Development of crosswordpuzzle (tts) media by cooperative approach on passive voice materi for students of class viii smpn 27 medan in odd semester year 20172018
Similar to Development of crosswordpuzzle (tts) media by cooperative approach on passive voice materi for students of class viii smpn 27 medan in odd semester year 20172018
Dynamic Learning Program for Millennial Learnersijtsrd
Similar to Development of crosswordpuzzle (tts) media by cooperative approach on passive voice materi for students of class viii smpn 27 medan in odd semester year 20172018 (20)
Development of crosswordpuzzle (tts) media by cooperative approach on passive voice materi for students of class viii smpn 27 medan in odd semester year 20172018
1. Mini Research Report
English for Chemistry 2017 1
Mini Research Report-English for Chemistry
Development of Crosswordpuzzle (TTS) Media by Cooperative
Approach on Passive Voice Materi for Students of Class VIII
SMPN 27 Medan in Odd Semester Year 2017/2018
Linda Rosita, Dinda Maisyarah, Devita Suri Airina
Department of Chemistry Education, Faculty of Mathematics and Science, State University of Medan, Indonesia
ABSTRACT
The purpose of this study are (1) develop learning media in the form of
crosswordpuzzle, (2) improve results student by cooperative approach with
usecrossword puzzlemedia on passivevoice materi in chemical learning. This
research is a classroom action research. The research done at SMPN 27 on
Wednesday, 02 October 2017. Thesubjects of thestudy werestudents of class
VIII SMPN 27 Medan as many as 30 people. Data collection through
observation and test. Data analysis techniques using qualitative descriptive
analysis techniques. The result of the research shows with use crossword on
passive voice materi for for Students of Class VIII SMPN 27 Medan in Odd
Semester Year 2017/2018 can improve learning result knowledge level on
phase preetest 53,3 % increase to 66,6 % on phase postest
Keywords:
crossword puzzles, passive
voice, cooperative approach,
development of media, results
learning
Corresponding Author:
Linda Rosita,
Departement of Chemistry Education,
Faculty of Mathematics and Science,
State University of Medan, Willem Iskandar Street, Pasar V, Medan, Indonesia.
Email: Lindarosita289@gmail.com
1. INTRODUCTION
Learning media less ineteresting and boring become one indicator ofnon-successfulin the learning process[1].
Factors that influence such as lackof interest ofstudents to the subjects especially English and low learning process.
English is a compulsory subject for all levels of school from elementary school to university which until now is
considered difficult because it has a structure different from the Indonesian language and not allied [2]. This
assumption is what makes the students difficult to understand the material well so that the learning result is not
maximal[3].
The low learning process is also a factor ofthe lack of success.Teachers emphasize learning outcomes without
looking at the process ofstudentsto understandthe lesson[4].The learning process is emphasized in an interactive,
inspirational, fun, challenging, motivational process for students to participate actively, and provides sufficient
space for initiative, creativity, and independence according to students' talents, interests, and physical and
psychologicaldevelopment[5]. Interactive learning means the interaction of students to actively participate so that
the student-centered learning process (Student Centered Learning) and teachers act as facilitators.
But the reality in the field, there are still many teaching-based learning process (Teacher Centered Learning).
TCL (Teacher Centered Learning) learning process is still widely used because this method is considered
appropriate in delivering learning materials and does not take much time[6]. Teachers as learning resources while
students just sit down and record the material delivered. The method commonly used in learning TCL (Teacher
Centered Learning) is a lecture method, which has the advantage that teachers can master the class and carry out
learning with a conducive condition.Nevertheless there is a weakness of the lecture method is making students less
active in learning[7].
English is considered a fairly important science because it is widely applied in everyday life8[]. Passive voice
material contains many important concepts that must be understood and remembered by students, because the
material is related to human communication in everyday life The use of conventionalmethods will certainly make
students bored[9].
In the material passive voice there are many tenses used.To understand the use ofpassive voice,students first
understand the tenses and reproduce the vocabulary in answering practice questions [10].
