The document describes several algorithms for clipping lines and polygons to a clip rectangle in computer graphics, including:
- The Cohen-Sutherland algorithm which uses outcodes to determine if lines can be trivially accepted or rejected from the clip rectangle without intersection calculations.
- The Cyrus-Back algorithm which clips lines by solving the simultaneous equations for the intersections of the line with the clip rectangle edges.
- It also discusses parametric line clipping which finds the intersection parameters t along the line segment to determine where it enters and exits the clip rectangle edges.
Cohen-Sutherland Line Clipping Algorithm:
When drawing a 2D line on screen, it might happen that one or both of the endpoints are outside the screen while a part of the line should still be visible. In that case, an efficient algorithm is needed to find two new endpoints that are on the edges on the screen, so that the part of the line that's visible can now be drawn. This way, all those points of the line outside the screen are clipped away and you don't need to waste any execution time on them.
A good clipping algorithm is the Cohen-Sutherland algorithm for this solution.
By,
Maruf Abdullah Rion
Clipping is used in the Computer Graphics sector and My presentation Will Help you to Enrich your idea's on Clipping. Utilize my Presentation as a Reference...
he capability that show some part of object internal a specify window is called windowing and a rectangular region in a world coordinate system is called window. ... Points and lines which are outside the window are "cut off" from view. This process of "cutting off" parts of the image of the world is called Clipping.
Evaluators provide a way to specify points on a curve or surface (or part of one) using only the control points. The curve or surface can then be rendered at any precision. In addition, normal vectors can be calculated for surfaces automatically. You can use the points generated by an evaluator in many ways - to draw dots where the surface would be, to draw a wireframe version of the surface, or to draw a fully lighted, shaded, and even textured version.
Notes 2D-Transformation Unit 2 Computer graphicsNANDINI SHARMA
Notes of 2D Transformation including Translation, Rotation, Scaling, Reflection, Shearing with solved problem.
Clipping algorithm like cohen-sutherland-hodgeman, midpoint-subdivision with solved problem.
Cohen-Sutherland Line Clipping Algorithm:
When drawing a 2D line on screen, it might happen that one or both of the endpoints are outside the screen while a part of the line should still be visible. In that case, an efficient algorithm is needed to find two new endpoints that are on the edges on the screen, so that the part of the line that's visible can now be drawn. This way, all those points of the line outside the screen are clipped away and you don't need to waste any execution time on them.
A good clipping algorithm is the Cohen-Sutherland algorithm for this solution.
By,
Maruf Abdullah Rion
Clipping is used in the Computer Graphics sector and My presentation Will Help you to Enrich your idea's on Clipping. Utilize my Presentation as a Reference...
he capability that show some part of object internal a specify window is called windowing and a rectangular region in a world coordinate system is called window. ... Points and lines which are outside the window are "cut off" from view. This process of "cutting off" parts of the image of the world is called Clipping.
Evaluators provide a way to specify points on a curve or surface (or part of one) using only the control points. The curve or surface can then be rendered at any precision. In addition, normal vectors can be calculated for surfaces automatically. You can use the points generated by an evaluator in many ways - to draw dots where the surface would be, to draw a wireframe version of the surface, or to draw a fully lighted, shaded, and even textured version.
Notes 2D-Transformation Unit 2 Computer graphicsNANDINI SHARMA
Notes of 2D Transformation including Translation, Rotation, Scaling, Reflection, Shearing with solved problem.
Clipping algorithm like cohen-sutherland-hodgeman, midpoint-subdivision with solved problem.
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2. Point Clipping
clip
rectangle y = y max ( x max , y max )
x = x min x = x max
( x min , y min ) y = y min
For a point (x,y) to be inside the clip rectangle:
xmin ≤ x ≤ xmax
ymin ≤ y ≤ ymax
3. Point Clipping
clip
rectangle y = y max ( x max , y max )
(x 1, y 1)
x = x min x = x max
( x min , y min ) y = y min
For a point (x,y) to be inside the clip rectangle:
xmin ≤ x ≤ xmax
ymin ≤ y ≤ ymax
4. Line Clipping
clip
rectangle
Cases for clipping lines
5. Line Clipping
B B
A A
clip
rectangle
Cases for clipping lines
6. Line Clipping
D
D' D'
C C
B B
A A
clip
rectangle
Cases for clipping lines
7. Line Clipping
F
D
D' D'
C C
B B
E
A A
clip
rectangle
Cases for clipping lines
8. Line Clipping
F
D
D' D'
C C
B H B
E
H' H'
A A
G' G'
clip G
rectangle
Cases for clipping lines
9. Line Clipping
F
D
D' D'
C C
B H B
E
H' J H'
A A
G' G'
J'
clip G
rectangle I'
I
Cases for clipping lines
10. Line Clipping
Clipping Lines by Solving Simultaneous Equations
(x 1, y 1) (x 1, y 1)
(x , y ) (x b, y b) (x a, y a) (x b , y b) (x , y ) (x a, y a)
(x 0, y 0) (x 0, y 0)
(x c, y c) (x d, y d) (x c, y c) (x d , y d)
clip clip
rectangle rectangle
x = x0 +tline ( x1 − x0 ), y = y0 +tline ( y1 − y0 )
x = xa +t edge ( xb − xa ), y = ya +t edge ( yb − y a )
11. Cohen-Sutherland Algorithm
The Cohen-Sutherland Line-Clipping
Algorithm performs initial tests on a line to
determine whether intersection calculations
can be avoided.
