The document provides instructions for a personal study project on creative media production. It outlines requirements to produce a research document with collected quotes and summarized information from various sources on the chosen topic. The research document must include an alphabetized bibliography. Deadlines are provided for choosing a focus topic, researching theories and examples, analyzing specific works, and uploading the final project. The chosen topic section discusses researching the treatment of visual effects artists in the film industry, with details and quotes provided from several sources on working conditions at Marvel Studios. Micro analyses of specific Marvel films are also included to highlight issues seen in the visual effects work.
The document provides an overview of the Auteur Theory chosen by Matthew Evans for his personal study project research. It includes definitions and examples of the theory. The Auteur Theory suggests that directors can be considered the "authors" of the films they direct, as their personal creative vision and style leaves a distinct mark across multiple projects. Quotes from directors like Francois Truffaut and Alan Parker are included that both support and refute aspects of the theory.
This document provides instructions for a personal study project on creative media production. It outlines the requirements, which include producing a research document with collected quotes and summarized information from various sources on the chosen topic. An alphabetized bibliography is also required. Deadlines are provided for choosing a topic, conducting research from different sources, analyzing a specific product or scene, and uploading the final project. The chosen topic for this student's project is film. Several film theories are then outlined - auteur theory, reception theory, the hypodermic needle model, and the male gaze. Details and quotes are provided about each theory.
Personal Study Essay Research Document Pro Forma.pptxalilyajaib
The document provides instructions for a personal study project. It outlines that the student will need to produce a research document and essay. The research document involves collecting quotes and summarized information from a variety of sources on their chosen topic. It must include an alphabetized bibliography. The essay will explore an element of media the student is passionate about and how it relates to what they will produce for their final major project. The essay should be at least 1500 words and reference at least one academic media theory. The document provides a plan for the essay's structure, including an introduction to the topic and theory, macro and micro analysis, and application of the theory to the student's own work. It also lists learning criteria and support slides for completing the
Personal Study Essay Research Document Pro Forma copy.pptxChloeMitchell9
This document provides information and deadlines for a personal study project on creative media production. It includes details on producing a research document with quotes and summarized information from a variety of sources on the chosen topic. Deadlines are provided for different stages of the research process, from choosing a focus topic to final additions and uploading the completed project. Theories that could be researched are also listed, including Auteur Theory, Reception Theory, Hypodermic Needle Theory, and The Male Gaze. Students are instructed to analyze a specific product, scene, photographs, or levels related to their researched topic or person/studio.
This document provides instructions for a personal study project on creative media production. It outlines requirements to produce a research document with collected quotes and summarized information from various sources on the chosen topic. The chosen topic is film and the document provides research on several film theories - auteur theory, reception theory, the hypodermic needle model, and the male gaze. It then provides three sources summarizing information about reception theory and analyzes a scene from the film Fight Club in relation to reception theory. Finally, it provides guidance on structuring an essay exploring how one of the theories relates to analyzing a specific director, product, or genre related to the student's planned media production project.
Personal Study Essay Research Document Pro Forma.pptxDanRichardson47
This document provides instructions for a personal study project on creative media production. It outlines requirements for a research document including collected quotes and summarized information from various sources on the chosen topic. The chosen topic is Robert Yeoman and his work with director Wes Anderson. Deadlines are provided for completing different stages of research on the chosen topic from summer term to the final submission deadline of November 3rd. Theories to be researched include auteur theory, reception theory, the hypodermic needle model, and the male gaze. Auteur theory is the chosen theory of focus. Details are given on Robert Yeoman's career and collaboration with Wes Anderson. Micro analysis is provided of a scene from their first film Bottle Rocket regarding Yeoman's creative
The document provides guidance on the pre-production phase for creating a film trailer or short sequence. It recommends conducting research on film genres, conventions, target audiences, and representation. This includes analyzing existing trailers, questionnaires, and considering representation in the chosen genre. It also suggests researching institutions, creating treatment, script, storyboard, shot list, schedule, test shots, locations, props, and soundtracks. The goal is comprehensive planning to facilitate high quality production and evaluation blog posts.
Thanks for taking a look at my resource. This resource is a 69 page, 24,000+ word guide to the A-Level Film studies film BLADE RUNNER.
This guide is designed so that it can be printed out and students simply work straight onto it and therefore works brilliantly as a workbook for individual lessons, a whole half-term, for homework, revision, distance learning or for taking the material and turning into other formats such as creating your own PowerPoints.
There is so much in this guide that it’s almost impossible to list, but some key aspects include context, a detailed analysis of the film, examinations of the Production History of the film, including the adaptation process, a detailed exploration of Ridley Scott, sci-fi, auteur cinema, American New Wave cinema, a thorough exploration of ideology, details on the aesthetics of the Cyber Punk movement, plus analytical work and tasks , work on exam questions and much, much more.
This will save you not hours of work, but WEEKS worth of work and preparation and I guarantee will be worth the download. Your download includes both an editable Word version AND a high-quality PDF, ready for printing or sharing immediately.
The document provides an overview of the Auteur Theory chosen by Matthew Evans for his personal study project research. It includes definitions and examples of the theory. The Auteur Theory suggests that directors can be considered the "authors" of the films they direct, as their personal creative vision and style leaves a distinct mark across multiple projects. Quotes from directors like Francois Truffaut and Alan Parker are included that both support and refute aspects of the theory.
This document provides instructions for a personal study project on creative media production. It outlines the requirements, which include producing a research document with collected quotes and summarized information from various sources on the chosen topic. An alphabetized bibliography is also required. Deadlines are provided for choosing a topic, conducting research from different sources, analyzing a specific product or scene, and uploading the final project. The chosen topic for this student's project is film. Several film theories are then outlined - auteur theory, reception theory, the hypodermic needle model, and the male gaze. Details and quotes are provided about each theory.
Personal Study Essay Research Document Pro Forma.pptxalilyajaib
The document provides instructions for a personal study project. It outlines that the student will need to produce a research document and essay. The research document involves collecting quotes and summarized information from a variety of sources on their chosen topic. It must include an alphabetized bibliography. The essay will explore an element of media the student is passionate about and how it relates to what they will produce for their final major project. The essay should be at least 1500 words and reference at least one academic media theory. The document provides a plan for the essay's structure, including an introduction to the topic and theory, macro and micro analysis, and application of the theory to the student's own work. It also lists learning criteria and support slides for completing the
Personal Study Essay Research Document Pro Forma copy.pptxChloeMitchell9
This document provides information and deadlines for a personal study project on creative media production. It includes details on producing a research document with quotes and summarized information from a variety of sources on the chosen topic. Deadlines are provided for different stages of the research process, from choosing a focus topic to final additions and uploading the completed project. Theories that could be researched are also listed, including Auteur Theory, Reception Theory, Hypodermic Needle Theory, and The Male Gaze. Students are instructed to analyze a specific product, scene, photographs, or levels related to their researched topic or person/studio.
