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Engaging Students
with Inquiry
Strategies for Effective Teaching
& Engaging Students
Michael	
  M.	
  Grant	
  
Instruc(onal	
  Design	
  &	
  Technology	
  
h5p://viral-­‐notebook.com	
  
mgrant2@memphis.edu	
  
@michaelmgrant	
  
Michael M. Grant 2012
http://ijpbl.org
Michael M. Grant 2012
Agenda
• How learning occurs
•  Problem-based learning "
& examples
•  Project-based learning "
& examples
•  Engaging strategies online "
& on ground
How does learning occur?
Cognitive Learning
Cognitive Load
Constructivist Learning
Assimilation v.
Accommodation
Who likes learning new stuff?
Who likes going school?
We’ve got to change that!
It’s up to me & you!
Authen(c	
  Learning	
  
Ar(ficial	
   Real	
  world	
  relevance	
  
Situated	
  Cogni(on	
  
CraI	
  Appren(ceships	
  
Problem-­‐based	
  Learning	
  
Project-­‐based	
  Learning	
  
Cogni(ve	
  Flexibility	
  Theory	
  
Direct	
  Instruc(on	
  
Cases/Case	
  Studies	
  
Authen(c	
  Learning	
  
Ar(ficial	
   Real	
  world	
  relevance	
  
Situated	
  Cogni(on	
  
CraI	
  Appren(ceships	
  
Cogni(ve	
  Flexibility	
  Theory	
  
Direct	
  Instruc(on	
  
Cases/Case	
  Studies	
  
Problem-­‐based	
  Learning	
  
Project-­‐based	
  Learning	
  
Problem-based
Learning
1.  Students must have the
responsibility for their own
learning.
2.  The problem simulations used in
problem-based learning must be
ill-structured and allow for free
inquiry.
3.  Learning should be integrated
from a wide range of disciplines or
subjects.
4.  Collaboration is essential.
5.  What students learn during their
self-directed learning must be
applied back to the problem with
reanalysis and resolution.
6.  A closing analysis of what has been
learned from work with the
problem and a discussion of what
concepts and principles have been
learned is essential.
7.  Self and peer assessment should
be carried out at the completion of
each problem and at the end of
every curricular unit.
8.  The activities carried out in
problem-based learning must be
those valued in the real world.
9.  Student examinations must
measure student progress
towards the goals of problem-
based learning.
10.  Problem-based learning must be
the pedagogical base in the
curriculum and not part of a
didactic curriculum.
The PBL Learning Process
Learners encounter a problem and attempt to solve it
with information they already possess, allowing
them to appreciate what they already know. They
also identify what they need to learn to better
understand the problem and how to resolve it.
Once they have worked with the problem as far as
possible and identified what they need to learn, the
learners engage in self-directed study to research
the information needed, finding and using a variety
of information resources.
The PBL Learning Processcont’d
The learners then return to the problem and apply
what they learned to their work with the problem in
order to more fully understand and resolve the
problem.
This process is iterative until the problem is resolved.
After they have finished their problem work, the
learners assess themselves and each other to
develop skills in self-assessment and the
constructive assessment of peers.
The PBL Learning Processcont’d
The learners then return to the problem and apply
what they learned to their work with the problem in
order to more fully understand and resolve the
problem.
This process is iterative until the problem is resolved.
After they have finished their problem work, the
learners assess themselves and each other to
develop skills in self-assessment and the
constructive assessment of peers. 
PBL Tutorial
A more accurate title might be"
SPBIICRL
A more accurate title might be"
“student-centered, problem-
based, inquiry-based,
integrated, collaborative,
reiterative learning.”
SPBIICRL
But that’s not as sexy.
Some Examples
Math & Environmental Science: !
We Need Trees
•  We need the trees — Scene One"
https://docs.google.com/document/pub?id=1OP-
kYkWquyMT5Kfb-k74Cu9bmvK0FwoopU0Mbw-jQ5w 
•  We need the trees — Scene Two"
https://docs.google.com/document/pub?
id=11f9nmQmUAF8QIkU2K6uzE3tALPF0i1We6CaJZDzGnOk
Genetics & Math: !
Wondering about Via, too?
•  Overview
•  Scene 1
•  Scene 2
•  Scene 3
•  Scene 4
•  Learning Grid
ijpbl.org
Analyzing the PBL Approach
1.  What is the product or artifact of learning? Can
you hold it?
2.  Is the product or artifact of learning the same for
everyone?
3.  Does the instructional model provide steps/guides
for the elements of instruction.
4.  How is it assessed?
5.  Why would you do it?
PBL Problems
•  The problems used are ill-structured, messy
problems like those the learner will encounter in the
real world.
•  The learning process requires the skills expected of
learners when the encounter problems in their lives
and careers.
Generating the Problem
•  The problem must be authentic.
•  The problem has one or more solutions with one or
more pathways to the outcome.
•  Initial presentation of the problem should provide
minimal information requiring the problem solver to
formulate requests for vital information.
•  Information should be available upon request or by
progressive disclosure.
•  Expert review of the case will anticipate the problem
solving process and needed information.
•  Expert review will predict some alternative
pathways and non-productive pathways.
Generating the Problem
1.  What is the desired
outcome?
2.  What is the plan that
would address the
desired outcome?
3.  What is the problem
solution(s) that would
generate the plan?
4.  What key pieces of
information would lead
to the solution(s)?
6.  What key pieces of
information might be
external to the solution,
but related?
7.  What pieces of
information might be
requested but
irrelevant?
8.  How does the problem
present?
9.  What are the cues/clues
that need to be included
to prompt problem
solving?
Teacher Role
•  Facilitator, guide on the side, coach,
model, scaffold
•  Will not align with everyone’s
epistemology.
•  Pitfalls?
Assessment in PBL
Who?
What?
When?
How?
Elements to consider when
planning for PBL
Bloom’s Taxonomy
Evalua(on	
  