2. Mini Research Report
Understanding of VII class students for passive voice material is still lacking. This can be seen from their
ignorance of the material because they have no knowledge of passive voice material[11]. This is a challenge for
researchers to help increase the mastery of learners in the material passive voice[12].
One way to increase student activity and learning outcomes is to conduct classroom action research by
applying cooperative learning models. Cooperative learning is a learning approach that depends on the use of small
groups of learners to work together in learning conditions to achieve goals. This learning model to develop the
skills and cognitive aspects and attitudes of learners[13].
This learning model consists ofseveralstages:class presentations,group discussions,and games (games), the
task of group discussion has an important role in this method[14]. During the discussion, students are given the
opportunity to discuss orask the teacher or with one of his group. This discussion phase encourages studentsto be
more active. as well as increasing the social interaction and responsibility of each member of his group[15]. The
next stage is the game and prasara, which can make students not feel bored to follow the lesson. In addition, it
motivates students to better understand the material so they can win the tournament.
The use of media can help students understand the subject matter. Learning media is a tool or auxiliaries used
by teachers or educators to communicate with students or learners, to help convey information from teachers to
students to attract students to be active in language learning, so that student learning motivation can increase[16].
In this study using the media of crossword puzzles[17]. Puzzle crossword puzzle is a game with a quadrilateral
template consisting of a collection of two black and white and selective two-track boxes, horizontal (collection of
squares formed and multiple columns) and down (a collection of boxes forming a row of columns) [18]. This
becomes a challenge for the studentsthemselves and the learning process will become more active. Something that
means it will be easier[19]
Based on the above description needs to be held research to determine the effect ofcooperative learning model
with a cross-media puzzle on the achievement of passive students in grade VII SMPN 27 Medan in odd semester
year 2017/2018.
2. RESEARCH METHOD
This study is a classroom action research with the planning, implementation, and observation phases.
Research object is development of media and result of student learning[]. The learning activities measured are 4,
namely: activity with visual perception (visual activities), activity with oral activities, listening activities and
writing activities. Student learning outcomes are outcome measured only on the aspects of knowledge[20].
Data collection techniques used are observation and tests.The subjects of this study are students of class VII
SMPN 27 Medan that amounted to 30 students. Data collection techniques are test and nontes (observation
development, prites and postes documentation).The research instrument is in the form of passive sentence guidance
manual, and observation guide student activity.
In this study the data were collected by performing the following steps illustrated:
1. Pretest
At this stage the students are assigned to answer questions about passive voice that has been provided within 10
minutes.
The value of pre test obtained by our students by using the formula:
𝑥 =
∑ 𝑈
∑ 𝑉
x 100
Information
X = student value
∑ 𝑈 = number of correct questions
∑ 𝑉 = number of correct all questions (10 question )
2. Explanation
At this stage we provide an explanation of the material that has been provided using crosswordpuzzle media.
3. Play games
at this stage,students are divided into 5 groups consisting of funnel,bunsen,measuring glass,glass and erlenmeyer.
one group consists of 6 people ie 3 men and 3 women. for a group that can answer should raise a hand and if the
correct answer will get a value of 10.
4. Post test
At this stage studentsare assigned to answerthe exact postest problemwith the preetest question.on this resistance,
the level of student understanding increases.
The results of pre test and post test average values obtained fromthe formula:
𝑥 =
∑ 𝑈
∑ 𝑉
x 100
Information
X = student value
∑ 𝑈 = number of correct questions
∑ 𝑉 = number of correct all questions (10 question )
5. Documentation
At this stage we document all the activities we do in this research, including photos with English subject teachers
3. Mini Research Report-2017
The Impact of Chemopoly-Edutainment Use on Chemical Separation Subject to Student Learning Activitiesand
Responses (Sri Adelila Sari)
3
(a) (b) (c)
(d) (e)
Figure 1. Steps of research methods : (a) Pre test, (b) explanation, (c) play games, (d) pos test, (e) documentasi
3. RESULTS AND ANALYSIS
Before doing the activity, the researcher first explained to the students related to the lesson that will be
implemented in the form of crosswordpuzzle media required[21]. Before the start oflearning activities, researchers
provide stimulus to students in the form of pretes associated with the material to be studied. students can answer
pretes within 10 minutes
Furthermore, the learning process is done by using the crossword puzzle media. Students are divided into 5
(five) groups, because the number of students is 30 people. Each group consists of 6 people ie men and women.
each group received a set of crosswordpuzzles, a collection of alphabets to be compiled to answer the questions
read. The researcher then explains the full functionality of media equipment and crossword puzzles before use.
