This document outlines 7 steps for facilitating global collaborative projects: 1) Connection - finding like-minded educators through personal learning networks and pull technologies. 2) Communication - using synchronous and asynchronous tools to connect classrooms separated by location and time. 3) Citizenship - developing digital citizenship and global competency. 4) Contribution and Collaboration - using technopersonal skills for synchronous and asynchronous collaboration. 5) Choice - allowing student choice in projects. 6) Creation - emphasizing higher-order thinking and co-creation. 7) Celebration - recognizing new friends, achievements, and cultural understanding gained through the project. The document also discusses challenges of embedding global projects and the evolution of global collaboration models.
Gaia Education promotes a holistic systems approach to education for sustainable development by:
• developing curricula to empower change makers with inner and outer skills to redesign human presence in a sustainable world.
• facilitating the delivery of transformative learning programmes in response to emerging needs
• disseminating grass-roots wisdom through learning communities.
Collaboration: Concept, Power and MagicJulie Lindsay
Slides accompanying the hands-on workshop for the Google apps in education Brisbane Summit, April 2013.
See wiki for full details: http://learningconfluence.wikispaces.com/home
This was an informal presentation for NCompass Live, put on the by the Nebraska Library Commission and available at: http://nlc.nebraska.gov/scripts/calendar/eventshow.asp?ProgID=12044
Co-creation pedagogy from cSchool towards HAMK Design FactoryHAMK Design Factory
Co-creation pedagogy from cSchool towards HAMK Design Factory published in HAMK Unlimited Journal 31.10.2019. Authors: Kunnari, I., Jussila, J., Tuomela, V., & Raitanen, J.
Gaia Education promotes a holistic systems approach to education for sustainable development by:
• developing curricula to empower change makers with inner and outer skills to redesign human presence in a sustainable world.
• facilitating the delivery of transformative learning programmes in response to emerging needs
• disseminating grass-roots wisdom through learning communities.
Collaboration: Concept, Power and MagicJulie Lindsay
Slides accompanying the hands-on workshop for the Google apps in education Brisbane Summit, April 2013.
See wiki for full details: http://learningconfluence.wikispaces.com/home
This was an informal presentation for NCompass Live, put on the by the Nebraska Library Commission and available at: http://nlc.nebraska.gov/scripts/calendar/eventshow.asp?ProgID=12044
Co-creation pedagogy from cSchool towards HAMK Design FactoryHAMK Design Factory
Co-creation pedagogy from cSchool towards HAMK Design Factory published in HAMK Unlimited Journal 31.10.2019. Authors: Kunnari, I., Jussila, J., Tuomela, V., & Raitanen, J.
By Matthew Fink, AID, LEED BD+C, Associate and Registered Architect at LAN Associates.
People are intrinsically makers, tinkerers, creators. Whether it is through art, music, language, or any other media, people are drawn to this idea of making and creating something new. There is a great passion in making as it allows us to not only show understanding, but an opportunity to express ourselves, our personalities, and our ideas. Making is also considered one of the best ways to learn. This idea becomes quite obvious when we look back at our childhood toys. Whether LEGO blocks, science kits, or doctor bags, we emulate a real-life process and learn by doing rather than our outdated tradition of rote memorization. With this in mind, how do we create a successful makerspace promoting authentic learning through doing?
There is a big difference between a “builder’s playground” where the idea is to simply build versus a makerspace designed for the advancement of young learners. We’ve identified four learning components of a successful makerspace along with four physical components to aid in this quest for innovation and career readiness.
3 Building blocks for global collaboration in education Vicki Davis
This ignite talk shares the 3 biggest problems and solutions for integrating global collaborative projects into every classroom given by Vicki Davis @coolcatteacher and co-author of Flattening Classrooms, Engaging Minds.
5. EVOLUTION / OROKORTZE ETA TRANSFERITZE FASEA
Fase honetan, ikasleek eskuratutako ikaskuntzak integratzen eta, aurrez jasotako beste ikaskuntza batzuekin batera, ikaskuntza horiek mobilizatzen ikasten dute, egoera konplexu berriak konpontzeko. Unitatearen azken fase hau oso garrantzitsua da, zeren prozesua ixteko laburpen bat egin behar baita; hala, unitatean zehar landu diren edukiak eta konpetentziak laburbildu eta erlazionatu egin behar dira laburpen horretan. Fase honetan, egoera zehatz batean jasotako ezagutza orokortu daitekeen jakintza bihurtu daiteke, antzeko egoeretan erabili daitekeena.
Orokortzea ezin da abstrakzio-prozesu bakar batean egin, baizik eta konpetentzia bat testuinguru askotan erabili behar da eta horri esker pasa daiteke ezagutza testuinguru batetik beste batera.
