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Bus model and cust dev jan 2013

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Bus model and cust dev jan 2013

  1. Business Models & Customer Development Teaching Points www.steveblank.com @sgblank
  2. Business Model Canvas Why? How?
  3. TEACHING POINT Why? This Class
  4. The Search for a Path 1602 - 1908
  5. © 2012 Steve Blank
  6. The MBA the Path to Business Execution
  7. © 2012 Steve Blank
  8. TEACHING POINT Business Schools
  9. Business Schools • Made the American Century • Embraced entrepreneurship – Myles Mace HBS 1947, Stanford 1953 – But as an activity you execute • Now embracing search TEACHING POINT
  10. What We Used to Believe
  11. Startups are a Smaller Version of a Large Company
  12. What We Now Know
  13. Startups Search Companies Execute
  14. TEACHING POINT Why? Startups are Not Smaller Versions of a Large Company Search versus Execution
  15. Startups versus existing companies • That startups begin with a series of unknowns (mostly) – They Search • That existing companies deal with execution of knowns (mostly) – They Execute • The insight is that management tools built to execute do not work in search • Early stage ventures need their own tools TEACHING POINT
  16. What’s a Startup?
  17. © 2012 Steve Blank
  18. TEACHING POINT Why? Why a definition of a startup?
  19. What’s A Startup A temporary organization designed to search for a repeatable and scalable business model • This is what the class is about • It’s a definition filled with action • Each word has meaning – Temporary – Search – Repeatable – Scalable – Business Model TEACHING POINT
  20. What We Used to Believe Strategy
  21. Start With an Operating Plan and Financial Model
  22. What We Now Know Strategy
  23. Planning comes before the plan
  24. Business Models
  25. TEACHING POINT Why? Business Model versus Business Plan
  26. Business Model versus Business Plan • We are not saying never to a business plan • We are saying, “not first” • Plans are static • Models are dynamic • Planning comes before the plan TEACHING POINT
  27. What We Used to Believe Process
  28. Product Introduction Model Concept/ Product Alpha/Beta Launch/ Seed Round Dev. Test 1st Ship
  29. Tradition – Hire Marketing Concept/ Product Alpha/Beta Launch/ Seed Round Dev. Test 1st Ship - Create Marcom - Hire PR Agency - Create Demand Marketing Materials - Early Buzz - Launch Event - Create Positioning - “Branding”
  30. Tradition – Hire Sales Concept/ Product Alpha/Beta Launch/ Seed Round Dev. Test 1st Ship - Create Marcom - Hire PR Agency - Create Demand Marketing Materials - Early Buzz - Launch Event - Create Positioning - “Branding” • Hire Sales VP • Build Sales Sales • Hire 1st Sales Staff Organization
  31. Tradition – Hire Bus Development Concept Product Alpha/Beta Launch/ Dev. Test 1st Ship - Create Marcom - Hire PR Agency - Create Demand Marketing Materials - Early Buzz - Launch Event - Create Positioning - “Branding” • Hire Sales VP • Build Sales Channel / Sales • Pick distribution Distribution Channel Business • Hire First • Do deals for FCS Development Bus Dev
  32. Tradition – Hire Engineering Concept Product Alpha/Beta Launch/ Dev. Test 1st Ship - Create Marcom - Hire PR Agency - Create Demand Marketing Materials - Early Buzz - Launch Event - Create Positioning - “Branding” • Hire Sales VP • Build Sales Channel / Sales • Pick distribution Distribution Channel Business • Hire First • Do deals for FCS Development Bus Dev Engineering • Write MRD • Waterfall • Q/A •Tech Pubs
  33. Waterfall / Product Management Execution on Two “Knowns” Requirements Product Features: known Design Implementation Verification Customer Problem: known Maintenance Source: Eric Ries http://startuplessonslearned.blogspot.com
  34. What We Now Know Process
  35. More startups fail from a lack of customers than from a failure of product development
  36. Customer Development
  37. Agile Development
  38. +
  39. TEACHING POINT Why? Customer & Agile Development versus Product Launch and Waterfall
  40. Customer & Agile Development versus Product Launch and Waterfall • Product Launch process assumes hypotheses are facts • Waterfall development assumes you know: – the customer problem – Entire solution TEACHING POINT
  41. What We Used to Believe Organization
  42. Hire and Build a Functional Organization
  43. What We Now Know Organization
  44. Founders run a Customer Development Team No sales, marketing and business development
  45. TEACHING POINT Why? Functional Organizations
  46. Functional Organizations • An easy trap for startups • Large companies have VP’s of Sales, Marketing & Business Development • I guess we should too • Titles are the same, functions are radically different TEACHING POINT
