The document discusses the rise of new technologies and platforms that are transforming society and the economy. Key points:
- Technology is growing exponentially and causing widespread social transformations through the internet, social web, collaborative economy, and autonomous systems.
- New types of jobs that did not exist 10 years ago are emerging in many sectors like government, housing, education, and healthcare.
- Platforms are enabling new models of sharing economy and collaborative value creation in areas like coworking, transportation, and home sharing.
- Artificial intelligence is being used in applications such as medical diagnosis, legal advice, and resume evaluation.
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here. http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
On Becoming A Reality Architect (Not a Reality Star)Tish Shute
“So you’re a Reality Architect,” a friend said to me, recently. I found the suggestion intriguing in part because I have been thinking about, What does it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in How Algorithms Shape Our World. A Reality Architect, if it implies anything, implies a lot of agency! This talk looks at what it means to be an Reality Architect.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here. http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
On Becoming A Reality Architect (Not a Reality Star)Tish Shute
“So you’re a Reality Architect,” a friend said to me, recently. I found the suggestion intriguing in part because I have been thinking about, What does it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in How Algorithms Shape Our World. A Reality Architect, if it implies anything, implies a lot of agency! This talk looks at what it means to be an Reality Architect.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
Digital Marketing trends from SXSW Interactive 2013. BBDO New York focused in on 5 themes most relevant to Brands and Agencies by launching www.DigitalLabLive.com.
Lightning talk at Business of SoftwareCrowdScanner
Technology influences how we interact: Things to think about to design it better. We run through social objects and how we can enrich the social potential of our physical spaces making them more likely that serendipitous encounters will occur, face to face.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
Wuxia the Fox Educational Design project showcase - Ottawa Prime Time 2017calmr.io
In 2005 I had a complex dream about 2060 ... It was a dream about the ecological future and how to make sure kids would be more contemplative, calmer, enjoying reading paper books in 2060 and finding more meaningful usages to the technologies surrounding them instrad of getting distracted by them.
Our collective memory relies on cataloguing and curating the creations of society. This raises the question "What is the library of VR?" "What messages would we leave for our ancestors?"
Ubiquity: smart people, smart places, smart organisationsDaisy Group
BBC futurist, Tom Cheesewright, talks ubiquitous computing and how it is affecting people, places and organisations across the world. This is the speech Tom gave at Daisy Communications' flagship event 'Daisy Wired? 2014'.
Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicGlobal Kids
The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions.
"While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group."
It is highly recommended to not just view the images but download and view with full notes. It's rather dense.
In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video.
Enjoy.
Social gaming and new media literaciesKars Alfrink
Slides plus notes of the talk I gave at an event on social games organized by Waag Society and Mediawijzer.net on 23 October 2009. A blog post for this talk including additional notes can be found at: http://whatsthehubbub.nl/2009/10/improving-media-literacy-with-games/#footnote_3_119
Digital Marketing trends from SXSW Interactive 2013. BBDO New York focused in on 5 themes most relevant to Brands and Agencies by launching www.DigitalLabLive.com.
Lightning talk at Business of SoftwareCrowdScanner
Technology influences how we interact: Things to think about to design it better. We run through social objects and how we can enrich the social potential of our physical spaces making them more likely that serendipitous encounters will occur, face to face.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
Wuxia the Fox Educational Design project showcase - Ottawa Prime Time 2017calmr.io
In 2005 I had a complex dream about 2060 ... It was a dream about the ecological future and how to make sure kids would be more contemplative, calmer, enjoying reading paper books in 2060 and finding more meaningful usages to the technologies surrounding them instrad of getting distracted by them.
Our collective memory relies on cataloguing and curating the creations of society. This raises the question "What is the library of VR?" "What messages would we leave for our ancestors?"
Ubiquity: smart people, smart places, smart organisationsDaisy Group
BBC futurist, Tom Cheesewright, talks ubiquitous computing and how it is affecting people, places and organisations across the world. This is the speech Tom gave at Daisy Communications' flagship event 'Daisy Wired? 2014'.
Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicGlobal Kids
The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions.
"While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group."
It is highly recommended to not just view the images but download and view with full notes. It's rather dense.
In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video.
Enjoy.
Social gaming and new media literaciesKars Alfrink
Slides plus notes of the talk I gave at an event on social games organized by Waag Society and Mediawijzer.net on 23 October 2009. A blog post for this talk including additional notes can be found at: http://whatsthehubbub.nl/2009/10/improving-media-literacy-with-games/#footnote_3_119
PN London and a team of experts has been analyzing some of the key themes emerging from this year's SXSW.
For more information, please email Philip Honour on philip.honour@porternovelli.co.uk
Like every year, BETC Digital travelled to Austin to bring you fresh inspiration and new ideas from SXSW, the famous digital festival.
Where is digital heading in the following years? We attended conferences by people such as Eric Schmidt, Julian Assange or Edward Snowden to gather their views of the topic.