This document provides instructions for a personal study project on creative media production. It outlines requirements to produce a research document with collected quotes and summarized information from various sources on the chosen topic. The chosen topic is film and the document provides research on several film theories - auteur theory, reception theory, the hypodermic needle model, and the male gaze. It then provides three sources summarizing information about reception theory and analyzes a scene from the film Fight Club in relation to reception theory. Finally, it provides guidance on structuring an essay exploring how one of the theories relates to analyzing a specific director, product, or genre related to the student's planned media production project.
Personal Study Essay Research Document Pro Forma.pptxDanRichardson47
This document provides instructions for a personal study project on creative media production. It outlines requirements for a research document including collected quotes and summarized information from various sources on the chosen topic. The chosen topic is Robert Yeoman and his work with director Wes Anderson. Deadlines are provided for completing different stages of research on the chosen topic from summer term to the final submission deadline of November 3rd. Theories to be researched include auteur theory, reception theory, the hypodermic needle model, and the male gaze. Auteur theory is the chosen theory of focus. Details are given on Robert Yeoman's career and collaboration with Wes Anderson. Micro analysis is provided of a scene from their first film Bottle Rocket regarding Yeoman's creative
The document provides guidance on the pre-production phase for creating a film trailer or short sequence. It recommends conducting research on film genres, conventions, target audiences, and representation. This includes analyzing existing trailers, questionnaires, and considering representation in the chosen genre. It also suggests researching institutions, creating treatment, script, storyboard, shot list, schedule, test shots, locations, props, and soundtracks. The goal is comprehensive planning to facilitate high quality production and evaluation blog posts.
Thanks for taking a look at my resource. This resource is a 69 page, 24,000+ word guide to the A-Level Film studies film BLADE RUNNER.
This guide is designed so that it can be printed out and students simply work straight onto it and therefore works brilliantly as a workbook for individual lessons, a whole half-term, for homework, revision, distance learning or for taking the material and turning into other formats such as creating your own PowerPoints.
There is so much in this guide that it’s almost impossible to list, but some key aspects include context, a detailed analysis of the film, examinations of the Production History of the film, including the adaptation process, a detailed exploration of Ridley Scott, sci-fi, auteur cinema, American New Wave cinema, a thorough exploration of ideology, details on the aesthetics of the Cyber Punk movement, plus analytical work and tasks , work on exam questions and much, much more.
This will save you not hours of work, but WEEKS worth of work and preparation and I guarantee will be worth the download. Your download includes both an editable Word version AND a high-quality PDF, ready for printing or sharing immediately.
This document provides instructions for a personal study project on horror-slasher movies. It outlines requirements for a research document including collecting quotes and summarized information from a variety of sources on the chosen topic. It also provides deadlines for completing tasks like researching theories, a specific product/person/studio, analyzing a product/scene, and uploading the final project. Theories that must be referenced include the Auteur Theory, Reception Theory, Hypodermic Needle Model, and the Male Gaze. The document gives guidance on writing a minimum 1500 word essay exploring the topic and linking findings to the student's own creative media work.
Personal Study Essay Research Document Pro Forma.pptxJamieBrown724394
George Lucas is the topic being researched. The document provides guidance for completing a personal study project which involves producing a research document and essay exploring an element of media that the student is passionate about. It outlines requirements such as a minimum 1500 word essay, bibliography, and linking the findings to the student's own creative work. Theories that could be analyzed include the Auteur Theory, Reception Theory, Hypodermic Needle Model, and The Male Gaze. Macro and micro analysis of a director, product, or genre are to be included.
This document provides a history of visual effects in film from 1895 to present day. It discusses some of the earliest uses of visual effects like jump cuts in "The Execution of Mary Queen of Scott's" and 2D computer generated imagery in "Westworld". Key developments mentioned include the first fully CGI feature film "Toy Story", the photorealistic dinosaurs in "Jurassic Park", the CGI environments and characters in "Avatar", and performance capture techniques. The document also covers examples of practical effects like the animatronic shark in "Jaws" as well as makeup effects. It profiles two visual effects companies, Method Studios and Artem, and discusses their work on major films.
This document provides a history of visual effects in film from 1895 to present day. It discusses some of the earliest uses of visual effects like jump cuts in "The Execution of Mary Queen of Scott's" and 2D computer generated images in "Westworld". Key developments mentioned include the first fully computer animated feature "Toy Story", photorealistic CGI dinosaurs in "Jurassic Park", the CGI world and characters of "Avatar", and performance capture techniques. The document also covers examples of practical effects and makeup as well as notable visual effects companies like Method Studios and Artem.
The document provides instructions for a personal study project requiring the production of a research document and essay. For the research document, students must collect quotes and summarized information from a variety of sources on their chosen topic. The document then lists various deadlines for researching theories, products/people/studios, and analyzing specific elements. It also provides guidelines for an essay analyzing how a chosen media theory is relevant to a director/product through macro analysis, micro analysis, and linking it to the student's own work.
The document provides information and deadlines for a personal study project on horror-slasher movies. The chosen topic is the male gaze theory as it relates to horror-slasher movies. Research is presented on the male gaze theory itself and how it applies to the Friday the 13th movie franchise, director Danny Steinmann, and a scene from Friday the 13th: The Final Chapter. Sources include websites, YouTube videos, and articles that discuss how the male gaze objectifies women in slasher films through nudity, sexualization, and violence targeted at non-virgin female characters.
The document provides instructions for a personal study project on the topic of horror-slasher movies. It outlines requirements for the research document, including collecting quotes and summarized information from a variety of sources on the chosen topic. It also provides a timeline of deadlines for completing various tasks, such as choosing a focus topic, researching different film theories, analyzing a specific film product/scene, and uploading the final project. The student's chosen topic is "Horror-Slasher Movies" and they provide initial research on the theories of Auteur Theory, Reception Theory, Hypodermic Needle Model, and The Male Gaze as they relate to their topic.
This document provides information and research for a personal study project on the topic of horror-slasher movies. It includes research from four different theories related to the topic - Auteur Theory, Reception Theory, the Hypodermic Needle Model, and the Male Gaze. For each theory, the document provides a summary, quotes from sources, and bibliographic information. It also includes research from four different topics related to the Male Gaze theory and one product analysis related to the Friday the 13th franchise. The research appears to be for a school assignment and is well-sourced from different authors and websites.
This document provides information and research for a personal study project on the topic of horror-slasher movies. It includes research from four different theories related to the topic - Auteur Theory, Reception Theory, the Hypodermic Needle Model, and the Male Gaze. For each theory, the document provides a summary, quotes from sources, and bibliographic information. It also includes research from four different topics related to the Male Gaze theory and one product analysis related to the Friday the 13th franchise. The research appears to be for a school assignment and is well-sourced from different authors and websites.
