The document describes an experiment on line clipping using the Cohen-Sutherland algorithm. It includes:
1) The aim is to display the 4-bit region codes of line endpoints and clip lines intersecting the screen window using Cohen-Sutherland clipping.
2) The tasks involve displaying region codes, and clipping lines intersecting at one point or multiple points.
3) Pseudocode is provided for the algorithms to display region codes, clip lines intersecting at one point, and lines at multiple points.
Clipping identifies portions of a scene outside a specified clip window region. There are different types of clipping for different graphics elements. The Cohen-Sutherland algorithm assigns a binary code to line endpoints based on their position relative to the clip window boundaries, and uses logical AND operations on the codes to determine if a line needs clipping or can be fully accepted or rejected. It iteratively clips portions of a line outside the window until the line is fully processed.
Clipping identifies portions of a scene outside a specified clip window region. There are different types of clipping for 2D graphics including all-or-none, point, line, and polygon clipping. The Cohen-Sutherland algorithm assigns a region code to line endpoints based on their position relative to the clip window boundaries, and uses logical AND operations on the codes to determine if a line is fully inside, outside, or needs clipping.
This document provides an introduction to C++ programming concepts including basic syntax, variables, data types, operators, conditionals, and loops. It begins with an overview of basic printing, variables, comments, input/output, and the modulus operator. Examples are given for declaring integer, float, and char variables and performing arithmetic operations. Concepts covered for conditionals include if/else, else if ladders, ternary operators, and switch statements. Examples are provided for taking input and printing output based on conditions. The document concludes with an introduction to loops, focusing on the for loop syntax and using loops to print patterns and tables. Homework questions are provided throughout for additional practice.
Comparison of Various Line Clipping Algorithm for ImprovementIJMER
The document compares various line clipping algorithms and proposes an improved Cohen-Sutherland algorithm. It summarizes Cohen-Sutherland, Liang-Bersky, and Nichol-Lee-Nichol algorithms. The improved Cohen-Sutherland algorithm aims to reduce repetition by avoiding recalculation of intersection points when an endpoint is at a clipping boundary corner. It does this by comparing distances to clipping boundaries and discarding along the further boundary segment. The algorithm is presented as having fewer intersection calculations than standard Cohen-Sutherland clipping.
This document contains summaries of key concepts in digital system design and hardware description languages:
1) It introduces MATLAB, Scilab, Octave tools and basic MATLAB syntax for digital system design. It also provides an example function for peak detection in signals.
2) It covers the basics of Verilog HDL syntax including modules, ports, data types, assignments, always blocks, case statements and finite state machines. It provides examples of basic Verilog code structure.
3) It briefly mentions the Quartus Prime lite edition and ModelSim tools before concluding with an introduction to MATLAB HDL.
The document is a laboratory manual for the course "Computer Graphics & Multimedia" that includes experiments on various computer graphics and multimedia topics. It contains an introduction, list of experiments, and details of the experiments. Some key experiments include implementing algorithms for line drawing, circle drawing, and applying transformations like translation, scaling and rotation. The objectives are to introduce basic computer graphics concepts and algorithms, and expose students to 2D and 3D graphics as well as multimedia formats and applications.
This document discusses two common algorithms for line clipping in computer graphics - Cohen-Sutherland and Liang-Barsky. Cohen-Sutherland uses region codes to quickly reject lines outside the clipping window or accept lines fully inside. It clips intersecting lines by finding intersection points with window edges. Liang-Barsky uses parametric line equations and clipping space inequalities to calculate intersection parameters and clip lines. Both algorithms are described step-by-step along with examples and a question comparing their application.
Clipping identifies portions of a scene outside a specified clip window region. There are different types of clipping for different graphics elements. The Cohen-Sutherland algorithm assigns a binary code to line endpoints based on their position relative to the clip window boundaries, and uses logical AND operations on the codes to determine if a line needs clipping or can be fully accepted or rejected. It iteratively clips portions of a line outside the window until the line is fully processed.
Clipping identifies portions of a scene outside a specified clip window region. There are different types of clipping for 2D graphics including all-or-none, point, line, and polygon clipping. The Cohen-Sutherland algorithm assigns a region code to line endpoints based on their position relative to the clip window boundaries, and uses logical AND operations on the codes to determine if a line is fully inside, outside, or needs clipping.
This document provides an introduction to C++ programming concepts including basic syntax, variables, data types, operators, conditionals, and loops. It begins with an overview of basic printing, variables, comments, input/output, and the modulus operator. Examples are given for declaring integer, float, and char variables and performing arithmetic operations. Concepts covered for conditionals include if/else, else if ladders, ternary operators, and switch statements. Examples are provided for taking input and printing output based on conditions. The document concludes with an introduction to loops, focusing on the for loop syntax and using loops to print patterns and tables. Homework questions are provided throughout for additional practice.
Comparison of Various Line Clipping Algorithm for ImprovementIJMER
The document compares various line clipping algorithms and proposes an improved Cohen-Sutherland algorithm. It summarizes Cohen-Sutherland, Liang-Bersky, and Nichol-Lee-Nichol algorithms. The improved Cohen-Sutherland algorithm aims to reduce repetition by avoiding recalculation of intersection points when an endpoint is at a clipping boundary corner. It does this by comparing distances to clipping boundaries and discarding along the further boundary segment. The algorithm is presented as having fewer intersection calculations than standard Cohen-Sutherland clipping.
This document contains summaries of key concepts in digital system design and hardware description languages:
1) It introduces MATLAB, Scilab, Octave tools and basic MATLAB syntax for digital system design. It also provides an example function for peak detection in signals.
2) It covers the basics of Verilog HDL syntax including modules, ports, data types, assignments, always blocks, case statements and finite state machines. It provides examples of basic Verilog code structure.
3) It briefly mentions the Quartus Prime lite edition and ModelSim tools before concluding with an introduction to MATLAB HDL.