  47. TEACHING POINT How? Business Model Canvas
  48. The Canvas in Class • Forces students to articulate all 9 parts of a business model (static) • Used to keep score of customer development progress (dynamic) • Allows visualization of the entrepreneurial process • 9 boxes provides a convenient tempo for weekly classes Different from Osterwalder's original intent - strategy TEACHING POINT
  49. What’s a Business Model?
  50. Value Proposition What Are You Building and For Who?
  51. Customer Segments Who Are They? Why Would They Buy?
  52. TEACHING POINT Multiple Customer Segments
  53. Multiple Customer Segments • Might have multiple segments of users • Might have users and payers • Might have 5 or 6 different customers – Medical devices have doctors, hospitals, patient, insurance company, FDA, etc. • For every customer segment you need: – Value proposition – Revenue model – And may have unique channels, cust relationships, etc. TEACHING POINT
  54. TEACHING POINT Product/Market Fit Value Proposition + Customer Segment
  55. Product/Market Fit Does the Value Proposition MVP match the Customer Segment Archetype? TEACHING POINT
  56. Channels How does your Product Get to Customers?
  57. Customer Relationships How do you Get, Keep and Grow Customers?
  58. TEACHING POINT We define Customer Relationships as Get, Keep and Grow Different and more actionable than Osterwalder
  59. TEACHING POINT
  60. Revenue Streams How do you Make Money?
  61. Key Resources What are your most important Assets?
  62. Key Partners Who are your Partners and Suppliers?
  63. Key Activities What’s Most Important for the Business?
  64. Cost Structure What are the Costs and Expenses
  65. TEACHING POINT How? Business Model Canvas Components
  66. Canvas Components • We overview all the 9 boxes in the first lecture • Subsequent classes detail each of canvas components • But that’s a sleight of hand • What we are really doing is getting the students to talk to 100 customers in a quarter • The class is not about the lectures • It’s about the work the students do outside the building TEACHING POINT
  67. But, Realize They’re Hypotheses
  68. 9 Guesses Guess Guess Guess Guess Guess Guess Guess Guess Guess
  69. TEACHING POINT How? Customer Development
  70. Customer Development • While so far the class looked like an easy business model canvas class … • The class is actually all about Customer Development! • Drawing the canvas hypotheses are easy • Testing them is really, really hard • Just like a startup TEACHING POINT
  71. Customer Development Test the Problem, Then the Solution
  72. TEACHING POINT How? Test the problem, then the solution
  73. Test the Problem then the Solution • Customer development is about hypothesis testing • It’s why scientists do great in this class • What are you testing? All the nice, neat assumptions in the business model canvas • First, you test basic assumptions • Then, you test the solution itself • Customer discovery and validation is a fairly rigorous process TEACHING POINT
  74. Customer Development The Minimum Viable Product
  75. TEACHING POINT How? Build the minimum viable product
  76. Build the minimum viable product • This is easy if you use Agile development • You build your product iteratively and incrementally • The goal is feedback, learning, insight, orders, etc. with the minimum feature set TEACHING POINT
  77. Customer Development The Pivot
  78. TEACHING POINT How? The Pivot
  79. The Pivot • A core concept of Customer Development • In the past a failure to make “the plan” meant a failure of an individual to execute • In the past we fixed problems and changed strategies by firing executives • Now we first fire the plan • A pivot is a substantive change in one or more business model canvas components • An iteration is a minor change in one or more business model canvas components TEACHING POINT
  80. Customer Development Done By the Founders
  81. Customer Development Canvas to Keep Score
  82. TEACHING POINT How? Keeping Score with the Canvas
  83. Keeping Score with the Canvas • A core concept of the class • Weekly updates of the canvas allow the teaching team to visually see customer development process • Visualize the canvas extending in the Z-axis • That axis represents the customer development process over time TEACHING POINT
  84. Customer Development Details
  85. Customer Development is how you search for the model
  86. Customer Development Physical vs. Web/Mobile Products and Channels
  87. Why Do We Do This?
  88. Make Your Lives Extraordinary

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