This document provides information and research for a personal study project on the topic of horror-slasher movies. It includes research from four different theories related to the topic - Auteur Theory, Reception Theory, the Hypodermic Needle Model, and the Male Gaze. For each theory, the document provides a summary, quotes from sources, and bibliographic information. It also includes research from four different topics related to the Male Gaze theory and one product analysis related to the Friday the 13th franchise. The document appears to be compiling source material for a larger personal study project on horror-slasher movies that will analyze them through the lens of relevant communication theories.
This document provides information about genre theory and analysis. It discusses different approaches to genre analysis, including the semantic approach of identifying common elements across genres and the syntactic approach of examining the relationship between genre elements and society. It provides examples of how the semantic and syntactic approaches can be applied to the zombie film genre and the gangster film genre. The document also summarizes theories from scholars like Rick Altman, Steve Neale, and Bordwell and Thompson on genres, conventions, audience expectations, and the use of iconography in film genres.
The document discusses the filmmaker's initial ideas for documentary projects. One idea is to explore the "dark secrets" of the film industry and secret cults like the Illuminati. Another idea is to make a documentary that provides education for young filmmakers, focusing on a genre or director's techniques. The document also discusses looking at directors' trademarks that make their films unique, such as Tarantino's use of in-universe products and car boot shots. This could provide examples for people wanting to make films their own. Overall, the document explores various initial documentary ideas focused on exploring secrets of the film industry or providing education for filmmakers.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them understand elements of horror films and how to appeal to audiences and apply relevant theories in their own opening.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them better understand elements of filmmaking and how to craft an effective opening that will appeal to audiences.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them understand elements of horror films and how to appeal to audiences and apply relevant theories in their own opening.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them understand elements of horror films and how to appeal to audiences and apply relevant theories in their own opening.
This document discusses the filmmaker's research topics on cinematography. The key topics include: understanding techniques used in different genres and their effects; tracing the origins and evolution of cinematography techniques over time; distinguishing qualities of good versus bad cinematographers; analyzing changes in cinematography due to factors like technology and budget over decades; and exploring the importance of cinematography and its impact on films. The filmmaker aims to educate viewers on cinematography techniques to enrich their appreciation and understanding of films. Previous experience studying literature and analyzing films provides a foundation to effectively research and implement findings into an essay on this topic.
How does my horror film challenges forms andHarry Dosher
This document discusses how the author's horror film opening title sequence challenges conventions of the genre. It analyzes typical forms and stereotypes seen in horror films. The sequence features a girl being chased by an unknown person to build fear and tension. While sticking to some conventions like scary music, it also challenges expectations by subverting stereotypes of the character's gender. In conclusion, the author believes the opening title sequence looks realistic within the horror genre but also pushes boundaries in some ways.
Week 12 pro-forma audiences & productscharles-stick
This document discusses various media theories related to audiences and their consumption of media messages. It defines passive consumption as when audiences accept media messages without influencing production. The hypodermic needle model assumes audiences will immediately believe anything they are told by media. Active consumption involves audiences engaging with and discussing media messages. The uses and gratifications theory focuses on what audiences do with media rather than what media does to people. Reception theory examines how audiences receive and interpret encoded messages from producers in various ways. Spectatorship refers to watching without participation, and frameworks for interpretation consider how audiences from different backgrounds may interpret media differently.
Matthew Evans is currently studying Creative Media at York College. He has worked in several roles including as a delivery person, distributor, production operative, floor staff, and crew member. Evans' employment history demonstrates customer service experience at Wigginton Stores, Local Link, Marks and Spencer's, and McDonald's. He attained strong grades in school including 7 in Mathematics and 8-8 in Combined Science.
1. The document outlines plans for creating a fanzine about the Star Wars planet Naboo.
2. Research was conducted on Naboo's architecture, textures, foliage and water features to accurately portray the planet.
3. The fanzine will have imagery on one page and descriptive text on the facing page. Additionally, the creator plans to include an original 3D scene of Naboo created in Blender.
4. If time allows, the creator hopes to animate the Blender scene and include it within the fanzine itself.
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This document provides instructions for a personal study project on horror-slasher movies. It outlines requirements for a research document including collecting quotes and summarized information from a variety of sources on the chosen topic. It also provides deadlines for completing tasks like researching theories, a specific product/person/studio, analyzing a product/scene, and uploading the final project. Theories that must be referenced include the Auteur Theory, Reception Theory, Hypodermic Needle Model, and the Male Gaze. The document gives guidance on writing a minimum 1500 word essay exploring the topic and linking findings to the student's own creative media work.
Personal Study Essay Research Document Pro Forma.pptxJamieBrown724394
George Lucas is the topic being researched. The document provides guidance for completing a personal study project which involves producing a research document and essay exploring an element of media that the student is passionate about. It outlines requirements such as a minimum 1500 word essay, bibliography, and linking the findings to the student's own creative work. Theories that could be analyzed include the Auteur Theory, Reception Theory, Hypodermic Needle Model, and The Male Gaze. Macro and micro analysis of a director, product, or genre are to be included.
This document provides a history of visual effects in film from 1895 to present day. It discusses some of the earliest uses of visual effects like jump cuts in "The Execution of Mary Queen of Scott's" and 2D computer generated imagery in "Westworld". Key developments mentioned include the first fully CGI feature film "Toy Story", the photorealistic dinosaurs in "Jurassic Park", the CGI environments and characters in "Avatar", and performance capture techniques. The document also covers examples of practical effects like the animatronic shark in "Jaws" as well as makeup effects. It profiles two visual effects companies, Method Studios and Artem, and discusses their work on major films.
This document provides a history of visual effects in film from 1895 to present day. It discusses some of the earliest uses of visual effects like jump cuts in "The Execution of Mary Queen of Scott's" and 2D computer generated images in "Westworld". Key developments mentioned include the first fully computer animated feature "Toy Story", photorealistic CGI dinosaurs in "Jurassic Park", the CGI world and characters of "Avatar", and performance capture techniques. The document also covers examples of practical effects and makeup as well as notable visual effects companies like Method Studios and Artem.
The document provides instructions for a personal study project requiring the production of a research document and essay. For the research document, students must collect quotes and summarized information from a variety of sources on their chosen topic. The document then lists various deadlines for researching theories, products/people/studios, and analyzing specific elements. It also provides guidelines for an essay analyzing how a chosen media theory is relevant to a director/product through macro analysis, micro analysis, and linking it to the student's own work.
The document provides information and deadlines for a personal study project on horror-slasher movies. The chosen topic is the male gaze theory as it relates to horror-slasher movies. Research is presented on the male gaze theory itself and how it applies to the Friday the 13th movie franchise, director Danny Steinmann, and a scene from Friday the 13th: The Final Chapter. Sources include websites, YouTube videos, and articles that discuss how the male gaze objectifies women in slasher films through nudity, sexualization, and violence targeted at non-virgin female characters.