The document is a laboratory manual for the course "Computer Graphics & Multimedia" that includes experiments on various computer graphics and multimedia topics. It contains an introduction, list of experiments, and details of the experiments. Some key experiments include implementing algorithms for line drawing, circle drawing, and applying transformations like translation, scaling and rotation. The objectives are to introduce basic computer graphics concepts and algorithms, and expose students to 2D and 3D graphics as well as multimedia formats and applications.
This document discusses two common algorithms for line clipping in computer graphics - Cohen-Sutherland and Liang-Barsky. Cohen-Sutherland uses region codes to quickly reject lines outside the clipping window or accept lines fully inside. It clips intersecting lines by finding intersection points with window edges. Liang-Barsky uses parametric line equations and clipping space inequalities to calculate intersection parameters and clip lines. Both algorithms are described step-by-step along with examples and a question comparing their application.
Definition of Viewing & Clipping?
Viewing pipeline
Viewing the transformation system
Several types of clipping
Cohen-Sutherland Line Clipping
Application of Clipping
Conclusion
C++ and OOPS Crash Course by ACM DBIT | Grejo JobyGrejoJoby1
The slides from the C++ and OOPS Crash Course conducted for ACM DBIT by Grejo Joby.
Learn the concepts of OOPS and C++ Programming in the shortest time with these notes.
This document contains 3 solutions to C++ programming problems involving basic data types and classes.
Solution 1 defines a phone number struct and demonstrates initializing instances, getting user input, and outputting phone numbers. Solution 2 defines a point struct and shows adding the x and y coordinates of two points to find the sum. Solution 3 defines a Rectangle class with private width and length variables, and public methods to set/get dimensions and calculate perimeter and area, demonstrating default values and bounds checking.
This document discusses algorithms for drawing 2D graphics primitives like lines, triangles, and circles in computer graphics. It begins by introducing basic concepts like coordinate systems, pixels, and graphics APIs. It then covers algorithms for drawing lines, including the slope-intercept method, DDA algorithm, and Bresenham's line drawing algorithm, which uses only integer calculations for better performance. Finally, it briefly mentions extending these techniques to draw other shapes like circles and curves, as well as filling shapes.
The document provides a lab manual for computer graphics experiments in C language. It includes experiments on digital differential analyzer algorithm, Bresenham's line drawing algorithm, midpoint circle generation algorithm, ellipse generation algorithm, text and shape creation, 2D and 3D transformations, curve generation, and basic animations. It outlines the hardware and software requirements to run the experiments and provides background, algorithms, sample programs and outputs for each experiment.
This document contains a midterm exam for an Elements of Programming course. It consists of 4 sections - multiple choice, fill in the blank, short answer, and programming questions. The multiple choice and fill in the blank sections contain 10 questions each worth 1 mark each. The short answer section contains 3 questions worth a total of 40 marks. The programming question is worth 25 marks and requires the student to create a C++ program to simulate a vending machine. The exam is worth a total of 100 marks and students are instructed to answer all questions and show all working.
The document discusses various raster algorithms including raster displays, monitor intensities, RGB colour, line drawing, and simple anti-aliasing. It provides details on how raster displays work by representing images as a grid of pixels stored in a frame buffer and scanned line by line on the screen. It also describes how monitor intensities are represented digitally and processed, the RGB color model, algorithms for line drawing including DDA and Bresenham's, and different methods for simple anti-aliasing like supersampling.
This document discusses combinational logic design, specifically combinational logic functions and their implementation using decoders and multiplexers. It provides an overview of combinational logic and covers topics like rudimentary logic functions, decoding using decoders, encoding using encoders, and selecting using multiplexers. Examples are given for implementing combinational logic functions with decoders and multiplexers. Procedures for expanding decoders and multiplexers to handle more inputs and outputs are also described.
Clipping is a procedure that identifies portions of an image that are inside or outside a specified region. The Cohen-Sutherland algorithm is commonly used for clipping lines. It assigns binary codes to line endpoints to determine if they are fully inside, outside or intersect the clipping region. If an endpoint is outside, it calculates the intersection with the clipping boundary. This clips the line segment down to the visible portion within the region.
- The document describes the process of compiling an ONNX model to XCVM using the Chainer compiler. It involves parsing the ONNX model, applying optimization passes like fusion and constant propagation, lowering it to an XCVM program, and then executing the program on XCVM to run the model.
- The compiler represents the model as a Model object containing a Graph. Nodes in the graph are represented by Node objects. Values are represented by Value objects. Tensor data is stored in Tensor objects.
- The XCVM execution engine takes the compiled XCVM program and runs it, interpreting each XCVM operation by calling methods on classes like ConvOp that implement the operations.
1. The document contains code for 8 programming experiments involving algorithms for calculating simple and compound interest, determining Armstrong and Fibonacci numbers, finding the roots of a quadratic equation, matrix operations, and sorting arrays.
2. The algorithms are presented step-by-step and the C code to implement each algorithm is included and commented.
3. Sample inputs and outputs are provided for each program to demonstrate its functionality.
This document discusses parallelizing loops to compute pi through numerical integration. It begins by describing how pi can be computed by approximating the integral of 1/(1+x^2) from 0 to 1. It then shows C++ and Fortran code that performs this computation sequentially with increasing numbers of steps to improve the approximation of pi. The document discusses variable scopes in C++ and Fortran and how OpenMP parallelization works by dividing the loop workload across threads. It demonstrates parallelizing the loops in both languages using the reduction clause to correctly sum values across threads. Finally, it discusses considerations for parallelizing loops and challenges like data dependencies.
The document discusses code generation techniques in compiler construction. It covers generating code for control structures like if-statements and while-loops, as well as addressing techniques for data structures like arrays. Intermediate representations like three-address code and P-code are used. Label generation and back-patching allow jumps to not-yet defined code locations.
I am Moffat K. I am a C++ Programming Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from London, UK. I have been helping students with their homework for the past 6 years. I solve homework related to C++ Programming.
Visit cpphomeworkhelp.com or email info@cpphomeworkhelp.com. You can also call on +1 678 648 4277 for any assistance with C++ Programming Homework.
