Into the Metaverse: 9 Superpowers of VR LearningAnders Gronstedt
Get the inside scope of how industry-leading organizations like Walmart, Pfizer, Novartis, Bristol Myers Squibb, Daikin, Alarm.com, DaVita, and Providence Health are boosting performance at scale with digital practice spaces that mirror their real-life workplaces with nine unique superpowers of VR learning: Experiential, embodied, and state-dependent learning, visualization, engagement, analytics, storytelling, and social presence. Learn how our think-forward clients are harnessing pixelated 3D world to reduce training costs, improve job performance, and boost engagement at scale.
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Unity Technologies
The developers of Varjo VR-1 learned a lot about human eye resolution and the demands it puts on virtual reality (VR) content. In these slides, you'll explore what next-generation VR can mean for your VR experiences. Learn about what matters the most when it comes to visual quality, the possible caveats, and the role performance requirements play in this equation.
Speaker:
Mikko Strandborg - Varjo
This presentation was held at Axel Springer EMPEX (EMPloyee EXperience) Festival in 2019.
Did you ever feel captured by the prospects of the future? You’ll experience the future within this session, get an idea about what will come, how you can start turning it into your unit’s advantage and understand which values you can take away from it. I want to blow your mind and make you think about what you can do with virtual, augmented and mixed reality. Join my world & understand why I think the future is right in front of your eyes.
“Times and conditions change so rapidly that we must keep our aim constantly focused on the future.” _Wald Disney.
Speaker: Alexandra-Irina Nicolae and Tarek Madany Mamlouk
https://youtu.be/2q9I4doe6-0
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
Extended reality (XR) is already providing revolutionary experiences today, and it’s important for developers to know all the latest advances. Taking your XR development to the next level of immersion within the power and thermal constraints of a mobile device is a critical challenge. A new era in distributed computing powered by 5G, on-device processing, and edge cloud processing could offer a solution. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a 5G link with low latency and high quality-of-service? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality for developers will require the entire XR and 5G ecosystem coming together.
Into the Metaverse: 9 Superpowers of VR LearningAnders Gronstedt
Get the inside scope of how industry-leading organizations like Walmart, Pfizer, Novartis, Bristol Myers Squibb, Daikin, Alarm.com, DaVita, and Providence Health are boosting performance at scale with digital practice spaces that mirror their real-life workplaces with nine unique superpowers of VR learning: Experiential, embodied, and state-dependent learning, visualization, engagement, analytics, storytelling, and social presence. Learn how our think-forward clients are harnessing pixelated 3D world to reduce training costs, improve job performance, and boost engagement at scale.
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Unity Technologies
The developers of Varjo VR-1 learned a lot about human eye resolution and the demands it puts on virtual reality (VR) content. In these slides, you'll explore what next-generation VR can mean for your VR experiences. Learn about what matters the most when it comes to visual quality, the possible caveats, and the role performance requirements play in this equation.
Speaker:
Mikko Strandborg - Varjo
This presentation was held at Axel Springer EMPEX (EMPloyee EXperience) Festival in 2019.
Did you ever feel captured by the prospects of the future? You’ll experience the future within this session, get an idea about what will come, how you can start turning it into your unit’s advantage and understand which values you can take away from it. I want to blow your mind and make you think about what you can do with virtual, augmented and mixed reality. Join my world & understand why I think the future is right in front of your eyes.
“Times and conditions change so rapidly that we must keep our aim constantly focused on the future.” _Wald Disney.
Speaker: Alexandra-Irina Nicolae and Tarek Madany Mamlouk
https://youtu.be/2q9I4doe6-0
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
Extended reality (XR) is already providing revolutionary experiences today, and it’s important for developers to know all the latest advances. Taking your XR development to the next level of immersion within the power and thermal constraints of a mobile device is a critical challenge. A new era in distributed computing powered by 5G, on-device processing, and edge cloud processing could offer a solution. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a 5G link with low latency and high quality-of-service? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality for developers will require the entire XR and 5G ecosystem coming together.
Present and Future of Metaverse Infographics
Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/robots/environments (including digital twins) with full reality.
