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What is the Role of the game designer
What is the Role of the game designer ? ,[object Object],Encourage playtesting Have passion and skills communication teamwork processes inspiration Beceome a better player creativity Keep the focus on the player experience and dont get too close to your work Gauge reactions, feedback, listen Create playful situations, maintain passion Language, listening, vision, compromise, adapt Universal translator Time, crisis, change Find inspiration in common interactions and systems Create a journal, analyse your thoughts and decisions Past experiences drive creativity, childhood, life
A playercentric design process ? ,[object Object],Prototyping Descriptions of interesting situations rather then features. How are players feeling, whats in their heads? Create a playable version of their game, physical prototype, mechanics comes later Nicole Lazzarro (exo design) / Bill Fulton (microsoft) iteration Player experience goals set Idea or system concieved System is formalised System is tested against user expierences Results evaluated and deisgn influenced
The 7 steps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Your life as a game ,[object Object]
format ,[object Object],[object Object],[object Object]
submission ,[object Object],[object Object],[object Object],[object Object]

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The Role of the Game Designer: Advocate for Players