I am working on java programming that converts zipcode to barcode an.pdfthangarajarivukadal
I am working on java programming that converts zipcode to barcode and vice versa. I am stuck
in as the instruction requires that I have to use two methods which are getBarcode and
getZipcode to the tester. For this reason, it seems like that I have to call all the methods before
those two methods. However, I think the if statements and swich are not working properly as the
result also is not calling proper results.
Please review what is wrong in this code.
Question: How can I call the methods before getBarcode and getZipcode Question: Is there
anything wrong among switch and if statements?
Question: As the zipcode and barcode should be called as String, Which methods should I use
for changing the Strings into integers?
import java.util.Scanner;
//*********************************
//
// Zipcode class
//
// This is a template for your Zipcode class
// You may add methods and instance variables to this
// class but your code must work with the provided test class ZipTest.java
//
//*********************************
public class Zipcode{
private String zipcode = \"\";
private String barcode = \"\";
private static int zip;
private static String str;
public int digit1;
public int digit2;
public int digit3;
public int digit4;
public int digit5;
public int checkDigit;
public static String number;
public static String bar1;
public static String bar2;
public static String bar3;
public static String bar4;
public static String bar5;
public static String bar6;
public static String bar7;
public static String bar8;
public static String bar9;
public static String bar0;
public static String temp;
public static int option() {
System.out.println(\"Enter 1 : Zipcode to Barcode \");
System.out.println(\"Enter 2 : Barcode to Zipcode \");
Scanner in = new Scanner(System.in);
System.out.println( \"Enter the option : \" );
return in.nextInt();
}
public Zipcode() {
bar0 = \"||:::\";
bar1 = \":::||\";
bar2 = \"::|:|\";
bar3 = \"::||:\";
bar4 = \":|::|\";
bar5 = \":|:|:\";
bar6 = \":||::\";
bar7 = \"|:::|\";
bar8 = \"|::|:\";
bar9 = \"|:|::\";
//barcode concatenates as the loop interates each digit
getBar(digit1);
getBar(digit2);
getBar(digit3);
getBar(digit4);
getBar(digit5);
getBar(checkDigit);
}
public Zipcode(int zip) {
this.getDigit(zip);
}
public void error() {
while((zip<01001) || (zip>99950)) {
System.out.println(\"Error\");
System.out.println(\"You should enter ZIPCODE between 01001 and 99950\");
System.out.println(\"Please, enter another ZIPCODE\");
}
}
public int getDigit(int zip){
int zip = Integer.parseInt(zipcode);
digit1 = zip/10000;
digit2 = ((zip/1000)-digit1*10);
digit3 = (zip/100 - (digit1*100 + digit2*10));
digit4 = (zip/10 -(digit1*1000 + digit2*100 + digit3*10));
digit5 = (zip - (digit1*10000 + digit2*1000 + digit3*100 + digit4*10));
int sum = digit1+digit2+digit3+digit4+digit5;
int checkDigit = (10-(sum%10));
if(checkDigit == 10) {
System.out.println(\"Check Digit : \" + 0);
} else {
System.out.println(\"Check Digit : \" + checkDigit);
}
// add you.
The document discusses computer graphics concepts like points, pixels, lines, and circles. It begins with definitions of pixels and how they relate to points in geometry. It then covers the basic structure for specifying points in OpenGL and how to draw points, lines, and triangles. Next, it discusses algorithms for drawing lines, including the digital differential analyzer (DDA) method and Bresenham's line algorithm. Finally, it covers circle drawing and introduces the mid-point circle algorithm. In summary:
1) It defines key computer graphics concepts like pixels, points, lines, and circles.
2) It explains the basic OpenGL functions for drawing points and lines and provides examples of drawing simple shapes.
3) It
Notes for C++ Programming / Object Oriented C++ Programming for MCA, BCA and ...ssuserd6b1fd
C++ programming language notes for beginners and Collage students. Written for beginners. Colored graphics. Function by Function explanation with complete examples. Well commented examples. Illustrations are made available for data dealing at memory level.
02 of 02 parts,
Get Part 1 from https://www.slideshare.net/ArunUmrao/introduction-to-c-programming-for-beginners-by-arunumrao-1-of-2
Introduction to c++ programming, Introduction to c++ programming, Introduction to c++ programming, Introduction to c++ programming,
Clipping algorithms identify portions of an image that are inside or outside a specified clipping region. They are used to extract a defined scene for viewing, identify visible surfaces, and perform other drawing and display operations. Common types of clipping include point, line, polygon, and curve clipping. Algorithms like Cohen-Sutherland and mid-point subdivision use codes and binary subdivision to efficiently determine which image portions are visible and should be displayed.
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
Definition of Viewing & Clipping?
Viewing pipeline
Viewing the transformation system
Several types of clipping
Cohen-Sutherland Line Clipping
Application of Clipping
Conclusion
C++ and OOPS Crash Course by ACM DBIT | Grejo JobyGrejoJoby1
The slides from the C++ and OOPS Crash Course conducted for ACM DBIT by Grejo Joby.
Learn the concepts of OOPS and C++ Programming in the shortest time with these notes.
This document contains 3 solutions to C++ programming problems involving basic data types and classes.
Solution 1 defines a phone number struct and demonstrates initializing instances, getting user input, and outputting phone numbers. Solution 2 defines a point struct and shows adding the x and y coordinates of two points to find the sum. Solution 3 defines a Rectangle class with private width and length variables, and public methods to set/get dimensions and calculate perimeter and area, demonstrating default values and bounds checking.
This document discusses algorithms for drawing 2D graphics primitives like lines, triangles, and circles in computer graphics. It begins by introducing basic concepts like coordinate systems, pixels, and graphics APIs. It then covers algorithms for drawing lines, including the slope-intercept method, DDA algorithm, and Bresenham's line drawing algorithm, which uses only integer calculations for better performance. Finally, it briefly mentions extending these techniques to draw other shapes like circles and curves, as well as filling shapes.