Synthesis	
  
Analysis	
  
Applica(on	
  
Comprehension	
  
Knowledge	
  
Lower	
  
Order	
  
Thinking	
  
Skills	
  
(LOTS)	
  
Higher	
  
Order	
  
Thinking	
  
Skills	
  
(HOTS)	
  
Course	
  Embed	
  
1	
  (me	
   Whole	
  course	
   Across	
  courses	
  
Collabora(on	
  
None/minimal	
   Essen(al	
  
Ambiguity	
  
Low	
   High	
  
Solu(ons	
  
Single	
   Mul(ple	
  
Problem	
  Solving	
  
Single	
  paths	
   Mul(ple	
  paths	
  
Difficulty	
  
Applica(on	
   Analysis	
   Evalua(on	
  Synthesis	
  
Expert/teacher	
  role	
  
Direc(ve	
   Facilita(ve	
  
Assessment	
  Ar(facts	
  
Product	
   Process	
   Mul(ple	
  
Assessment	
  Perspec(ves	
  
Single/Instructor	
   Mul(ple	
  
Authen(city	
  
Ar(ficial	
   Real	
  world	
  relevance	
  
Resources	
  
Just	
  in	
  case	
   Just	
  in	
  (me	
  
Instruc(onal	
  Purpose	
  
Problem	
  Iden(fica(on	
   Problem	
  Solving	
  
	
  
Both	
  
Goal-based Scenarios
•  Target skills have been identified for the learners.
•  Mission refers to the primary goal that the learner
pursues within the scenario.
•  Mission focus determines the class of task the
learner will accomplish (i.e., Design, Diagnosis,
Discovery, Control).
•  Cover story refers to the premise designed by the
instructor under which the mission will be pursued.
•  Operations are the specific activities (tasks)
learners will go through to learn the target skills in
the mission.
Components of Projects
1. Production of a
learning artifact
2. An introduction,
emotional anchor,
or mission
3. Driving question
4. Definition of the
learning task
5. Procedure for
investigation
6. Suggested resources
7. Scaffolding
8. Collaborations
9. Reflections &transfer
activities
(cc)	
  	
  2013	
  Michael	
  M.	
  Grant	
  |	
  	
  
Directions
1. Choose a topic.
Hands-on: Developing Driving Questions
practice
(cc)	
  	
  2013	
  Michael	
  M.	
  Grant	
  |	
  	
  
Directions
1. Choose a topic.
2. Think about where or how that
knowledge or skill is used in the
real world and would matter to
your students.
Hands-on: Developing Driving Questions
practice
(cc)	
  	
