Teaching with Contrived Experiences by: Leonardo Z. Camboja Jr., Bukidnon State University, MOGCHS-External Studies Center, Cagayan de Oro City, September 7, 2014
2. is edited version of direct experiences
Design to simulate to real-life situation
Examples are model, mock-up, objects,
specimen, games and simulation.
3. MODEL
Is a reproduction of real thing in a small scale, or large scale
or exact size, but made up of synthetic materials.
Substitute to a real thing which may or may not
operational.
5. MOCK UP
Is an arrangement of a real device or associated
devices, display in such a way that representation of
reality created.
Substitute to real things; sometimes it is giant
enlargement.
11. SIMULATION
Act of imitating the some situation.
Representation of a manageable real event in which
the learner is an active behavior or participant
engaged in learning behavior or in applying previously
acquired skills or knowledge.
12. What are Instructional
Simulations?
When students use a model of behavior to gain a better
understanding of that behavior, they are doing a simulation. For
example:
When students are assigned roles as buyers and sellers of some
good and asked to strike deals to exchange the good, they are
learning about market behavior by simulating a market.
When students take on the roles of party delegates to a political
convention and run the model convention, they are learning
about the election process by simulating a political convention.
When students create an electric circuit with an online program,
they are learning about physics theory by simulating an actual
physical set-up.
13. Why Teach with Simulations?
Instructional simulations have the potential
to engage students in "deep learning" that
empowers understanding as opposed to
"surface learning" that requires only
memorization.
Deep learning means that students:
14. Learn scientific methods
including:
the importance of model building.
the relationships among variables in a model
or models.
data issues, probability and sampling theory.
how to use a model to predict outcomes.
15. Learn to reflect on and
extend knowledge by:
actively engaging in student-student or
instructor-student conversations needed to
conduct a simulation.
Transfering knowledge to new problems and
situations.
understanding and refining their own though
processes.
seeing social processes and social
interactions in action.
16. Examples:
Election Process
Earth quake drill
Puppet show
Sarswela
Sari-sari Store (Mathematics Concept)
25. Purposes of games
To practice or refine knowledge or skills already
acquired;
Identify gaps or weakness in knowledge of skills;
Serve as summation or review;
Develops new relationship among concepts and
principles.
26. Difference between game and
simulation
Game are played to win: there is a competition.
Simulation needs not winner, seems to be more easily
applied to the issues rather than to processes.
28. Develop changes in attitude
Change specific behavior.
Prepare for participants for assuming new roles in the
future.
Help individuals understand their current roles.
Increase the students’ ability to apply principles.
29. Reduce complex problems or situations to
manageable elements.
Illustrate roles that may affect one’s life but that one
may never assume.
To motivate learners
Develop analytical processes.
Sensitize individuals to another person’s life.
40. To overcome limitations of space and time.
To “edit” reality for us to be able to focus on parts or a
process of a system that we intend to study.
To overcome difficulties.
To understand inaccessible.
Help the learner understand abstraction.
42. Is the model or mock up necessary or can you make
use of the original?
Could some other device such as a photograph or
chart portray the idea more effectively?
Is the idea appropriate for the presentation in a
model?
Are the important details of construction correct?
Could wrong impressions of size, color and shape
result from using the model?
43. Does the model over simplify the idea?
If it is purchased, will the model be used often enough
to justify its cost?
If it is to be made by the students, is the model likely
to be worth the time, effort and money involved?
44. Summing up
Contrived experiences are substitutes of real things
when it is not feasible to bring the real thing to the class.
The most important thing to remember when we
make use of models and mock ups are to make them as
close as the real represent. If for one reason or another they
could not replicate the real things. In size and color and we
should at least cautions the reader/learner or the user by
giving the scale.
45. Thank you for listening
and cooperation!!!
LEONARDO Z. CAMBOJA, JR.