The document provides a lab manual for computer graphics experiments in C language. It includes experiments on digital differential analyzer algorithm, Bresenham's line drawing algorithm, midpoint circle generation algorithm, ellipse generation algorithm, text and shape creation, 2D and 3D transformations, curve generation, and basic animations. It outlines the hardware and software requirements to run the experiments and provides background, algorithms, sample programs and outputs for each experiment.
This document contains a midterm exam for an Elements of Programming course. It consists of 4 sections - multiple choice, fill in the blank, short answer, and programming questions. The multiple choice and fill in the blank sections contain 10 questions each worth 1 mark each. The short answer section contains 3 questions worth a total of 40 marks. The programming question is worth 25 marks and requires the student to create a C++ program to simulate a vending machine. The exam is worth a total of 100 marks and students are instructed to answer all questions and show all working.
The document discusses various raster algorithms including raster displays, monitor intensities, RGB colour, line drawing, and simple anti-aliasing. It provides details on how raster displays work by representing images as a grid of pixels stored in a frame buffer and scanned line by line on the screen. It also describes how monitor intensities are represented digitally and processed, the RGB color model, algorithms for line drawing including DDA and Bresenham's, and different methods for simple anti-aliasing like supersampling.
This document discusses combinational logic design, specifically combinational logic functions and their implementation using decoders and multiplexers. It provides an overview of combinational logic and covers topics like rudimentary logic functions, decoding using decoders, encoding using encoders, and selecting using multiplexers. Examples are given for implementing combinational logic functions with decoders and multiplexers. Procedures for expanding decoders and multiplexers to handle more inputs and outputs are also described.
Clipping is a procedure that identifies portions of an image that are inside or outside a specified region. The Cohen-Sutherland algorithm is commonly used for clipping lines. It assigns binary codes to line endpoints to determine if they are fully inside, outside or intersect the clipping region. If an endpoint is outside, it calculates the intersection with the clipping boundary. This clips the line segment down to the visible portion within the region.
- The document describes the process of compiling an ONNX model to XCVM using the Chainer compiler. It involves parsing the ONNX model, applying optimization passes like fusion and constant propagation, lowering it to an XCVM program, and then executing the program on XCVM to run the model.
- The compiler represents the model as a Model object containing a Graph. Nodes in the graph are represented by Node objects. Values are represented by Value objects. Tensor data is stored in Tensor objects.
- The XCVM execution engine takes the compiled XCVM program and runs it, interpreting each XCVM operation by calling methods on classes like ConvOp that implement the operations.
1. The document contains code for 8 programming experiments involving algorithms for calculating simple and compound interest, determining Armstrong and Fibonacci numbers, finding the roots of a quadratic equation, matrix operations, and sorting arrays.
2. The algorithms are presented step-by-step and the C code to implement each algorithm is included and commented.
3. Sample inputs and outputs are provided for each program to demonstrate its functionality.
This document discusses parallelizing loops to compute pi through numerical integration. It begins by describing how pi can be computed by approximating the integral of 1/(1+x^2) from 0 to 1. It then shows C++ and Fortran code that performs this computation sequentially with increasing numbers of steps to improve the approximation of pi. The document discusses variable scopes in C++ and Fortran and how OpenMP parallelization works by dividing the loop workload across threads. It demonstrates parallelizing the loops in both languages using the reduction clause to correctly sum values across threads. Finally, it discusses considerations for parallelizing loops and challenges like data dependencies.
The document discusses code generation techniques in compiler construction. It covers generating code for control structures like if-statements and while-loops, as well as addressing techniques for data structures like arrays. Intermediate representations like three-address code and P-code are used. Label generation and back-patching allow jumps to not-yet defined code locations.
I am Moffat K. I am a C++ Programming Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from London, UK. I have been helping students with their homework for the past 6 years. I solve homework related to C++ Programming.
Visit cpphomeworkhelp.com or email info@cpphomeworkhelp.com. You can also call on +1 678 648 4277 for any assistance with C++ Programming Homework.
I am working on java programming that converts zipcode to barcode an.pdfthangarajarivukadal
I am working on java programming that converts zipcode to barcode and vice versa. I am stuck
in as the instruction requires that I have to use two methods which are getBarcode and
getZipcode to the tester. For this reason, it seems like that I have to call all the methods before
those two methods. However, I think the if statements and swich are not working properly as the
result also is not calling proper results.
Please review what is wrong in this code.
Question: How can I call the methods before getBarcode and getZipcode Question: Is there
anything wrong among switch and if statements?
Question: As the zipcode and barcode should be called as String, Which methods should I use
for changing the Strings into integers?
import java.util.Scanner;
//*********************************
//
// Zipcode class
//
// This is a template for your Zipcode class
// You may add methods and instance variables to this
// class but your code must work with the provided test class ZipTest.java
//
//*********************************
public class Zipcode{
private String zipcode = \"\";
private String barcode = \"\";
private static int zip;
private static String str;
public int digit1;
public int digit2;
public int digit3;
public int digit4;
public int digit5;
public int checkDigit;
public static String number;
public static String bar1;
public static String bar2;
public static String bar3;
public static String bar4;
public static String bar5;
public static String bar6;
public static String bar7;
public static String bar8;
public static String bar9;
public static String bar0;
public static String temp;
public static int option() {
System.out.println(\"Enter 1 : Zipcode to Barcode \");
System.out.println(\"Enter 2 : Barcode to Zipcode \");
Scanner in = new Scanner(System.in);
System.out.println( \"Enter the option : \" );
return in.nextInt();
}
public Zipcode() {
bar0 = \"||:::\";
bar1 = \":::||\";
bar2 = \"::|:|\";
bar3 = \"::||:\";
bar4 = \":|::|\";
bar5 = \":|:|:\";
bar6 = \":||::\";
bar7 = \"|:::|\";
bar8 = \"|::|:\";
bar9 = \"|:|::\";
//barcode concatenates as the loop interates each digit
getBar(digit1);
getBar(digit2);
getBar(digit3);
getBar(digit4);
getBar(digit5);
getBar(checkDigit);
}
public Zipcode(int zip) {
this.getDigit(zip);
}
public void error() {
while((zip<01001) || (zip>99950)) {
System.out.println(\"Error\");
System.out.println(\"You should enter ZIPCODE between 01001 and 99950\");
System.out.println(\"Please, enter another ZIPCODE\");
}
}
public int getDigit(int zip){
int zip = Integer.parseInt(zipcode);
digit1 = zip/10000;
digit2 = ((zip/1000)-digit1*10);
digit3 = (zip/100 - (digit1*100 + digit2*10));
digit4 = (zip/10 -(digit1*1000 + digit2*100 + digit3*10));
digit5 = (zip - (digit1*10000 + digit2*1000 + digit3*100 + digit4*10));
int sum = digit1+digit2+digit3+digit4+digit5;
int checkDigit = (10-(sum%10));
if(checkDigit == 10) {
System.out.println(\"Check Digit : \" + 0);
} else {
System.out.println(\"Check Digit : \" + checkDigit);
}
// add you.