  2013	
  Michael	
  M.	
  Grant	
  |	
  	
  
Directions
1. Choose a topic.
2. Think about where or how that
knowledge or skill is used in the
real world and would matter to
your students.
3. Break out the Tubric.
Hands-on: Developing Driving Questions
practice
http://tubric.com
http://tubric.com
(cc)	
  	
  2013	
  Michael	
  M.	
  Grant	
  |	
  	
  
Directions
1. Choose a topic.
2. Think about where or how that
knowledge or skill is used in the
real world and would matter to
your students.
3. Break out the Tubric.
4. Translate your knowledge/skill
with your context into a driving
question.
Hands-on: Developing Driving Questions
practice
(cc)	
  	
  2013	
  Michael	
  M.	
  Grant	
  |	
  	
  
Directions
1. Choose a topic.
2. Think about where or how that
knowledge or skill is used in the
real world and would matter to
your students.
3. Break out the Tubric.
4. Translate your knowledge/skill
with your context into a driving
question.
5. Try 2-3 questions to see which
one is the best.
Hands-on: Developing Driving Questions
practice
COMPONENTS OF PROJECTS
Projects require a task or
series of tasks.
Students follow a process or
investigation to complete
task(s) and produce artifact.
Project are not recipes.
Project task(s) afford
multiple paths to completion
and learning.
Students should have choice
in the topic(s) and/or
process of investigation.
Scaffolds help students
perform at a higher level
with project tasks.
Resources are evaluated
and synthesized to produce
artifact(s).
Collaborations allows
students to negotiate
content and receive
feedback.
Assessment encompasses
process and product.
Artifacts afford multiple
representations of
knowledge.
Projects are not recipes.
Projects should encourage
students to at least apply
knowledge.
Bloom’s Taxonomy
Evalua(on	
  
Synthesis	
  
Analysis	
  
Applica(on	
  
Comprehension	
  
Knowledge	
  
Lower	
  
Order	
  
Thinking	
  
Skills	
  
(LOTS)	
  
Higher	
  
Order	
  
Thinking	
  
Skills	
  
(HOTS)	
  
It is practically impossible
for an artifact to represent
all that has been learned.
How Teachers Use
Project-based Learning
Reinforcer
Extender
Initiator
Navigator
FACTORS THAT WILL INFLUENCE
THE SUCCESS OF PBL
FOR FACULTY & LEARNERS
Teachers and students must
recognize and accept their
roles in project-based
learning.
Teachers and students must
be comfortable with the
physical messiness of
project-based learning.
Teachers and students must
have a tolerance for
ambiguity in project-based
learning.
Project-based learning must
be integrated with the
reality outside a teacher’s
classroom.
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0
United States License.
Michael M. Grant, PhD 2013

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Engaging Students with Inquiry