The document provides instructions for a personal study project on the topic of horror-slasher movies. It outlines requirements for the research document, including collecting quotes and summarized information from a variety of sources on the chosen topic. It also provides a timeline of deadlines for completing various tasks, such as choosing a focus topic, researching different film theories, analyzing a specific film product/scene, and uploading the final project. The student's chosen topic is "Horror-Slasher Movies" and they provide initial research on the theories of Auteur Theory, Reception Theory, Hypodermic Needle Model, and The Male Gaze as they relate to their topic.
This document provides information and research for a personal study project on the topic of horror-slasher movies. It includes research from four different theories related to the topic - Auteur Theory, Reception Theory, the Hypodermic Needle Model, and the Male Gaze. For each theory, the document provides a summary, quotes from sources, and bibliographic information. It also includes research from four different topics related to the Male Gaze theory and one product analysis related to the Friday the 13th franchise. The research appears to be for a school assignment and is well-sourced from different authors and websites.
This document provides information and research for a personal study project on the topic of horror-slasher movies. It includes research from four different theories related to the topic - Auteur Theory, Reception Theory, the Hypodermic Needle Model, and the Male Gaze. For each theory, the document provides a summary, quotes from sources, and bibliographic information. It also includes research from four different topics related to the Male Gaze theory and one product analysis related to the Friday the 13th franchise. The research appears to be for a school assignment and is well-sourced from different authors and websites.
This document provides information and research for a personal study project on the topic of horror-slasher movies. It includes research from four different theories related to the topic - Auteur Theory, Reception Theory, the Hypodermic Needle Model, and the Male Gaze. For each theory, the document provides a summary, quotes from sources, and bibliographic information. It also includes research from four different topics related to the Male Gaze theory and one product analysis related to the Friday the 13th franchise. The document appears to be compiling source material for a larger personal study project on horror-slasher movies that will analyze them through the lens of relevant communication theories.
This document provides information about genre theory and analysis. It discusses different approaches to genre analysis, including the semantic approach of identifying common elements across genres and the syntactic approach of examining the relationship between genre elements and society. It provides examples of how the semantic and syntactic approaches can be applied to the zombie film genre and the gangster film genre. The document also summarizes theories from scholars like Rick Altman, Steve Neale, and Bordwell and Thompson on genres, conventions, audience expectations, and the use of iconography in film genres.
The document discusses the filmmaker's initial ideas for documentary projects. One idea is to explore the "dark secrets" of the film industry and secret cults like the Illuminati. Another idea is to make a documentary that provides education for young filmmakers, focusing on a genre or director's techniques. The document also discusses looking at directors' trademarks that make their films unique, such as Tarantino's use of in-universe products and car boot shots. This could provide examples for people wanting to make films their own. Overall, the document explores various initial documentary ideas focused on exploring secrets of the film industry or providing education for filmmakers.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them understand elements of horror films and how to appeal to audiences and apply relevant theories in their own opening.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them better understand elements of filmmaking and how to craft an effective opening that will appeal to audiences.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them understand elements of horror films and how to appeal to audiences and apply relevant theories in their own opening.
The document outlines the progress a student has made on various preparatory tasks for creating a horror film opening, including writing an essay on film openings, creating a mood board and character profiles, storyboarding scenes, writing a script, and analyzing genres, theories, and techniques. The student feels the tasks have helped them understand elements of horror films and how to appeal to audiences and apply relevant theories in their own opening.
This document discusses the filmmaker's research topics on cinematography. The key topics include: understanding techniques used in different genres and their effects; tracing the origins and evolution of cinematography techniques over time; distinguishing qualities of good versus bad cinematographers; analyzing changes in cinematography due to factors like technology and budget over decades; and exploring the importance of cinematography and its impact on films. The filmmaker aims to educate viewers on cinematography techniques to enrich their appreciation and understanding of films. Previous experience studying literature and analyzing films provides a foundation to effectively research and implement findings into an essay on this topic.
How does my horror film challenges forms andHarry Dosher
This document discusses how the author's horror film opening title sequence challenges conventions of the genre. It analyzes typical forms and stereotypes seen in horror films. The sequence features a girl being chased by an unknown person to build fear and tension. While sticking to some conventions like scary music, it also challenges expectations by subverting stereotypes of the character's gender. In conclusion, the author believes the opening title sequence looks realistic within the horror genre but also pushes boundaries in some ways.
Week 12 pro-forma audiences & productscharles-stick
This document discusses various media theories related to audiences and their consumption of media messages. It defines passive consumption as when audiences accept media messages without influencing production. The hypodermic needle model assumes audiences will immediately believe anything they are told by media. Active consumption involves audiences engaging with and discussing media messages. The uses and gratifications theory focuses on what audiences do with media rather than what media does to people. Reception theory examines how audiences receive and interpret encoded messages from producers in various ways. Spectatorship refers to watching without participation, and frameworks for interpretation consider how audiences from different backgrounds may interpret media differently.
Similar to Personal Study Essay Research Document Pro Forma.pptx (20)
Matthew Evans is currently studying Creative Media at York College. He has worked in several roles including as a delivery person, distributor, production operative, floor staff, and crew member. Evans' employment history demonstrates customer service experience at Wigginton Stores, Local Link, Marks and Spencer's, and McDonald's. He attained strong grades in school including 7 in Mathematics and 8-8 in Combined Science.
1. The document outlines plans for creating a fanzine about the Star Wars planet Naboo.
2. Research was conducted on Naboo's architecture, textures, foliage and water features to accurately portray the planet.
3. The fanzine will have imagery on one page and descriptive text on the facing page. Additionally, the creator plans to include an original 3D scene of Naboo created in Blender.
4. If time allows, the creator hopes to animate the Blender scene and include it within the fanzine itself.
The document outlines Matthew Evans' plans for a project creating a fanzine about resistance on the planet Naboo in the Star Wars universe. It discusses research conducted on fanzine formats and styles as well as the planet of Naboo. Potential approaches include creating an animation or 3D scene to include in the fanzine to visualize what Naboo may have looked like during the Empire's reign.
The project aimed to create a Star Wars fanzine with 3D elements. While the 3D scene turned out well, time constraints prevented completion of the fanzine aspect. Key learnings included new 3D modeling, animation, and simulation techniques. Ship animations and time management could be improved for future projects. Overall feedback was positive about the progress made in 3D skills.
The document provides an evaluation form for a York tour project. It includes sections for an evaluation overview, project overview, research undertaken, developing ideas, project outcome, and personal response. The student chose a cinema theme for their tour focusing on areas of York used in films. Research included locations scouted and used in productions. The student planned to create an interactive app but only completed a video due to time constraints. While disappointed in the final outcome, the student felt it was a technically challenging project that helped them learn new 3D software skills.
The document provides guidance for planning a York tour project, including sections on idea generation, research, potential approaches, techniques, and conventions. It discusses researching the target audience of younger people in York and developing ideas for advertising the tour, such as a short trailer video and interactive map app. The document outlines using 3D scans to create an animated map highlighting the tour path and editing footage in After Effects, with the goal of creating an advertisement that appeals to younger audiences.