Metaverse can create economic values without space/time/resource limitations (Dematerialization)
Metaverse Enterprise/Industry Applications
Metaverse Office/Home/Building; Metaverse Factory; Metaverse Store; Metaverse Mobility; Metaverse City
Building a metaverse in museums with VR, AR, IR - Chris BicourtChrisBicourt1
This deck presents Antenna International's offer to museums and galleries. Using technology such as VR, AR, IR and 3D Sound, Antenna is helping the world's top cultural institutions to connect with their visitors.
- There is a rich roadmap of 5G technologies coming in the second half of the 5G decade with the 5G Advanced evolution
- 6G will be the future innovation platform for 2030 and beyond building on the 5G Advanced foundation
- 6G will be more than just a new radio design, expanding the role of AI, sensing and others in the connected intelligent edge
- Qualcomm is leading cutting-edge wireless research across six key technology vectors on the path to 6G
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Transforming enterprise and industry with 5G private networksQualcomm Research
The 3GPP put the spotlight on industry expansion in July with 5G NR Release 16 and set the stage for enterprise and industry verticals to look at how to provide high-performance wireless connectivity with 5G private networks. With a variety of options for spectrum, different network architectures, a rich feature set to meet the demanding needs of the industrial Internet of Things (IIoT), and the privacy and security required for business assurance, 5G private networks are poised to transform enterprise and industry.
Watch the webinar at: https://pages.questexnetwork.com/Webinar-Qualcomm-Registration-101520.html?source=Qualcomm
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This presentation discusses:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
https://www.qualcomm.com/invention/extended-reality
5G is going mainstream across the globe, and this is an exciting time to harness the low latency and high capacity of 5G to enable the metaverse. A distributed-compute architecture across device and cloud can enable rich extended reality (XR) user experiences. Virtual reality (VR) and mixed reality (MR) are ready for deployment in private networks, while augmented reality (AR) for wide area networks can be enabled in the near term with Wi-Fi powered AR glasses paired with a 5G-enabled phone. Device APIs enabling application adaptation is critical for good user experience. 5G standards are evolving to support the deployment of AR glasses at a large scale and setting the stage for 6G-era with the merging of the physical, digital, and virtual worlds. Techniques like perception-enhanced wireless offer significant potential to improve user experience. Qualcomm Technologies is enabling the XR industry with platforms, developer SDKs, and reference designs.
Check out this webinar to learn:
• How 5G and distributed-compute architectures enable the metaverse
• The latest results from our boundless XR 5G/6G testbed, including device APIs and perception-enhanced wireless
• 5G standards evolution for enhancing XR applications and the road to 6G
• How Qualcomm Technologies is enabling the industry with platforms, SDKs, and reference designs
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Offering Rich Communications Services (RCS) as a Multimedia Application to co...Ali Saghaeian
Some of the topics covered in this slide deck:
Drivers for RCS adoption
RCS to provide competitive like-for-like services as OTT
Providing promising business opportunities for RCS based services
RCS based business model, creating additional revenues for telco operators
RCS-e to VoLTE evolution
RCS Monetization Options
RCS/VoLTE to provide a Platform for Contextual Communication Services
Contents
I. Metaverse Ecosystem
-Metaverse Taxonomy
-Metaverse Examples
-Facebook Metaverse Vision
-Microsoft Metaverse Solution
-Nissan Metaverse Use Case
-Metaverse Industry Ecosystem
-Metaverse Next
II. ESG Sustainability
-ESG Sustainability Imperative
-UN Sustainable Development Goals (SDGs)
-ESG Digital Transformation (DX)
-The Fourth Wave of Environmentalism
-Microsoft AI for Earth Project
-UPCO2 Blockchain based Carbon Credits Token Project
-BlocPower: Fighting Climate Change with IoT & Data
-AI Blockchain IoT for ESG DX AT A Glance
-ESG DX Innovation Insights from Patents
-ESG DX for Sustainable Business Innovation & Growth
-ESG DX Forum
III. Metaverse for ESG Sustainability
-Dassault Systemes Digital Twins for Sustainability
-Microsoft Metaverse for Sustainability Use Cases
-Metaverse for Sustainable Smart City (ESG City) Development
Mavenir: Why and How Private LTE & 5G Networks Are Rapidly Evolving for Enter...Mavenir
Dean Bubley, Founder of Disruptive Analysis and well known industry analyst, and Aniruddho Basu, Mavenir SVP/GM of Global Emerging Business, showcase the future of Private LTE & 5G Networks. Presentation from the "Why and How Private LTE & 5G Networks Are Rapidly Evolving for Enterprises" webinar.
