This document provides an overview of game design concepts including interface design, color theory, semiotics, literacy, and cultural influences on design. It discusses designing menus, heads-up displays, using color to identify teams, highlight items, set mood, and convey information. Semiotics is defined as interpreting meaning from various media like art, music, and fashion. Literacy involves understanding different domains like newspapers versus essays each with their own rules. Game design communicates to players through visual style and cultural associations.