2.
PROGRAM OF ACTIVITIES
Time June 21 June 22 June 23 June 24 June 25
Exhibit:
ICT4BE Modules (eSkwela and Creative Content)
PC Recycling
Philippine Open Source Network (POSNet)
Innovative Technologies
Exhibit Opening Health Talk on Understanding Kapihan : PC Ending Basic
and Launching FOSS by Design and Maintenance Education as we
UP Manila‐ ICT Recycling and Know It
Telehealth Center Dr. Lloyd Espiritu eWaste Dr. Emmanuel C.
Management Lallana
30 slots available In cooperation with
Usaping Balita ,
9:00 – 11:00am
Serye Cafe
Learning Objects eGov Techtalk:
Prof. Rosella S. ITIL/Project
Moya‐Torrecampo Management
UP Open BCP Information
University Security
iSchools Library POSNet Seminar Small and Techtalks: POSNet Seminar
Information Series 2: Medium Animation/Web Series 3:
System Limesurvey Entrepreneurs’ Programming eLearning Tools
Presentation (SME) Tools using Moodle
(iLMIS) 8 Layer Fusion of
Laguna University Technologies Enterprise
Models
20 slots available 20 slots available Network Security 20 slots available
2:00 – 5:00pm
Corporate Social
Responsibility
POSNet Seminar Learning Objects Explore the
Series 1: Audio Development English Learning
Visual Tools using Xerte Objects
Online Toolkits
3. Activity Descriptions
HCDG Accomplishment Report
The Human Capital Development Group (HCDG) aims to produce globally competitive knowledge
workers and an ICT‐skilled labor force. As such, the HCDG is responsible for initiating projects
geared towards the advancement of relevant ICT skills in the Filipino people by developing ICT
literacy and competency standards, by formulating plans to integrate ICT in education, and by
championing efficient management and use of ICT in the civil service workforce to ensure an effective
eGovernment for the country. To know more about the numerous projects that the HCDG is currently
undertaking, the public is cordially invited to listen in on a talk introducing the varied initiatives the
Group is leading.
PCR Exhibit
PC Recycling came about to empower selected high school by providing technical skills to maintain
and sustain their existing laboratories by recycling defective computers. The main strategy of PC
Recycling is to use salvageable computer parts to refurbish and restore defective units in order to
maximize available resources and minimize electronic waste. By empowering the technical capability
of their personnel, these schools can become better equipped to bridge the digital divide. To cap‐off
this undertaking an a final national PC Recycling Exhibit will be conducted, showcasing posters
depicting the learning process, samples of refurbished units, and other educational and creative work
made from condemned computer parts.
Kapihan: PC Maintenance, Recycling and eWaste Management
With the passage of time, ICT equipment will gradually meet obselecense. This grim reality can
adversely affect thousands of computer units currently populating the laboratories of the public
school system. While the HCDG, through the PC Recycling Component of its iSchools Project has
taken steps to address this situation, there is a realization that a lot more needs to be done. In light of
this, the kapihan session on PC Maintenance, Recycling and eWaste Management is a concrete step in
informing the public about this impending issue.
Learning Objects
The lecture features the construction of content of learning objects as a preliminary step to conversion,
which in turn is the focus of the next lecture. Learning objects are best understood and used as stand
alone lessons that can be used by various levels of learners in a non‐sequential manner. A learning
object serves multiple purposes in the classroom as a supplemental instructional material (SIM), as a
multimedia material categorized by the DepEd as among the OIMS, or even as the main lessonʹs
content or at the least as a teacherʹs audio‐visual aid. It can be the modular ʹteacherʹ in class or the
extension class‐either at advanced or remedial level or homework itself. A learning object can be
authored by any teacher who uses a rapid instructional design format to enhance student interaction
and engagement with the lesson and with peers.
Learning Objects Development Using Xerte Online Toolkits
Xerte Online Toolkits is a server‐based suite of tools for content authors. Elearning materials can be
authored quickly and easily using browser‐based tools, with no programming required. Xerte Online
Toolkits is aimed at content authors, who will assemble content using simple wizards. Content