Keynote presentation at IEEE TALE 2013 conference - A Second Step Ahead in the Future of Labs and Learning: MOOCs, Widgets, Ubiquity and Mobility - Bali, Indonesia, August 2013 http://www.tale-conference.org/tale2013/
Present and Future of Metaverse Infographics
Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/robots/environments (including digital twins) with full reality.
Metaverse can create economic values without space/time/resource limitations (Dematerialization)
Metaverse Enterprise/Industry Applications
Metaverse Office/Home/Building; Metaverse Factory; Metaverse Store; Metaverse Mobility; Metaverse City
Building a metaverse in museums with VR, AR, IR - Chris BicourtChrisBicourt1
This deck presents Antenna International's offer to museums and galleries. Using technology such as VR, AR, IR and 3D Sound, Antenna is helping the world's top cultural institutions to connect with their visitors.
- There is a rich roadmap of 5G technologies coming in the second half of the 5G decade with the 5G Advanced evolution
- 6G will be the future innovation platform for 2030 and beyond building on the 5G Advanced foundation
- 6G will be more than just a new radio design, expanding the role of AI, sensing and others in the connected intelligent edge
- Qualcomm is leading cutting-edge wireless research across six key technology vectors on the path to 6G
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
Transforming enterprise and industry with 5G private networksQualcomm Research
The 3GPP put the spotlight on industry expansion in July with 5G NR Release 16 and set the stage for enterprise and industry verticals to look at how to provide high-performance wireless connectivity with 5G private networks. With a variety of options for spectrum, different network architectures, a rich feature set to meet the demanding needs of the industrial Internet of Things (IIoT), and the privacy and security required for business assurance, 5G private networks are poised to transform enterprise and industry.
Watch the webinar at: https://pages.questexnetwork.com/Webinar-Qualcomm-Registration-101520.html?source=Qualcomm
Immersive Technologies imitate or extend our physical world via digital simulations to give us the sense of being completely absorbed into something. Spatial computing is a new form of immersive technology that combines computer vision and artificial intelligence to integrate visual content into the real-world around us. In this webinar:
• Understand Immersive Technologies and see how they will impact everything ranging from education to entertainment.
• Learn the differences between virtual, augmented, and mixed realities to introduce Spatial Computing.
• Hear about the tools, devices, and platforms creating these new experiences.
• Discuss potential issues these technologies may have when used in learning and teaching.
• See what libraries can do to make use of immersive technologies to create new user experiences.
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This presentation discusses:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
https://www.qualcomm.com/invention/extended-reality
5G is going mainstream across the globe, and this is an exciting time to harness the low latency and high capacity of 5G to enable the metaverse. A distributed-compute architecture across device and cloud can enable rich extended reality (XR) user experiences. Virtual reality (VR) and mixed reality (MR) are ready for deployment in private networks, while augmented reality (AR) for wide area networks can be enabled in the near term with Wi-Fi powered AR glasses paired with a 5G-enabled phone. Device APIs enabling application adaptation is critical for good user experience. 5G standards are evolving to support the deployment of AR glasses at a large scale and setting the stage for 6G-era with the merging of the physical, digital, and virtual worlds. Techniques like perception-enhanced wireless offer significant potential to improve user experience. Qualcomm Technologies is enabling the XR industry with platforms, developer SDKs, and reference designs.