The document discusses research conducted for a fanzine and animation project focused on Star Wars. It examines different fanzine layouts, color schemes, and formatting techniques. It also explores how to recreate aspects of the planet Naboo and Star Wars blaster animations in Blender, noting techniques for the environment, buildings, foliage, water, lighting, and simulating blaster bolts and lightsabers. The research uncovered various presentation styles and technical methods that could be applied to the fanzine and animation productions.
This document summarizes the experiences at three different open days and events:
1. Teesside University open day provided information on course requirements and portfolio expectations from speaking to an animation tutor. The on-campus housing was dated. Student finance information was also provided.
2. The Escape Studios open day facilities were highly advanced with powerful computers, cameras, and a motion capture demonstration. Course contents incorporated real-world experience. Tutors were still active in the industry.
3. At the Aesthetica Film Festival, animation shorts displayed unique styles. Different genres were watched but animation and a few dramas/comedies grabbed attention. It provided inspiration for future projects.
Matthew Evans is applying to university to study visual effects (VFX) and pursue his passion. He discovered his interest in VFX through creating basic effects as a hobby in video game edits. This led him to leave sixth form and enroll in a creative media course to develop his creative skills. He believes university is the ideal place to gain crucial industry skills from tutors with experience. His goal is to become a VFX artist at a top company like ILM or Weta Digital.
This research summary discusses techniques the documenter learned about creating fanzines and recreating elements from Star Wars. Regarding fanzines, the documenter discovered different formatting and presentation styles, including using mainly imagery or a page spread with imagery on one page and text explaining it on the other. They also learned about using consistent color schemes. Regarding Star Wars, the documenter researched planet Naboo's unique architecture, lighting, and foliage to recreate it in Blender, and ways to animate blaster bolts and address potential bloom issues with lightsabers. The research covered different topics but provided guidance on styles and techniques for the documenter's fanzine and 3D projects.
This evaluation summarizes a student's film tourism project for York, England. The student created a 3D replica of York in Blender to showcase a cinema-themed tour. Render times were a challenge due to volumetric clouds. While the technical quality was good, the student was ultimately dissatisfied with the final video's ability to engage the target audience and address the client brief. The student learned from time management and planning issues but saw the project as a valuable learning experience in new 3D and animation skills.
Matthew Evans created a 3D scan of York using RenderDoc to import information from Google Maps into Blender. He spent the first two weeks cleaning up the scan by cropping areas and deleting unwanted vertices. He animated the camera to fly around the city and highlight the first tour location. In week 3, Matthew created animated guide objects to reveal the tour path and continued camera animation. In the final week, he added lighting and textures and developed the camera animation further.
Matthew Evans proposes an interactive cinematic tour of York for 18-24 year olds. The tour will highlight York's film locations and cinemas using videos, a 3D map created from Google Maps scans, and a mobile app. Evans will gather feedback from peers and evaluate the project ongoing and at completion to ensure high quality.
The document provides research on the target audience for a new tour guide being developed in York, England. Key points include:
- The research shows there is a market for tours in York as many visitors return regularly, indicating they enjoy the city.
- Over half of York's visitors stay overnight, showing potential for multiple tours per visit.
- The target age group of 18-24 currently makes up one of the lowest percentages of York visitors, requiring tailored marketing.
- Cinema interests a large percentage of potential audiences, suggesting a film-themed tour could appeal to younger visitors.
- Mainstream films shot in York should be featured to attract broader audiences that discuss the tour with others.
The document provides guidance for planning a practical project, including stages, types of planning, and documents to assemble. It notes this is not exhaustive and the template will need to be amended depending on the specific project. The document recommends adding more pages and visuals as needed and will be updated during pre-production.
This document discusses a client project for creating a film tour of York, England for 18-24 year olds. The creator chose this idea because of their extensive knowledge of York's filming locations and tourism industry from living there their whole life. They developed two potential ideas - a 3D animated tour map and an interactive app concept. In the end, they decided to create a trailer advertising the tour and showing the interactive app concept to appeal more to younger audiences. A 4 week production schedule is outlined to develop the 3D tour map animation, edit the trailer, and create a video demonstrating the interactive app concept.
Matthew Evans completed his first year of study at college, focusing on creative media. He enjoyed projects that allowed creative freedom, such as his final major project creating a 3D horror environment in Blender. Projects involving new software or skills, like editing audio in Audition, were also highlights. Projects heavy on print work or those where ambitious goals became unrealistic, like planning an animation, were less enjoyable. His biggest success was learning Blender for his FMP. Going forward, he aims to improve time management to set realistic goals and avoid rushed work.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
2. Personal Study Project
• You will need to produce
1. A research document
• Collection of quotes and summarised information
based around your topic
• This should include research from a wide variety of
sources (not just websites- this is critical to achieving
beyond a Pass)
• An alphabetised bibliography on the final slide
DEADLINE 03/11/22 in Personal Study Section of website
3. Deadlines
Date w/c Task[s]
Summer Choose your focus topic and basic research of theories
12/09 Research all 4 theories (4 sources minimum)
19/09 Research theory (2 sources minimum)
26/09 Research product/person/studio (secondary research) (3 sources minimum)
03/10 Research product/person/studio (secondary research) (3 sources minimum)
10/10 Analyse a product/scene/specific pages/photographs/levels etc.
17/10 Final additions and upload to PERSONAL STUDY area of website. Start essay.
Half term
6. Auteur Theory
Author Robert Conley
Book Title The Auteur Theory: Tarantino’s Blood
Page Reference(s) 77
Summary of Theory
• This theory is about how specific
people within the creation of a
project have a noticeable impact on
the outcome/style of the project, such
as a director, having a specific
style/trademark that can be seen
throughout the majority of their work.
Quotes
• “Basically it’s the highest praise any
filmmaker could receive, saying that
the director is the “author” of their
films, more or less that the director is
the only real factor behind their films’
success.”
7. Reception Theory
Author Start Hall
Book Title Reception Theory
Page Reference(s) 1
Summary of Theory
• How a specific person responds and
interprets what they're
reading/watching/part of an audience
for.
• The producer encodes messages and
values into their media which are
then decoded by the audience.
However, different audience members
will decode the media in different
ways and possibly not in the way the
producer originally intended.
Quotes
• “It is unnecessary that the audience
will decode the message encoded by
the author just the same”. – Stuart
Hall
8. Hypodermic Needle Model
Author Brett Lamb
Book Title The Hypodermic Needle Theory
Page Reference(s) 1
Summary of Theory
• This theory is the idea that a passive
audience will take on the film's ideas
and ideologies without even realising,
resulting in a vast audience/group
residing with the same opinion/point
of view on a specific topic/idea.
Quotes
• “From a propaganda point of view it
was a matchless performance, for
Wilson brewed the subtle poison,
which industrious men injected into
the veins of a staggering people, until
the smashing powers of the Allied
armies knocked them into
submission.”
