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1
2
• What is IOT ?
Internet of Things (IoT) is the new
technology revolution where large
number of electronic devices i.e
sensors, monitors, cameras etc,
stay connected to each other
through local and global networks.
IoT has created technological
innovation in gaming industry,
making it more interactive with use
of artificial intelligence, virtual
reality and taking it to next level.
3
The video game industry is the
economic sector involved in the
development, marketing, and
monetization of video games. It
encompasses dozens of job
disciplines and its component
parts employ thousands of
people worldwide
GAMING INDUSTRY
4
5
1952 Tic Tac Toe1
Evolution Value
Chain of Gaming
Industry
6
1977 Atari 2600 sets the
Home console standard
1972 Atari - First commercial
Arcade game
3
2
7
1989 Nintendo unveiled
Portable handheld gaming
device
1985 Nintendo debuts for
American customers
5
4
8
6
7
8
1995 Sony Releases PlayStation
2001 Microsoft Xbox
2006 Nintendo Wii
9
9
10
2008 Apple App Store
Growth of mobile gaming
2014 Oculus Rift 4
40 B USD
128.6 B USD
40%
12.75%
6.6% CAGR 11.72% CAGR 40% CAGR
2017
2020
99.6 B USD
Total Availabe Market Addressable Market Current Share
Market
5.1 B USD
62.3 B USD
Total Gaming
Market
Online Gaming
market ( includes
Smartphones, Tablet)
19.6 B USD
IoT Gaming
Market
Market Segmentation And Major Players
Software Providers
Companies creating immersive games which AR,
VR games, Social VR games
HardWare Providers
Display Devices Peripherals
Development Platforms
Solution includes development tools, Enablers, Game Engine
01
02
03
04
Player becoming the Protagonist
• Augmented reality technology in conjunction with wearable's will aid
player to become the protagonist
• Example : Pokémon Go
Interacting with Physical objects
• Companies like SkyLanders, Disney infinity series offers physical
game objects to exploit the technology of multi –touch input
devices like iPad to create more intricate gaming experience.
Capturing consumer preferences & interest
• Physical games like Casinos equipped with Cameras
and sensors currently tracking user preference and
game interest.
Unified Platform
• Major Players like Microsoft, Sony trying to adopt unified OS
platform by which multiple devices like Tablet, TV can interact
with each other seamlessly
Key Market Trends
13
• Virtual Reality Gaming
• Internet of Things And Video
Gaming
• Motion Gaming
• Sensor Gaming Suites
• IOT Casino Play
• Communication (M2M)
• Automation and
Control
• Information
• Monitor
• Efficient & Saves Time
• Money
• Better Quality Of Life
• Compatibility
• Complexity
• Privacy/Security
• Safety (Hacker’s)
• Technology Takes
Control Of Life
ConsPros
Pros and Cons
15
• Clearly the possibilities for this technology to expand in the gaming industry is numerous.
And every bit of possibility can be explored with adequate patience and research.
• IOT revolutionized gaming industry and companies like Microsoft and Sony have not
only leveraged cloud technology for gaming, offering real time multiplayer gaming further
allowing gamers to play and compete online but have also succeeded in developing high
end games that have attracted interest of gamers at large.
CONCLUSION
• Knud Lasse Lueth is the founder & CEO of IoT Analytics. IoT Analytics
is the leading market insights company for the Internet of Things (IoT).
Twitter: @KnudLueth
LinkedIn:https://de.linkedin.com/in/knudlueth
• [Dianna Labrien] https://tech.co/gaming-industry-changing-2016-01
• [iotworm-Ashish Mahendra]
http://iotworm.com/internet-of-things-changes-gaming-industry/
• https://www.slideshare.net/shasanka10sahu/iot-in-gaming-industry-
report
• Wikipedia
REFERENCES
THANK YOU

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IOT Changes Gaming Industry

  • 1. 1
  • 2. 2
  • 3. • What is IOT ? Internet of Things (IoT) is the new technology revolution where large number of electronic devices i.e sensors, monitors, cameras etc, stay connected to each other through local and global networks. IoT has created technological innovation in gaming industry, making it more interactive with use of artificial intelligence, virtual reality and taking it to next level. 3
  • 4. The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide GAMING INDUSTRY 4
  • 5. 5 1952 Tic Tac Toe1 Evolution Value Chain of Gaming Industry
  • 6. 6 1977 Atari 2600 sets the Home console standard 1972 Atari - First commercial Arcade game 3 2
  • 7. 7 1989 Nintendo unveiled Portable handheld gaming device 1985 Nintendo debuts for American customers 5 4
  • 8. 8 6 7 8 1995 Sony Releases PlayStation 2001 Microsoft Xbox 2006 Nintendo Wii
  • 9. 9 9 10 2008 Apple App Store Growth of mobile gaming 2014 Oculus Rift 4
  • 10. 40 B USD 128.6 B USD 40% 12.75% 6.6% CAGR 11.72% CAGR 40% CAGR 2017 2020 99.6 B USD Total Availabe Market Addressable Market Current Share Market 5.1 B USD 62.3 B USD Total Gaming Market Online Gaming market ( includes Smartphones, Tablet) 19.6 B USD IoT Gaming Market
  • 11. Market Segmentation And Major Players Software Providers Companies creating immersive games which AR, VR games, Social VR games HardWare Providers Display Devices Peripherals Development Platforms Solution includes development tools, Enablers, Game Engine
  • 12. 01 02 03 04 Player becoming the Protagonist • Augmented reality technology in conjunction with wearable's will aid player to become the protagonist • Example : Pokémon Go Interacting with Physical objects • Companies like SkyLanders, Disney infinity series offers physical game objects to exploit the technology of multi –touch input devices like iPad to create more intricate gaming experience. Capturing consumer preferences & interest • Physical games like Casinos equipped with Cameras and sensors currently tracking user preference and game interest. Unified Platform • Major Players like Microsoft, Sony trying to adopt unified OS platform by which multiple devices like Tablet, TV can interact with each other seamlessly Key Market Trends
  • 13. 13 • Virtual Reality Gaming • Internet of Things And Video Gaming • Motion Gaming • Sensor Gaming Suites • IOT Casino Play
  • 14. • Communication (M2M) • Automation and Control • Information • Monitor • Efficient & Saves Time • Money • Better Quality Of Life • Compatibility • Complexity • Privacy/Security • Safety (Hacker’s) • Technology Takes Control Of Life ConsPros Pros and Cons
  • 15. 15 • Clearly the possibilities for this technology to expand in the gaming industry is numerous. And every bit of possibility can be explored with adequate patience and research. • IOT revolutionized gaming industry and companies like Microsoft and Sony have not only leveraged cloud technology for gaming, offering real time multiplayer gaming further allowing gamers to play and compete online but have also succeeded in developing high end games that have attracted interest of gamers at large. CONCLUSION
  • 16. • Knud Lasse Lueth is the founder & CEO of IoT Analytics. IoT Analytics is the leading market insights company for the Internet of Things (IoT). Twitter: @KnudLueth LinkedIn:https://de.linkedin.com/in/knudlueth • [Dianna Labrien] https://tech.co/gaming-industry-changing-2016-01 • [iotworm-Ashish Mahendra] http://iotworm.com/internet-of-things-changes-gaming-industry/ • https://www.slideshare.net/shasanka10sahu/iot-in-gaming-industry- report • Wikipedia REFERENCES

Editor's Notes

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