After all the students understood and looked for the play procedure, the researcher asked the students to start
using the media that has been distributed to each group.Overall, the observation shows the students are very active
and active in passive voice learning using crosswordpuzzle media. All students work together among friends of
one group[].
3.1. Development of Crosswordpuzzle media
The Development of Mind Mapping on the matter of Articles :
First, use black cartons to create crossword puzzles
Second, draw the box above the black cardboard using a colored pencil to make it look interesting and give it
chemical-related decoration.
Thirdly, make a list of words for crossword puzzles, the theme of this research is about passive matter in studying
chemistry
Fifth, write the answer on another paper, all words must be interconnected both horizontally and downhill.
Seventh, create alphabet letters separately using laptop and then print
Eighth, the letters were cut and set into carton size according to the appropriate answer.
Nineth, use the glue to make the paper not easily removed[22].
At the time of product trial, there are several weaknesses in this study,among others: In the learning process using
cross-learning media, the author experienced several things, among others:
a. Some students still do not understand how to use learning media TTS, because the learning media is something
new for them[23].
b. During the learning process there are some students who do not work according to instructional instruction
manual.
c. Each student has different abilities in the material sense that exist in the learning media[24].
4. Mini Research Report
Figure 2 Development of media crosswordpuzzle
3.2. Student’s learning result
From the diagram above can be concluded that students experience knowledge improvement, this can be
seen from the increasing value of learners from the post test that has been done.
students who got the value 0 on prites as many as 14 people, while at the post test the number is reduced to 12
people.students who scored 60 on prites as many as 2 people, while at the post test the number increased to 6
people.
SMPN 17 field students have neverlearned about passive voice material at the previous level. so the KKM
we created is not too high because according to their ability is 60. And on the result of the test post there is an
increase of 4 people or about 66.6% of the previous results. it is evident that crossword media can help improve
their understanding of passive voice material they have never learned before[25].
Figure 3. process in doing pre test and pos test
4. CONCLUSION
.
Based on the results of this study, then some conclusions are drawn as follows:
a. The development of crossword puzzles is very good in helping improve students
b. Student learning results have increased, this can be seen from the results of the student test postwhich increased
to 66.6%
0
2
4
6
8
10
12
14
16
Value 0 Value 10 Value 20 Value 30 Value 40 Value 50 Value 60
Value Pre test and Pos test
Pre test Pos test
5. Mini Research Report-2017
The Impact of Chemopoly-Edutainment Use on Chemical Separation Subject to Student Learning Activitiesand
Responses (Sri Adelila Sari)
3
ACKNOWLEDGEMENTS
In this opportunity,I would like to express my deepest gratitude and appreciation to all those who have assisted in
the writing of this paper which we can not mention one by one.
Thank you also to the lecturer in English Chemistry, Sri Adelila Sari, M.Pd who has guided me so that I can
complete this Mini Research (MR) task.
REFERENCES
[1] Adhi, P, dkk, 2013, Jurnal Program Pascasarjana Universitas Pendidikan Ganesha, 4(2), Hal: 46-52, Pengaruh
Pendekatan Kooperatif Tipe Jigsaw Dalam Pembelajaran Bahasa Inggris Terhadap Prestasi Belajar Menulis
Ditinjau Dari Bakat Verbal Siswa Smp Negeri 2 Amlapura, ISSN: 2541-7207.
[2] I Ketut Suda Pentingnya Media Dalam Meningkatkan Kualitas Pembelajaran Siswa Di Sekolah Dasar, jurnal
Pendidikan Indonesia, 1(1), hal: 178-185.
[3] Aribowo , E, 2012, Media Pembelajaran Diy: Membuat Flash Card Dan Teka-Teki Silang Mandiri, jurnal
pendidikan Indonesia, 4(1), Hal : 141,149, ISSN: 2354-6433.