Input Variables - Presentation ADC*E Festival ‘17Helge Tennø
I work with input variables - figuring out and finding the data and insight that goes into an organization in order to make it successful.
Working with these problems I am sensing a gap - between what we want our organizations to become and what we put into our organization to get there.
The premise is that our imagination is limited by the tools we use to understand the world around us.
And that we are using old models to collect our data - and because we are using old models and methods we are only picking our data from the same pools of experience and information as we have done for decades past - serving us the same perspective of the world as we are used to seeing.
The future is not directly in font of us - it’s outside. And so looking in the same direction only further, or in the same places only deeper, won’t help us listen to the right data in order to navigate towards where we are going.
In this talk I shed light on this problem, that I am working on, probing and playing with. And I also try to explain why this is an important issue to solve right now - because of the changes in both the business models and practices that create wealth and customers behavioral patterns.
Survival Skills for the Data-Driven SocietyChristoph
Digital Footprints – that’s something that follows us through this whole keynote. At the edge of a digital transformation, new cultural techniques are needed to cope with the upcoming challenges.
Highlights of DLD 2017 in Munich. More then 1000 digital experts, innovative corporations and brands in in January 2017 to discuss ideas and visions around technology, media and marketing. This Mini-Trendreport gives you an overview on some Learnings and Take Aways and offers some links what to watch and how to learn more.
In collaboration with Consultant Twijnstra & Gudde a presentation for management of Pathe Theaters about an agile organization on its way to Society30.
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
7. AWARDS
2008 Recruiter of the year
2009 Hotello of the Year
2011 Hospitality Personality of the Year
2012 NIMA Award:
Meest Klantgericht Bedrijf
Strijp S: Beste Werkplek van Nederland
Lab55: Beste Lokale Werkplek van Nederland
218 locaties in 29 landen…
8. SOCIALE & VIRTUELE NETWERKEN
SOCIAAL : HYVES
ZAKELIJK : XING
SPEL : WORLD OF WARCRAFT
(MMORPG: Massively Multiplayer Online Role Playing
Game)
HYBRIDE : SECOND LIFE
2007
12. “Maar nee, de bank kiest nu voor grootspraak.
Voor onsmakelijke borstklopperij over
wat de bank nooit voor elkaar krijgt,
ook niet samen. Voor valse beloftes.”
2017
“De maatschappelijke kosten van alle regulering
zijn ondertussen hoger dan de
maatschappelijke baten”.
Frank Kalshoven, Volkskrant, 28 oktober 2017
14. A CHAORDIC SOCIETY ON THE RISE*:
TECHNOLOGY GROWS EXPONENTIALY
&
CAUSES SOCIAL TRANSFORMATIONS
* FRAMEWORK BY
INTERNET
gateway to
information
SOCIAL WEB
connectivity machine
COLLABORATIVE
ECONOMY
new social economic
value creation platforms
1995 202520152005
AUTONOMOUS
WORLD
artificial & human
intelligence connected:
GLOBAL BRAIN
LIFE FOLLOWING OUR
CIRCADIAN RHYTHM
LIQUID MODERNITY
(lack of orientation & powerless of the individual,
the superficiality, flexibility & instability of relations,
the dealing with authority)
Richard Sennett
15. The factory of the future will have only two
employees: a man and a dog. The man will be there
to feed the dog. The dog will be there to keep the
man from touching the equipment.* *Autodesk CEO Carl Bass
19. USING ARTIFICIAL INTELLIGENCE:
DOCTOR: MEDICAL DIAGNOSES,
LAWER: JURIDICAL KNOWLEDGE,
VALUATOR: FINE ART EXPERT
RECRUITER: CV ANALYSIS
CV Analysis of Ronald van den Hoff:
You are shrewd and opinionated.
You prefer to challenge authority and traditional values to help
bring about positive changes.
You are adventurous: you are eager to experience new things.
You are energetic: you enjoy a fast-paced schedule with many activities.
You are unconcerned with both tradition and taking pleasure in life.
You care more about making your own path than following
what others have done.
And you prefer activities with a purpose greater than just
personal enjoyment.
21. “With artificial intelligence we are summoning the demon,”
Elon Musk
THE IN-BETWEEN LANGUAGE…
A: “ YOU I EVERYTHING ELSE”…
B: “BALLS HAVE A BALL TO ME
TO ME TO ME TO ME”.
22. THE COMMONS IS LOST.
“IF THE PRIVATE BECOMES VISIBLE, A HUMAN STOPS BEING A
HUMAN”
Hannah Arendt
De politie breidt het aantal camera's fors uit:
Tweehonderd flitspalen op de binnenwegen
worden uitgerust met
Automatic Number Plate Recognition camera's.
“Privacy, zo benadrukten de professionals, moet niet
de belangrijkste kwestie zijn in het debat over de
slimme stad. De projecten voeren namelijk analyses
uit op groep- en gebiedsniveau.
Ze gebruiken zelden persoonsgegevens”.
Rathenau, November 2017.
