Accessing and utilising Smart Venues for experiments and pilots

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Accessing and utilising Smart Venues for experiments and pilots

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Accessing and utilising Smart Venues for experiments and pilots

  1. 1. Accessing and utilising Smart Venues for experiments and pilots Future Internet Week Aalborg, Denmark Simon Crowle 9th May 2012
  2. 2. EXPERIMEDIA FMI challenges  Unique facility for large-scale FMI experiments  Challenges:  Evaluating lab technology in the real-world  Integration of technologies and infrastructure  Understanding user experiences  Delivering insights with real-world value to stakeholders  Meeting ethical and legal obligations2 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  3. 3. Use-cases, smart venues & technologies  Scenarios:  Live & Augmented (Participative community events: UGC & AR)  Live & 3D (Collaborations: HQ A/V, 3D, meta-data)  Live & On-line (Fused RW/online communities; personalized interactions)  Smart venues: Schladming, CAR, FHW  Base-line technologies  Pervasive gaming & Augmented Reality  High quality/UGC media streaming & production  Immersive environments  Social networks  Content/experimental data management systems3 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  4. 4. EXPERIMEDIA test-bed methodology  Insights: How technology enhances smart venues  Multi-disciplinary approach  An eco-system with multiple stakeholders  New partners & technologies over time  Value Impact Assessment (VIA)  User, business and technology values  Phased & scaled experimentation approach  Privacy Impact Assessment (PIA)  Expert driven assessment (EAB/DPB)  Phased consultation process4 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  5. 5. Architecture: overview & principles  Driving requirements for EXPERIMEDIA arch:  Evolving requirements  Integration & adaptation  Experimentation  Security & privacy  Extensible capabilities/technologies  Stakeholders’ point of view important5 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  6. 6. Architecture: Content lifecycle  Content authoring  High quality content Delivery Authoring  User generated content Management  Content management  Controlled & secure access  Privacy  Content delivery  Multiple platforms  Varying infrastructure & performance6 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  7. 7. Architecture: Experiment lifecycle  Experimental data  QoS, QoE, QoC  Acquisition  Delivery  Management  Processing & reporting7 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  8. 8. EXPERIMEDIA capabilities & technologies  Top-down: FMI capabilities  Bottom-up: Technology model  Technical maturity levels Experimental technologies FMI Content/Experimentation  Baseline content components FMI Baseline technology model Capability model Audio/Visual CC Experiment CC Pervasive CC  Social (SCC) Social CC  Audio/Visual (AVCC)  Pervasive (PCC)  Experimental (ECC) Infrastructure services  Security & privacy protocols  Cloud integration8 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  9. 9. Social and Pervasive models QoE feedback SCC AR/POI integration PCC9 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  10. 10. A/V and Experiment models Collaborative pool side training Remote analysis & coaching AVCC ECC10 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  11. 11. Schladming experiment architecture11 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  12. 12. Wrap-up  EXPERIMEDIA & PPP: similar challenges & usages  Deploying FMI architecture in real-world situations  Comparable usage scenarios (commercial/legal contexts)  Enabling technology integration within smart places  EXPERIMEDIA’s approach offers:  Insights into best practice for larger scale pilots  A methodology consistent with large scale experimentation  Capability & technology models (similar to PPP enablers)  Coming soon: 1st software release & open call12 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium
  13. 13. thank you13 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium

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