  • 1. Engaging Students with Inquiry Strategies for Effective Teaching & Engaging Students
  • 2. Michael  M.  Grant   Instruc(onal  Design  &  Technology   h5p://viral-­‐notebook.com   mgrant2@memphis.edu   @michaelmgrant   Michael M. Grant 2012
  • 4. Agenda • How learning occurs •  Problem-based learning " & examples •  Project-based learning " & examples •  Engaging strategies online " & on ground
  • 10. Who likes learning new stuff?
  • 11. Who likes going school?
  • 12. We’ve got to change that! It’s up to me & you!
  • 13. Authen(c  Learning   Ar(ficial   Real  world  relevance   Situated  Cogni(on   CraI  Appren(ceships   Problem-­‐based  Learning   Project-­‐based  Learning   Cogni(ve  Flexibility  Theory   Direct  Instruc(on   Cases/Case  Studies  
  • 14. Authen(c  Learning   Ar(ficial   Real  world  relevance   Situated  Cogni(on   CraI  Appren(ceships   Cogni(ve  Flexibility  Theory   Direct  Instruc(on   Cases/Case  Studies   Problem-­‐based  Learning   Project-­‐based  Learning  
  • 15.
  • 16. Problem-based Learning 1.  Students must have the responsibility for their own learning. 2.  The problem simulations used in problem-based learning must be ill-structured and allow for free inquiry. 3.  Learning should be integrated from a wide range of disciplines or subjects. 4.  Collaboration is essential. 5.  What students learn during their self-directed learning must be applied back to the problem with reanalysis and resolution. 6.  A closing analysis of what has been learned from work with the problem and a discussion of what concepts and principles have been learned is essential. 7.  Self and peer assessment should be carried out at the completion of each problem and at the end of every curricular unit. 8.  The activities carried out in problem-based learning must be those valued in the real world. 9.  Student examinations must measure student progress towards the goals of problem- based learning. 10.  Problem-based learning must be the pedagogical base in the curriculum and not part of a didactic curriculum.
  • 17. The PBL Learning Process Learners encounter a problem and attempt to solve it with information they already possess, allowing them to appreciate what they already know. They also identify what they need to learn to better understand the problem and how to resolve it. Once they have worked with the problem as far as possible and identified what they need to learn, the learners engage in self-directed study to research the information needed, finding and using a variety of information resources.
  • 18. The PBL Learning Processcont’d The learners then return to the problem and apply what they learned to their work with the problem in order to more fully understand and resolve the problem. This process is iterative until the problem is resolved. After they have finished their problem work, the learners assess themselves and each other to develop skills in self-assessment and the constructive assessment of peers.
  • 19. The PBL Learning Processcont’d The learners then return to the problem and apply what they learned to their work with the problem in order to more fully understand and resolve the problem. This process is iterative until the problem is resolved. After they have finished their problem work, the learners assess themselves and each other to develop skills in self-assessment and the constructive assessment of peers. PBL Tutorial
  • 20.
  • 21. A more accurate title might be" SPBIICRL
  • 22. A more accurate title might be" “student-centered, problem- based, inquiry-based, integrated, collaborative, reiterative learning.” SPBIICRL But that’s not as sexy.
  • 24. Math & Environmental Science: ! We Need Trees •  We need the trees — Scene One" https://docs.google.com/document/pub?id=1OP- kYkWquyMT5Kfb-k74Cu9bmvK0FwoopU0Mbw-jQ5w •  We need the trees — Scene Two" https://docs.google.com/document/pub? id=11f9nmQmUAF8QIkU2K6uzE3tALPF0i1We6CaJZDzGnOk
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. Genetics & Math: ! Wondering about Via, too? •  Overview •  Scene 1 •  Scene 2 •  Scene 3 •  Scene 4 •  Learning Grid
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 36. Analyzing the PBL Approach 1.  What is the product or artifact of learning? Can you hold it? 2.  Is the product or artifact of learning the same for everyone? 3.  Does the instructional model provide steps/guides for the elements of instruction. 4.  How is it assessed? 5.  Why would you do it?
  • 37.
  • 38. PBL Problems •  The problems used are ill-structured, messy problems like those the learner will encounter in the real world. •  The learning process requires the skills expected of learners when the encounter problems in their lives and careers.
  • 39. Generating the Problem •  The problem must be authentic. •  The problem has one or more solutions with one or more pathways to the outcome. •  Initial presentation of the problem should provide minimal information requiring the problem solver to formulate requests for vital information. •  Information should be available upon request or by progressive disclosure. •  Expert review of the case will anticipate the problem solving process and needed information. •  Expert review will predict some alternative pathways and non-productive pathways.