Check out this webinar to learn:
• How 5G and distributed-compute architectures enable the metaverse
• The latest results from our boundless XR 5G/6G testbed, including device APIs and perception-enhanced wireless
• 5G standards evolution for enhancing XR applications and the road to 6G
• How Qualcomm Technologies is enabling the industry with platforms, SDKs, and reference designs
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Offering Rich Communications Services (RCS) as a Multimedia Application to co...Ali Saghaeian
Some of the topics covered in this slide deck:
Drivers for RCS adoption
RCS to provide competitive like-for-like services as OTT
Providing promising business opportunities for RCS based services
RCS based business model, creating additional revenues for telco operators
RCS-e to VoLTE evolution
RCS Monetization Options
RCS/VoLTE to provide a Platform for Contextual Communication Services
Contents
I. Metaverse Ecosystem
-Metaverse Taxonomy
-Metaverse Examples
-Facebook Metaverse Vision
-Microsoft Metaverse Solution
-Nissan Metaverse Use Case
-Metaverse Industry Ecosystem
-Metaverse Next
II. ESG Sustainability
-ESG Sustainability Imperative
-UN Sustainable Development Goals (SDGs)
-ESG Digital Transformation (DX)
-The Fourth Wave of Environmentalism
-Microsoft AI for Earth Project
-UPCO2 Blockchain based Carbon Credits Token Project
-BlocPower: Fighting Climate Change with IoT & Data
-AI Blockchain IoT for ESG DX AT A Glance
-ESG DX Innovation Insights from Patents
-ESG DX for Sustainable Business Innovation & Growth
-ESG DX Forum
III. Metaverse for ESG Sustainability
-Dassault Systemes Digital Twins for Sustainability
-Microsoft Metaverse for Sustainability Use Cases
-Metaverse for Sustainable Smart City (ESG City) Development
Mavenir: Why and How Private LTE & 5G Networks Are Rapidly Evolving for Enter...Mavenir
Dean Bubley, Founder of Disruptive Analysis and well known industry analyst, and Aniruddho Basu, Mavenir SVP/GM of Global Emerging Business, showcase the future of Private LTE & 5G Networks. Presentation from the "Why and How Private LTE & 5G Networks Are Rapidly Evolving for Enterprises" webinar.
Mavenir: Why and How Private LTE & 5G Networks Are Rapidly Evolving for Enter...
Similar to 11_10_2019 «IEEE P2834 Joint standardization project on secure and trusted learning systems», for Hamadou Saliah-Hassane, IEEE Education Society Standards chair, TELUQ, Canada.
Keynote presentation at IEEE TALE 2013 conference - A Second Step Ahead in the Future of Labs and Learning: MOOCs, Widgets, Ubiquity and Mobility - Bali, Indonesia, August 2013 http://www.tale-conference.org/tale2013/
Presentation on "Practical Competences in Engineering and Technology Enhanced Learning: MOOCs and Emerging Areas at the IEEE Education Society" from the IEEE Education Society Special Technical Community on Learning Sciences at the The Chinese University of Hong Kong
Educating our Future Engineering Leaders: an Experiential Approach
Keynote from Manuel Castro, Ph.D., Professor, UNED (Spain) - INTERNATIONAL CONFERENCE ON PEDAGOGICAL INNOVATION July 20, 21 and 22 2022, in Sousse - Tunisia / https://ciip.ieee.tn/
Sakai & Vula @ UCT
Presentation to eLearning Update held at CPUT, Cape Town, 4 September 2009
Stephen Marquard, stephen.marquard@uct.ac.za, twitter.com/stephenmarquard
CY-BY-SA
"NH Focus on ePortfolio Day" will take place October 4th at Plymouth State University. We hope you will join us, as educators from across the state gather for a day of in-depth discussions and presentations on ePortfolios. These discussions will include current ePortfolio uses, as well as future trends for NH's schools. Live stream at http://plymouth.edu/online/events/nhfocus_2010.html
Maandag 9 november
Sessieronde 1
Titel: Dashboards voor learning analytics
Spreker(s): Renée Filius (Elevate), Alan Berg (Universiteit van Amsterdam)
Zaal: Rotterdam Hall
Montreal Education Society Chapter Presentation in the framework of IEEE Education Week 2022. Chapter Award for sustained contributions of innovative educational and Professional activities in the community.
Science Gateways Community Institute presentation at 12/20/16 XSEDE ECSS Symposium, http://www.xsede.org/ecss-symposium. Recording also available.
Similar to 11_10_2019 «IEEE P2834 Joint standardization project on secure and trusted learning systems», for Hamadou Saliah-Hassane, IEEE Education Society Standards chair, TELUQ, Canada. (20)
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
11_10_2019 «IEEE P2834 Joint standardization project on secure and trusted learning systems», for Hamadou Saliah-Hassane, IEEE Education Society Standards chair, TELUQ, Canada.