[4] Devita , D, 2017, Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Terhadap Pemahaman
Konsep Dan Kemampuan Komunikasi Matematis Siswa Kelas Viii Smpn Di Kecamatan Lubuk Begalung Padang,
Jurnal Pendidikan dan Teknologi Informasi , 4(1), Hal. 191-195, ISSN : 2355-9977 .
[5] Dewi, A, dkk, Penerapan Model Pembelajaran Teams Games Tournaments (Tgt) Disertai Video Compact Disk
(Vcd) Dan Teka Teki Silang (Tts) Untuk Meningkatkan Minat Dan Prestasi Belajar Kimia Pada Materi Konsep
Materi Dan Perubahannya Kelas X Smk Muhammadiyah 2 Sragen Tahun Pelajaran 2013/2014, Jurnal Pendidikan
Kimia (JPK), 5(3), 2016, Hal : 87-91, ISSN 2337-9995 .
[6] Doesta, D, 1995, Language Arts for the Filippino learness, Rex printing company, Philippines.
[7] Tau, O, 2015, Meningkatkan Hasil Belajar Siswa Pada Materi Perubahan Wujud Benda Melalui Metode
Eksperimen di Kelas IV SDN 2 Banggai Kecamatan Banggai Kabupaten Banggai Laut, Jurnal kreatif Tadulako
Online, 5(9), Hal : 151-160, ISSN 2354-614X
[8] Jaya , S, dkk, 2013, Penerapan Speech Recognition Pada Permainan Teka-Teki Silang Menggunakan Metode
Hidden Markov Model (Hmm) Berbasis Desktop,Jurnal Pendidikan Matematika, 1(1), Hal : 119-129, ISSN: 2337-
8166.
[9] Jasdilla, dkk, 2017, Hasil Belajar Dan Pembelajaran Kooperatif Tipe Think Pair Share (Tps), Jurnal Pendidikan
Indonesia, 6(1), Hal : 96-105 , ISSN: 2541-7207.
[10]Joshi, M, 2014, Interchange of Active and Passive voice, license, United states of Amerika.
[11] Mardliyah , N, dkk, 2014, Perbedaan Pengaruh Cooperative Learning Tipe Think Pair Share (Tps) Dan Metode
Konvensional Terhadap Prestasi Belajar Mata Pelajaran Bahasa Inggris Ditinjau Dari Motivasi Belajar Siswa
Kelas Viii Pada Mts Negeri Di Kabupaten .
[12]Sultan, D, Penerapan Model Pembelajaran Kooperatif Dengan Pendekatan Inquiry Terbimbing Untuk
Meningkatkan Keterampilan Proses Sains Siswa, Jurnal Pendidikan Fisika, 2(4), Hal : 132-138.
[13] Mufidah , L, dkk, 2016, Penerapan Model Pembelajaran Kooperatif Tipe Tps Untuk Meningkatkan Aktivitas
Belajar Siswa Pada Pokok Bahasan Matriks, Jurnal Rekursif, 4(1),Hal : 117-125, ISSN 2303-0755.
[14] Rohmah , I , dkk, 2014, Pengaruh Model Pembelajaran Teams Assisted IndividualizationDengan Proyek Teka-
Teki Silang Dan Dilengkapi Lembar Kerja Siswa Terhadap Prestasi Belajar Pada Materi Koloid Siswa Kelas Xi
Sma Negeri 3 Surakarta Semester Genap Tahun Ajaran 2013/2014, Jurnal Pendidikan Kimia (JPK), 3(3), Hal :76-
81, ISSN 2337-9995.
[15] Safa’udin, M, dkk, 2015, Eksperimentasi Model Pembelajaran Problem Based Learning Dan Kooperatif Tipe
Snowball Throwing Ditinjau Dari Gaya Belajar Siswa, Jurnal Elektronik Pembelajaran Matematika, 3(8), hal 858-
867 , ISSN: 2339-1685.
[16] Seng, L, 2012, Common English Mistakes, Pelangi, Malaysia.