The document discusses several algorithms for clipping lines and polygons in computer graphics:
1. The Cohen-Sutherland and Cyrus-Back algorithms are described for clipping lines, with Cohen-Sutherland using outcodes to determine if lines can be trivially accepted or rejected from the clipping region.
2. The Cyrus-Back algorithm uses the concepts of potentially entering and leaving to iteratively calculate intersection points and clip line segments.
3. The Sutherland-Hodgeman algorithm is described for polygon clipping, using iterative clipping of vertices against clipping boundaries.
4. Both Cohen-Sutherland and Cyrus-Back extend readily to 3D clipping through additional bits for the