9. The Male Gaze
Author Laura Mulvey
Book Title Visual and other pleasures
Page Reference(s)
Summary of Theory
• This theory refers to the idea that
some women in media are seen as
almost objects as they're over
sexualised by heterosexual men.
Quotes
• “In a world ordered by sexual
imbalance, pleasure in looking has been
split between active/male and
passive/female. The determining male
gaze projects its phantasy on to the
female form which is styled accordingly.
In their traditional exhibitionist role
women are simultaneously looked at
and displayed, with their appearance
coded for strong visual and erotic
impact so that they can be said to
connote to-be-looked-at-ness.”
11. Auteur Theory
Author
Book Title
Page Reference(s)
Summary of Theory
• The Auteur theory is all about how specific
people within the creation of media have a
noticeable impact on the outcome/style of the
project. This could be people such as directors,
cinematographers for example, who could then
leave their mark on the film they're working on,
but this theory mainly relates to directors in film.
This could then be recognised throughout the
majority of their previous and current work. Of
course, there are people who disagree with this
theory and believe that the director has all the
influence on the outcome of the movie and can
add and cut parts from the film as and when they
see fit, causing people to believe that the
director is the only person who can have an
impact on the outcome of the film.
Quotes
• “Basically it’s the highest praise any filmmaker
could receive, saying that the director is the
“author” of their films, more or less that the
director is the only real factor behind their
films’ success.”
• "I always argued against the auteur theory; films
are a collaborative art form. I've had some
fantastically good people help me make the
movies." - Alan Parker
• "There are no good and bad movies, only good
and bad directors" - Francois Truffaut
12. Auteur Theory
Author
Book Title
Page Reference(s)
Summary of Theory
• Early filmmakers showed the world that a movie
director could be an artist. But not every movie
director. Because part of auteur theory is
knowing how to define auteur directors. Before
auteur theory, Directors were important, but the
other factors were still more significant. Stars.
Studios. Producers. For example, Quentin
Tarantino is extremely well known for his over
exaggerated use of blood in his films as well as
his iconic trunk shot. He is also extremely well
known for his unique dialogue used in his films
and books which is very naturalistic and
conversational, this type of dialogue is almost
named after him because of his persistent use of
it.
Quotes
• "A director is the captain of the ship; he gets the
vision of the film much before anyone else can."
• "A good director creates an environment, which
gives the actor the encouragement to fly."
14. Topic Research 1
Details about topic/Quotes
• I will be researching the treatment of visual effects artists within the film industry. I have decided to
research this topic as this is the career that I want to enter after finishing college and university so it's very
important to me and for me to understand. Recently, quite a lot of artists that have worked for Marvel in
the past or are currently working for/with Marvel, have come out to bring some light to the treatment of
themselves and their peers whilst working under this huge company. Marvel is a huge company that
started by creating comic books about characters and superheroes under the name of Marvel Comics
which was Marvel's first producing company created in 1939 by Martin Goodman. Marvel Comics was
home to one of the Marvel Fanbase's most beloved writers: Stan Lee. Stan Lee was an American comic
book writer, editor, publisher, and producer. He rose through the ranks of a family-run business called
Timely Publications which would later become Marvel Comics. Over time, after creating hundreds of
different comic books and seeing a large amount of success and growth, the film industry started to form
causing Marvel to create Marvel Studio's in 1993 which was Marvel's television company. This company
oversaw producing films based on famous characters from Marvel's comic books that had seen great
success over the years. It wasn’t until 2008 when Marvel Studio's final released their first film "Iron Man"
which was an instant success and has kick started the Marvel Cinematic Universe that is now known
worldwide.
15. Topic Research 2
Author Chris Lee
Source A VFX Artist Explains What It’s Like
Working for Marvel (vulture.com)
Details about topic/Quotes
• Alongside the massive success of the Marvel films and its characters universe, the studio itself has gotten
much larger as budgets have expanded. Most recognisably in recent years, visual effects within the film
industry has had a much higher demand in big budget films as it helps blend fiction into reality helping
directors create the movie that they want to create within the fictional Marvel Cinematic Universe. As
Marvels visual effects team has grown and expanded over the last few years at an accelerating rate, films
have been able to be completed in a much shorter time frame, providing the audience and fans with more
frequent content and further boosting Marvel's success. However, this is partially the issue. Because of
this high demand of visual effects artists in recent years and the much smaller time frames for films to be
completed to such a high standard that Marvel possesses, many visual effects artists at Marvel have come
out over the last few years to shed light on the conditions at Marvel as a VFX artist. "Some of the
problems I mentioned are universal to every show and project. But not every client has the bullying
power of Marvel". This comes from a visual effects artist at Marvel and describes the micromanagement
issues that visual effects artists their often encounter as producers and supervisors at Marvel constantly
push artist to work in such a limited amount of time to produce something that feels almost impossible.
16. Topic Research 3
Author Chris Lee
Source A VFX Artist Explains What It’s Like
Working for Marvel (vulture.com)
Details about topic/Quotes
• “To get work, the houses bid on a project; they are all trying to come in right under one another’s bids.
With Marvel, the bids will typically come in quite a bit under, and Marvel is happy with that
relationship, because it saves it money. But what ends up happening is that all Marvel projects tend to
be understaffed. Where I would usually have a team of ten VFX artists on a non-Marvel movie, on one
Marvel movie, I got two including myself. So every person is doing more work than they need to.” This
in my eyes is one of the main causes of the issue at Marvel Studios regarding their relationship with VFX
houses. This relationship uses Marvel’s fame and success in order to exploit VFX artists and get the work
they need for a much lower cost. This has an extremely negative effect on individuals in the VFX
community working under Marvel as well as the VFX houses as a whole. Individuals are over worked and
under paid and the VFX houses are being paid less for a high quality project, as well as competing against
other VFX houses to get the work, creating a hostile relationship.
17. Topic Research 4
Author Jennifer Bisset
Source Marvel's VFX Artists Are Suffering -- and
Starting to Speak Out - CNET
Details about topic/Quotes
• "Working on Marvel projects ends up being incredibly stressful, and this is a widely known issue
throughout the VFX industry, it's not specific to any one VFX house,” This shows again that Marvel’s VFX
workforce is being overworked and that’s it’s a commonly well known issue within the VFX community.
This to me, makes me feel that Marvel is purely getting artists due to their desire to make it big within the
industry and Marvel’s fame and success seems like a pathway to that goal for many VFX artists. "I have
worked on several projects for Marvel and other tentpole films, for many years, I did work long hours,
mostly unpaid.” This further shows how poor Marvel’s Visual Effects artists are treated and paid. Artists
are coming forward and bringing light to how little they get paid for their work and as a matter of fact, a
lot of the time, they're not even being paid at all. Marvel are also treating their long time staff within the
VFX department the same way, the artist that came forward, providing this quote stated that they have
worked at Marvel “for many years” and were still being underpaid.