The document discusses computer graphics concepts like points, pixels, lines, and circles. It begins with definitions of pixels and how they relate to points in geometry. It then covers the basic structure for specifying points in OpenGL and how to draw points, lines, and triangles. Next, it discusses algorithms for drawing lines, including the digital differential analyzer (DDA) method and Bresenham's line algorithm. Finally, it covers circle drawing and introduces the mid-point circle algorithm. In summary:
1) It defines key computer graphics concepts like pixels, points, lines, and circles.
2) It explains the basic OpenGL functions for drawing points and lines and provides examples of drawing simple shapes.
3) It
Notes for C++ Programming / Object Oriented C++ Programming for MCA, BCA and ...ssuserd6b1fd
C++ programming language notes for beginners and Collage students. Written for beginners. Colored graphics. Function by Function explanation with complete examples. Well commented examples. Illustrations are made available for data dealing at memory level.
02 of 02 parts,
Get Part 1 from https://www.slideshare.net/ArunUmrao/introduction-to-c-programming-for-beginners-by-arunumrao-1-of-2
Introduction to c++ programming, Introduction to c++ programming, Introduction to c++ programming, Introduction to c++ programming,
Clipping algorithms identify portions of an image that are inside or outside a specified clipping region. They are used to extract a defined scene for viewing, identify visible surfaces, and perform other drawing and display operations. Common types of clipping include point, line, polygon, and curve clipping. Algorithms like Cohen-Sutherland and mid-point subdivision use codes and binary subdivision to efficiently determine which image portions are visible and should be displayed.
Similar to 19BCS2605_Krishna_Kumar_Computer_Graphics_exp_3.1.pdf (20)
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
Comparative analysis between traditional aquaponics and reconstructed aquapon...bijceesjournal
The aquaponic system of planting is a method that does not require soil usage. It is a method that only needs water, fish, lava rocks (a substitute for soil), and plants. Aquaponic systems are sustainable and environmentally friendly. Its use not only helps to plant in small spaces but also helps reduce artificial chemical use and minimizes excess water use, as aquaponics consumes 90% less water than soil-based gardening. The study applied a descriptive and experimental design to assess and compare conventional and reconstructed aquaponic methods for reproducing tomatoes. The researchers created an observation checklist to determine the significant factors of the study. The study aims to determine the significant difference between traditional aquaponics and reconstructed aquaponics systems propagating tomatoes in terms of height, weight, girth, and number of fruits. The reconstructed aquaponics system’s higher growth yield results in a much more nourished crop than the traditional aquaponics system. It is superior in its number of fruits, height, weight, and girth measurement. Moreover, the reconstructed aquaponics system is proven to eliminate all the hindrances present in the traditional aquaponics system, which are overcrowding of fish, algae growth, pest problems, contaminated water, and dead fish.
Batteries -Introduction – Types of Batteries – discharging and charging of battery - characteristics of battery –battery rating- various tests on battery- – Primary battery: silver button cell- Secondary battery :Ni-Cd battery-modern battery: lithium ion battery-maintenance of batteries-choices of batteries for electric vehicle applications.
Fuel Cells: Introduction- importance and classification of fuel cells - description, principle, components, applications of fuel cells: H2-O2 fuel cell, alkaline fuel cell, molten carbonate fuel cell and direct methanol fuel cells.
TIME DIVISION MULTIPLEXING TECHNIQUE FOR COMMUNICATION SYSTEMHODECEDSIET
Time Division Multiplexing (TDM) is a method of transmitting multiple signals over a single communication channel by dividing the signal into many segments, each having a very short duration of time. These time slots are then allocated to different data streams, allowing multiple signals to share the same transmission medium efficiently. TDM is widely used in telecommunications and data communication systems.
### How TDM Works
1. **Time Slots Allocation**: The core principle of TDM is to assign distinct time slots to each signal. During each time slot, the respective signal is transmitted, and then the process repeats cyclically. For example, if there are four signals to be transmitted, the TDM cycle will divide time into four slots, each assigned to one signal.
2. **Synchronization**: Synchronization is crucial in TDM systems to ensure that the signals are correctly aligned with their respective time slots. Both the transmitter and receiver must be synchronized to avoid any overlap or loss of data. This synchronization is typically maintained by a clock signal that ensures time slots are accurately aligned.
3. **Frame Structure**: TDM data is organized into frames, where each frame consists of a set of time slots. Each frame is repeated at regular intervals, ensuring continuous transmission of data streams. The frame structure helps in managing the data streams and maintaining the synchronization between the transmitter and receiver.
4. **Multiplexer and Demultiplexer**: At the transmitting end, a multiplexer combines multiple input signals into a single composite signal by assigning each signal to a specific time slot. At the receiving end, a demultiplexer separates the composite signal back into individual signals based on their respective time slots.
### Types of TDM
1. **Synchronous TDM**: In synchronous TDM, time slots are pre-assigned to each signal, regardless of whether the signal has data to transmit or not. This can lead to inefficiencies if some time slots remain empty due to the absence of data.