1. IEEE P2834 Joint Standardization
Project on Secured and Trusted
Learning Systems
Hamadou Saliah-Hassane, ing. PhD. SMIEE
Chair of IEEE Education Society Standards Committee
TELUQ University, Canada
hamadou.saliah-hassane@teluq.ca
2. TELUQ University
Founded in 1972, TÉLUQ is the only french-language university in
North America offering all its courses via distance education. Every
year, nearly 20,000 undergraduate and graduate students obtain
their university education from TÉLUQ.
https://www.teluq.ca/site/en/
3. Outline
• Development and maintenance processes of an IEEE
Education Society sponsored standard
• IEEE Std 1876 – 2019 on Networked Smart Learning
Objects for Online Laboratories
• IEEE - P2834 Secured and Trusted Learning
Systems
0
5. What Standards Do?
• Standards solve marketplace problems
• Standards are successful when they
facilitate expansion, remove friction,
lower costs, ensure safety, add stability,
or otherwise positively impact their target
market or supply chain.
• The key measure of success is adoption in
a relevant market.
Interoperability
Quality
Supply Chain
Relevance
8. IEEE Standard Development Process Flow
Study Group /
Industry?
Connection
Initiative?
Project
Authorization
Request
PAR
9. IEEE Standard Development Life Cycle
P1876™ is Sponsored
by IEEE Education
Society since 2011
Individual vs Entity
10. The IEEE Education Society
(EdSoc) is a society of
the Institute of Electrical and
Electronics Engineers (IEEE)
that is focused on the theory
and practice
of education and educational
technology needed to deliver
effectively domain
knowledge in the fields of
interest of IEEE.
12. IEEE Learning
Technology Standards Committee
(LTSC)
The IEEE Learning Technology
Standards Committee (LTSC) is
chartered by the IEEE Computer
Society Standards Activity
Board to develop internationally
accredited technical standards,
recommended practices, and
guides for learning technology.
14. § Early Phase (1997 – 2002)
§ Content Portability: Develop eLearning
once, deliver in any Learning Management
System
§ Definition of eLearning: Architecture,
vocabulary, and notion of a learning object
§ Learner Information: Demographic
information, credentials. Also basic
reusable competency definitions
§ Content Portability standards were
successful
§ Active world-wide participation from LMS
vendors, educators, industry, and
researchers
§ Adopted via the Shareable Content Object
Reference Model (SCORM)
§ Arguably launched a multi-billion dollar
market
The IEEE
Learning
Technology
Standards
Committee
15. § Next Phase (2003 – 2015)
§ Maintenance of early work
§ Translation into XML
§ Conceptual models
§ Generally inactive – no
significant new market problems
to solve!
§ Current Phase (2016 –
present)
§ Explosion in interest
§ New technologies
§ Artificial Intelligence
§ Big Data
§ Virtual Reality
§ New Web Architectures and
Business Models
§ New standards activities (next
slide)
The IEEE
Learning
Technology
Standards
Committee
16. § New Standards Activities
§ Student Data Governance
§ AR Learning Experience Model
§ Mobile Learning Platforms
§ Reusable Competency Definitions
§ xAPI
§ Federated Machine Learning*
§ Adaptive Instructional Systems
§ Adaptive Instruction Systems
§ Clarifying market definitions
§ Exploring interoperability (e.g. learner
models)
§ Participation from industry, educators,
researchers
The IEEE
Learning
Technology
Standards
Committee
17. § IEEE Standardization Process
§ Anyone can directly participate
§ Follows due process and provides right to
appeal
§ Decisions are consensus driven
§ Balance among stakeholders is required
§ Process is open and transparent
§ Steps in the process
§ Project authorization
§ Working Group develops draft standard
§ Standard is balloted – anyone in the IEEE
Standards Association can provide
comments and vote
§ Standard is approved and published
§ Adoption depends on vendors and their
customers
The IEEE
Learning
Technology
Standards
Committee
18. IEEE Industry Consortium on Learning
Engineering (ICICLE) initiative
“ICICLE is an open
forum and community-
driven platform for
defining and
supporting the
profession of Learning
Engineering.”