23. ALEXA
“No one shall be subjected to
arbitrary interference with his
privacy, family, home or
correspondence…”
Article 12 of the 1948 Universal Declaration of Human Rights
24. ARE WE LIVING IN A MACRO – MICROWAVE(D) WORLD?
The ‘White Spots App’ visualizes the invisible electromagnetic cloud
26. ESTONIA: E-resident-ID-cards.
E-residents have validated identities
and can open bank accounts,
start companies, hire staff without
ever visiting Estonia in real life.
THE WHOLE COUNTRY = THE PLATFORM
27. E-Sports for pro-gamers. Player ‘PewDiePie’ has 41 million subscribers
and 10 billion video clicks.
The 2016 world championship drew 43 million viewers,
prize pool reached $6,7 million.
PLATFORMS: GAMING BIGGER THAN SPORTS
30. HASHGRAPH & MORE TO COME
“Where Blockchain is a nail in the coffin for central banks,
Hashgraph is a missile in that same coffin”.
Much more cost-effective (no proof-of-work),
50,000 times the speed,
safer (Byzantine),
more efficient (no stale blocks)
and mathematically fairer than the Blockchain
HASHGRAPH
31. “SORRY Y’ALL,
HUMANITY’S NEARING AN UPGRADE TO IRRELEVANCE…”
*
* Yuval Harari: “Homo Deus”, 2017
CYBORG &
TRANSHUMANISM:
Homo Sapiens merges with a new
technological species,
thus upgrades itself…
FREE DATA FLOW
& DATAISM:
The Global Brain knows us better
than we know ourselves…
1 2
32. “DID YOU NOTICE THAT
SOMETHING EXTRAORDINARY
IS HAPPENING IN THIS WORLD…?” *
* Justin Brown: “Ideapod”, 2017
THE INTERNET IS CREATING A
GLOBAL VILLAGE OF
INFORMED PEOPLE,
GENERATING NEWS THAT CAN
BE TRUSTED AND IS NO
LONGER MANUPILTATED BY
GOVERNMENTS OR GLOBAL
CORPORATIONS. A NEW DECENTRALIZED
ECONOMIC MODEL IS HALTING
CONSUMERISM,
GIVES US ACCESS TO HEALTY
FOOD AND CREATES A BETTER
WORK MODEL.
34. “We should keep dreaming and visualize
our dreams to inspire others, to come
closer to a more sustainable system.”
Ermi van Oers
35. NEW ECONOMIC SYSTEMS
Interdependent Economy
networked value creation, based on
solidarity, sustainability & reciprocity.
Decentralized local networks,
shared dynamic blockchain-driven ownership
interconnected internationally:
Internet of Cities
36. takeaway home cooked meals
NEW ECONOMIC SYSTEMS:
COLLABORATIVE & SHARING ECONOMY
42. “It’s a shift in how hotels are being used,
not just by travelers, but by locals too,
so that these brands become
more a part of everyone’s daily lives,
whether they’re on a trip or not”.
Deanna Ting, Skift- Nov 16, 2017
44. *S2G FRAMEWORK
by Joe Pine, April 2017
GENIUS
SMART
DUMB
STUPID
skills become power
-ecosystem-
goes well beyond
original job
gets the job done
gets in the way
S2G FRAMEWORK* PROGRESSION OF
ECONOMIC VALUE**
45. S2G Framework for cities
‘A SERENDIPITIOUS MULTIDIMENSIONAL PUBLIC SPACE
WITH CULTURAL, ECONOMIC AND SOCIAL DIVERSITY’.
OLMA, 2017
GENIUS CITY
SMART CITY
‘INHABITANTS ARE MERE DATA PRODUCERS AND ARE
MANAGED BY ALGORITMS. PUBLIC SPACE HAS GONE’.
VAN DEN HOFF, 2017
YOU LIVE WHERE YOU WORK
DUMB CITY
‘TALENT, TOLERANCE, TECHNOLOGY’
RICHARD FLORIDA, 2002
CREATIVE CITY
48. MATCHMAKING BY USING ARTIFICIAL INTELLIGENCE.
working on a key note presentation
Try to describe in one sentence what you are working on today. Or if you need support. We will connect you!
proberen? ga naar s2m.to/festival
49. Have access to a 100K social-capital-
co-work-seats-eco system per year in
The Netherlands:
“…Connect, Collaborate & Grow…”
* got a new job,
* was invited for a new project
* or started a new company:
2013 1 out of 8
2015 1 out of 6
2017 1 out of 3 ??
** 2013-2015-2017 Survey by the Erasmus University of Rotterdam.
…and assist us
in activities like:
-sales
-marketing
-pr.
-research
-innovation
50. “We want to create a platform where employees and coworkers
come together and reinforce each other. ” Silvia Onos, Program-manager.
2016:
7 pitch events
collaboration 46 start-ups
746 ambassadors
“LAB55 in Apeldoorn is dé beste lokale flexplek
van Nederland”.
De Nationale Flexplek Test, november 2017.