2. **Asynchronous TDM (or Statistical TDM)**: Asynchronous TDM addresses the inefficiencies of synchronous TDM by allocating time slots dynamically based on the presence of data. Time slots are assigned only when there is data to transmit, which optimizes the use of the communication channel.
### Applications of TDM
- **Telecommunications**: TDM is extensively used in telecommunication systems, such as in T1 and E1 lines, where multiple telephone calls are transmitted over a single line by assigning each call to a specific time slot.
- **Digital Audio and Video Broadcasting**: TDM is used in broadcasting systems to transmit multiple audio or video streams over a single channel, ensuring efficient use of bandwidth.
- **Computer Networks**: TDM is used in network protocols and systems to manage the transmission of data from multiple sources over a single network medium.
### Advantages of TDM
- **Efficient Use of Bandwidth**: TDM all
Redefining brain tumor segmentation: a cutting-edge convolutional neural netw...IJECEIAES
Medical image analysis has witnessed significant advancements with deep learning techniques. In the domain of brain tumor segmentation, the ability to
precisely delineate tumor boundaries from magnetic resonance imaging (MRI)
scans holds profound implications for diagnosis. This study presents an ensemble convolutional neural network (CNN) with transfer learning, integrating
the state-of-the-art Deeplabv3+ architecture with the ResNet18 backbone. The
model is rigorously trained and evaluated, exhibiting remarkable performance
metrics, including an impressive global accuracy of 99.286%, a high-class accuracy of 82.191%, a mean intersection over union (IoU) of 79.900%, a weighted
IoU of 98.620%, and a Boundary F1 (BF) score of 83.303%. Notably, a detailed comparative analysis with existing methods showcases the superiority of
our proposed model. These findings underscore the model’s competence in precise brain tumor localization, underscoring its potential to revolutionize medical
image analysis and enhance healthcare outcomes. This research paves the way
for future exploration and optimization of advanced CNN models in medical
imaging, emphasizing addressing false positives and resource efficiency.
A review on techniques and modelling methodologies used for checking electrom...nooriasukmaningtyas
The proper function of the integrated circuit (IC) in an inhibiting electromagnetic environment has always been a serious concern throughout the decades of revolution in the world of electronics, from disjunct devices to today’s integrated circuit technology, where billions of transistors are combined on a single chip. The automotive industry and smart vehicles in particular, are confronting design issues such as being prone to electromagnetic interference (EMI). Electronic control devices calculate incorrect outputs because of EMI and sensors give misleading values which can prove fatal in case of automotives. In this paper, the authors have non exhaustively tried to review research work concerned with the investigation of EMI in ICs and prediction of this EMI using various modelling methodologies and measurement setups.
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELgerogepatton
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
of the interconnection of these networks, which makes them vulnerable to a variety of cyberattacks. To
solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
detection in smart grids. The proposed approach is a combination of the Convolutional Neural Network
(CNN) and the Long-Short-Term Memory algorithms (LSTM). We employed a recent intrusion detection
dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
1. Experiment no. – 3.1
Student Name: Krishna Kumar UID: 19BCS2605
Branch: CSE - 11 Section/Group : ‘C’
Semester: 5th
Date of Performance: 21 Oct 2021
Subject Name: Computer Graphics Lab Subject Code: CSP - 305
1. Aim/Overview of the practical: a) To display 4-bit region code for end points of a line and
check whether line is completely on the screen or off the screen
b) To clip a line intersecting at one point with given window using Cohen
Sutherland Line Clipping algorithm.
c) To clip a line intersecting at Two or more points with given window using
Cohen Sutherland Line Clipping algorithm
2. Task to be done: a) To display 4-bit region code for end points of a line
b) To clip a line intersecting at one point with given window
c) To clip a line intersecting at Two or more points with given window
3. Algorithm :
a) algorithms for display 4-bit region code for end points of a line
Step 1: Start
Step 1.1: taking two point, starting point and end point of line for user
Step 1.2: taking two co-ordinate of rectangle, starting co-ordinate and end co-
ordinate of rectangle for user
Step 1. 4: Assign a region code for two endpoints of given line
Step 2 : If both endpoints have a region code 0000 then given line is completely
inside and we will keep this line
2. Step 3 : If step 2 fails, perform the logical AND operation for both region codes.
Step 3.1 : If the result is not 0000, then given line is completely outside.
Step 3.2 : Else line is partially inside.
Step 3.2.a : Choose an endpoint of the line that is outside the given rectangle.
Step 3.2.b : Find the intersection point of the rectangular boundary (based on
region code).
Step 3.2.c : Replace endpoint with the intersection point and update the region
code.
Step 3.2.d : Repeat step 2 until we find a clipped line either trivially accepted or
rejected.
Step 4 : Repeat step 1 for all lines
Step 5: using while for taking point of line again and again form user.
Step 6: Displaying window, line and line in side window at a green colour at
green colour
Step 7: End
b) algorithms for clip a line intersecting at one point with given window
Step 1: Start
Step 1.1: taking two point, starting point and end point of line for user
Step 1.2: taking two co-ordinate of rectangle, starting co-ordinate and end co-
ordinate of rectangle for user
Step 1.3 : Assign a region code for two endpoints of given line
Step 2 : If both endpoints have a region code 0000 then given line is completely
inside and we will keep this line
Step 3 : If step 2 fails, perform the logical AND operation for both region codes.
Step 3.1 : If the result is not 0000, then given line is completely outside.
Step 3.2 : Else line is partially inside.
Step 3.2.a : Choose an endpoint of the line that is outside the given rectangle.
Step 3.2.b : Find the intersection point of the rectangular boundary (based on
region code).
Step 3.2.c : Replace endpoint with the intersection point and update the region
code.
Step 3.2.d : Repeat step 2 until we find a clipped line either trivially accepted or
rejected.