Irakasleei dagokienez, orokortze eta transferentzia faseak ebaluazio batutzailerako balio du; izan ere, taldearen eta ikasle bakoitzaren aurrerapena jakin daiteke. Ikasleei dagokienez, ikaskuntza-prozesuaz jabetzeko balio du, baita ikasitakoa beste egoera batzuetan aplikatzeko ere.Fase bakoitzean adierazitako irakaskuntza- eta ikaskuntza-jarduerak ez dira inola ere unitate didaktikoan elkarren segidan egin beharreko pauso edo uneak, baizik eta askotariko gurutzatzeak, artikulazioak eta ordenamenduak onartzen dira, egitura malgu, mugigarri eta ebolutibo baten barruan. Izan ere, egitura horrek forma berriak hartzen ditu; betiere, ezarritako helburuen arabera garatzen den heinean.
Evolution is the development of your concept over time. It involves planning next steps, communicating the idea to people who can help you realize it, and documenting the process. Change often happens over time, and reminders of even subtle signs of progress are important.
5.1.2. PROJECT DESIGN OVERVIEW
This is a two-part planning form for a project. The Project Design: Overview summarizes the project's key features, and the Project Design: Student Learning Guide helps teachers plan scaffolding and formative assessment, aligned to standards and a project's final major products.
Distribute 20% of school time to personal projects. Give students and teachers an online platform with project- and resource database as a tool and network. Engage and inspire students to learn on basis of what they want to accomplish, not to accomplish on basis of what they have learn
By Matthew Fink, AID, LEED BD+C, Associate and Registered Architect at LAN Associates.
People are intrinsically makers, tinkerers, creators. Whether it is through art, music, language, or any other media, people are drawn to this idea of making and creating something new. There is a great passion in making as it allows us to not only show understanding, but an opportunity to express ourselves, our personalities, and our ideas. Making is also considered one of the best ways to learn. This idea becomes quite obvious when we look back at our childhood toys. Whether LEGO blocks, science kits, or doctor bags, we emulate a real-life process and learn by doing rather than our outdated tradition of rote memorization. With this in mind, how do we create a successful makerspace promoting authentic learning through doing?
There is a big difference between a “builder’s playground” where the idea is to simply build versus a makerspace designed for the advancement of young learners. We’ve identified four learning components of a successful makerspace along with four physical components to aid in this quest for innovation and career readiness.
3 Building blocks for global collaboration in education Vicki Davis
This ignite talk shares the 3 biggest problems and solutions for integrating global collaborative projects into every classroom given by Vicki Davis @coolcatteacher and co-author of Flattening Classrooms, Engaging Minds.
5. EVOLUTION / OROKORTZE ETA TRANSFERITZE FASEA
Fase honetan, ikasleek eskuratutako ikaskuntzak integratzen eta, aurrez jasotako beste ikaskuntza batzuekin batera, ikaskuntza horiek mobilizatzen ikasten dute, egoera konplexu berriak konpontzeko. Unitatearen azken fase hau oso garrantzitsua da, zeren prozesua ixteko laburpen bat egin behar baita; hala, unitatean zehar landu diren edukiak eta konpetentziak laburbildu eta erlazionatu egin behar dira laburpen horretan. Fase honetan, egoera zehatz batean jasotako ezagutza orokortu daitekeen jakintza bihurtu daiteke, antzeko egoeretan erabili daitekeena.
Orokortzea ezin da abstrakzio-prozesu bakar batean egin, baizik eta konpetentzia bat testuinguru askotan erabili behar da eta horri esker pasa daiteke ezagutza testuinguru batetik beste batera.
Irakasleei dagokienez, orokortze eta transferentzia faseak ebaluazio batutzailerako balio du; izan ere, taldearen eta ikasle bakoitzaren aurrerapena jakin daiteke. Ikasleei dagokienez, ikaskuntza-prozesuaz jabetzeko balio du, baita ikasitakoa beste egoera batzuetan aplikatzeko ere.Fase bakoitzean adierazitako irakaskuntza- eta ikaskuntza-jarduerak ez dira inola ere unitate didaktikoan elkarren segidan egin beharreko pauso edo uneak, baizik eta askotariko gurutzatzeak, artikulazioak eta ordenamenduak onartzen dira, egitura malgu, mugigarri eta ebolutibo baten barruan. Izan ere, egitura horrek forma berriak hartzen ditu; betiere, ezarritako helburuen arabera garatzen den heinean.
Evolution is the development of your concept over time. It involves planning next steps, communicating the idea to people who can help you realize it, and documenting the process. Change often happens over time, and reminders of even subtle signs of progress are important.
5.1.2. PROJECT DESIGN OVERVIEW
This is a two-part planning form for a project. The Project Design: Overview summarizes the project's key features, and the Project Design: Student Learning Guide helps teachers plan scaffolding and formative assessment, aligned to standards and a project's final major products.
Distribute 20% of school time to personal projects. Give students and teachers an online platform with project- and resource database as a tool and network. Engage and inspire students to learn on basis of what they want to accomplish, not to accomplish on basis of what they have learn
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Embedding Global Collaborative Projects into the CurriculumJulie Lindsay
Global Project Design essentials for success in the classroom
Presented by Julie Lindsay at the Global Education Conference 2011 and the Beijing Learning Summit 2011.