19. Special Interest Groups (SIGs)
IEEE ICICLE
IC Industry Consortium
on Learning
Engineering
Started January 2018
500 Individual Members
70+ Organization
Members
IEEE Industry Consortium on Learning
Engineering (ICICLE) initiative
20. How to Participate
• Join ICICLE
– Subscribe at https://www.ieeeicicle.org/
• IEEE LTSC
– General information:
http://site.ieee.org/sagroups-ltsc/home/
– Adaptive Instructional Systems:
http://site.ieee.org/sagroups-2247-1/
21. IEEE Std 1876 – 2019
on Networked Smart Learning
Objects for Online Laboratories
22. § Sharing Resources
– Lab Equipment (affordance)
– Managers /Teachers / Lab Tutors / Facilitators
– Students /Learners
– Contents and Learning Scenarios
§ Collaborative Learning / Teaching / Flippled Classrooms/
Pedagogical Sound
– Delivery Environments (Moodle, WebCT, Sakaï etc)
– Communication Tools: Knowledge Modelers, White Boards,
Email, Chat etc.
§ Federation – Brokerage of Online Labs
– Networking – Security – Management – Pedagocical needs
– Cyber physical Systems – Online or Networked Embedded
Systems – Complex Systems – Interoperability – Compliance
(manufacturers)
Why a Standard for Online
Laboratories for Education?
23. IEEE-SA P1876 Working Group
Chair: Hamadou Saliah-Hassane
Vice Chair: Luis Felipe Zapata-Rivera
Editorial board: John Shokley,
Hamadou Saliah-Hassane, Denis Gillet,
Miguel Rodriguez Artacho, Janusz
Zalewski
hsaliah@ieee.org
https://ieee-sa.centraldesktop.com/1876public/
http://site.ieee.org/sagroups-edusc/
https://standards.ieee.org/standard/1876-2019.html
Networked Smart Learning Objects for Online
Laboratories
24. IEEE SA P1876 Working Group Member
PROFILES (Groups & Consortiums)
•PROLEARN: European Project in the framework of FP7
– Interoperability for searching Learning Object Repositories:
The ProLearn Query Language – Metadata for Learning
Object
•GOLC: Global Online Laboratory Consortium (2009 -) -"The
mission of the consortium is the creation of sharable, online
experimental environments which increase the educational and
scientific value of learning which may not be accessible,
scalable or efficient through traditional methods.“
– http://www.online-engineering.org/GOLC_about.php - The
International Association of Online Engineering (IAOE) –
Development of Online Engineering
•LiLa: Library of Labs; an initiative of eight
universities and three enterprises, for the mutual exchange of
and access to Online Labs
Networked Smart Learning Objects for Online
Laboratories
25. IEEE SA P1876 Working Group Member
PROFILES (Groups & Consortiums)
•LORNET: Pan Canadian Project Founded by NSERC
– Interoperability of Learning Object – LO Repositories – TELOS –
Instructional Design Software - Online Labs integration for
Distance Education and Research
•Go-Lab: Global Online Laboratory Consortium (2009 -) - “The
Go-Lab project aims to encourage young people to engage in
science topics, acquire scientific inquiry skills, and experience
the culture of doing science by undertaking active guided
experimentation”; http://www.go-lab-project.eu/
•RexLab: Remote Experimental Lab – (1997 -) the Remote at
the Federal University of Santa Catarina in Brazil (UFSC)
http://rexlab.ufsc.br/en/
Networked Smart Learning Objects for Online
Laboratories
26. IEEE SA P1876 Working Group Member
PROFILES (Services, Software & Hardware)
Individual members of the group use products and services
they developed or mutally developed by their partners in our
choosen approach of Research & Development of the P1876™
Draft.