  • 40. Generating the Problem 1.  What is the desired outcome? 2.  What is the plan that would address the desired outcome? 3.  What is the problem solution(s) that would generate the plan? 4.  What key pieces of information would lead to the solution(s)? 6.  What key pieces of information might be external to the solution, but related? 7.  What pieces of information might be requested but irrelevant? 8.  How does the problem present? 9.  What are the cues/clues that need to be included to prompt problem solving?
  • 41. Teacher Role •  Facilitator, guide on the side, coach, model, scaffold •  Will not align with everyone’s epistemology. •  Pitfalls?
  • 43. Elements to consider when planning for PBL
  • 44. Bloom’s Taxonomy Evalua(on   Synthesis   Analysis   Applica(on   Comprehension   Knowledge   Lower   Order   Thinking   Skills   (LOTS)   Higher   Order   Thinking   Skills   (HOTS)  
  • 45. Course  Embed   1  (me   Whole  course   Across  courses   Collabora(on   None/minimal   Essen(al   Ambiguity   Low   High   Solu(ons   Single   Mul(ple   Problem  Solving   Single  paths   Mul(ple  paths   Difficulty   Applica(on   Analysis   Evalua(on  Synthesis  
  • 46. Expert/teacher  role   Direc(ve   Facilita(ve   Assessment  Ar(facts   Product   Process   Mul(ple   Assessment  Perspec(ves   Single/Instructor   Mul(ple   Authen(city   Ar(ficial   Real  world  relevance   Resources   Just  in  case   Just  in  (me   Instruc(onal  Purpose   Problem  Iden(fica(on   Problem  Solving     Both  
  • 47. Goal-based Scenarios •  Target skills have been identified for the learners. •  Mission refers to the primary goal that the learner pursues within the scenario. •  Mission focus determines the class of task the learner will accomplish (i.e., Design, Diagnosis, Discovery, Control). •  Cover story refers to the premise designed by the instructor under which the mission will be pursued. •  Operations are the specific activities (tasks) learners will go through to learn the target skills in the mission.
  • 48. Components of Projects 1. Production of a learning artifact 2. An introduction, emotional anchor, or mission 3. Driving question 4. Definition of the learning task 5. Procedure for investigation 6. Suggested resources 7. Scaffolding 8. Collaborations 9. Reflections &transfer activities
  • 49. (cc)    2013  Michael  M.  Grant  |     Directions 1. Choose a topic. Hands-on: Developing Driving Questions practice
  • 50. (cc)    2013  Michael  M.  Grant  |     Directions 1. Choose a topic. 2. Think about where or how that knowledge or skill is used in the real world and would matter to your students. Hands-on: Developing Driving Questions practice
  • 51. (cc)    2013  Michael  M.  Grant  |     Directions 1. Choose a topic. 2. Think about where or how that knowledge or skill is used in the real world and would matter to your students. 3. Break out the Tubric. Hands-on: Developing Driving Questions practice
  • 53.
  • 55. (cc)    2013  Michael  M.  Grant  |     Directions 1. Choose a topic. 2. Think about where or how that knowledge or skill is used in the real world and would matter to your students. 3. Break out the Tubric. 4. Translate your knowledge/skill with your context into a driving question. Hands-on: Developing Driving Questions practice
  • 56. (cc)    2013  Michael  M.  Grant  |     Directions 1. Choose a topic. 2. Think about where or how that knowledge or skill is used in the real world and would matter to your students. 3. Break out the Tubric. 4. Translate your knowledge/skill with your context into a driving question. 5. Try 2-3 questions to see which one is the best. Hands-on: Developing Driving Questions practice
  • 58. Projects require a task or series of tasks.
  • 59. Students follow a process or investigation to complete task(s) and produce artifact. Project are not recipes.
  • 60. Project task(s) afford multiple paths to completion and learning.
  • 61. Students should have choice in the topic(s) and/or process of investigation.
  • 62. Scaffolds help students perform at a higher level with project tasks.
  • 63. Resources are evaluated and synthesized to produce artifact(s).
  • 64. Collaborations allows students to negotiate content and receive feedback.
  • 66. Artifacts afford multiple representations of knowledge. Projects are not recipes.
  • 67. Projects should encourage students to at least apply knowledge.
  • 68. Bloom’s Taxonomy Evalua(on   Synthesis   Analysis   Applica(on   Comprehension   Knowledge   Lower   Order   Thinking   Skills   (LOTS)   Higher   Order   Thinking   Skills   (HOTS)  
  • 69. It is practically impossible for an artifact to represent all that has been learned.
  • 70.
  • 71. How Teachers Use Project-based Learning Reinforcer Extender Initiator Navigator
  • 72. FACTORS THAT WILL INFLUENCE THE SUCCESS OF PBL FOR FACULTY & LEARNERS
  • 73. Teachers and students must recognize and accept their roles in project-based learning.
  • 74. Teachers and students must be comfortable with the physical messiness of project-based learning.
  • 75. Teachers and students must have a tolerance for ambiguity in project-based learning.
  • 76. Project-based learning must be integrated with the reality outside a teacher’s classroom.
  • 77. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States License. Michael M. Grant, PhD 2013