18. Topic Research 5
Author Matt Roembke
Source Marvel Studios Takes Action Following VFX
Work Controversy (thedirect.com)
Details about topic/Quotes
• “It’s famously the third act in most Marvel movies. If you have the third act, you are in for the most
pain. Everything will change in a very drastic way, which means the most amount of work. And if one
studio had more than just the third act, you’re in for it.“ This highlights one of the main issues at Marvel
for the Visual Effects artists. It is stated that the 3rd act is something the producers and directors at Marvel
want to have perfect, this causes a lot of revisions and starting from scratch for a lot of artists to produce
the exact vision that management has for the shot. In addition to this, houses bid on these shots and
those within the 3rd act are often the highest bid meaning that more work is needed as Marvel provides
more shots to these VFX houses. “Now, it seems like they’ve kind of split things up in a more logical
way… Divvying up the work that way gives people a better chance to succeed. That’s one thing that’s
been positive.“ Marvel has finally taken action regarding the statements coming out from their artists, it
seems that they have tried to split up the third act much more, having more artists working on this part of
a project, meaning less work is needed by each individual artist, splitting up the work.
19. Topic Research 6
Author Logan Plant
Source Pressure, Crunch, Blacklist Fears: The
MCU's Visual Effects Artists Speak Out -
IGN
Details about topic/Quotes
• "I am quite frankly sick and tired of working on Marvel shows. Marvel has probably the worst
methodology of production and VFX management out there.” This shows where the issues lie within
Marvel regarding their Visual Effects pipeline. The management’s way of thinking. Marvel’s management
seems to show no regard for the well-being of the visual effects staff at Marvel and don’t care about
overworking them. "It's pretty common to have people break down from the pressure of these shows.
Even like the calmest people, I've had them call me on the phone just having full-on anxiety attacks
because it's not work they can finish, and they don't know how to get over that hump… It's not a fun
thing to be at work at night and having to console people.“ Completely disregarding all the lack of
physical rewards for their hard work on Marvel projects, the visual effects artists also take a massive tole
on their mental health whilst working on these projects as many artists state it feels almost impossible to
finish requests from the client on time.
20. Micro Analysis
Source Marvel’s ‘She Hulk: Attorney at Law’
Analysis
• Recently there was a pretty big controversy
regarding Marvel’s VFX which highlights the
issues there that have previously been brought
to the spotlight by anonymous artists. The first
image on the left shows Marvels first trailer for
their new TV show project, titled ‘She Hulk:
Attorney at Law’. Upon release, there was huge
disappointment from the Marvel fanbase
regarding the CGI of the main character from this
new show. Complaints claimed that the
character doesn’t look real and that the skin
looks too smooth. The second image shows the
same frame from a later trailer. This just goes to
show how little time Marvel’s management is
providing the VFX team as all complaints from
the first trailer were fixed by the VFX team
provided more time to work on the character.
Picture/Screenshots
21. Micro Analysis
Source Marvel’s ‘Black Panther’
Analysis
• Another well known issue within Marvel’s VFX
that can be seen within completed projects is the
final fight scene in Black Panther. This goes back
to the anonymous artist commenting that
management teams at Marvel put a lot pressure
on the final act and often request last minute
changes a long with unrealistic and unfair
expectations for the VFX teams. Complaints for
this scene were that the characters felt
completely animated without any actors
performance and therefor felt as if forces that
make things feel realistic just weren’t there as
the characters seemed to be flying through the
air. This is likely down to last minute changes
from Marvels Production management and the
VFX team having to make the best of the
situation.
Picture/Screenshots
22. Micro Analysis
Source Marvel’s ‘Black Widow’
Analysis
• I believe this is one of the most noticeable CGI
issue in any of the Marvel Projects. I believe this
issue comes from Marvel’s management team
changing plans towards the end of a project
meaning footage was adapted to a new purpose
than it was shot for. Because of this, the VFX
team had to use and alter the footage they had
already been given and use it for the new shot
that the management team wanted. Because of
this, things were rushed towards the end of the
production stage and caused a weirdly obvious
green screen effect that was picked up by many
unhappy fans.
Picture/Screenshots
23. Personal Research Project
• You need to produce an exploration of an element of media that you are
passionate about and is directly linked to the style of media you will make
in your FMP.
• This could be centred around a specific director, product, specific genre or
a social/historical/cultural context.
• You will need to write a minimum of a 1500 word essay exploring the
topic.
• You will also need to complete a bibliography of sources directly used in
your essay.
• The final section of your essay will focus on how your findings link to your
own work and your intended outcomes on your FMP this year
24. Essay Title
• Person or Studio Focus
How is [THEORY] relevant when analysing
the work of [PERSON/STUDIO]?
• Specific Product Focus
How is [THEORY] relevant when analysing
[PRODUCT]?
• Choose your person, studio or product that you will
focus on related to what you will make as your FMP
• Choose one of the theories from the
25. Essay Plan
• Your study should be structured using the following
– Select a director/designer/producer/studio/etc
[dependent on your area of interest] that you consider a
strong influence on your work and that you can do the
necessary analysis and investigations into, both from a
technical focus and academic focus
– Undertake macro analysis, this would be looking at the
wider context of their work [this could be historical
backgrounds, the world they operate in, influences, where
their work is seen, etc]
– Undertake micro analysis, this would focusing on specific
films/scene/levels of a game/photos/graphic designs etc
– Link this investigation to your own work and your intended
outcomes on your FMP
26. Essay Plan
1. Introduction to your topic (~100 words)
– Who/What did you research? What do you plan to discover through your discussion? How will you go about
doing this (macro, micro and application of theory)?
2. Introduction to your theory (~100 words)
– Explain what your theory is and its origins. What are the main beliefs of the theory? What are the criticisms of
the theory?
3. Macro analysis (400+ words)
– Context of a person: Reference their history with media. What products have they made in the past? What is
their production signature? How are they critically regarded? Any criticisms of their work?
– Context of a product: Reference the production process. Discuss the studio/company that made it and their
history. How is the work critically regarded? Any criticisms of the product?
4. Micro analysis (400+ words)
– Analyse the product/scene/specific pages/photographs/levels etc.
– Discuss the technical construction of what you are analysing (colour, composition, content etc etc) and reference
what impact each aspect discussed on the audience .
5. Application of Theory (400+ words)
– Apply your chosen theory to your chosen product/person/studio with frequent examples.
6. Your own work [~200 words]
– Talk about specific elements of the study that you will incorporate into your FMP this year;
– Link specific research outcomes to elements of your planned FMP, whether it be technical aspects, conceptual
elements or creative inspirations
– Be specific and aim to talk about 3-5 areas that you can link forward into the FMP
7. Conclusion (100 words)
– Reference general theory and your focus statement when making your concluding points
– What have you discovered from your study?