iLab – Shared Architecture (ISA) - First developed at MIT
VISIR –Virtual Instrument Systems in Reality - First
developed at Blekinge Institute of Technology http://openlabs.bth.se/
WebLab Deusto – Labsland - http://weblab.deusto.es/website/
GRAASP – Developed at École Polytechnique Fédérale de Lausanne -
http://graasp.eu/
Insdustrial Partners: ARM: https://www.arm.com/research-
education/university ; NI: ni.com;
MathWorks™… & Cloud Software Providers
Networked Smart Learning Objects for Online
Laboratories
27. IEEE Std 1876 – 2019 Abstract
« Methods for storing,
retrieving, and accessing online
laboratories as smart and
interactive learning objects
are defined in this standard. For
this purpose, the first level of the
standard offers any online
laboratory (lab) as a service
(Lab as a Service or LaaS). The
standard also defines methods for
integrating online laboratories as
smart learning objects in learning
environments and learning object
repositories. »
29. IEEE Std 1876 – 2019 Student Involvement
WG Member: Dr. Luis Felipe Zapata-Rivera (2019)
Dissertation Title: “Models and implementations of online Laboratories; A definition of a standard architecture to integrate distributed
remote experiments”
Supervisor(s) : Dr. Maria Larrondo Petrie
WG Member: Dr. Raul Cordeiro (2018)
Dissertation Title: “Evolution Model for Remote and Virtual Laboratories”
Supervisor(s) : Dr. José Manuel Fonseca and Dr. Gustavo Ribeiro Alves
WG Member: Dr. Wissam Halimi (2018)
Dissertation Title: “Topics in Educational Cyber-Physical Labs: Configurations, Data Collection and Analysis”
Supervisor(s): Dr. Denis Gillet and Dr. Christophe Salzmann
WG Member: Dr. Mohamed Mhamdi (2017)
Dissertation Title: “Contribution to the Specification of an Advanced support Environment for 3D Automation Remote Laboratory”
Supervisor(s): Dr. Hamadou Saliah-Hassane and Dr. Rafik Braham
WG Member: Dr. Luis de la Torre (2013)
Dissertation Title: “New Generation Virtual and Remote Laboratories”
Supervisor(s) : Dr. José Sánchez Moreno and Dr. Sebastián Dormido Bencomo
WG Member: Dr. Pablo Orduña (2013)
Dissertation Title: “Transitive and Scalable Federation Model for Remote Laboratories”
Supervisor(s) : Dr. Javier García-Zubia
WG Member: Dr. Mohamed Tawfik (2011)
Dissertation Title: “Laboratory as a Service (LaaS): a Paradigm for Developing and Implementing Modular Remote Laboratories”
Supervisor(s) : Dr. Manuel Castro and Dr. Elio San Cristobal
WG Member: Dr. Felix Garcia-Loro (2018)
Dissertation Title: “Evaluation and Learning in Remote Laboratories: A Proposal for an Automatic System for
Formative Assessment Applied to VISIR Remote Laboratory”
Supervisor(s) : Dr. Manuel Castro and Dr. Sergio Martin
30. IEEE - P2834 Secured and Trusted
Learning Systems
31. IEEE - P2834 Secured and Trusted
Learning Systems
0
32. IEEE - P2834 Secured and Trusted
Learning Systems (Keywords)
0
Digital Forensics, Forensic Readiness, Security, Artificial Intelligence,
Machine learning, Deep learning, IoT, Virtual Reality (VR), Augmented
Reality (AR), Online Software/Hardware Testing, Reliability, Mobility,
Federation of Online Laboratories, Cyberphysical laboratories, Federated
Database Security, Policy Based Management, Role Based Access
Control, Infrastructure-as-a-service, Federated Cloud Security, e-
learning, Learning Management Systems, Data governance and Privacy
33. IEEE - P2834 Secured and Trusted
Learning Systems (Sponsors)
This initiative is jointly sponsored by:
•IEEE Education Society (EdSoc),
•IEEE LTSC
•IEEE Industrial Electronics Society
(IES).
0
34. IEEE - P2834 Secured and Trusted
Learning Systems
• The proposed project will produce an individual based standard and
a guide that will ensure the security of human, virtual/software and
hardware interacting in online learning environments.
• This standard and the related guide will also ensure respect for the
privacy of the human actors involved in the learning and teaching
process.
On 5-Sep-2019 the IEEE-SA Standards Board approved P2834
until 31-Dec-2023.