3. Step 4 : Repeat step 1 for all lines
Step 5: Displaying window and line before line clipping and after line clipping
at green colour
Step 6: End
c) algorithms for clip a line intersecting at Two or more points with given window
Step 1: Start
Step 1.1: taking two point, starting point and end point of line for user
Step 1.2: taking two co-ordinate of rectangle, starting co-ordinate and end co-
ordinate of rectangle for user
Step 1.3 : Assign a region code for two endpoints of given line
Step 2 : If both endpoints have a region code 0000 then given line is completely
inside and we will keep this line
Step 3 : If step 2 fails, perform the logical AND operation for both region codes.
Step 3.1 : If the result is not 0000, then given line is completely outside.
Step 3.2 : Else line is partially inside.
Step 3.2.a : Choose an endpoint of the line that is outside the given rectangle.
Step 3.2.b : Find the intersection point of the rectangular boundary (based on
region code).
Step 3.2.c : Replace endpoint with the intersection point and update the region
code.
Step 3.2.d : Repeat step 2 until we find a clipped line either trivially accepted or
rejected.
Step 4 : Repeat step 1 for all lines
Step 5: Displaying window and line before line clipping and after line clipping
Step 6: End
4. Programming Code:
a) Code for display 4-bit region code for end points of a line
#include<iostream>
#include<graphics.h>
#include<math.h>
4. #include<conio.h>
using namespace std;
class CohenSutherLandAlgo
{
private:
double x1,y1,x2,y2;
double x_max,y_max,x_min,y_min;
const int INSIDE = 0;
const int LEFT = 1;
const int RIGHT = 2;
const int BOTTOM = 4;
const int TOP = 8;
public:
CohenSutherLandAlgo()
{
x1 = 0.0;
x2 = 0.0;
y1 = 0.0;
y2 = 0.0;
}
void getCoordinates();
void getClippingRectangle();
int generateCode(double x, double y);
void cohenSutherland();
};
void CohenSutherLandAlgo::getCoordinates()
{
std::cout << "Enter Co-ordinates of P1(X1,Y1) of Line Segment : ";
std::cin >> x1>>y1;
std::cout << "Enter Co-ordinates of P2(X2,Y2) of Line Segment :";
std::cin >> x2>>y2;
std::cout<<endl;
setcolor(WHITE);
line(x1,y1,x2,y2);
}
void CohenSutherLandAlgo::getClippingRectangle()
{
std::cout << "Enter the Co-ordinates of Interested Rectangle."<<endl;
std::cout << "Enter the X_MAX and Enter the Y_MAX : ";
std::cin >> x_max>>y_max;
std::cout << "Enter the X_MIN and Enter the Y_MIN : ";
5. std::cin >> x_min>>y_min;
rectangle(x_min,y_min,x_max,y_max);
}
int CohenSutherLandAlgo::generateCode(double x, double y)
{
int code = INSIDE;
if (x < x_min)
code |= LEFT;
else if (x > x_max)
code |= RIGHT;
if (y < y_min)
code |= BOTTOM;
else if (y > y_max)
code |= TOP;
return code;
}
void CohenSutherLandAlgo::cohenSutherland()
{
int code1 = generateCode(x1, y1);
int code2 = generateCode(x2, y2);
bool accept = false;
while (true)
{
if ((code1 == 0) && (code2 == 0))
{
accept = true;
break;
}
else if (code1 & code2)
{
break;
}
else
{
int code_out;
double x, y;
if (code1 != 0)
code_out = code1;
else
code_out = code2;
if (code_out & TOP)
7. else
std::cout << "Line rejected" << std::endl;
}
int main()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:turboc3bgi");
int x;
outtextxy(5,5,"White color that part of line segment is not accept ");
setcolor(GREEN);
outtextxy(5,20,"Green color that part of line segment is accept ");
setcolor(WHITE);
CohenSutherLandAlgo c;
c.getClippingRectangle();
do{
c.getCoordinates();
c.cohenSutherland();
std::cout<<endl;
cout<<"Please press 1 (one) for continue :";
cin>>x;
}
while(x==1);
getch();
closegraph();
}
b) Code for clip a line intersecting at one point with given window
#include<iostream>
#include<graphics.h>
#include<math.h>
#include<conio.h>
using namespace std;
class CohenSutherLandAlgo
{
private:
8. double x1,y1,x2,y2;
double x_max,y_max,x_min,y_min;
const int INSIDE = 0;
const int LEFT = 1;
const int RIGHT = 2;
const int BOTTOM = 4;
const int TOP = 8;
public:
CohenSutherLandAlgo()
{
x1 = 0.0;
x2 = 0.0;
y1 = 0.0;
y2 = 0.0;
}
void getCoordinates();
void getClippingRectangle();
int generateCode(double x, double y);
void cohenSutherland();
};
void CohenSutherLandAlgo::getCoordinates()
{
std::cout << "Enter Co-ordinates of P1(X1,Y1) of Line Segment : ";
std::cin >> x1>>y1;
std::cout << "Enter Co-ordinates of P2(X2,Y2) of Line Segment :";
std::cin >> x2>>y2;
std::cout<<endl;
line(x1,y1,x2,y2);
}
void CohenSutherLandAlgo::getClippingRectangle()
{
std::cout << "Enter the Co-ordinates of Interested Rectangle."<<endl;
std::cout << "Enter the X_MAX and Enter the Y_MAX : ";
9. std::cin >> x_max>>y_max;
std::cout << "Enter the X_MIN and Enter the Y_MIN : ";
std::cin >> x_min>>y_min;
rectangle(x_min,y_min,x_max,y_max);
outtextxy(x_min,y1-20,"Before line Clipping");
setcolor(GREEN);
outtextxy(x_max+50,y1-20,"After line Clipping");
rectangle(x_max+50,y_min,x_max+50+x_max-x_min,y_max);
}
int CohenSutherLandAlgo::generateCode(double x, double y)
{
int code = INSIDE;
if (x < x_min)
