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Creating awesome value proposition using Value Proposition Canvas

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My talk on Value Proposition Canvas at #AgileIndia2016

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Creating awesome value proposition using Value Proposition Canvas

  1. 1. Tathagat Varma @tathagatvarma
  2. 2. Creating awesome 
 value proposition using 
 Value Proposition Canvas
  3. 3. Environment Map
  4. 4. Business Model “A business model describes the rationale of how an organization creates, delivers and captures value.”
  5. 5. 9 Building Blocks
  6. 6. Your BMC on Day 1…? h"p://www.startathlon.com/images/bizmodel.jpg
  7. 7. So, how do you plan? h"ps://steveblank.files.wordpress.com/2010/11/model-guesses.jpg
  8. 8. h"ps://leanstack.com/wp-content/uploads/2011/06/test.png
  9. 9. So, how do you create value proposition?
  10. 10. Customer Profile Clarify your customer understanding
  11. 11. Value Map Create value for your customer
  12. 12. Customer Jobs Jobs describe the things your customers are trying to get done in their work or in their life. A customer job could be the tasks they are trying to perform and complete, the problems they are trying to solve, or the needs they are trying to satisfy.
  13. 13. Type of Jobs • Functional Jobs • Social Jobs • Personal Jobs • Supporting Jobs
  14. 14. Customer Pains Pains describe anything that annoys your customers before, during, and after trying to get a job done or simply prevents them from getting a job done. Pains also describe risks, that is, potential bad outcomes, related to getting a job done badly or not at all. A customer pain can be extreme or moderate, similar to how jobs can be important or insignificant to the customer.
  15. 15. Type of Pains • Undesired outcomes, problems or characteristics • Obstacles • Risks (undesired potential outcomes)
  16. 16. Customer Gains Gains describe the outcomes and benefits your customers want. Some gains are required, expected, or desired by customers, and some would surprise them. Gains include functional utility, social gains, positive emotions, and cost savings. A customer gain can feel essential or nice to have, just like pains can feel extreme or moderate to them.
  17. 17. Types of Gains • Required Gains • Expected Gains • Desired Gains • Unexpected Gains
  18. 18. Ranking them all…
  19. 19. Products and Services This is simply a list of what you offer. Think of it as all the items your customers can see in your shop window—metaphorically speaking This bundle of products and services helps your customers complete either functional, social, or emotional jobs or helps them satisfy basic needs
  20. 20. Types of Products / Services • Physical / Tangible • Intangible • Digital • Financial
  21. 21. Pain Relievers Pain relievers describe how exactly your products and services alleviate specific customer pains. They explicitly outline how you intend to eliminate or reduce some of the things that annoy your customers before, during, or after they are trying to complete a job or that prevent them from doing so.
  22. 22. Gain Creators Gain creators describe how your products and services create customer gains. They explicitly outline how you intend to produce outcomes and benefits that your customer expects, desires, or would be surprised by, including functional utility, social gains, positive emotions, and cost savings.
  23. 23. Pain Relievers vs Gain Creators Pain relievers and gain creators both create value for the customer in different ways. The difference is that the former specifically addresses pains in the customer profile, while the latter specifically addresses gains. It is okay if either of them addresses pains and gains at the same time. The main goal of these two areas is to make the customer value creation of your products and services explicit.
  24. 24. Rank them all together…
  25. 25. Fit You achieve fit when customers get excited about your value proposition, which happens when you address important jobs, alleviate extreme pains, and create essential gains that customers care about. Fit is hard to find and maintain.
  26. 26. Types of Fit
  27. 27. Value Proposition Design
  28. 28. Ad-libs
  29. 29. BMC <-> VPC
  30. 30. Thanks! http://thoughtleadership.in

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