1. First, end-point pairs are checked for Trivial
Acceptance.
2. If the line cannot be trivially accepted, region
checks are done for Trivial Rejection.
3. If the line segment can be neither trivially
accepted or rejected, it is divided into two
segments at a clip edge, so that one segment
can be trivially rejected.
These three steps are performed iteratively
until what remains can be trivially accepted or
rejected.
12. Cohen-Sutherland Algorithm
1001 1000 1010
bit 0 : y > ymax bit 2 : x > xmax
0001 0000 0010
bit 1 : y < ymin bit 3 : x < xmin
0101 0100 0110
clip
rectangle
Region outcodes
13. Cohen-Sutherland Algorithm
1. A line segment can be trivially
accepted if the outcodes of both the
endpoints are zero.
2. A line segment can be trivially
rejected if the logical AND of the
outcodes of the endpoints is not zero.
3. A key property of the outcode is that
bits that are set in nonzero outcode
correspond to edges crossed.
18. Parametric Line-Clipping
(1) This fundamentally different (from Cohen-
Sutherland algorithm) and generally more
efficient algorithm was originally published by
Cyrus and Beck.
(2) Liang and Barsky later independently
developed a more efficient algorithm that is
especially fast in the special cases of upright
2D and 3D clipping regions.They also
introduced more efficient trivial rejection tests
for general clip regions.
19. The Cyrus-Back Algorithm
Outside of clip region Inside of clip rectangle
Edge Ei Line P0 P : P( t ) = P0 + ( P − P0 )t
1 1
PEi
[ ]
Pi ( t ) − PEi
P1 N i ⋅ P( t ) − PEi = 0
[
N i ⋅ P( t ) − PEi = 0]
[ ]
N i ⋅ P( t ) − PEi < 0
[ ]
⇒ N i ⋅ P0 + ( P1 − P0 ) t − PEi = 0
⇒ N ⋅ [ P + ( P − P )t − P ] = 0
P0
[ ]
N i ⋅ P( t ) − PEi > 0 i 0 1 0 Ei
Ni N ⋅ [P − P ]
i 0 Ei
⇒t=
− N i ⋅ ( P0 − P1 )
⇒t=
[
N i ⋅ P0 − PEi ], D= P −P
0 1
− Ni ⋅ D
20. The Cyrus-Back Algorithm
Outside of clip region Inside of clip rectangle
Edge Ei
PEi
Pi ( t ) − PEi
P1
[ ]
N i ⋅ P( t ) − PEi < 0
P0
[
N i ⋅ P( t ) − PEi = 0]
[ ]
N i ⋅ P( t ) − PEi > 0
Ni
t exists when
t=
[
N i ⋅ P0 − PEi ] (1) N i ≠ 0
− Ni ⋅ D ( 2) D ≠ 0 ⇒ P0 ≠ P1
( 3) Ni ⋅ D ≠ 0
21. The Cyrus-Back Algorithm
P 1
t =1
PE Line 1 P 1
Line 2 t =1
P 1
t =1
PL
PL PL
PL
P 0
PE
t =0 Line 3
P 0
t =0
PE
PE
P 0
t =0 Clip
rectangle
PE = Potentially Entering PL = Potentially Leaving
N i ⋅ D < 0 ⇒ PE N i ⋅ D > 0 ⇒ PL
⇒ Angle > 90° ⇒ Angle < 90°
22. The Cyrus-Back Algorithm
Precalculate Ni and PEi for each edge
for (each line segment to be clipped) {
if (P1 == P0)
line is degenerated, so clip as a point;
else {
tE = 0; tL = 1;
for (each candidate intersection with a clip edge) {
if (Ni • D != 0) { /* Ignore edges parallel to line */
calculate t;
use sign of Ni • D to categorize as PE or PL;
if (PE) tE = max(tE , t);
if (PL) tL = min(tL , t);
}
}
if (tE > tL) return NULL;
else return P(tE) and P(tL) as true clip intersection;
}
}
27. 4 Cases of Polygon Clipping
Inside Outside
i :first output
p
s
p :second output
s
Polygon
being
clipped
p
s
s :output
p (no output)
Clip i :output
boundary
2
Case 1
4
3
28. Algorithm
Input vertex P Close Polygon entry
Does SF
No First Point Yes intersect E?
Yes
Compute
F=P Intersection I
No
Does SP intersect
No
E?
Output
Yes
vertex I
Compute
Intersection Point
I
Exit
Output
vertex I
S=P
Is S on left
Yes
side of E?
Output
vertex S
NO
Exit
29. 3D Clipping
• Both the Cohen-Sutherland and Cyrus-Beck clipping algorithm
readily extend to 3D.
• For Cohen-Sutherland algorithm use two extra-bit in outcode for
incorporating z < zmin and z > zmax regions