code |= LEFT;
else if (x > x_max)
code |= RIGHT;
if (y < y_min)
code |= BOTTOM;
else if (y > y_max)
code |= TOP;
return code;
}
void CohenSutherLandAlgo::cohenSutherland()
{
int code1 = generateCode(x1, y1);
int code2 = generateCode(x2, y2);
bool accept = false;
while (true)
{
if ((code1 == 0) && (code2 == 0))
{
accept = true;
break;
}
else if (code1 & code2)
{
10. break;
}
else
{
int code_out;
double x, y;
if (code1 != 0)
code_out = code1;
else
code_out = code2;
if (code_out & TOP)
{
x = x1 + (x2 - x1) * (y_max - y1) / (y2 - y1);
y = y_max;
}
else if (code_out & BOTTOM)
{
x = x1 + (x2 - x1) * (y_min - y1) / (y2 - y1);
y = y_min;
}
else if (code_out & RIGHT)
{
y = y1 + (y2 - y1) * (x_max - x1) / (x2 - x1);
x = x_max;
}
else if (code_out & LEFT)
{
y = y1 + (y2 - y1) * (x_min - x1) / (x2 - x1);
x = x_min;
}
if (code_out == code1)
{
x1 = x;
y1 = y;
code1 = generateCode(x1, y1);
}
11. else
{
x2 = x;
y2 = y;
code2 = generateCode(x2, y2);
}
}
}
if (accept)
{ std::cout<<endl;
std::cout <<"Line accepted from " <<"("<< x1 << ", "
<< y1 << ")" << " to "<< "(" << x2 << ", " << y2 << ")" <<
std::endl;
setcolor(GREEN);
line(x1+x_max-x_min+50,y1,x2+x_max-x_min+50,y2);
}
else
std::cout << "Line rejected" << std::endl;
}
int main()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:turboc3bgi");
CohenSutherLandAlgo c;
c.getCoordinates();
c.getClippingRectangle();
c.cohenSutherland();
getch();
closegraph();
}
c) Code for clip a line intersecting at Two or more points with given window
#include<iostream>
#include<graphics.h>
12. #include<math.h>
#include<conio.h>
using namespace std;
class CohenSutherLandAlgo
{
private:
double x1,y1,x2,y2;
double x_max,y_max,x_min,y_min;
const int INSIDE = 0;
const int LEFT = 1;
const int RIGHT = 2;
const int BOTTOM = 4;
const int TOP = 8;
public:
CohenSutherLandAlgo()
{
x1 = 0.0;
x2 = 0.0;
y1 = 0.0;
y2 = 0.0;
}
void getCoordinates();
void getClippingRectangle();
int generateCode(double x, double y);
void cohenSutherland();
};
void CohenSutherLandAlgo::getCoordinates()
{
std::cout << "Enter Co-ordinates of P1(X1,Y1) of Line Segment : ";
std::cin >> x1>>y1;
std::cout << "Enter Co-ordinates of P2(X2,Y2) of Line Segment :";
std::cin >> x2>>y2;
std::cout<<endl;
line(x1,y1,x2,y2);
13. }
void CohenSutherLandAlgo::getClippingRectangle()
{
std::cout << "Enter the Co-ordinates of Interested Rectangle."<<endl;
std::cout << "Enter the X_MAX and Enter the Y_MAX : ";
std::cin >> x_max>>y_max;
std::cout << "Enter the X_MIN and Enter the Y_MIN : ";
std::cin >> x_min>>y_min;
rectangle(x_min,y_min,x_max,y_max);
outtextxy(x_min,y1-20,"Before line Clipping");
setcolor(GREEN);
outtextxy(x_max+50,y1-20,"After line Clipping");
rectangle(x_max+50,y_min,x_max+50+x_max-x_min,y_max);
}
int CohenSutherLandAlgo::generateCode(double x, double y)
{
int code = INSIDE;
if (x < x_min)
code |= LEFT;
else if (x > x_max)
code |= RIGHT;
if (y < y_min)
code |= BOTTOM;
else if (y > y_max)
code |= TOP;
return code;
}
void CohenSutherLandAlgo::cohenSutherland()
{
int code1 = generateCode(x1, y1);
int code2 = generateCode(x2, y2);
bool accept = false;
while (true)
14. {
if ((code1 == 0) && (code2 == 0))
{
accept = true;
break;
}
else if (code1 & code2)
{
break;
}
else
{
int code_out;
double x, y;
if (code1 != 0)
code_out = code1;
else
code_out = code2;
if (code_out & TOP)
{
x = x1 + (x2 - x1) * (y_max - y1) / (y2 - y1);
y = y_max;
}
else if (code_out & BOTTOM)
{
x = x1 + (x2 - x1) * (y_min - y1) / (y2 - y1);
y = y_min;
}
else if (code_out & RIGHT)
{
y = y1 + (y2 - y1) * (x_max - x1) / (x2 - x1);
x = x_max;
}
else if (code_out & LEFT)
{
y = y1 + (y2 - y1) * (x_min - x1) / (x2 - x1);
17. b) Output for clip a line intersecting at one point with given window
c) Output for clip a line intersecting at Two or more points with given window
18. 6. Learning outcomes (What I have learnt):
1. I have gathered detail knowledge about how to display 4-bit region code for end
points of a line and check whether line is completely on the screen or off the screen
2. I have gathered detail knowledge about how to clip a line intersecting at one point
with given window using Cohen Sutherland Line Clipping algorithm.
3. I have gathered detail knowledge about how to clip a line intersecting at Two or
more points with given window using Cohen Sutherland Line Clipping algorithm
4. I have learn how to display 4-bit region code for end points of a line and check
whether line is completely on the screen or off the screen
5. I have learn how to clip a line intersecting at one point and two or more point with
given window using Cohen Sutherland Line Clipping algorithm.
6. I get to know about proper logic & algorithm in computation of clip a line
intersecting at one point andTwo or more points with given window using Cohen
Sutherland Line Clipping algorithm
7. Evaluation Grid (To be created as per the SOP and Assessment guidelines by the faculty):
Sr. No. Parameters Marks Obtained Maximum Marks
1.
2.
3.