0
35. IEEE - P2834 Secured and Trusted
Learning Systems (Proposal)
This development will provide a
specific standard and a guide
that would allow training
institutions to design, implement
and adequately manage safe e-
learning environments that are
ready for digital forensics
analysis to be integrate into a
federation of educational
institutions.
0
36. IEEE - P2834 Secured and Trusted
Learning Systems (Context)
The new realities and facts in terms of security for educational institutions
adopting distance or bimodal education as a strategy for delivering their courses:
1. The strengthening as well as the new requirements of national and international
organizations for the respect of the personal data governance as well as that of privacy to
which e-learning environments must conform;
2. The emerging needs of federation of educational institutions;
3. Several initiatives, academic or industrial alliances, standardization or normalization
organizations still deal with the security of information systems in silos or sometimes
relegate the task to other entities;
4. with the proliferation of social media tools and applications and the emergence of
sometimes open and low-cost electronic devices, teachers and students are competing
creatively for building up ad hoc digital learning environments parallel or grafted to
institutional ones. This sometimes compromises and jeopardize all the security and
academic management measures put in place.
0
37. • Lack of flexibility to comply with privacy and security
requirements of academic and government institutions
• Most of the security threats that have been identified
on Cyber-physical System and IoT implementations
are also applicable to Online laboratory systems
SECURITY CHALLENGES ON
ONLINE LABORATORY SYSTEMS
38. Physical environment of the system (lab facility)
Hardware (lab stations, controllers)
Software (web platforms, data bases, LRSs.. etc)
communication equipment and facilities (networking
device: routers, switches, servers)
VULNERABILITIES OF ONLINE
LABORATORY SYSTEMS
40. Security Challenges Lab Interaction and
xAPI Statement Generation
User personal Information
should to be protected
User Academic information
visible for other systems
Malicious Code Insertion
possibility
xAPI Integration to a remote lab system, Zapata-Rivera,
Larrondo-Petrie, 2017
41. Hamadou Saliah-Hassane,
IEEE Education Society Standards
Committee Chair
TELUQ University, Canada
Email: hamadou.saliah-hassane@teluq.ca
Contributors:
Avron Barr, Chair of IEEE LTSC, US
Robby Robson, IEEE Standards Association
Standards Board, US
Luis Felipe Rivera Zapata & Maria Larrondo
Petrie – Florida Atlantic University, US
42. References
IEEE Education Society (EdSoc) (Online): http://ieee-edusociety.org/
ICICLE (Online): https://www.ieeeicicle.org/
IEEE LTSC General information (Online):
http://site.ieee.org/sagroups-ltsc/home/
IEEE LTSC Adaptive Instructional Systems (Online):
http://site.ieee.org/sagroups-2247-1/
IEEE 1876-2019 - IEEE Standard for Networked Smart Learning
Objects for Online Laboratories, Standard document available at
(Online): https://standards.ieee.org/standard/1876-2019.html
IEEE Std 1876 – Networked Smart Learning Objects for Online
Laboratories, Official Website (Online):
https://site.ieee.org/sagroups-edusc/
IEEE Std 1876 – Networked Smart Learning Objects for Online
Laboratorie, IEEE Central Desktop (Online): https://ieee-
sa.centraldesktop.com/1876public/
43. References
VISIR –Virtual Instrument Systems in Reality - First developed at Blekinge
Institute of Technology (Online): http://openlabs.bth.se/
WebLab Deusto – Labsland (Online): http://weblab.deusto.es/website/
GRAASP – Developed at École Polytechnique Fédérale de Lausanne
(Online): http://graasp.eu/
Go-Lab: (Online): http://www.go-lab-project.eu/
GOLC: Global Online Laboratory Consortium (Online): http://www.online-
engineering.org/GOLC_about.php
The International Association of Online Engineering (IAOE) (Online):
http://online-engineering.org/
LiLa: Library of Labs (Online): https://www.lila-project.org
RexLab: Remote Experimental Lab (Online): https://rexlab.ufsc.br
Smart Adaptive Remote Laboratories (Online): http://sarl.fau.edu/sarl
ARM (Online): https://www.arm.com/research-education/university
NI (Online): http://www.ni.com
MathWorks (Online): http://www.mathworks.com