalongthetime
▫Positive/negativefriends
A. Ortigosa, J.M Martín and R.M Carro.”Sentiment analysis in Facebook and its application to e-learning”. Computers in Human Behavior 31(0):527 –541, 2014
9. V. Social Network analysis for Student Modelling
Personality prediction
Personality-based friend recommendation
Friend comparison
A. Ortigosa, R.M Carro and J.I. Quiroga. “Predicting user personality by mining social interactions in Facebook”. J. Comput. Syst. Sci. 80(1):57–71, 2014.
TP-2000
•InferringPersonalityfromUserActionsin Facebook (Ortigosa, Carro & Quiroga, 2014)
10. VI. Training Applications for Users with Cognitive Limitations –Dressing Properly
•Game-basedadaptivetrainingthroughmulti-contactsurfaces
•Personaliseddailyassistancethroughmobilephones(recommendations)
•Adaptive-gameauthoringtool
(Moraleda & Carro, 2013)
(Rojo & Carro, 2013)
M. Moraledaand R.M Carro. “Designing and delivering adaptive educational games through multi-touch surfaces for users with cognitive limitations”. Procsof SIIE 2013.
J.A Rojoand R.M Carro. “MyDressRecommender: a distributed mobile dress recommender for users with special needs”. Procs. of SIIE 2013.
11. Context
VI. Training Applications for Users with Cognitive Limitations
Directions
Assistant
Selectionmenu
Directions
Destination
Result
QRUMBS
M. Moraledaand R.M Carro. “Designing and delivering adaptive educational games through multi-touch surfaces for users with cognitive limitations”. In SIIE 2013.
12. •WSI-Go(WhereShouldI Go?)
▫Case Study: guiding users trained (at UAM) for labor integration through the university campus.
Authoring: labelled map
PDA Personalized guidance
(annotated Street View + sounds)
Monitoring
VI. Guiding Users with Cognitive Limitations Outdoors
(García de Marina, Carro & Haya, 2012)
A. G. García de Marina, R. M. Carro, and P. Haya. 2012. WhereshouldI go?: guidinguserswithcognitivelimitationsthroughmobiledevicesoutdoors. Procsof Interacción 2012.
13. VII. Mobile AdaptiveManuals
•Mobile devicesas autonomyenablers: AssistiveTechnologies (AT)
▫Familiar
▫Ubiquitous
•Diferentscenarios
▫Activitiesof dailyliving (ADL)
▫Labourtraining and education
▫Workplace
•Adaptedto theuserand herneeds
▫Intefaceand interaction
▫Reduce amountof guidanceonherprogress
•Adaptedto hercontext
▫Branches: multiplechoicequestions
▫Repetitions
ADL
LabourTraining
WorkPlace
AUTONOMY
AT
Howmanytimes do youneedto repeat?
Choosethecopymode
Onesided
Twosided
Gómez, G. Montoro, P.A. Haya, X. Alamán, S. Alves, M. Martínez, “Adaptive manuals as assistive technology to support and train people with acquired brain injury in their daily life activities”, Personal and ubiquitous computing, vol17, nº 6, pp. 1117-1126, 2013
14. Conclusionsand FutureWork
•The GHIA group and its main research lines had been presented.
•http://vghia.ii.uam.es/ghia/
•The MOOCs represent a new alternative to manage and to offer online open courses without limiting the amount of students.
•It has emerged as a paradigm that seems to respond the global need of powerful tools and learning resources by supporting teaching/learning processes in massive learning experiences.
•To apply our experience related with social media platforms and collaborative learning services toward massive teaching/learning projects may produce interesting contributions.
•We are working on the definition of several strategies for data analysis and information visualization(Learning Analytics), based on theories and context appropriated by collaborative learning approaches.
15. Acknowledgment
•This research was partly funded by the Spanish National Plan of R+D, project numbers TIN2013-44586-Rand TIN2011-24139; and by the Autonomous Community of Madrid, e- Madrid project, number S2009/TIC-1650
16. Exploring on e-Learning Enhancement by Mean of Advanced Interactive Tools
Xavier Alamán, Rosa M. Carro, Iván Claros, Ruth Cobos, LeovyEcheverría, Javier Gómez, Pablo Haya,
Francisco Jurado, Germán Montoro, Jaime Moreno-Llorena, AlvaroOrtigosa, Pilar Rodríguez
{xavier.alaman, rosa.carro, ivan.claros, ruth.cobos, leovy.echeverria, jg.escribano, pablo.haya, francisco.jurado, german.montoro, jaime.moreno, alvaro.ortigosa, pilar.rodriguez}@uam.es,
Departmentof ComputerScience
Universidad Autónoma de Madrid
Madrid, Spain
The GHIA (Group of Advanced Interactive Tools) proposals