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Promoting Active Learning Using Games

This presentation is from my Active Learning Series and promotes the use of games in medical education.

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Promoting Active Learning Using Games

  1. 1. Promoting Active Learning Using Games Deirdre Bonnycastle Clinical Teaching Development Coordinator
  2. 2. Objectives <ul><li>Workshop participants will be able to </li></ul><ul><li>discuss the rationale for using games in their classroom </li></ul><ul><li>give examples of games that can be used effectively in medical education </li></ul><ul><li>create one or more games using PowerPoint for a teaching session. </li></ul>
  3. 3. Definitions <ul><li>Simulation: </li></ul><ul><li>any structured experience designed to reflect reality, real life and real situations (e.g. role play) </li></ul><ul><li>Game (Gaming): </li></ul><ul><li>a competitive activity with a prescribed setting, constrained by rules and procedures </li></ul>
  4. 4. Definitions <ul><li>Simulation-game: </li></ul><ul><li>A reality based game </li></ul><ul><li>Exercise: </li></ul><ul><li>A structured, non-competitive, experiential activity </li></ul>
  5. 5. Elements of Games That Teach <ul><li>According to Thiagi (1998), well constructed </li></ul><ul><li>games share the following 5 characteristics: </li></ul><ul><ul><li>Conflict </li></ul></ul><ul><ul><li>Control </li></ul></ul><ul><ul><li>Closure </li></ul></ul><ul><ul><li>Contrivance </li></ul></ul><ul><ul><li>Competency. </li></ul></ul>
  6. 6. Games Rationale
  7. 7. Games Rationale <ul><li>foster active learning </li></ul><ul><li>allow for interactivity </li></ul><ul><li>promote collaboration, peer-learning and team work </li></ul><ul><li>increase motivation </li></ul><ul><li>aid skill development in a risk-free environment </li></ul>
  8. 8. Rationale (contd.) <ul><li>serve as attention grabbers </li></ul><ul><li>provide a change of pace and variety to the teaching experience </li></ul><ul><li>support different learning styles </li></ul><ul><li>can address cognitive, psychomotor and affective domains </li></ul>
  9. 9. Caution <ul><li>ultimate worth: learning that emanates, benefits to learner and value of the information for practice </li></ul><ul><li>danger of medium becomes more memorable than the message </li></ul><ul><li>need to be well-designed, tested and evaluated </li></ul>
  10. 10. Caution (contd.) <ul><li>need for effective debriefing </li></ul><ul><li>game may become a barrier to learning (for some individuals) </li></ul><ul><li>group activities and the inherent problems with group process </li></ul>
  11. 11. Types of Games <ul><li>Creativity and Visualization </li></ul><ul><li>Decision Making </li></ul><ul><li>Learning </li></ul><ul><li>Review </li></ul><ul><li>Health Games </li></ul><ul><li>Social Impact </li></ul>
  12. 12. Creativity and Visualization Example
  13. 13. Decision Making Example <ul><li>Survival Scenarios </li></ul><ul><li> </li></ul><ul><li>Diagnostic Thinking </li></ul><ul><li> </li></ul><ul><li>Quandary </li></ul><ul><li> </li></ul>
  14. 14. Learning Games Example <ul><li>Future Making Serious Games </li></ul><ul><li> </li></ul><ul><li>Surgery </li></ul><ul><li> </li></ul><ul><li>Anne Meyer Health Clinic (Second Life) </li></ul><ul><li> </li></ul>
  15. 15. Review Games Examples <ul><li>Truth </li></ul><ul><li>Snakes and Ladders </li></ul><ul><li>Quiz </li></ul><ul><li> </li></ul><ul><li>Crosswords </li></ul><ul><li> </li></ul>
  16. 16. Health Games <ul><li>Brain Games </li></ul><ul><li> </li></ul><ul><li>Fitness Games </li></ul><ul><li> </li></ul><ul><li>Ben’s Game about Cancer </li></ul><ul><li>http:// = bdJLITMAE&b =81931 </li></ul>
  17. 17. Social Impact Example <ul><li>Hate Comes Home </li></ul><ul><li> </li></ul>
  18. 18. Task 1 <ul><li>Insert the PowerPoint Games CD in your computer </li></ul><ul><li>Open the Games Template Folder </li></ul><ul><li>Select quiz.tpl </li></ul><ul><li>Save As “mygame.ppt” </li></ul><ul><li>Follow the instructions on the handout. </li></ul>
  19. 19. Task 2 <ul><li>Select another template from the CD </li></ul><ul><li>Create a second game </li></ul>
  20. 20. Thank you! <ul><li>For more </li></ul><ul><li>Active Learning Resources </li></ul><ul><li> </li></ul>