– Answer the question from your title
27. Academic Media Theories
• You should make specific reference to at least
one of the following media theories:
1. Auteur Theory
2. Reception Theory
3. The Hypodermic Needle Model
4. The Male Gaze
• You may find other relevant theories in your
investigations for your research document
30. Micro Analysis Checklist
• Mise en scene
• Colour, costume and props discussing their subtext/connotations
• Binary opposition where appropriate
• Camera
• Shot type (Extreme long shot, long shot, medium long shot etc)
• Angle (High angle, low angle, eye level etc)
• Movement (or lack of movement with a locked off shot)
• Focus (shallow or deep focus)
• Composition (who is higher in the frame, closer to the camera).
• Editing
• Compare a minimum of two shots and discuss their relationship (are the shots the same or different? Why?
• Pace (fast or slow paced shots edited together)
• Any specific editing techniques (match on action, jump cut, montage etc.).
• Sound
• Diegesis (Diegetic, Non-Diegetic)
• Location of sound (internal, external, simple, displaced)
• Visibility of the sound (synchronous, asynchronous)
• Music suitability (parallel, contrapuntal).
• Lighting
• Key (high key, low key)
• Colour/temperature (warm, cold)
• Harshness (soft light, hard light).
• Text/Font
• Serif/San Serif
• Colour
• Font style
• Hierarchy
• Text/Dialogue
• What is being said/written
31. Quotes/Sources
• Reference and foreground your focus
statement regularly.
• Include your sources regularly and throughout
– Quotes, statistics, analysis, film dialogue etc
• Include a referenced source directly in your
discussion every 250 words (as a minimum).
• Update your research document as you
include additional sources (if necessary).
32. Types of sources
• Chosen products (films, art, magazines, TV shows, games etc)
• Books (written by or about your director/theme) [Google Books]
• Academic articles (Google scholar)
• Interviews
• Documentaries
• DVD extras
• DVD commentaries
• Reviews/Popular Articles
• Journals
• Questionnaires (survey monkey/MS Forms)
• Focus groups
33. Bibliography STYLES FOR DIFFERENT SOURCES
1. Film Title (YEAR) Directed by DIRECTOR [film] Location of Distributor:
Distributor.
2. “Episode Title” (YEAR) SHOW NAME. Series and Episode numbers.
Channel. Day or broadcast.
3. Game Title (YEAR) Console [game] Studio. Studio Location.
4. Artist surname, artist first initial. (YEAR) Title [details of its materials]
Location where it is. City where it is
5. Artist surname, artist first initial. (YEAR) Title
6. Author surname, author first initial. (YEAR). Title. Publisher Location:
Publisher.
7. Author surname, author first initial. (YEAR). Title. Available:
WEBLINK. Last accessed DATE YOU LAST VISITED SITE.
8. Author surname, author first initial.(YEAR) “Article title”, Magazine
(Issue Number), PAGE REFERENCE
9. In writing
“QUOTE” (INTERVIEWEE cited in AUTHOR, YEAR, PAGE REFERENCE)
In Bibliography
Author. (YEAR) “Article title”, Magazine (Issue Number), PAGE
REFERENCE
10. Anon (n.d.) Title Available: WEBLINK. Last accessed DATE YOU LAST
VISITED SITE.
1. Film
2. TV show
3. Game
4. Art
5. Photography
6. Book
7. Website
8. Magazine article
9. Citation
10.Unknown
author/date
34. Bibliography STYLE EXAMPLES
1. Jaws (1975) Directed by Francois Truffaut [film] Universal City,
California: Universal Pictures
2. “Gone” (2001) Spaced. Series 2 Episode 5. Channel 4. 30th March
3. The Legend of Zelda: Breath of the Wild (2017) Nintendo Switch
[game] Nintendo. Kyoto.
4. Goya, F. (1819) Saturn Devouring His Son [mixed media mural
transferred to canvas] Museo del Prado. Madrid
5. McCurry, S. (1984) Afghan Girl
6. Greene, N (2007). The French New Wave - A New Look . London:
Wallflower Press.
7. Hitchman, S. (2008). A History of French New Wave Cinema .
Available: http://www.newwavefilm.com/about/history-of-french-
new-wave.shtml. Last accessed 11th Mar 2022.
8. Smith, J. (2014) “French New Wave Cinema”, Total Film (Issue 332),
p34-35
9. In writing
“QUOTE” (Truffaut cited in Smith, 1994, p25)
In Bibliography
Smith, J (1994) “Interview with Truffaut”, Sight and Sound (issue 67),
p24-25
10. Anon (n.d.) The French New Wave Available: www.realwebsite.com
Last accessed 11th Mar 2022.
1. Film
2. TV show
3. Game
4. Art
5. Photography
6. Book
7. Website
8. Magazine article
9. Citation
10.Unknown
author/date
36. Z Library
• https://z-lib.org/ is a really useful website to get
online PDFs of almost any book in existence.
• You can look up keywords and find quotes really
easily
37. York College Library
Access to
ebooks online
following links
on the Opac
Use the CLASS code to
find the physical book
in the library
https://elibrary.yorkcollege.
ac.uk/opac/opacreq.dll/ne
w
41. Zlibrary
Some will let you
access online, some
you may need to
download as a PDF
(you can get zlibrary to
send a copy to your
Kindle or ebook
reader)
Some features only
unlock if you have an
account. But its free.
https://cc1lib.club/
You can access both
books and journals.
45. Cite them right
You can find additional support on referencing on
https://www.citethemrightonline.com/
46. In text references
• Comes in 3 Flavours;
1. Regular
• Include a quote and then out the author’s surname and year of release
– Films such as Spider-Man: Into the Spider-Verse (2018), which employs the post-modern narrative focus
of an oppressed minority and applies modernistic Silver Age comics visual style through “Ben-Day Dots,
hard facial lines, and misaligned color palettes” (Cardenas, 2021),
2. Front-load it
• Mention the author, title of the book/article and year of publication before jumping into the quote
– Luke Turner authored the Metamodernist Manifesto in 2011, formalising his beliefs of the core
principals of the movement. Turner states metamodernity is “an oscillation between positions, with
diametrically opposed ideas operating like the pulsating polarities of a colossal electric machine,
propelling the world into action”.
3. Citation
• If someone was quoted in something else (like someone being interviewed in an article) you “cite”
them
– For it to have been universal across all homo sapien societies (as it is suggested) then “it must have a
social purpose” (de Waal cited in Ambrosino, 2019).
47. Including sources
• When including a source in your script include brief information from your
bibliography with a page reference where relevant.
Example
Truffaut uses long shot durations throughout the 400 Blows (Truffaut, 1959).
Truffaut references this stating “It was an accident” (Truffaut in Smith, 1994,
p34).
12. Truffaut, F (1959) The 400 Blows
13. Truffaut, F cited in Smith J (1994) Interview with Truffaut (Sight and
Sound, issue 67)