This session will focus on curriculum design and pedagogy to embed global collaborative learning experiences and projects into the classroom to enhance learning outcomes. Emerging technologies allow students to experience communication and interaction with others around the world, however designing a meaningful learning experience through a global project that is also part of the curriculum is an important part of developing global digital citizenship and intercultural awareness. Techniques used in Flat Classroom Projects from upper elementary level to high school level will be shared and discussed.
Designing curriculum for global understandingJulie Lindsay
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Vicki Davis and Julie Lindsay shared pedagogy and projects to do with Flat Classroom and global collaboration. Included updates from Flat Classroom Projects and Flat Classroom Conference and Live Events Inc.
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Award winning multimedia created by students for the Net Generation Education Project, in conjunction with Don Tapscott and Flat Classroom (tm). April 2009.
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
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4. Getting Started with Global Projects
Find like-minded educators
Design Outcomes
Select Tools
Manage for Success
5. What is an Effective Global
Collaborative Project?
An educational project that flattens or joins
classrooms and people from geographically
dispersed places within a technology
infrastructure built for a common curricular
purpose.
Interactions foster cultural understanding and
global awareness in the process of learning.
Local identity is maintained and celebrated.
6. Am I willing to redesign my
curriculum to embed a global
project into what my class does?
“Designing a global
collaborative experience
involves transcending the
obvious real time linkup,
fostering higher order thinking
and providing opportunities for
cultural understanding while
usually making a product that
impacts others in a positive
way. ”
7. Challenges of Embedding
Global Collaboration
Going
Beyond the
‘Wow’
Engaging
learners and
leaders
Shifting
traditional
pedagogies
Having
realistic
expectations
17. Two types to sustain a global project
Communication
Traditional
Classroom
Separated by
Location
Separated by Time
Flat
Classroom
Unified by the
Internet
Unified by
asynchronous
communication
tools
SYNCHRONOUS and ASYNCHRONOUS
Julie: We describe global collaboration in stages. GC 3.0 = more emphasis on co-created multimedia products, use of social media tools for communication, high expectations to connect in an ongoing manner, student-centered learning
Connect yourself, connect your school, connect your students!
Being connected to a Personal Learning Network or Professional Learning Community is a 21C skill for all learners. This is not about social media as such, but about using networking tools in responsible and thoughtful ways to support learning objectives. This is about using the technology to make sustained and meaningful connections. This is about professional use of social media for teachers and students.
Connection is about using ‘Pull’ technologies to bring the information and updates to you – syndication and aggregation as a form of organisation.
The Global Connection Taxonomy we developed shows a hierarchy of five levels of possible connection scenarios.
Step 2: Communication. In the 21C it is important to develop communication skills and be able to relate across timezones and cultures
Two types of communication methods are needed to sustain a global project: Synchronous and Asynchronous. The traditional classroom is separated by location and separated by time. The Flat Classroom is unified by the Internet and unified by asynchronous communication tools.
Step 3: Citizenship. Although technology is used in communication, digital citizenship is still squarely about relating to people.
This definition by authors of Digital Citizenship in Schools, Ribble and Bailey, continues to resonate here: “…the norms of behaviour with regard to technology use”
Are your teachers and students globally competent and globally confident? We must be providing opportunities to learn with and from others around the world in order to foster deeper understanding.
Our Enlightened digital citizenship model encourages all learners to avoid the fear factor by knowing how to connect and collaborate online.Expect and foster responsible and reliable and in fact professional collaborations during a global project – and as part of a flattened classroom. Note the Areas of Awareness that ask learners to consider not only technical, individual and social impacts of the use of technology but cultural and global as well.
Step 4: Contribution and CollaborationWithout contribution collaboration cannot take place
Students and teachers must develop technopersonal skills that give them confidence in collaborating synchronously, as these students are doing. The student on the left is working in a team during a Flat Classroom Workshop in Mumbai, India while one of her team members is connecting via Skype from Japan in real time.
Asynchronous collaborations via a wiki show two teachers communicating as they create an information page about Tablet Computing in their classrooms.
This screenshot from a wiki history shows true co-creation in a text-based environment. The red is where the second student deleted text and the green shows what was added instead. This raises the question – where do we learn how to do this? Most of us are very precious about our own content and ownership of ideas. The exam-based system we usually learn under has made us this way. So my questions to you related to technology-scaffolded collaboration are:How do teachers learn to collaborate?How do students learn to collaborate?What are the best tools?How do YOU teach collaboration and co-creation?
Educational networks are for community building and collaboration.Wikis are for disruption and collaboration
Educational networks are for community building and collaboration.Wikis are for disruption and collaboration
Educational networks are for community building and collaboration.Wikis are for disruption and collaboration